[Dust]Sabre

Sabre's Flying Circus

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Sabre's Flying Circus

 

A3 ports of Helijah's FlightGear Aircraft

and others
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This is a port of a few of Helijah's FlightGear Biplanes

Airco DH.2, Albatros B,C,D,  Curtiss Jenny, Fokker E.III,
Se5a, Sopwith Camel, Spad VII, Vickers Vimy and Gotha G

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Credits/Thanks to:
Helijah for the models and textures http://helijah.free.fr
BIS for the Sopwith Camel

ESPANA for the D.V
Alwarren for the Blender Toolbox
Feint for Track IR extension
Eaglke for weapon and pilot models
Hnchmc for scripts
Arma 3 port and additional textures by [Dust]Sabre

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Requirements:

Sabre's Aircraft Library
https://forums.bistudio.com/topic/188494-sabres-aircraft-lib/

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This addon for Arma 3 is released under CC-BY-SA
The authors of this addon give no warranty
 

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Downloads:

 

globalheader_logo.png

 

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Download Source File Examples:

(Se5a)

https://www.dropbox.com/s/nv1lj1sn71saitl/Source sab_se5a.zip?dl=0

 

 

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the SPAD isn't finished. Far from it actually. I threw it in anyway : )

 

the only new thing here is the comic camel

 

20160826132000_1.jpg

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?interpolation=lanczos-none&output-forma

 

?interpolation=lanczos-none&output-forma

 

?interpolation=lanczos-none&output-forma

 

 

v 1.1

finally fixed some of the materials that got broken when the visual change happened

fixed the gunner turrets forced to gunsight

 

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Recently started making my own proper aircraft in blender from scratch. This time it may actually work in the long run.

Some first impressions:

 

20170129185244_1.jpg

this was the first iteration, at least it flies. (It's supposed to resemble a Hansa Brandenburg seaplane)

 

20170214102940_1.jpg

2nd attempt, what a slightly higher detail mesh and a simple standard material can do : )

 

 

 

Still fighting some issues like mesh not being closed or high poly count. UV mapping is not so easy either.

A few more weeks and I may have something though : )

 

 

 

 

 

 

Too many bugs in the model, so I changed the aircraft and had a fresh start:

 

90099002D71C6151B0E02ADFF256793CDB3E4D24

Going a little better - fighting with nonclosed meshes which I need for the proper shadow LODs. It looks like I may manage though.

 

Edited by [Dust]Sabre
update
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working better than expected : )

 

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I have started making some aerodrome assets too:

 

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38E7B4BEDF2A5F267A0C852391C473FC0108A245

 

v 1.2

 

added Junkers CL.I (work in progress)

added a few assets to the library (hangar, barrage balloon, tent)

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Blender can be fun once you get the hang of it : )

Working on a few more planes. Whichever works best will be the next addition

 

hansaw29.png

Hansa Brandenburg w29, 2nd attempt (restarted the whole thing)

 

benzbziii-3.png

This is it's engine

 

f2b3.png

And I really hope that I can make this work: The Bristol F.2 Brisfit

 

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?interpolation=lanczos-none&output-forma

 

v1.25

I have added the balloons and hangars and things directly to this addon.

Also added a Junkers J7 (basically a 1 seater smaller version of the CL.I)

 

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?interpolation=lanczos-none&output-forma

Hansa Brandenburg - the new version is coming along nicely. Time to do the uvmapping and the interior

 

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The Brisfits model is nearly finished.

 

 

 

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small update

 

?interpolation=lanczos-none&output-forma

 

?interpolation=lanczos-none&output-forma

 

 

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V 1.3

 

added Brisfit

added Hansa Brandenburg W.29

 

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Both are work in progress of course

 

 

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I forgot to add: you can change the Brisfits liveries in eden editor:

 

A81B868C2CAF2D82A991C2B8B3712D76CBD5F43B

 

I will adapt this feature for most of my planes to reduce some editor clutter. Probably once we have that new jet dlc loadout thing

 

 

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