JohnKalo 657 Posted August 29, 2016 For mp SAR missions I am looking for a script that makes rescue hoists for helicopters workable. It would be a blast for Arma 3 SAR missions to be able to hoist a person onboard. To hoist an AI or a player I tried googling for such a script but I didnt find anything and since there is no Script request thread I decided to place the thread here So is there anything as such available? In TOH you could hoist AI units. How about in Arma 3??? 1 Share this post Link to post Share on other sites
shrike88 43 Posted May 9, 2017 Sad there still is nothing for this, like working door hoists and winches. Share this post Link to post Share on other sites
7erra 629 Posted May 9, 2017 (edited) There is kind of. With the Helicopters DLC has been added the possibility to create ropes. Using them can lead to something like this: /* Author: Terra Description: Creates a mat and a rope which pulls a unit up to a heli Params: 1: OBJECT - Unit to pull up 2: OBJECT - Helicopter */ params ["_unit","_heli"]; _unit disableAI "Anim"; _unit switchMove "AinjPpneMstpSnonWnonDnon"; removeBackpackGlobal _unit; _mat = "ShootingMat_01_Olive_F" createVehicle (getPos _unit); _mat setDir (getDir _unit); _mat attachTo [_unit, [0,0,0]]; _mainRope = ropeCreate [_heli, [0,0,0], _unit, [0,0,0]]; _endPos = _mainRope worldToModel ((ropeEndPosition _mainRope) select 1); ropeUnwind [_mainRope, 3, -(_unit distance _heli),true]; waitUntil {ropeUnwound _mainRope}; _unit assignAsCargo _heli; _unit moveInCargo _heli; detach _mat; deleteVehicle _mat; The function is far from perfect. I tried to add four ropes but then you can't unwind them anymore. Four ropes at the end of the rope didn't work as well because ropes behave strangely in that manner. Video: Edited May 11, 2017 by 7erra Added video 2 Share this post Link to post Share on other sites
drewcasey24 0 Posted September 22, 2017 Sorry to bump an older topic but how exactly would one implement this into a server and make it available in the scroll wheel menu? Share this post Link to post Share on other sites
JohnKalo 657 Posted September 24, 2017 Even if you could, the rope is created and immediately attached to the unit that is to be winched whereas the chopper and the unit are particular. You will need to have a particular chopper and a particular unit that will be activated when you call the script. In an mp server I do not think this script can offer anything. Share this post Link to post Share on other sites