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xbelanch

Glitch map borders

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Hi everyone!

 

Before you think in this issue (https://forums.bistudio.com/topic/175131-terrain-builder-border-problem/) let me share some pictures:

 

tM9U5Lc.png

 

2GYHe4J.png

 

1u2Ptsc.png

 

 
Guess it's a simple mistake but I don't  figure out what's wrong and why that border glitch appears at certain distance. Yep, it's a procedural terrain and the size of the heightmap is 2048x2048 (2 m horizontal scale). I do appreciate some help to workaround this issue :)
 
Thanks in advance,

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I had the same issue, I know this is late but oh well anyways. Maybe it will help someone else someday. Use ASC for export instead of XYZ. Fixed my issue.

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32 minutes ago, Vecronix said:

I had the same issue, I know this is late but oh well anyways. Maybe it will help someone else someday. Use ASC for export instead of XYZ. Fixed my issue.

 

Its a bug with the overlap, even the official maps have it, but they are islands so its harder to see. Setting your tiles and overlap to 512x512x16 helps reduce it

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