9 posts in this topic




  • Fixed: Player will no longer get stuck on "Receiving mission file" in lobby after the scenario is finished. 
  • Fixed: The mission countdown in lobby is now clearly visible.
  • Tweaked: Default fire mode is now full auto with an exception of Marksman rifles. 
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Update 0.67


New loadouts:

Changed: Machine Gunner (LIM-85 5.56 mm)
Changed: Marksman (CMR-76 6.5 mm)
Changed: Marksman (SPAR-17 7.62 mm)
Changed: Rifleman (CAR-95 5.8 mm)
Changed: Rifleman (SPAR-16 5.56 mm)
Changed: Vests armour values lowered.
Tweaked: Blood particles are now more visible upon hit.
Added: More weapon part animations are transmitted over network.



Changed: Clash scenario now takes place in Sainte Marie.
Changed: Link scenario now takes place in Sainte Marie.
Changed: Raid now takes place in Radio Station.
Fixed: Link - Players should now always be able to respawn. The issue with the "Respawn disabled" button showing up should be resolved.
Fixed: Wrong pop-up messages upon round end in Raid are fixed.
Fixed: Faction vehicles should no longer be spawned in the ground. They should also not kill players when they get too close.
Fixed: Added failsafe which should reduce the possibility of an airdrop landing on a roof.



Changed: Player names in the score table are now shortened when they're too long.
Changed: Side channel is renamed to Team channel and the colour was changed to green.
Changed: Lobby now displays either countdown or indicates if the mission is already in progress.
Changed: Renamed unassigned role in lobby from "Nobody" to "Empty".
Changed: The visual appearance of unassigned roles now change on mouse hover in MP Lobby.
Changed: Disabled all chat channels except Global and Group.
Changed: Message formatting when waiting for the leader to select the next objective in Clash.
Changed: Map icon of player is improved.
Tweaked: Players who select 'I am ready' in MP Lobby are now marked by a green colour.
Tweaked: Position of mute icons and ping info in the MP Lobby is tweaked.
Tweaked: Receiving Mission display is visually improved.
Added: When an airdrop is captured, players now see for how long nodes will be blocked via a timer and lock icon.
Added: Message informing about the possible reward when any member of the player's team starts securing an airdrop.
Added: Score table now displays the average ping of each player.
Added: Button for posting feedback / reporting bugs is added to the pause menu.
Fixed: Number of nodes is now shown in the 'direct action' message when disrupting in Link.
Fixed: The issue where the default channel was set to Global is resolved
Fixed: Score table no longer displays players who disconnected from the server but on some occasions remained in score table.
Fixed: Score table: Clients that disconnect from mission to lobby and reconnect back to the mission are now displayed correctly.
Fixed: Friendly kills no longer affect (decrease) your number of kills.
Fixed: Problem with post-process on new Intel drivers is resolved.
Fixed: Airdrop tip no longer shows after it was claimed.
Fixed: The description of airdrop rewards in Link is now correct.
Removed: List of expansions in Server Browser removed.



Tweaked: Stones footsteps volume, grass and grassTall crawl sounds.

Fixed: Slowly strafing in crouch now makes less sound.
Fixed: Missing water crawl sounds added.

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Update 0.69


Known issues:

Scoreboard doesn't count the kill for one player when two players kill each other at the same time.

Faction vehicles are sometimes spawned in the ground, or they are levitating and kill the player when they collide.

Some points in the MVP scene in the Clash map are missing if:

  • the player is part of the team that won, 500 pts. are missing
  • the player is part of the team that lost - 100 pts. are missing

New Loadouts:

Changed: Rifleman (Katiba 6.5mm)
Changed: Grenadier (Mk20 EGLM 5.56mm)
Changed: Marksman (Cyrus 9.3mm)
Changed: Machine Gunner (MX SW 6.5mm)
Changed: Scout (Mk18 ABR 7.62mm)
Added: Apparel loadouts are now faction-specific and should help players distinguish friendly and enemy players.
Added: Kill confirmations now display an additional icon for headshots.
Tweak: The sound of debris from explosions is now inaudible when on or under water.



Added: Tactical ping now shows on the map.
Changed: Clash scenario now takes place in Cancon.
Changed: Link scenario now takes place in Cancon.
Changed: Raid scenario now takes place in MOUT Village.
Fixed: The swimming animation is now correct.
Fixed: Clash area model is now the same size as the trigger for capturing.
Fixed: Faction vehicles should no longer float above the surface.
Fixed: Link - Player is now able to secure the airdrop even if he joins in progress after the second round.
Fixed: Clash – Players will no longer get stuck on the mission selection screen if the only enemy player which is choosing the next objective reconnects.



Added: New element indicating players readiness is added to the lobby.
Changed: Field Manual style matches the rest of the game (rounded corners, rounded button etc.)
Changed: Side channel was renamed to Team channel and colour was changed to green.
Tweaked: Warning messages for zone restriction in Clash and Raid are now more prominent.
Tweaked: Info about respawn being available is now more visible and pulsing in Spectator.
Tweaked: Ping icon is now used instead of text in the Score Table.
Fixed: Players will no longer get "Task Assigned" messages when another player reconnects.
Fixed: Airdrop tip will no disappear after claiming the airdrop.



Added: New sound for tactical ping.
Fixed: Music now plays in the main menu.



Tweaked: Collision geometry in all Greek buildings was improved.

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Update 0.71


New Loadouts:
Changed: Rifleman (Type 115 6.5 mm)
Changed: Grenadier (AK-12 GL 7.62 mm)
Changed: Machine Gunner (Zafir 7.62, MRCO) 
Changed: Marksman (Rahim 7.62 mm)
Changed: Scout (ASP-1 Kir 12.7 mm)
Changed: Clash scenario now takes place in La Trinite.
Changed: Link scenario now takes place in Arudy.
Changed: Raid scenario now takes place in La Trinite.
Changed: All bar gates are now open by default.
Fixed: The camera should now always be set up properly in the MVP screen.
Fixed: The airdrop should now always land in a reachable location.
Fixed: All score points should now be registered in the MVP screen.
Fixed: Airdrop no longer lands in the sea.
Added: Mission and server name in MP Score Table.
Changed: Respawn screen has a new visual style.
Changed: Initial position of the compass in the map is moved to the top right corner.
Changed: People using VON are now displayed on two lines - one for each channel (Global and Team).
Changed: Debriefing screen at the end of a mission is now automatically skipped.
Fixed: Link - Lines between points are no longer drawn over/above point markers.
Fixed: 'ESC' key now always works in the Respawn screen, and players no longer get stuck.
Fixed: Players no longer receive score points for seizing the objective after the round has ended.
Fixed: The camera view in the inter-round cutscene is no longer obstructed
Fixed: The score screen can now be shown/hidden by the key that is defined for the action directly in Controls.
Tweaked: Colour and blinking of "respawn available" in Spectator.
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Update 0.72


New Loadouts:

Changed: Rifleman (SDAR 5.56 mm)
Changed: Machine Gunner (SPAR-16S 5.56 mm)
Changed: Machine Gunner (CAR-95-1 5.8 mm)
Changed: Marksman (Mk14 7.62 mm)
Changed: Scout (AKM 7.62 mm)
Added: Magazine animated while reloading in Spectator.
Tweaked: Assault Rifles accuracy slightly decreased.

Tweaked: Machine guns accuracy decreased.



Changed: Clash scenario now takes place in Larche.
Changed: Link scenario now takes place in Airfield.
Changed: Raid scenario now takes place in Airfield.
Fixed: Airdrop will no longer land in the sea.
Fixed: Camera view in the inter-round cutscene should no longer be obstructed.
Tweaked: Failsafe mechanisms added to prevent disabled respawn in Link.



Added: Player can now respawn by pressing the Enter key when in the Respawn screen.
Added: Dark layer over the screen when the Pause Menu is opened in the Respawn screen.
Added: Unit observed in Spectator now can be switched by A and D keys as well.
Added: Screen that displays overview and description of specific game mode (Link, Raid, Clash) now contains a button that directs player to the Field Manual with more information.
Fixed: Link – Objective indicators are no longer broken when joining in progress in between rounds. 
Fixed: Debriefing screen and score table tab now shows the Discconnect message box properly. 
Tweaked: Respawn menu size is tweaked to display all five loadouts at once without scrollbar.
Tweaked: The color of the tactical ping marker is tweaked for better visibilit .



Fixed: The crash that occurred during the game's shutdown does not happen anymore. 
Tweaked: Ragdoll improvements are added.

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Christmas update 0.73


Size of the update: 6,4 GB



Added: All previous locations from update 0.69 to 0.72 are now available:

Link: Le Port, Sainte Marie, Cancon, Arudy, Airfield

Raid: Le Port, Radio Station, MOUT, La Trinite, Airfield

Clash: Le Port, Sainte Marie, Cancon, La Trinite, Larche



Added: A new metagame apparel screen where players can choose their own clothing.
Changed: Loadouts now include neutral black vests in addition to the custom apparel.
Changed: Weapon loadouts are location-specific:
Le Port:

- Rifleman: MX 6.5 mm

- Grenadier: TRG-21 EGLM 5.56 mm

- Marksman: MAR-10 .338 (Camo)

- Machine Gunner: Mk200 6.5 mm

- Scout: Mk-I EMR 7.62 (Black)

Sainte Marie:

- Rifleman: CAR-95 5.8 mm

- Rifleman: SPAR-16 5.56 mm

- Marksman: CMR-76 6.5 mm

- Marksman: SPAR-17 7.62

- Machine Gunner: LIM-85 5.56 mm


- Rifleman: Katiba 6.5 mm

- Grenadier: Mk20 EGLM 5.56 mm

- Marksman: Cyrus 9.3 mm

- Machine Gunner: MX SW 6.5 mm

- Scout: Mk18 ABR 7.62 mm

La Trinite:

- Rifleman: Type 115 6.5 mm

- Grenadier: AK-12 GL 7.62 mm

- Machine Gunner: Zafir 7.62

- Marksman: Rahim 7.62 mm

- Scout: ASP-1 Kir 12.7 mm


- Rifleman: SDAR 5.56 mm

- Machine Gunner: SPAR-16S 5.56 mm

- Machine Gunner: CAR-95-1 5.8 mm

- Marksman: Mk14 7.62 mm

- Scout: AKM 7.62 mm 



Changed:Getting killed by the zone restriction in Raid now comes with the same score penalty as suicide.
Changed: The Debriefing screen is now automatically skipped even when the client disconnects from the server before the end of a mission.
Added: A mission scene is now used in most of the menu backgrounds instead of an image.
Added: The Score Table now enables you to mute whole teams.
Added: The Score Table now contains a button that enables you to mute specific players.
Fixed: Fixed an issue where the game would crash during shutdown if closed with the Score Table open.
Fixed: Fixed constant voice transmission in the lobby.
Fixed: Point indicators on the map will no longer disappear for a few seconds after a round ends.
Fixed: “Enemy is planning their next move“ message no longer shows during gameplay.
Fixed: Message "Blocking the enemy point 2" in Link was shown even when you weren't blocking the point (used radius was too large) .
Fixed: Lock icons were missing for the 3D markers in Link after taking the airdrop.
Fixed: Out of area warning in Raid would stay visible even in the Respawn screen.
Fixed: During the point selection there was a part of map that players weren’t able to interact with. 
Tweaked: Further attempts to get rid of floating vehicles.
Tweaked: The text of messages used in Clash when someone is selecting the next objective (it should prevent overlapping in some cases).
Tweaked: Airdrop location calculation in Link (it now lands closer to the nodes).
Tweaked: Objectives in Clash scenario are now in alphabetical order instead of random order.



Fixed: A player's footstep sounds coming from behind.
Tweaked: Footstep volume balance.


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Hotfix 0.73


Fixed: Correct name of mission in Server Browser is now displayed.

Fixed: The MVP screen is now displaying the correct loadout and apparel of the player.

Fixed: The error message appearing in Raid - Radio station no longer appears. 

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Update 0.74


Size of the update: 12,8GB
Known issue: When the player who takes 3rd place on the Score Board is dead, it might happen that the player does not appear on the MVP screen, but instead their place is taken by the person with the next highest point count. 

Added: All of the previously released locations remain playable, and we've added a new one: the lovely harbour city of La Riviére!
- Link: The scenario was removed for further polishing and tweaking.
- Raid: Le Port, Radio Station, MOUT, La Trinité, Airfield, AA Site
- Clash: Le port, Sainte Marie, Cancon, La Trinité, Larche, La Riviére

- Loadouts remain scenario-specific. For more information on the loadouts available in previously released locations, please check changelog of the Christmas update.
Changed: AK-12 and AKM damage is lowered to better represent the characteristics of the used ammunition.
Changed: Weapons are now less precise during movement, which is reflected by the size of the crosshair during movement.
Changed: Camera shake upon player hit is increased.

Changed: The Score Table is now only displayed when the player holds the Tab key.
Changed: If the Score Table is opened in-game, it is no longer interactive by default. Player can now look around and shoot with the Score Table open. The interaction is activated by clicking the right mouse button.
Added: Additional set of Chinese characters.
Fixed: Removed the redundant plural form in some UI texts when there's only one point left to win.
Fixed: Characters in MVP screen should now have the correct faces.
Fixed: All gates should now be open from the start of the match.
Tweaked: The icon for auto-respawn was changed from a triangle to a more intuitive checkbox.
Tweaked: The position of auto-respawn was moved slightly to left.
Tweaked: The News panel in Main Menu is removed, and related icons are moved under the profile icon.
Tweaked: Scenario UI elements are now properly hidden between rounds.
Tweaked: HUD messages now reflect the victory condition better in case the enemy team was eliminated.

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Update 0.75


To see your in-game stats in leader-boards go to our websitehttps://www.projectargo.net/leaderboards#/general/


Size of the update: 10,6 GB

Added: New Mission Vote screen at the end of every mission (only on dedicated servers). This means that at the end of the scenario, you can pick the location which will be played next. 
Added: New scenario difficulty – Hardcore mode. (See the details below)
Changed: Clash - Score reward for capturing a point is now awarded after the capturing ends.
Fixed: Forced respawn in case of death caused by game at the round start didn't work in some cases.
Fixed: Clash - Flag animation states.
Fixed: Script error on the round end when airdrop was not captured by either site.

Changed: Apparel/Equipment screen is turned off for now and apparel is assigned automatically based on faction. 
Changed: The LIM loadouts with MRCO optics now use iron sights only.

Added: New and nicer texture for hit indicator.
Added: Score and time (to round end) are now present in the score board.
Added: Respawn locations and loadout of teammates are shown on map on respawn screen.
Added: Terminal in Raid scenario now has a new animation to show preparation and disruption phase.
Added: The progress of securing the airdrop is expressed by sound.
Changed: Scenario names format changed from CLASH in Cancon to CLASH – Cancon.
Changed: Tasks are no longer displayed in map diary.
Fixed: Firing indicators on friendly markers would sometimes not be visibly triggered.
Fixed: Friendly markers were visible in the MVP screen.
Fixed: Message "Press key to download intel“ in Raid was shown even when player was too far from the objective. 
Fixed: Fixed an issue where enemy positions were occasionally displayed in map/respawn.
Fixed: Fixed an occasional issue where negative ping value was displayed for some players in lobby.
Fixed: Fixed an issue in lobby where pressing Enter or Numpad Enter key would change role assignment instead of changing player's state to Ready.
Fixed: On the login screen, Tab key can now be used to switch focus from login to password field.
Tweaked: when crossing the zone of battlefield in Raid and Clas mode, screen is desaturated. Timer was also added to the warning message and red lines showing borders were removed from Raid mode.
Hardcore mode changes:
- 3D markers (objective, teammates) are turned off.
- Mission info (score, objective progress, mission time, player count, aidrop availabillity) is turned off.
- Weapon crosshair is turned off.
- Player’s stance indicator is turned off.
- Weapon info is only visible during reload or fire mode change.
- Top info messages are turned off.
- Player’s bottom info messages are disabled with the exception of messages stating interaction with objectives or when player is crossing or leaving the battle zone.
- Friendly markers of all friendly players are shown on the map.
- Tactical ping is turned off.
- Duration of matches was prolonged.


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