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Heinrich Kramer

Mr. Skellingtons CBRN Defense Units

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Mr. Skellingtons CBRN Defense Units

This Mod adds modding ressources for CBRN Defense units for Nato, AAF and CSAT. Have fun Modifying them.

 

uJ6zy8u.png

 

Content:
NATO CBRN Suit MTP and Woodland
Plate Carrier for the NATO Suit (MTP and Woodland)
M50 Gas Mask
M50 Gas Mask with Hood (MTP and Woodland)
AAF CBRN Suit (Green, Black and Blue)
M04 Gas mask
M04 Gas Mask with hood in Green, Black and Blue
Tactical Vest for the AAF Suit in Blue, Black and Brown
CSAT CBRN Suit (Blue, Red, Yellow, White)
S10 Gas Mask with Balaclava (Blue, Red, Yellow, White)
Kevlar Vest with ELBV in Dark Blue Hex-pattern

 

All Content is unlocked and not Binarized, .blend files and Ambient Occlsion, Normal and ID maps for some Assets are in the Additional File section.

 

 

Gallery:

 

http://imgur.com/a/8YsiD

 

Requirements:

None

Known Issues:

This is a Modding Resource now. Issues can be introduced and Fixed by the Mod teams that are building upon my work.

None of the models have Working Clan Signs and Insignias.

The Independent Uniform is UV Unvrapped in a very stupid manner.

Unfortunately i am missing the Textures for the Opfor and Independent Suits and Masks, i don't know where they've gone.

The Folder and File Structure is a complete mess.

Parts of the names might be in german, i am not sure about that but i mix it in a lot :)

Credits & Thanks:

Models, Textures, Configs: Mr.Skellington

MTP Pattern: Rusty from Facepunch

 

Thanks to:
Alwarren for his Arma Toolbox for Blender
The Modelmakers Discord group for answering my Questions
Bohemia Interactive for creating my favourite Game.

 

Links:

https://drive.google.com/open?id=0B1swaOO0PGnHWXpjdi1xWFNLLUE

 

Changelog:

Released Source Material, Mod no longer Supported.

 

License:

 

Plublished with CC-By
You are encouraged to edit the content of this mod.

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Outstanding work here Mr.Skellington.  :clap:

Regarding the dependency for ACE3, is it purely down to the overlays?....if so, would you consider a version without the ACE3 requirement?

Once again, top quality work sir! Thanks for sharing.

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Outstanding work here Mr.Skellington.  :clap:

Regarding the dependency for ACE3, is it purely down to the overlays?....if so, would you consider a version without the ACE3 requirement?

Once again, top quality work sir! Thanks for sharing.

I agree also, hope to see an Non ACE3 version and a non steam version also :)

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Just got pointed out to this, gonna try it out straight away!

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I agree also, hope to see an Non ACE3 version and a non steam version also :)

Ace free Version is uploading now and i have added a temporary Dropbox link.

 

Thank you for the feedback :)

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Much appreciated Mr.Skellington!....you are even more outstanding than you were a few posts ago.  ;)

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Thank you very much

 

 

Can they also abc equipment from the Bundeswehr?
 

 

Bundeswehr wasn't planned yet but may come in the future

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Updated mod v0.3 available at withSIX. Download now by clicking:

banner-420x120.png

Hey Mr.Skellington , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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Thank you very much

 

also i created a small hotfix, (the armaholic link is not up to date, the dropbox and steam links are).

Nnext steps are retexturing the independent and csat vests

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Updatetime

 

Fixed: Materials and Textures of the Green, Blue and Black Tactical Vests
Fixed: Materials and Textures of the CSAT Kevlar Vests with ELBVs
Tweaked: Armor values for the Vests

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you would need to add the classnames of my equipment to the script, but aside from that i wouldn't see why not

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11 minutes ago, Mr.Skellington said:

you would need to add the classnames of my equipment to the script, but aside from that i wouldn't see why not

When the time comes, could I ask you for more detail about this?
I've put out a few missions before, so not complete noob, but would appreciate some guidance.

 

Thanks!

 

EDIT
Here is the script:
 

// rickBดs Breathing for HiddenIdentity Gasmasks M40 & M50
// put this in units init to make breathing sound while wearing one of the listed Gasmasks ->  null = [this] execVM "rick_survival\rick_mask_breathe.sqf";
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

_player = _this select 0;

if (isdedicated) exitwith {};

waituntil {goggles _player == "Mask_M50" OR goggles _player == "Mask_M40" OR goggles _player == "Mask_M40_OD"};

while {alive _player AND (goggles _player == "Mask_M50" OR goggles _player == "Mask_M40" OR goggles _player == "Mask_M40_OD")} do	{ 
playsound3d ["A3\sounds_f\characters\human-sfx\other\diver-breath-2.wss", _player,false,getposASL _player, 0.8,1,15];
sleep 5;

			};

null = [_player] execVM "rick_survival\rick_mask_breathe.sqf";

 

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goggles _player == "Mask_M50"

is essentially checking which goggles the player is wearing, so by changing "Mask_M50" against for example "skn_m04_gas_mask_bare_dry" you would make sure that units using the M04 Gas mask without hood are not affected by the gas

 

 

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On 2/27/2017 at 1:01 AM, Mr.Skellington said:

goggles _player == "Mask_M50"

is essentially checking which goggles the player is wearing, so by changing "Mask_M50" against for example "skn_m04_gas_mask_bare_dry" you would make sure that units using the M04 Gas mask without hood are not affected by the gas

 

 

I loaded you mod up in EDEN and noticed that you already have the M50 and M60.
 

I had thought that the Hazmat suits were one suit but seem the be separate head gear and suit.

So that being the case, should be no problem to use the script.


Thx for your reply!

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I stopped Supporting this mod and am giving it up to you.

 

Yes, you.

everyone that is willing to build upon it or use it in any way possible, the OP contains a download link with the unbinarized source files and the .blend files for my fellow Blender enthusiasts out there. Thank you all for the Feedback

 

MfG

Heinrich Kramer/Mr.Skellington

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It's appreciated Mr. Skellington, it's funny because I was getting close to asking you if I could incorporate it into my WIP Contamination Area Mod.

 

Thanks for your time and work with this mod, I've I had fun with it!

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