joker006

Take on Helicopters Medium Helicopter; Huey and more

75 posts in this topic

                                                                                                               Take on Helicopters

                                                                                                              Medium Helicopter port

75D51685D580A2AE8CE2CDCF913BD0C4C149AFD6

 

This is my import helicopter from Take on Helicopter.

 Features:

  • Sling Load
  • Advanced Helicopter Flight Model (RotorLib)
  • Collission Lights
  • Animation door pilot, co-pilot and rear 
  • Animation stick, lever and pedals pilot and co-pilot
  • PIP

Roadmap

  1. First release with only original Medium Helicopter  with military variants; medical variant and civilian.
  2. Second release add variant UH-1H military and Bell 205 for civilian.
  3. Third release add variant Bell 412 and Bell 212 military and civilian.
  4. Bonus release?

Download: latest version 2.0

Google Drive 

https://drive.google.com/file/d/0B_ZGzgM0iwY-aEFmWElHaEJvc0E/view?usp=sharing

Armaholic

http://www.armaholic.com/page.php?id=32564

Screenshot

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Great to see someone picking up the work of representing Bell's Huey ever since GrumpyRhino very sadly went MIA. If you're not familiar, GrumpyRhino was in the process of porting and upgrading the same model - here is the thread: https://forums.bistudio.com/topic/184398-medium-utility-helicopters/#comment-2907081 I'm excited to see how this progresses. I have quite a passion for the airframe.

I assisted GR with some minor stuff (a texture, some weapons configs) and if you require those skills, I may be able to lend some time. I am not sure what degree of accuracy you plan to hold for the aircraft, but if you are interested in displaying a true-to-life representation, you probably know that Bohemia's model has some creative license taken. GR corrected this by, as far as I can tell, borrowing the tail boom, rotor mast and blades, engine and transmission cowling, nose, and other elements from Bohemia's broadly licensed UH-1H from ArmA 2. A similar option may save you some time, albeit risking some quality.

Feel free to shoot me a PM if you think I can be of help. I work on the Huey's little brother every day and I consider myself very knowledge about both aircraft.
 

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On 10/2/2017 at 7:00 PM, colonelhartigan said:

Great to see someone picking up the work of representing Bell's Huey ever since GrumpyRhino very sadly went MIA. If you're not familiar, GrumpyRhino was in the process of porting and upgrading the same model - here is the thread: https://forums.bistudio.com/topic/184398-medium-utility-helicopters/#comment-2907081 I'm excited to see how this progresses. I have quite a passion for the airframe.

I assisted GR with some minor stuff (a texture, some weapons configs) and if you require those skills, I may be able to lend some time. I am not sure what degree of accuracy you plan to hold for the aircraft, but if you are interested in displaying a true-to-life representation, you probably know that Bohemia's model has some creative license taken. GR corrected this by, as far as I can tell, borrowing the tail boom, rotor mast and blades, engine and transmission cowling, nose, and other elements from Bohemia's broadly licensed UH-1H from ArmA 2. A similar option may save you some time, albeit risking some quality.

Feel free to shoot me a PM if you think I can be of help. I work on the Huey's little brother every day and I consider myself very knowledge about both aircraft.
 

Thanks for your interest. I was aware that GrumpyRhino had already done them.
However my Huey uses the Take on Helicopters fuselage but with heavy editing by the tail rotor to the cockpit.

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New update

  • Added Medical variants

Screenshot

HH-146 SAR Coast Guard

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HH-146 SAR Medical Service of Malden

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HH-146 SAR Medical Service of Altis

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I see you ported the civilian jets from TkOH, as well. Any chance that we'll see them released? They would be great set dressing for Altis and Taunus airports.

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6 hours ago, dragon01 said:

I see you ported the civilian jets from TkOH, as well. Any chance that we'll see them released? They would be great set dressing for Altis and Taunus airports.

As the CUP thread's mention of "a "UAV" like pilot view" implies, the TKOH Data Pack's fixed-wing models don't include any interior view LODs at all -- not even those previously seen in the Arma series (An-2, C-130J, DC-3) -- so anything more than "great set dressing for Altis and Taunus airports" will need more work.

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12 hours ago, dragon01 said:

I see you ported the civilian jets from TkOH, as well. Any chance that we'll see them released? They would be great set dressing for Altis and Taunus airports.

Yes I'm doing a package with planes, ships, cars and civil structures.

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8 hours ago, chortles said:

As the CUP thread's mention of "a "UAV" like pilot view" implies, the TKOH Data Pack's fixed-wing models don't include any interior view LODs at all -- not even those previously seen in the Arma series (An-2, C-130J, DC-3) -- so anything more than "great set dressing for Altis and Taunus airports" will need more work.

TBH, I don't see any reason for player to flying those lumbering beasts. It's not exactly like we have a map with more than one big civilian airport. While I can see people making missions which have the player arrive in one of those, most of my ideas include them as set dressing only. Without big airplanes, the airports like the one on Taunus look completely desolate.

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This looks stunning!  If Í may make a suggestion;  there are a few helos in arma,could you try to give the way they are flying ´some love ,at best they fly a bit iffy,some have reported.   I love that you will give these particular helos for us to play with,I just wish for a better sound and effects package for the guns-part of these flying things.

I don`t think I know what these will sound like, we will see.

 

If you will add Fastrope and a working hoist, this will be perfect!   Love that you take the time to do this. Can`t wait for it!

 

Please add as much as you can do , real  life must come first, I`m grateful for you`re time.

I don`t know if this is the helicopters or the Ai ,but I would like them to be able to go like this in formation ,if that has anything to do with the design:https://www.facebook.com/snngpage/photos/a.130077473742096.34397.126649087418268/425259037557270/?type=3&theater

 

Some type of way to go high and low and to be able to sync them flying at lets say 50% slower speed than the Little Birds 200 meters below.   Been trying for that before.A Speed Bugg nobb would be really handy.

Hope to see progress pix, everyone will love this mod ,keep up the good work.Could you try to make Trim work in these ? I would like to be able to fly hands off ,thanks.

Just 2 things for wishlist:No mandatory Sling Load DLC to be able to use this feature,not everyone got it.

Some way to use the Spot light with hat on joystick.

Thanks again for You`re time and effort.

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10 hours ago, john1 said:

Some type of way to go high and low and to be able to sync them flying at lets say 50% slower speed than the Little Birds 200 meters below.   Been trying for that before.A Speed Bugg nobb would be really handy.

Hope to see progress pix, everyone will love this mod ,keep up the good work.Could you try to make Trim work in these ? I would like to be able to fly hands off ,thanks.

Sounds like you're looking for unitCapture and unitPlay regarding the formations - no matter what the author is capable of, ArmA is never going to give you that kind of cinematic precision simply from waypoints or some other relatively generic means. You can mess with flyInHeight and speeds in the waypoints, however unitCapture seems like your panacea.

 

About the trim: from a realism standpoint, if you take your hands off the cyclic on a teetering rotorhead helicopter not equipped with at least a two axis autopilot, your life expectancy decreases roughly as an inverse square proportion to time.

 

You've mentioned the "Sling Load DLC;" I reckon you mean the helicopters pack. I have not purchased this pack, but Sling Load works fine for me, I believe in keeping with Bohemia's philosophy of releasing features (eg weapon resting from the Marksmen DLC) for free and content (the fancy rifles) as paid. No worries here, I think, but a valid concern for me as well.

 

Have you heard of "DCS Huey?" Right up your alley ostensibly.

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3 hours ago, colonelhartigan said:

Sounds like you're looking for unitCapture and unitPlay regarding the formations - no matter what the author is capable of, ArmA is never going to give you that kind of cinematic precision simply from waypoints or some other relatively generic means. You can mess with flyInHeight and speeds in the waypoints, however unitCapture seems like your panacea.

 

About the trim: from a realism standpoint, if you take your hands off the cyclic on a teetering rotorhead helicopter not equipped with at least a two axis autopilot, your life expectancy decreases roughly as an inverse square proportion to time.

 

You've mentioned the "Sling Load DLC;" I reckon you mean the helicopters pack. I have not purchased this pack, but Sling Load works fine for me, I believe in keeping with Bohemia's philosophy of releasing features (eg weapon resting from the Marksmen DLC) for free and content (the fancy rifles) as paid. No worries here, I think, but a valid concern for me as well.

 

Have you heard of "DCS Huey?" Right up your alley ostensibly.

I understood 80% of those words

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On 2/13/2017 at 8:47 PM, john1 said:

Just 2 things for wishlist:No mandatory Sling Load DLC to be able to use this feature,not everyone got it.

The Slingload feature does not require the Helicopters DLC, it's already available to the base game's helicopters and to community-made helicopters as well.

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New Update

  • Added Luxury variant

Screenshot

VH-146 Grand

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VH-146 Grand (Vrana)

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Looks good, have a mission perfect for this luxury helo!!!

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I am thoroughly looking forward to this and it's nice to see someone picking up the ToH content.

Will you be removing the awful glare that was present on the cockpit glass?

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New Update

  • Added virtual arsenal garage compatibility for all helicopters
  • Added PIP in the cockpit
  • Added MH-146 Griffin armed with TOW from Hind DLC and Utility variants
  • Added Panha 146EP CSAT variant with noseradar
  • Added wreck model
  • Changed rvmat for military helicopter

Screenshot

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MH-146 Griffin TOW

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MH-146 Veteran TOW

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UH-146 Griffin

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Panha 146EP CSAT

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Panha 146EP CSAT Grey

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Wreck model

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Great!  Working hoist on these?  SAR would be fantastic to be able to do....Just a suggestion,thoo`,will play withs this non the less.

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3 hours ago, teddymosart1 said:

Great!  Working hoist on these?  SAR would be fantastic to be able to do....Just a suggestion,thoo`,will play withs this non the less.

Thanks. The winch not working 

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New generic Camoflage for all military helicopter and PMC variant.

 

Screenshot

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New Update

  • Added Civilian variant 
  • Added Police variant

Screenshot

CH-146 Power (Sheriff)

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CH-146 Power  (Larkin)

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CH-146 Power (Vrana)

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CH-146 Power (Wasp)

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New Update

  • Added MH-146 Griffin (DAGR)
  • Added Italian Army skin
  • Now you can change or remove the signs

Screenshot

MH-146 Griffin (DAGR)

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MH-146 Griffin Italian Army

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New Update

  • Added Volume light for all helicopter
  • Changed CSAT skin and added CSAT Pacific skin

 The first version is near to be released

Screenshot

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Could I bother you for a Red and Green light for parachutist too?  Could be somewhat useful.Thank you.

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