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giallustio

Faces of War [WW2]

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Hi to all!

What is wrong? Only CBA and FOW are activated. I have not Apex, maybe because of that?

ret.jpgi.gif

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Yes! It won't be a problem with the next BI patch apparently

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54 minutes ago, duderide said:

The day has come gentleman! Grab your garands and get in the higgins boat!

 

 

Get the mission here! - http://steamcommunity.com/sharedfiles/filedetails/?id=940922712

 

Great job, I was looking for some dynamic missions for ww2 mods. This is exactly what I was looking for. Please bombard us with such dynamic scenarios. :)

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so i attempted to recreate some ww2 pictures using Faces of war and Rismark's ww2 poses pack. at the time i thought they were good but then i compared them to the originals and it was like eeeeeeeeeeeeeehhh....not even close. But ah well its good practice i'll keep trying to do better, anyway thought you guys might be interested to see them. 

here's original number 1

Spoiler

hd_ww2_photo_3_by_derpypyro-d58mrip.png

and here's my attempt

Spoiler

DD1TRme.jpg

and here's the second original 

Spoiler

Ww2_158.jpg

and my attempt

Spoiler

TSbR6BZ.jpg

like i said when you compare them side by side mine are nothing like the originals hahahaha. I at least hope it makes your guys stuff look good, if it does that then i'm happy.

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Good evening,

Time has come to present the Community another update, containing numerous fixes, additions and improvements. Highlights include, but not limited to:

  • Three new light weapons for the U.K. - Webley, PIAT, Vickers MMG + the "6 Pounder" (57mm cannon)
  • Tarawa reworked
  • Garand clip eject bug fixed
  • Rate of Fire system for AI machinegunners
  • Addition of Fallschirmjägers and Belgian and Canadian regiments
  • A whistle (misc object) that allows you to, well, whistle (default key is "T")
  • New bullet SFX and gunfire related tweaks
  • Revised interior and distant firing sounds

See full list of changes below:

Spoiler
  1. Betio Tarawa Changelog:
  2.  
  3. - New Mask image
  4. - Reworked Satmap
  5. - Added underwater heightmap
  6. - Fixed dust from surfaces
  7. - Fixed surface sounds
  8. - Fixed misplaced objects
  9. - Fixed clutter
  10. - Reworked sand surface
  11. - Added new surfaces
  12. - Added new nopx textures
  13. - Added new vegetation
  14. - Added Tarawa intro mission
  15. - Defined runway correctly
  16. - New lightning config
  17.  
  18. Sounds changelog:
  19.  
  20. - New bullet impact, sonic crack and flyby sounds
  21. - Tweaked mechanism (1st person) sounds
  22. - New / reworked sounds for M1919, Thompson, MG42 and Stg-44
  23. - Range of gunfire sounds extended (to around 5 kilometers)
  24. - Revised interior and distant firing sounds
  25.  
  26. Additions:
     
  27. - Added visor hat officer (Heer)
  28. - Added visor hat officer (SS)
  29. - Added new version helmet (Heer)
  30. - Added M40 Helmet Heer (Net)
  31. - Added _net and _net_camo for U.K. helmets
  32. - Added New Para beret
  33. - Added Tornister rucksack (Medic version)
  34. - Added Pea dot uniforms
  35. - Added Feldmütze SS to SS units
  36. - Added 1st Belgian Infantry Brigade "Brigade Piron"
  37. - Added 3rd Canadian Division - Royal Winnipeg Rifles
  38. - Added 3rd Canadian Division - British Columbia Regiment
  39. - Changed us_soldier02 completely, with textures and rvmat
  40. - Added Fallschirmjäger units
  41. - Added IJA (foliage) squads and units
  42. - Added Commando units & groups config
  43. - Added IJA crewman
  44. - Added crewman class for US/USMC
  45. - Added US and IJA pilots
  46. - Added 6 pounder (57mm gun)
  47. - Added Flak 36 (donated kindly by Spycer42)
  48. - Added M55 Reising submachinegun
  49. - Added Vickers MG
  50. - Added PIAT
  51. - Added Bazooka
  52. - Added Webley revolver
  53. - Added Type 10 flare gun
  54. - Added Type 99 AT grenade
  55. - Added Type 99 Sniper version
  56. - Added M1911 pistol (A2 port)
  57. - Added Type 14 Nambu pistol
  58. - Added Type 99 animations
  59. - Added Enfield animations
  60. - Added K98 animations
  61. - Added Garand animations
  62. - Added 50 & 100 round belts to the M1919
  63. - Added new weapon inertia and aiming speed values
  64. - Added Rifle grenade launchers: M7 for Garand and Type 2 for Arisaka Type 99
  65. - Added truppenfahrrad (bicyle)
  66. - Added whistle system (work in progress)
  67. - Added Rate of Fire system (for AI) to all MGs
  68. - Added cfg class for trees
  69. - Added interior sounds and path LoD to Tarawa objects
  70. - Added path lods for trenches
  71. - Added M24 frags to German units
  72. - Added weapon effects: heat distortion effect at muzzle / spent casings on the ground
  73. - Added specific bolt cycling anim/time for each bolt-action rifle
  74. - Added "FoW Main Theme" - composed by Jeast
  75. - Added German and Japanese names
  76. - Added U.K. combat shouts and IJA combat\aware chatter
  77.  
  78. Changes and fixes:
  79.  
  80. - Changed mass of grenades
  81. - Reviewed ammo storage for British and German
  82. - Fixed the issue with some weapons sinking into the ground
  83. - Fixed wrong diplay names for mortar bags
  84. - Added optics for mortars (work in progress)
  85. - Muted radio protocol of German and Japanese units
  86. - Fixed: patches were out of the camo selection for the U.K. lieutenant
  87. - Improved BAR: sight adjustment, bipod and carry handle removable, back stock texture
  88. - Fixed wood surfaces of pier roadway
  89. - Fixed spamming of ejected Garand clips
  90. - Improved bolt action MP compatibility
  91. - Fixed LCVP turrets (could rotate 360)
  92. - Fixed: reset fire modes after each shot (Mortar sys)
  93. - Fixed: headgear can't be stored in uniforms and vests
  94. - Fixed: LCVP could load 60 soldiers
  95. - Raised volume of US chatter
  96. - Fixed name for IJA squads
  97. - Willys Jeep optimization
  98. - Improved "lodu_cask_heer01" (textures and the 3d)
  99. - Changed trench assets moved to a proper category
  100. - Fixed commando texture bug
  101. - Improved U.S. equipement (3d, textures, rvmat)
  102. - Fixed Bergenpack weighting
  103. - Fixed: "black spot" (on the back of U.K. para)


Download:
Workshop
Mega.nz
 


Pics:


RoF system in action:
https://www.youtube.com/watch?v=8q_XjBNj8tc

 

Despite being low in numbers, our team continues the work to bring more WWII assets and scenarios to Arma. Below are a few pictures to give you some clue about what can you expect from us in the future:


Also, we've been working on Guadalcanal / Henderson Field and an Operation Deadstick-related scenario (featuring Pegasus and Horsa bridges) for a while now. Pictures will follow later.
 

Regards,
Faces of War Development Team:

Giallustio - config and scripting
Lodu - model and texture artist
tpM a.k.a. Miska - audio
Jeast - animations, music, criticism
Pedersen - terrain maker
CypeRevenge - terrain maker
Nytech - model / texture artist. animator
Hawk Silk - model and texture artist
Lennard - model and texture artist
JayDill4 - model and texture artist
MistyRonin - config, testing
Sauer - research

Thanks to Jaki for testing.

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Thanks for the update guys loving the PIAT :D

 

Also that carrier looks beautiful!

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Universal Carrier, the ultimate vehicle for you and four other friends to cruise around such holiday destinations as Italy, Northern France, and the Rhineland. Even comes with a handy mount to pop your Bren gun for when the locals come out to play. Looking amazing guys!

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well i loved the new update so much and cause its still the 6th of june here i've done another picture. Again using Faces of war, Rismarks WW2 Poses, and IFA. I call it Canadians advancing into normandy

 

original colour

Spoiler

l6cbMyn.jpg

 

black and white

Spoiler

l07djXu.jpg

 

 

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I'm loving the new MG AI ability.

 

Re: The German units...will there be any chance of adopting the German Radio protocols from Iron Front, etc. rather than having them speak English?  I didn't know if that was possible without making Iron Front a dependency on this particular mod.  

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^
We're working on our own German chatter, it's just not ready yet for inclusion. We are still looking for voice actors btw (Japanese, German, Russian).

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what about British doing really bad accents of the three above mentioned countries? cause i can do that.

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10 minutes ago, autigergrad said:

I'm loving the new MG AI ability.

 

Re: The German units...will there be any chance of adopting the German Radio protocols from Iron Front, etc. rather than having them speak English?  I didn't know if that was possible without making Iron Front a dependency on this particular mod.  

 

It's not possible sadly

 

1 minute ago, copper252 said:

Is it on the Steam Workshop?

 

Yes!

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Looking gooood  - thanks  :drinking2:

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Just discovered this mod and I love it, great work. Very high quality and accurate, and it's free to boot. A suggestion: You should add patches to the U.S. Army soldiers, like 101st Airborne and Rangers.

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Thanks for great mod !!! Are there any chance to place PIAT a bit down :) ?  9wmBzNQB5Ww.jpg

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1 hour ago, baton1990 said:

Thanks for great mod !!! Are there any chance to place PIAT a bit down :) ?  9wmBzNQB5Ww.jpg

engine limitations

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Hotfix released!
 

Spoiler

- removed wip broken assets
- fixed type 99 sniper GL bug
- corret name for SS helmets (thanks to Toujiro-Kun)

 

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