M1ke_SK 230 Posted September 20, 2016 I created simple functions to spawn editor placed objects. It captures objects around source object and collect offset and direction for objects for composition. I hope this will find use in Arma 3 community. Usage: 1. place player unit in editor (must be set direction to 0 (true north)) 2. create composition around player 3. call function _composition = [player, 100] call MY_fnc_get_composition; it will return array of objects and offsets of composition of 100m radius from source (player) it will be also in copy/paste clipboard 4. call function (in editor you can set source to player to spawn composition around player's position) null = [_source, _composition] call MY_fnc_set_composition; 5. Profit 6. Will add demo version later ... Code here: fn_get_composition.sqf private _source = _this select 0; private _radius = _this select 1; _objArray = []; _sourcePos = getPos _source; _sourceDir = getDir _source; { if !(_x isEqualTo _source && _x isEqualTo player) then { _pos = getPos _x; _dir = getDir _x; _type = typeOf _x; _offset = [(_pos select 0) - (_sourcePos select 0),(_pos select 1) - (_sourcePos select 1),(_pos select 2) - (_sourcePos select 2)]; _dirOffset = (_dir + 360 - _sourceDir) % 360; _objArray pushBack [_type, _offset, _dirOffset]; }; } forEach nearestObjects [_source, [], _radius]; copyToClipboard str _objArray; _objArray fn_set_composition.sqf private _source = _this select 0; private _composition = _this select 1; { _type = _x select 0; _offset = _x select 1; _newDir = _x select 2; _obj = createVehicle [_type, [0,0,0], [], 0, "CAN_COLLIDE"]; _obj allowDamage false; [_source, _obj, _offset, _newDir, true, true] call BIS_fnc_relPosObject; } forEach _composition; 6 Share this post Link to post Share on other sites
davidoss 550 Posted September 20, 2016 You could also add a possibility to spawn composition as simpleObjects. Share this post Link to post Share on other sites
baton1990 30 Posted April 27, 2017 Hellow, are there any demo for this script ? Share this post Link to post Share on other sites
M1ke_SK 230 Posted April 27, 2017 Put those codes into files and then call them from debug console. Share this post Link to post Share on other sites