acemod

ACE3 - A collaborative merger between AGM, CSE, and ACE

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Today we are excited to present to the Arma community the first release of Advanced Combat Environment 3 (ACE3). ACE3 is the collaborative efforts of the former AGM and CSE teams, along with many of the developers from Arma 2's ACE2 project.

This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.

Signed,
The ACE Team


Core Features

  • Completely new 3D Interaction/Action System
  • Performance and reliability framework
  • Focus on modularity and customization
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
  • Proper & consistent network synced weather
  • Wind and Weather Advanced Ballistics
  • Captivity System
  • Explosives System including different trigger types
  • Map screen improvements, marker placement and map tools
  • Advanced missile guidance and laser designation

Additional Features

  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast and overpressure simulation
  • A fire control system for armored vehicles and helicopters
  • Disposable launchers
  • Realistic G-forces
  • Vehicle Locking
  • Name tags
  • Laserpointers
  • Realistic Night and Thermal vision modes
  • Magazine repacking
  • Realistic weapon heating
  • Combat deafness simulation
  • Improved Ragdoll Physics
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No Idle Animation with lowered weapon
  • No talking player Avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR, Kestrel and ATrag devices

... and much more

Documentation
Documentation for our features, modules, usage and for developers is available on our wiki at ace3mod.com. Since this is our first release, not all documentation is available yet but will come soon. If you are interested in helping out with writing documentation the source is available on our repository.

Download
Download ACE version 3.10.1.

Download ACEX version 3.2.0.

 

Previous releases are available on our github release page.

Requirements
Latest version of CBA A3.

Installation

  • Download the above linked version of ACE3 and all of its requirements.
  • Extract its contents (@ace) into your arma root directory (arma 3\@ace)
  • Enable both CBA and ACE in your favorite launcher, or make a shortcut with the parameter -mod=@CBA_A3;@ace
  • Done.

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Working With Us

ACE3 is entirely open source, and you can find our project on GitHub. If you are interested in working with us get involved, if you are regularly suggesting and committing features and bug fixes to us that we accept then you'll probably get asked to join the team officially. If you aren't doing work directly on ACE3, keep at it. We are always scouting the best talent in this community and looking to mature good projects by bringing individuals and teams officially on board with us!

Reporting issues
If you encounter any issues during usage of the ACE3 project, please report them on our GitHub issue tracker. Before you do however, we kindly ask you to read the how to report an issue article on our wiki.

Known issues

 
  • RTP - Reports the following Updating Base Class warning in A3 1.44
  • Updating base class MainTurret->MainTurret, by z\ace\addons\aircraft\config.bin/CfgVehicles/Heli_Transport_01_base_F/Turrets/MainTurret/
  • "I don't like x, y or z and _____" - Check your ACE settings, many alternatives and options exist
  • "The people inside a tank are getting wounded by other exploding vehicles" - https://github.com/acemod/ACE3/issues/683
  • "I re-spawned and my combat deafness stuck" - https://github.com/acemod/ACE3/issues/1022
  • "I don't see any/the pain visual feedback is really weak" - Turn on chromatic aberration effects in your settings
  • "I cant lock on to targets/shoot" - http://ace3mod.com/wiki/feature/javelin.html
  • Comanche: "The stabilized turret is really annoying" - Keep cycling views, there are alternates that don't stabilize



Follow us at
http://www.ace3mod.com
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22 people like this

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I see there are bananas but the question is, do they blend?

Good job guys, congrats :D

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Thanks guys i was just looking to see when this guna be out :) trying it now :yay:

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Amazing! So glad this is continuing development, I had faith :)

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