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zonekiller

Animal Movements

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If I spawn animals via script using _animal = createAgent [_animal,_pos,[],0,"NONE"];


they only seen to be able to walk in a straight line when spawned on a Dedicated Server


They seem to still do their Animations but walk or run only in one direction.


but 


in SP they move in any direction and I can use the MoveTo command.  


 


Anyone else seen this ?


 


Is this just a update bug or do we also have to write our own animation scripts 


if you want Animals injected into your mission Via script.


 


Hopefully someone has a work around. 

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Hello there zonekiller!

 

Personally ,

i haven't notice that ( so i don't know really the issue!) but ,

i am using the Engima script , for spawning animals and it's working pretty good actually,

aso on a dedicated server .

( the post is actually to attract the devs's attention , just in any case you want or anyone to try about , putting animals)

 

Engima's Civilians by Engima  

http://www.armaholic.com/page.php?id=30371

footage from Zombie survival Course (mission)

xz7cCMz6Spe6zdCntLptaA.jpg

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From my tests, the animals work better as units rather than agents, as far as being able to follow waypoints and animate.  I THINK it worked fine on a dedicated server too.

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