giallustio

Faces of War [WW2]

570 posts in this topic

fow_logo_medium.png

 

Dear Community,
Lacking manpower even after merging with Hell in The Pacific, we decided for a "DLC-like" thematic release schedule with every release focusing on a certain Operation. Hereby, on the 73rd anniversary of Operation Galvanic, in the name of Faces of War Dev. Team I'm releasing our first public alpha, featuring the assault on Japanese-held Betio island by the USMC.

But there's more!
The assets, infact, are not limited to the pacific theatre, British and Germans soldiers that fought on the western front are included in this first package.

Here a quick list of what you can find in this first release:

  • 4 factions (UK, GER, US, JAP) including many uniform variants and vests
  • 2 vehicles (LCVP, Willys Jeep)
  • 3 weapons per faction (Rifle, SMG, LMG)
  • 1 map : Betio Tarawa
  • bolt action system - you can either use manual bolting module (bolt cycling on clicking) or stick to the default system which triggers bolt operation upon releasing the mouse button
  • A module that limits the usage of the items stored in the backpack

 

It's Alpha because...

  • Weapons have no reloading animations
  • Majority of the island and some other assets are not up to Arma 3 standards
  • sounds are placeholders and their configuration is far from perfect

...But other than that it's fully functional and playable.

We're hoping to recruit some really talented artists (modelers, texturers, animators) from our playerbase to help us polish and extend the mod in the future.

Thanks and enjoy!

Links
http://steamcommunity.com/sharedfiles/filedetails/?id=891433622

Requirements: CBA

 

Discord: https://discord.gg/nQA2Ea5

 

The Faces of War Development Team:

Giallustio - config and scripting
Lodu - model and texture artist
tpM a.k.a. Miska - sounds
Jeast - model artist
Pedersen - Terrain maker
CypeRevenge - Terrain maker
Daoarge - mission maker

Nytech - Animations

Hawk Silk - Model and texture artist
Lennard - Model and texture artist 

Sauer - Research

JayDill4- Model and texture artist

MistyRonin - Config and testing

 

Credits:

Aaron Schwehm (Fachpersonal) - FoW logo (https://44ron.pw/)

Spycer42 for his donation!

Reyhard and RHS team for their help and donations!

 

Former HIP team:

Waxbutter a.k.a. Rinze Ramon van de Kluft familie – Jack of all trades
Nico Pedersen – Visitor 3, mission ideas
Timothy McHugh – sound engineer
Dimitri_Harkov – configs, scripting, missions
Krätzer - models
Hirsch – 2D art
[KH]Dessi - models
BabylonJoke - models
[KH]Foxy – missions, scripting, voice acting
Monotone - voice acting
Classic - voice acting
Major Kudo - models
Yellow - voice acting
Gachopin - models
Evans – map markers
Benoit Malis - music

 

Changelog III release 06.06.2017

Spoiler

Hotfix 07.06.2017

- removed wip broken assets
- fixed type 99 sniper GL bug
- corret name for SS helmets (thanks to Toujiro-Kun)

 

Betio Tarawa Changelog:

- New Mask image 
- Reworked Satmap
- Added underwater heightmap
- Fixed dust from surfaces
- Fixed surface sounds
- Fixed misplaced objects
- Fixed clutter
- Reworked sand surface
- Added new surfaces
- Added new nopx textures
- Added new vegetation
- Added Tarawa intro mission
- Defined runway correctly
- New lightning config

Sounds changelog:

- New bullet impact, sonic crack and flyby sounds
- Tweaked mechanism (1st person) sounds
- New or reworked sounds for M1919, Thompson, MG42 and Stg-44
- Range of gunfire sounds extended (to around 5 kilometers)
- Revised interior and distant firing sounds

-----------------

- Added visor hat officer (Heer)
- Added visor hat officer (SS)
- Added new version helmet (Heer)
- Added M40 Helmet Heer (Net)
- Added _net and _net_camo for U.K. helmets
- Added New Para beret
- Added Tornister rucksack (Medic version)
- Added Pea dot uniforms
- Added Feldmütze SS to SS units
- Added 1st Belgian Infantry Brigade "Brigade Piron"

- Added Dutch brigade "Prinses Irene Brigade"
- Added 3rd Canadian Division - Royal Winnipeg Rifles
- Added 3rd Canadian Division - British Columbia Regiment
- Changed us_soldier02 completely, with textures and rvmat
- Added Fallschirmjäger units
- Added IJA (foliage) squads and units
- Added Commando units & groups config
- Added IJA crewman
- Added crewman class for US/USMC
- Added US and IJA pilots
- Added 6 pounder (57mm gun)
- Added flak36
- Added M55 Reising submachinegun
- Added Vickers MG
- Added PIAT
- Added Bazooka
- Added Webley revolver
- Added Type 10 flare gun
- Added Type 99 AT grenade
- Added Type 99 Sniper version
- Added M1911 pistol (A2 port)
- Added Type 14 Nambu pistol
- Added Type 99 animations
- Added Enfield animations
- Added K98 animations
- Added Garand animations
- Added 50 & 100 round belts to the M1919
- Added new weapon inertia and aiming speed values
- Added Rifle grenade launchers: M7 for Garand and Type 2 for Arisaka Type 99
- Added truppenfahrrad (bicyle)
- Added whistle system (work in progress)
- Added Rate of Fire system (for AI) to all MGs
- Added cfg class for trees
- Added interior sounds and path LoD to Tarawa objects
- Added path lods for trenches
- Added M24 frags to German units
- Added weapon effects: heat distortion effect at muzzle / spent casings on the ground
- Added specific bolt cycling anim/time for each bolt-action rifle
- Added "FoW Main Theme" - composed by Jeast
- Added German and Japanese names
- Added U.K. combat shouts and IJA combat\aware chatter

--------------------------------------

- Changed mass of grenades
- Reviewed ammo storage for British and German
- Fixed the issue with some weapons sinking into the ground
- Fixed wrong diplay names for mortar bags
- Added optics for mortars (work in progress)
- Muted radio protocol of German and Japanese units
- Fixed: patches were out of the camo selection for the U.K. lieutenant
- Improved BAR: sight adjustment, bipod and carry handle removable, back stock texture
- Fixed wood surfaces of pier roadway
- Fixed spamming of ejected Garand clips
- Improved bolt action MP compatibility
- Fixed LCVP turrets (could rotate 360)
- Fixed: reset fire modes after each shot (Mortar sys)
- Fixed: headgear can't be stored in uniforms and vests
- Fixed: LCVP could load 60 soldiers
- Raised volume of US chatter
- Fixed name for IJA squads
- Willys Jeep optimization
- Improved "lodu_cask_heer01" (textures and the 3d)
- Changed trench assets moved to a proper category
- Fixed commando texture bug
- Improved U.S. equipement (3d, textures, rvmat)
- Fixed Bergenpack weighting 
- Fixed: "black spot" (on the back of U.K. para)
 

 

Changelog II release 27.03.2017

Spoiler

 

IMPROVED
- Vegetation has been upgraded
- Bolt action script has been ported to the new EH
- German uniforms
- mk2 net texture
- Feldmutze texture

 

ADDED
- New vegetation models
- M2 mortar
- Type 97 mortar
- Mortar system
- New logo
- Death screams
- Ambient voices system (still wip)
- STG44 (Sherminator & UNSUNG TEAM)
- Sten mk 5
- M1919A4
- M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM)
- B.A.R. (UNSUNG TEAM)
- Zeus comp for units and vehicles

Fallschirmjäger
- UK paras
- UK Commando
- UK vest retextures
- cfgGroups entry for uk
- cfgGroups entry for us
- cfgGroups entry for usmc
- UK berets
- Path lods to a lot of objects
- New enfield variation 

 

FIXED
- type92 ROF

- some more

 

 

 

We do not allow:

  • Any edit to our files without permissions
  • Any redistribution without permissions
  • Any commercial use (monetized servers included)

 

http://imgur.com/a/c5Pjl

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Nice work guys, happy to see British finally in Arma3 among other units!

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And the Japs! Those models are frigging awesome, nice work guys!

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I've just had a quick play with it and its a cracking start to the mod especially the British, i've been waiting for ages to have someone get some Brits out so kudos to you!

 

Only issue I've had so far was with the M1919, as it shoots sideways the rest all work good!

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Dude! Where you been!? Welcome to Bis forums, where everything Arma happens ;)

We have tons of content here you can make vids of Sherm.

 

So is Faces of War team aside Pederson whos already there helping with Hell in the Pacific mod?

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The models for the units and weapons are fantastic! They are so very well done.

 

But why are the Axis factions under BLUFOR and the Allies as Independent?

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Thats how it was in Iron Front so the US and the Russians COULD be on the same map fighting the Germans, otherwise ARMA wouldnt allow blue and red to fight greenfor.. I think anyway :p

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Thanks for the work chaps, really enjoying the alpha release, little bit of gameplay from me also:

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Thanks for the release guys. i enjoyed watching the progress from a distance  :)

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A little off topic here, but is the team working on Hell in the Pacific the same ones that made the Hell in the Pacific mod for the original Medal of Honor game?

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Excuse me while I go make some beautiful 4K screenshots of this amazing mod.

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Excellent alpha release! This mod is probably the first of its kind in the game so far. High quality models, textures, and sounds, plenty of factions, weapons, and equipment, unobtrusive, and easy to install. Very good, great work.

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Whelp, there it is.

 

 

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Fucking GORGEOUS.  WOW.

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Congrats on the release! Looking forward to playing with this. Also thanks to Unsung team for shoutout on their Steam, oh the wonders of modern communication O:-)

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Give me a few hours I'll have an insurgency - style mission up.

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boaah I'm freaking out, first the Fow discussion threat was closed with "Sorry guys" and then this release ,not bad ;)

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