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7Y-Loki

Texture invading the limits between another 2 textures!

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Yes, kind of a weird title.

So, here's the problem. In most of the maps I have been making I have come across this nagging little problem.

Sometimes some textures appear where they shouldn't, always in the limits between another two textures. I have thought that maybe it could be because of the faint blur on the mask image, but as I understand it, a faint blur makes the transition from one texture to another look smoother (?)

Here there are some examples:

 

20160623125141_1_zpskuxowh0x.jpg

 

20160623125406_1_zpsfypr8l04.jpg

 

20160623125115_1_zpsdnehxwyn.jpg

 

 

And here some photos of the blurred masks:

 

Untitled-1_zpsvqstrgkv.jpg

 

Untitled-2_zps1wlgiex6.jpg

 

Thank you for your time!

 

-Loki.

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You have smooth color transitions, this is the reason for your problem.

You need to have a sharp transition from one pixe 100% color X to 100% color Y

 

Try the indexed color mode in Photoshop

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I will try that, thanks mate.

I read somewhere that smooth transitions on mask made transitions on the map smoother too!

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Thats not the case, it's a mask for the engine to render a specific ground texture where a specific color is, if you have smooth transitions the colors do not match with the one you specifiyed in the layers.cfg and the engine can't make any use of it.
 

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Did you find a fix for this, @7Y-Loki? I have the same issue with my map. i am using the indexed mode and as far as I can tell I have an immediate color transition. My photos are in the spoiler below. I realize your mask is blurred, but I'm guessing you've run into the same issue I've been having even with no blur on the mask.

Spoiler

sRytphK.jpg

XPKJ4Za.png

 

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