toadie2k

smallarms
NIArms Release Thread

897 posts in this topic

 

Old Thread wouldn't let me edit anymore
Releases
To reduce link clutter- further details, media and downloads(and mirrors) are on pages through linked images
 
prod_aio_head.jpg
 
 
 
prod_core_head.jpg
Changelog

 

 


V1.0

    Subsonic ammo no longer cracks
    Buckshot rewritten

V0.9

    ACE Ballistics Added to all rounds

V0.87

    Short AK reload changed
    Ballistic tweaks to all 5.45×39 bullets.

V0.86

     Added Sequences for – AUGA3, AUG PARA, AUG barrel Swap, Prone AugA1 reload added
     Added ballistic Data – 7.62x51mm NATO EPR, Mk316, Barrier Ball

V0.85

    All Currently Used bullet types now contain functionality for the Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
     All high-prone (Sitting) reload animations now use standing/crouch reload sequences.

V0.8

    Updated .300 Blackout to use ballistic data provided by Spartan0536
     Added Sequence Definitions for MP5, MP5/10, MP5K-PDW, MP5K in preparation for Mp5 pack release
     New 9x19mm Ballistics courtesy of Spartan0536
     New 10mm Auto Ballistics
     Removed non-existant mp5sd sequence
     Reduced RPT spam regarding IKCurves

V0.7

    Corrected prone on GP Prone reload
    Adjusted 5.45 Ballistic data, should be more representative of real bullet ( EP round now has more wounding capability 7N24, despite changes 7n6 largely unaffected. Both 3-5 shot take-downs against Plate carriers.)

V0.6

     Added missing prone gesture for HLC_GestureReloadFALLONG
     Reworked .300 Ballistics- Should closer match factory loaded 147 Grain FMJ supersonic and 220 Grain SMK Subsonic respectively. (ED Note- ALL SUBSONIC LOADINGS BY NATURE have DRAMATIC BALLISTIC ARCS. Would not recommend zero beyond 200m)
     Added HLC_762x51_BTSub – Subsonic .308 Boat-tail

V0.5

    Added animations for the following-
    HLC_GestureReloadAR15_BAD_WS
    HLC_GestureReloadAR15_BAD_DR
    HLC_GestureReloadAR15_catch_WS
    HLC_GestureReloadAR15_catch_dr
    Updated 5.56mm EPR,SOST and SPR to reflect adjustments made by Spartan0536
    Contracted spread angle on  HLC_12G_Buck- should group tighter.
    Abandoned “public†mod fork. Public build is now same build as internal testing version.

V0.4

    Added animations for the following-
    HLC_GestureReloadG3SG1
    HLC_GestureReloadFALLONG
    HLC_GestureReloadM14
    HLC_GestureReloadOSW
    HLC_GestureReloadHK53

V0.2

    Added animations for the following-
    HLC_GestureReloadAK
    HLC_GestureReloadRPK
    HLC_GestureReloadAK12
    HLC_GestureReloadGP30
    Implemented Spartan0536’s 5.56mm NATO ballistics in preparation for the AR15 release
    Added .300 AAC/Blackout Rounds for AR15 release (use eliteness to check out my maths, might inaccurate still)


 
prod_ak_head.jpg
Changelog

 

V2.0

    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    AK12 series, RPK12 reanimated
    60Round Coffin-mags added in support of RPK12.
    RPK12 mesh –
    + 60-Round Coffin Mag replacing 45-round RPK74 mag
    All AK12 meshes-
    + Offset mounts added, replace under-side mounting of accessories
    Added:
    hlc_rifle_ak74_MTK
    hlc_rifle_aks74_MTK
    hlc_rifle_aks74_MTK
    hlc_rifle_ak74m
    hlc_rifle_ak74m_gl
    hlc_rifle_aks74u_MTK
    hlc_rifle_aek971_mtk
    hlc_rifle_RK62
    hlc_rifle_slr107u
    hlc_rifle_slr107u_MTK
    Arsenal Icons implemented
    Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
    Implemented Animated zeroing.
    Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
    Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
    Assorted Material adjustments.

SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS
V1.71

     magazineReloadSwitchPhase added to AK base class
     made Supplybox “Zeus Discoverableâ€
     Added Zeus spawnable individual weapons.
     adjustment to the gunshot tails volume, should be less overt.
     ShadowLOD mesh optimisations (all)
     Kobra Reticle enlarged.
     Corrected DetailTexture layer in rpk74.rvmat. No longer fresnelGlass(). Don’t ask.
     ADS camerapoint shifted back on most weapons.
     Additional worn AK74 added  (textures- Bull5hit). classname hlc_rifle_ak74dirty2
    OPTIONAL CONTENT NOW INCLUDED-
    – RHS Compatibility
    – ACE3 Compatibility (HuntIR rounds specifically)
    – CUP Compatibility
    (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V1.71

    All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails†sound system where possible)
    Added RPK74N
    Bipod functionality enabled – RPK,RPK12,RPK74N
    UIicon element  changed- RPK,RPK74N,RPK12
    enabled asdg_OpticSideMount {}; on all applicable weapons
    added “clean†AEK971S texture. Older texture duplicated to hlc_rifle_aek971worn

V1.7

    Slight tweaks to all AK proxy positions- If used with RHS compatibility patch, should be able to use BUIS modes
     All AKs on the “short†AK reload retimed for new character animation
     Slight buff to all 5.45 AK magazine ballistics
     AKS74U and AKU12 now have a muzzle velocity coeffeicient (as made possible with the Arma3 1.40 patch), should reach slightly lower velocities than standard AKs using same mags.
     Added “side†proxy to all weapons over barrel areas for future Barrel-clamp flashlights.

V1.6

     Added AK12+GP30 Rifle (does not accept side-munt attachments (flashlights, LAMs)
     Changed magazine on RPK12 to RPK74 Bakelite (Visual LOD change only)

V1.5

      Added support to Bipod support for AGM
     Added Bipod Support for CSE
     Added support for Advanced Ballistics mod  (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
     Altered Inheritance of suppressors.
     Hitboxes and related GeometryLOD materials updated on all weapons
     Adjusted Mass and inertia values- all weapons should now be closer to their approximate real-life weights.
     Slight material adjustments
     Ambient Specular issues on AKS74 fixed
     AKS74U Specular,Gloss and Diffuse Inverse Altered, should look better
     AK12 Specular,Gloss and Diffuse Inverse Altered, should look better
     Added – AKU12 , RPK12 (hlc_rifle_aku12, hlc_rifle_rpk12)repectively
     modified proxies on AK12 family- All AK12s now should accept sidemount accessories (lasers, flashlights, etc)

V1.4

     Fixed LOD-handling Glitch on optics (PSO1, 1p29,Kobra,Goshawk)
     added “showToPlayer = 0;†to AI fire mode in RPK

V1.3

     PBS1/PBS4 no longer dampen Ballistic arc, velocity, or damage
     Added: hlc_30Rnd_545x39_S_AK (5.45x39mm Subsonic Magazine, low velocity)
     Added: hlc_rifle_ak74_dirty (Worn AK74)
     Specular values on most RVMATs lowered slightly
     Small Smoothing tweak on AK47
     All AK weapons now slightly less accurate in the hands of AI
     RPK now classified as MG
     AI will now fire the RPK more like an MG ( fire in bursts at distance)

V1.2

     Corrected all weapons to conform to CfgWeapon changes made in the v1.24 Arma3 patch
     Appended CfgPatches. All weapons,magazines and attachments should be visible in Zeus.
     Saiga12 Buckshot reverted to custom 12-gauge pellets found in HLCCore. BI’s Buckshot was LITERALLY explosive


prod_ar15_head.jpg
Changelog

 

V1.7

    magazineReloadSwitchPhase added to AR15 base class
    made Supplybox “Zeus Discoverableâ€
    Added Zeus spawnable individual weapons.
    adjustment to the gunshot tails volume, should be less overt.
    material/shader tweaks, slight contrast increase to speculars.
    Rear aperture replaced on : Colt Carbine, Colt Carbine GL,
    Attachable Bipod functionality added to – AAC Honebadger
    ShadowLOD mesh optimisations (all)
    OPTIONAL CONTENT NOW INCLUDED-
    – RHS Compatibility
    – ACE3 Compatibility (HuntIR rounds specifically)
    – CUP Compatibility
    (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V1.5

    All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails†sound system where possible)
    Bipod functionality enabled – SAMR/SAMR2
    Attachable Bipod functionality added to- hlc_rifle_bcmjack,hlc_rifle_M4,hlc_rifle_cqbr

V1.4

     Bugfix : default.paa not found on Colt Carbines
    Added -Coefficient-based ballistic speed reductions to Sanitised Carbine, Magpul Carbine, Colt CQBR
    Changed – .300 Blackout Dissipator and Bushmaster sounds changed to more realistically reflect the effect of the weapons in real-life (not as loud, more hiss)

V1.3

    Added Colt M4+ M203
    Visual LOD Change -Jack Carbine now uses correct B5 SOPMOD Milspec Stock
    Visual LOD Change – SAMR, SAMR2, Jack Carbine use in-spec GI magazine

V1.2

    Added support to Bipod support for AGM
    Added Bipod Support for CSE
    Added support for Advanced Ballistics mod  (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
    Altered Inheritance of suppressors.
    Hitboxes and related GeometryLOD materials updated on all weapons
    Adjusted Mass and inertia values- all weapons should now be closer to their approximate real-life weights.
    Added due to popular demand- Colt M4 (RO977) and CQBR. classnames: hlc_rifle_m4, hlc_rifle_cqbr
    Decreased size of Gemtech HALO.
    New VisualLOD applied to – SAMR, SAMR2, AR15 Carbines, Jack Carbine, Colt Carbines
    Slight material adjustments

V1.1

     .300 BLK Suppressor/Gemtech HALO no longer dampen Ballistic arc, velocity, or damage
     .300 blackout magazines give unique icons
     Missing UI icon arrays/icons corrected- hlc_rifle_RU556, hlc_rifle_RU5562
     Added: hlc_30rnd_556x45_S (5.56x45mm Subsonic Magazine, low velocity)
     Added: hlc_rifle_samr2 (“Vanilla†LAR-15 for sensitive souls)
     Specular values on most RVMATs lowered slightly
     Added Icon to X-15 magazine
     All ARs now slightly less accurate in the hands of AI


prod_aug_head.jpg
 Changelog

 

V1.5

    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    Arsenal Icons implemented
    Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
    Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
    General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.

V1.4

    magazineReloadSwitchPhase added to AUG base class
    made Supplybox “Zeus Discoverableâ€
    Added Zeus spawnable individual weapons.
    adjustment to the gunshot tails volume, should be less overt.
    ShadowLOD mesh optimisations (all)
    Added Parrallax lense blurs to AUGA1 sights.
    OPTIONAL CONTENT NOW INCLUDED-
        RHS Compatibility
        ACE3 Compatibility (HuntIR rounds specifically)
        CUP Compatibility
    (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V1.3

    * AUGA3+GL no longer can mount Bipods.
    Added ACE3 Ballistic Data(Credit- Ruthberg)
    Added Unique Meshes to magazines

V1.2

    All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails†sound system where possible)
    Bipod functionality enabled – All HBAR Variants
    Attachable Bipod support added – AUGA3s

V1.1

     Red Dot on AUGA2 and SR variants re-zeroed,reduced FOV magnification


prod_awm_head.jpg
Changelog

 

V1.2

    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    Arsenal Icons implemented
    Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
    Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
    General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.

V1.1

    magazineReloadSwitchPhase added to AWM base class
    made Supplybox “Zeus Discoverableâ€
    Added Zeus spawnable individual weapons.
    adjustment to the gunshot tails volume, should be less overt.
    OPTIONAL CONTENT NOW INCLUDED-
        RHS Compatibility
        CUP Compatibility
    (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)


prod_fal_head.jpg
Changelog

 

V1.8

    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    Arsenal Icons implemented
    Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
    Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
    General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.
    Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
    hlc_rifle_osw_GL no longer accepts bipod
    *IMPORTANT*
    SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS

V1.6

    magazineReloadSwitchPhase added to AWM base class
    made Supplybox “Zeus Discoverableâ€
    Added Zeus spawnable individual weapons.
    adjustment to the gunshot tails volume, should be less overt.
    OPTIONAL CONTENT NOW INCLUDED-
        RHS Compatibility
        CUP Compatibility
    (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V1.5

    All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails†sound system where possible)
    Attachable bipod functionality added to  – SA58 OSW

V1.4

    Added Aim-over-the-top backup aiming mode to : AN/PVS4, SUIT
    Added Mk.316, Barrier Ball magazines to FALs
    Changed inheritance on suppressors. Now guaranteed to work and display correctly

V1.3

    Added support for Advanced Ballistics mod  (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
    Altered Inheritance of suppressors.
    Hitboxes and related GeometryLOD materials updated on all weapons

V1.2

    FAL Suppressor No longer dampens ballistics or damage
    hlc_20Rnd_762x51_S_fal now uses custom .308 Subsonic round
    Most RVMATs specular value decresed slightly
    Added New Icon for X-FAL magazine

V1.1

    Made compatible with V1.24 Arma3 Update


prod_g3_head.jpg
Changelog

 

V1.8

    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    Arsenal Icons implemented
    Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
    Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
    General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.
    Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
    PSG1 and HK53/HK51 character animations redone. One to exist, one to not be terrible anymore.
    Added:
        hlc_rifle_hk33a2
        hlc_rifle_hk33a2RIS
        hlc_rifle_psg1A1
        hlc_rifle_PSG1A1_RIS
        hlc_rifle_g3a3v
        hlc_rifle_hk53RAS
    *IMPORTANT*
    SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS

V1.7

    magazineReloadSwitchPhase added to AWM base class
    made Supplybox “Zeus Discoverableâ€
    Added Zeus spawnable individual weapons.
    adjustment to the gunshot tails volume, should be less overt.
    OPTIONAL CONTENT NOW INCLUDED-
        RHS Compatibility
        CUP Compatibility
    (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V1.6

    All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails†sound system where possible)
    Bipod functionality enabled – G3SG1
    Attachable Bipod Support added to G3KA4

V1.5

    Added G3A3 with M1913 Optics mount
    Shortened G3KA4 Barrels
    Corrected RVMAT/Textures for g3ka4 GL

V1.4

    Added Aim-over-the-top back up sights mode to – AN/PVS4
    Added Mk.316 and Barrier Ball Magazines to G3 Rifles
    Altered Inheritance of suppressors.

V1.3

    Added support to Bipod support for AGM
    Added Bipod Support for CSE
    Added support for Advanced Ballistics mod  (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
    Altered Inheritance of suppressors.
    Hitboxes and related GeometryLOD materials updated on all weapons
    Adjusted Mass and inertia values- all weapons should noew be closer to their approximate real-life weights.

V1.2

    Added: AN-PVS4 4x Night Optic
    Added: hlc_20rnd_762x51_S_G3 – 7.62x51mm Subonic magazine
    Suppressors no longer dampen round ballistics or damage
    Added UI Icon for X-91 magazine
    Altered G3A3/G3KA4 handanim[], should now properly grip the weapons
    RVMAT Specular/gloss values altered
    All G3 weapons now slightly less accurate in the hands of AI

V1.1

    Made compatible with V1.24 Arma3 Update
    Fixed a flipped polygon in the G3ka4 Shadowlod


prod_m14_head.jpg
Changelog

 

V1.8

    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    Arsenal Icons implemented
    Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
    Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
    General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.
    Leupold Mk.4 LR/T and Redfield AR-TEL now use correct zoom levels (4-10x and 3-9x respectively)
    Removed-
        The U from Armoury.
    *IMPORTANT*
    SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS

V1.7

    magazineReloadSwitchPhase added to AWM base class
    made Supplybox “Zeus Discoverableâ€
    Added Zeus spawnable individual weapons.
    adjustment to the gunshot tails volume, should be less overt.
    OPTIONAL CONTENT NOW INCLUDED-
        RHS Compatibility
        CUP Compatibility
        (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V1.6

    All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails†sound system where possible)
    Bipod functionality enabled – M21,M14DMR
    Attachable bipod functionality added to – Troy M14 SOPMOD

V1.5

    Bugfix: LR/T Scope AOTT mode now actually aims over top
    Added : M1913 compatible M14

V1.4

    Corrected typo in Suppressor inheritance
    Added Mk316 and Barrier ball magazines for M!4
    Altered Inheritance of suppressors.

V1.3

    Added support to Bipod support for AGM
    Added Bipod Support for CSE
    Added support for Advanced Ballistics mod  (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
    Slight adjustments to overall AI accuracy (should no longer be able to use the M14/M14 SOPMOD with pinpoint accuracy in full auto)
    Altered Inheritance of suppressors.
    Altered AR-TEL Function – To change zoom/zero you now switch optic mode (default Keypad /). This is in an effort to replicate the real-life function of the scope, where Zoom and Zero move in linked fashion, Vertical marks represent 30 inches at 300m, horizontal are 60.

V1.2

    M14 Suppressor No longer dampens ballistics or damage
    Added: hlc_20Rnd_762x51_S_M14 Subsonic magazine
    Most RVMATs specular value decresed slightly
    Added New Icon for X-14 magazine
    Added: AN/PVS4 4x Night Optic for M14s

V1.1

    Made compatible with V1.24 Arma3 Update


prod_m60_head.jpg
Changelog

 

V10

    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    Arsenal Icons implemented
    Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
    Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
    General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.
    Leupold Mk.4 LR/T and Redfield AR-TEL now use correct zoom levels (4-10x and 3-9x respectively)
    Removed-
        The U from Armoury.
    *IMPORTANT*
    SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS

V8

    magazineReloadSwitchPhase added to AWM base class
    made Supplybox “Zeus Discoverableâ€
    Added Zeus spawnable individual weapons.
    adjustment to the gunshot tails volume, should be less overt.
    OPTIONAL CONTENT NOW INCLUDED-
        RHS Compatibility
        CUP Compatibility
        (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V7d

    Corrected z-buffer issues with M60
    New Magazine added – 100 round Mk319 Barrier Ball boxes

V7

    Added support to Bipod functionality and Overheating/Barrel Swapping support for AGM
    Added Bipod Support for CSE
    Added support for Advanced Ballistics mob  (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)

V6

    M60s now classified as MG
    All M60s now slightly less accurate in the hands of AI, treated like Mg (AI will fire bursts at distance)

V5

    Bugfix: LR/T Scope AOTT mode now actually aims over top
    Added : M1913 compatible M14

V4

    Made compatible with config changes in the V1.24 Arma3 update.
    Fixed inheritancy issue on hlc_lmg_m60, no longer supports optical attachments

V3

    Updated pack to make compatible with HLC_core v0.2

V2

    Removed dependance error re: sks_normalwood_co.paa

V1 HOTFIX

    Removed hlc_optic_pso1 from compatibleitems list


prod_mp5_head.jpg
Changelog

 

V1.5

    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    Arsenal Icons implemented
    Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
    Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
    General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.
    Leupold Mk.4 LR/T and Redfield AR-TEL now use correct zoom levels (4-10x and 3-9x respectively)
    Added
        hlc_acc_Surefiregrip
    Adjustments to Ironsights- diopter axises recentered, animated ironsights.
    *IMPORTANT*
    SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS

V1.4

    magazineReloadSwitchPhase added to AWM base class
    made Supplybox “Zeus Discoverableâ€
    Added Zeus spawnable individual weapons.
    adjustment to the gunshot tails volume, should be less overt.
    OPTIONAL CONTENT NOW INCLUDED-
        RHS Compatibility
        CUP Compatibility
        (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V1.3

    All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new “tails†sound system where possible)
    Reduced audible range on MP5SD5 and 6

V1.25

    Added Tritium insert to MP5N Front Post
    MP5SD5 and SD6 now both fire at the correct subsonic speed regardless of ammo.

V1.2

    Corrected typo in suppressor inheritance

V1.1

    Added support to Advanced Ballistics mod
    Altered Inheritance of suppressors.


products_G36.jpg
Changelog

 

V1.1

    Adjusted AG36 velocity and ranging
    Reticle adjustment- now has rangefinder. Accurate at all distances.
    Changed reloadaction for G36KE
    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    Arsenal Icons implemented
    Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
    Removed redundant inventory slots. Adheres the CBA/ASDG standard almost entirely.
    Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
    General Material changes. RVMAT Fresnels altered for better effect.Added:
    H&K MG36A1

V1

    Initial Release


products_SAW.jpg
Changelog

 

V1.2

    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    Arsenal Icons implemented
    Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
    Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
    Assorted Material adjustments.
    Added:
        hlc_lmg_mk48

V1.16

    magazineReloadSwitchPhase added to SAW base class
    made Supplybox “Zeus Discoverableâ€
    Added Zeus spawnable individual weapons.
    adjustment to the gunshot tails volume, should be less overt.
    material/shader tweaks, slight contrast increase to speculars.
    ACE3 overheating/barrel swapping added to configs
    OPTIONAL CONTENT NOW INCLUDED-
        RHS Compatibility
        CUP Compatibility
        (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

V1.1

    Minor tweak of left-hand thumb on standard foregrip hand-pose
    Added Unique Meshes to magazines

V1

    Initial Release


products_sg510.jpg
Changelog

 

V1.1

    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    Arsenal Icons implemented
    General Material changes. RVMAT Fresnels altered for better effect

V1

    Initial Release


products_M1903A1.jpg
Changelog

 

V1.1

    Conformed mod icons,mod.cpp to rebranding
    Soundshaders implemented, minor discretionary sound tweaks
    Arsenal Icons implemented
    Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
    Removed redundant inventory slots. Adheres the CBA/ASDG standard almost entirely.
    Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
    Adjustments to Ironsights-  animated ironsights.

V1

    Initial Release

prod_minigun_head.jpg
Changelog

 

V1

Initial Release

 

prod_mg3_head.jpg
Changelog

Spoiler

 


V1.05

    Updated ballistic data – 7.92x57mm Mauser
    ROF on MG3s increased from 1000 to 1050 RPM (MG42s unchanged)
    Weights corrected and adjusted on magazines

V1

    Initial Release

 

prod_ACR_head.jpg

Changelog

Spoiler

 


1.0
 - Initial Version

 

Development Resources

 

3Ds Max CAT Rig and Tutorials
 M60E4 Sources and Animation Sources
 M60E4 Animation RTM Sequences
AK Animation sources, sequences and samples
FAL Animation sources, sequences and samples
G3 Animation sources, sequences and samples
M14 Animation sources, sequences and samples
AWM Source Material

Additional Errata

Found a bug? Report it here - [Via GitHub]
 
 As of 2015, HLCmods/NIArms has been supported by the generosity and benevolence of the Arma community by donations through Patreon. This generosity has allowed the mods to cut dependence on outside content sources, deliver hIgh-grade Arma-tailored content consistently throughout the year(and provide the entire result open-source), of which the overall direction is driven by donator demand. If you would like to show your support, help fuel the fires- Consider chipping in a few bucks %5BPatreon%5D

 Current Work Schedule
 
 Current Voting Results
Licensing Terms
 

Quote

All content released in Arma3 game-readable and Real-virtuality3 encoded content fall subject to the Arma Public Share-Alike (APL-SA) License, unless otherwise specified.
APL-SA.png
Exceptions to this license are made in the following, with stipulations regarding use -

  • Any persons or entities directly or indirectly involved with active development of Arma 3 Life OR Arma 3 Life derivatives ( additionally, by alias; Caiden). Stipulations - Do Not Redistribute, No alteration or de-binarizing of content, no use at all within publicly distributed data-archives(including executable installation) for entities that receive more than US$10 in lifetime donations. This exception applies retroactively. Failure to adhere to this will result in legal action.
Any persons who have directly contacted myself (toadie2k) to seek out explicit usage permissions retain use under agreed terms.

Unless specified, all content provided in non-engine proprietary formats (i.e "Source Files") is provided under the licensing of Creative Commons Non-Commercial Share-alike License
88x31.png

 

27 people like this

Share this post


Link to post
Share on other sites

Wow! Toadie, very impressive thread, i love how you setup the pics with the weapons for each and linked to your site, nice job!

1 person likes this

Share this post


Link to post
Share on other sites

Thanks again Toadie for everything you make and share.

5 people like this

Share this post


Link to post
Share on other sites

Hi toadie your weapon packs are truly awesome but i was wondering if you had any plans to make your AWC-M bi-pod  compatible? thanks for all your hard work and beautiful guns  :)

 

1 person likes this

Share this post


Link to post
Share on other sites

I'll look at it. I'm also considering maybe .338LM versions too(of the stock AWM, not the covert), so I'd say possibly next update to get them.

2 people like this

Share this post


Link to post
Share on other sites

Muchos professionales. Good job.

Share this post


Link to post
Share on other sites

Thank you for this. As much as I like Steam WS for downloading mods, duplicating the files and eating up HD space was not a good idea for it.

Share this post


Link to post
Share on other sites

Great work Toadie.  Any plans to upload the all-in-one pack to steam workshop?

He tried, the workshop didn't like that.

Share this post


Link to post
Share on other sites

Great work Toadie.  Any plans to upload the all-in-one pack to steam workshop?

 

Personally I think that would be a great idea as it would allow my unit (and probably many others) to shorten their mods list, however I think it would probably be quite difficult to manage as any update / new addition to the pack would require toadie to re-upload the whole thing in its entirety. His internet problems coupled with the relative unreliability of the publisher would probably make this very inconvenient. The flip-side is, if the updates were only done at certain intervals (say monthly) then anybody using it would be at a disadvantage of having to wait longer for the updates to make it into the AIO pack. I'm not having any problem using the workshop mods collection for now though, even if it does make for a lengthy list.

Share this post


Link to post
Share on other sites

Could I also point out that as the list of weapons grow, the all in one pack is going to become more and more unwieldy?

1 person likes this

Share this post


Link to post
Share on other sites

I'll look at it. I'm also considering maybe .338LM versions too(of the stock AWM, not the covert), so I'd say possibly next update to get them.

Nice one thanks a lot for looking into it. Its a nice bit of kit and would be complete with the bi-pod. The 338 sounds really good if you choice to do it and would be another quality addition for the community. Everything is very much appreciated  :)   

Share this post


Link to post
Share on other sites

My understanding is that Steam Workshop collections/Arma 3 Launcher make the AIO less necessary on Steam Workshop than anywhere else...

1 person likes this

Share this post


Link to post
Share on other sites

Hi NIArms team,

 

I don't really know if I can do this here, but I'd like to report an issue.

 

When selecting some weapons, and opening the inventory, there's an error message showing up asking about an error about the picture for the inventory icon.

 

I left a screenshot here concerning one of the weapons, the AEK-971, the issue is on other weapons, and not only on the AK Pack.

Concerning the AEK-971, it seems that the issue is on other weapons, possibly linked to the superclass.

 

That's just an observation, but if needed, I can take the time to try each weapons, seeing those who missed the inventory picture (like the error message showing only once per weapons pack) and give the classname concerned.

 

IMAGE : http://i1115.photobucket.com/albums/k554/HellGhost/Error_zpsmyttufrb.png

 

Thanks for this weapons pack mod !

Share this post


Link to post
Share on other sites

Hi NIArms team,

 

I don't really know if I can do this here, but I'd like to report an issue.

 

When selecting some weapons, and opening the inventory, there's an error message showing up asking about an error about the picture for the inventory icon.

 

I left a screenshot here concerning one of the weapons, the AEK-971, the issue is on other weapons, and not only on the AK Pack.

Concerning the AEK-971, it seems that the issue is on other weapons, possibly linked to the superclass.

 

That's just an observation, but if needed, I can take the time to try each weapons, seeing those who missed the inventory picture (like the error message showing only once per weapons pack) and give the classname concerned.

 

IMAGE : http://i1115.photobucket.com/albums/k554/HellGhost/Error_zpsmyttufrb.png

 

Thanks for this weapons pack mod !

 

 

The first post contains a link for bug reporting.

 

https://github.com/toadie2k/NIArms/issues

Share this post


Link to post
Share on other sites

For those of you who aren't following Toadie on twitter:

Rlwr3xw.png



One WIP Sig P226 slide.

1 person likes this

Share this post


Link to post
Share on other sites

 

The first post contains a link for bug reporting.

 

https://github.com/t...k/NIArms/issues

 

It needs to be logged in to report bugs, and I don't want to create an account on an alternative site just for report a bug. That's one of the reasons I create an account on BI Forums. To avoid to be obligated to create an account on other sites.

 

I assume I'll don't have to waste more time to report bugs if nobody take care of those who reporting bugs if they don't create an account on another site for that.

 

After all, it's the author choice and not my mod.

 

Good continuation.

Share this post


Link to post
Share on other sites

Imperialalex in the old thread:

@War_Lord: I'm not sure if you're allowed to disclose this but what kind of budget and time-frame are we looking at for commissions? (Oh, and if you're commissioning stuff that's going to be freely available then that's pretty cool of you!)

It's not that I've been told I can't disclose what I paid. I just feel that would be an impolite thing to do, because I'd be putting a price tag on someone else's labour. It would open the door to a lot of "oh, well you only charged War_lord X amount for the SIG-Sauer P226's, I should get the same deal" and I'm not going to do that. Time and cost is something that the client would have to talk over with Toadie himself, Toadie is the one doing all the work, I'm just a fan. And you have to keep in mind that I went about commissioning the P226's in the least disruptive way possible, in that there's no fixed time limit on their completion, the money was paid before work even started and they're being treated like any other NiA project. I don't make demands, I'm just thankful Toadie is willing to do me a favor by taking a commission, most Arma modders won't.

Keep in mind as well, that I'm already a $60 a month Patreon, so I'm already contributing a substantial amount to the project, before any talk of commissions. And in my opinion, a person who commits $20 a month to the Patreon is doing far more for the community then if I commissioned $1000 worth of stuff, because if twenty more people pledged $20 a month each, Toadie could look at doing this full time. And no amount of commissions will achieve that. But yeah, I can't disclose anything past the fact that I didn't set any terms other then asking for regular progress reports, which I do get.

7 people like this

Share this post


Link to post
Share on other sites

Thanks, that's a very considerate answer! Your point about monthly support vs commissions is also a very good one :)

2 people like this

Share this post


Link to post
Share on other sites

Compatibility PBO's with RHS need updating as a bunch of CfgPatches changed as well as class names.

Share this post


Link to post
Share on other sites

Compatibility PBO's with RHS need updating as a bunch of CfgPatches changed as well as class names.

It's probably going to take awhile for that to happen unless someone steps forward to do it.

1 person likes this

Share this post


Link to post
Share on other sites

The compatibility PBOs come with their source code so there's no obstacle to people learning a little bit of scripting magic and doing it themselves

1 person likes this

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now