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VNPA Missions Factory

 

VNPA_Factory_s.jpg

 

We develop ALiVE based dynamic COOP, PVP and TVT missions.

Our missions have great replay ability thanks the amazing ALiVE addon, they never the same each time you do play them.

Head Developer:
maquez [Q-Net]

Developers and Alpha Testers:
Storm
DE_MOON

Beta Testers:
Holm

 

VNPA Missions Factory

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RHS Insurgency | ALiVE Redux edit's by VNPA Missions Factory

 

Mission Author: Hazey

 

Mission Edit by: VNPA Missions Factory

 

---------------------------
What is Insurgency | Alive
---------------------------
Insurgency | ALiVE is a throwback to the old Arma 2 Insurgency by Fireball+Pogoman
Players must search houses or kill enemy units to find randomly generated INTEL items which mark enemy cache locations.
Destroy X amount of cache locations to win!

---------------------------
How to play
---------------------------
Search and clear the indicated red grids. (When Enabled VIA CQB module)
When a grid is cleared it will turn green.
Be sure to search the houses for randomly generated INTEL items.
Picking up INTEL items will create a marker in the general area of a cache location.
Find and destroy the cache.

----------------
Mission License
----------------
*This mission is released under Creative Commons Licence Attribution-NonCommercial CC BY-NC-ND*

This mission is meant for ARMA 3 game platform by Bohemia Interactive only.
Any commercial or military use is strictly forbidden without permission from the authors.
Any Illegal activity done by using this mission is also strictly forbidden.

-------------------------------------------
Mission Creation Team and Credits
-------------------------------------------
* Hazey

Special Thanks
---------------------
* Sacha L
* Highhead
* ARJay
* Tupolov

* spyderblack723

* alexsegen

* Red Hammer Studios
* CUP

* McNools

 

-----------------
Mission Edit by
-----------------
VNPA Missions Factory

Development Team
-----------------
* maquez [Q-Net]
* Storm
* DE_MOON

------------------------------------

 

Maps: Takistan, Aliabad, Hazar Kot

 

Addons Required:

ALiVE AFRF Insurgency Redux - Aliabad : CBA, ALiVE, RHS, IWAR, CUP Terrains, Aliabad

ALiVE AFRF Insurgency Redux - Hazar Kot : CBA, ALiVE, RHS, IWAR, CUP Terrains, Hazar Kot

ALiVE AFRF Insurgency Redux - Takistan : CBA, ALiVE, RHS, IWAR, CUP Terrains

 

ALiVE USAF Insurgency Redux- Aliabad : CBA, ALiVE, RHS, IWAR, CUP Terrains, Aliabad

ALiVE USAF Insurgency Redux- Hazar Kot : CBA, ALiVE, RHS, IWAR, CUP Terrains, Hazar Kot

ALiVE USAF Insurgency Redux- Takistan : CBA, ALiVE, RHS, IWAR, CUP Terrains

 

Mission Features:

- zeus is restricted to side (Squadleader assigned to zeus)

- you can teleport from base to MHQ, if MHQ is deployed (Flag)

- uses BI revive

-  loadout manager at base (Whiteboard)

- civilian interaction

- virtual arsenal at base and MHQ

- repair and refuel vehicles at base

- enable/disable stamina and sway (mission parameter)

 

read the mission briefing!

 

download

link removed until I decide if it's worth to rewrite again most of script's

 

note:

you need to load both addons RHS: AFRF and RHS USF !

I do NOT give any support if you run mission with other addons than the required ones!

 

known issues:

some Intel's can be difficult to pick up! (in such cases switch to pistol, works for the most of times)

 

missions last updated: 17.02.2016

 

have fun ;)

 

01.10.2016:

further development ceased !

I am tired have to rewrite with every patch from Bohemia half of my missions/scripts

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ALiVE | Cold War

 

logo_CW.jpg

---------------------------
What is ALiVE RHS | COLD WAR
---------------------------

Zcoop/TVT CTI 12 vs 12 vs 8 - AFRF vs USAF vs Insurgents

dynamic and asymmetric warfare, team versus team battle.

addons required:

- ALiVE RHS | Cold War CBA, ALiVE, RHS

- ALiVE RHS | Cold War (Takistan) CBA, ALiVE, RHS, CUP Terrains

- ALiVE | Cold War CBA, ALiVE

 

maps: Altis, Stratis, CUP Takistan

I liked to know what ALiVE is really capable off, so this mission is a result of it.

 

---------------------------
How to play
---------------------------

BLUFOR's main goal is attack enemy positions and defend your own.
OPFOR's main goal is attack enemy positions and defend your own.
INDEPENDENT's main goal is to sneak deep into enemy territory and destroy with explosives military objects.

Independent is hostile towards BLUFOR and OPFOR
Civilians are hostile towards BLUFOR and OPFOR
Civilians are friendly toward Independent so don't kill them if you play on Independent side, your faction does need them.

Squadleader's/Zeus main task is with the use of Zeus set new respawn points and support team with spawn vehicles/equipment.

 

Rules of Engagement for BLUFOR and OPFOR:

Observe the Civilians, they may have nasty things in mind !

Stop search and interrogate suspect civilians, if you find any weapons or explosives then permission is granted to eliminate him.

 

Revive?:
To revive a unconscious fellow approach him then press key "spacebar".
To force respawn press and hold "spacebar".

Every time you leave the virtual ammoboxes your actual gear is saved and reassigned if respawn.

Virtual Arsenal?:
You can change gear/rearm at virtual ammoboxes.
You can slingload virtual ammoboxes to new respawn positions set by Zeus.
Arma3 wiki Arsenal

Zeus?:
Only Squadleader is able to access Zeus by pressing key "Y".
Players can ping Zeus by pressing key "Y".
Arma3 Field Manual Zeus

Command and Controll?:
Provides tools covering map markers, tasks, military reports, intel feeds and group management.
Players must have Item Radio.
To open the ALiVE Tablet press the "menu" key on your keyboard.
ALiVE wiki Command and Control

Combat Support?
A powerful support console allowing players to request AI combat support including helicopters and artillery.
Players must have Item Radio to submit CS requests.
Recommended to carry a Laserdesignator marking targets for CAS.
To open the ALiVE Tablet press the "menu" key on your keyboard.
ALiVE wiki Combat Support

Combat Logistic?
Provides a dialogue for players to request new vehicles, weapons, defence stores and AI teams from the Military Logistics Force Pool.
It is essentially a player interface to access the same Military Logistics pool as the AI Commanders.
To open the ALiVE Tablet press the "menu" key on your keyboard.
ALiVE wiki Combat Logistic

Disarm IED's?:
Only Explosive Specialists or players carrying Mine Detectors can detect and/or disarm IEDs.
IEDs can often be destroyed with controlled explosions or by using large caliber weapons.

 

Civilian Interaction?

Ask civilians about personal details such as where they live in order to collect Intel.

Ask civilians about insurgent activity in the area.

Ask civilians about nearby civilians that may be preparing to commit an act of terror.

Order civilians to "Get Down", "Go Away", or "Detain" them in order to maintain control over the situation.

 

R3F Logistics?:
With use of R3F Logistics you are able to stow cargo into vehicles and transport it to destination.
Virtual ammobox will respawn at base if destroyed while in cargo.
You can toggle on/off in mission parameters.

----------------
Mission License
----------------
*This mission is released under Creative Commons Licence Attribution-NonCommercial CC BY-NC-ND*

You are permitted to edit, tweak or change the mission however please read and agree to the following below.

-- You must NOT re-release the mission to the BIS forums or any other distribution platform.
-- You may alter or change the mission for ONLY personal or group/unit use.
-- User must state somewhere clearly that it was built using ALiVE RHS | Cold War.
-- ALL headers in files must REMAIN UN-EDITED. However you may add a line Edits By: (author) if you do minor changes.

-- Do NOT mirror the mission on any distribution platform.

-------------------------------------------
Mission Creation Team and Credits
-------------------------------------------
* maquez [Q-Net]

Special Thanks
---------------------
* Storm
* DE_MOON
Bohemia Interactive
ALiVE Dev Team
RED HAMMER Studios

Community Upgrade Project

download:
ALiVE | Cold War missions

Steam Workshop:
- ALiVE RHS | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451378482
- ALiVE RHS | Cold War (Stratis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451371831
- ALiVE | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=455536759

- ALiVE RHS | Cold War (Takistan) - http://steamcommunity.com/sharedfiles/filedetails/?id=592691030

 

dedicated server recommended

notice: mission loads freaky slow!

apart of Stratis and Takistan version, you need a fast and up to date server/computer to run these missions!

I do NOT give any support if you run mission with other addons than the required ones!

Please wait a few seconds at mission start, scenario needs to load a lot of data!
I did not set mission persistence for ALiVE WarRoom, feel free to unpack mission
set all ALiVE modules to persistent and add the ALiVE Database module.
R3F Logistics is configured for ALiVE persistence but also disabled, ALiVE wiki Supported Scripts
you can enable it by removing the "//".
ALiVE wiki Database, ALiVE wiki Persistence

This mission is NOT intended to work in singleplayer! But you can host it LAN.
This mission is still WIP, I may alter or release certain restrictions from license the mission is considered as stable.
This mission will be updated frequently, for most up to date version download from googledrive.

 

missions last updated: 03.10.2016

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[reserved]

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Hey Maquez

 

Im getting a CTD desktop error where it  says it cant find cba script_macros.hpp.

 

Hard exits to desktop.

 

Im using the latest CBA... and using Insurgency USAF in MP lan.

 

looks like an path issue with script  components from spyder addons.

I moved the Script_macros_common.hpp from cba to spyderaddon folder and changed path and it works fine now...

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because of severe health problems I am not able to maintain development and/or support for missions any further for now

 

sorry

 

kind regards

maquez [Q-Net]

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No need to apologize.

Hope things get better soon.

Take care man!

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I am back and working on updates and releases of missions on new maps.

 

kind regards

maquez [Q-Net]

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Hey Maquez

 

Im getting a CTD desktop error where it  says it cant find cba script_macros.hpp.

 

Hard exits to desktop.

 

Im using the latest CBA... and using Insurgency USAF in MP lan.

 

looks like an path issue with script  components from spyder addons.

I moved the Script_macros_common.hpp from cba to spyderaddon folder and changed path and it works fine now...

 

Hi, cosmic10r!

 

Please bear w me as I'm still a little new to editing/fixing other people's missions. I figured out how to de-pbo the mission, found the SpyderAddons\mil_insurgency\script_component.hpp reference to:

#include <\x\cba\addons\main\script_macros.hpp>

 

...which is what's throwing the CTD error.

 

But I'm lost on your next step: where do I find the Script_macros_common.hpp to move from cba to spyderaddon folder? What should I change the path to? Which path (I'm assuming you mean the culprit #include that's causing the CTD)?

 

I'm assuming you mean that this fix needs to happen within the mission folder, then re-pbo it. I assume I don't need to actually move or edit any files in my actual CBA or SpyderAddons mod folders (nor even need to run SpyderAddons separately, since maquez has incorporated the relevant functional parts into his mission as a script already).

 

Sorry for a lot of this being rock-stupid stuff that I'm not getting.

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simple solution to fix error: "<\x\cba\addons\main\script_macros.hpp>"

 

DO NOT run mission with SpyderAddons enabled!

 

all missions will be updated as soon APEX is released and main branch is getting more stable, has less mission breaking changes.

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so having the spyder addons in the description.ext of the mission and running the addon as well is creating the error... hmmm

maybe thats what was happening to me.

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You definitely don't want to run his script and his addons at the same time. The script Maquez used in his missions didn't get updated as the mod progressed. I'd imagine their would be conflicts for sure, not to mention redundancies.

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uhhh... not sure how we do that with this in the description.ext... i mean we could comment it out... but the spyder addons are included in the description.ext and as a folder in the pbo?

 

//--- General Includes
#include "R3F_LOG\desc_include.h"
#include "LT\LTmenu.hpp"
#include <SpyderAddons\civ_interact\config.cpp>
 
 
this is from the Tak version

 

 

you do not need to change anything in my mission

again, to fix this error do not run my missions with SpyderAddons enabled!!!

civilian interaction script is already included and called to run by mission

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You definitely don't want to run his script and his addons at the same time. The script Maquez used in his missions didn't get updated as the mod progressed. I'd imagine their would be conflicts for sure.

 

 

you do not need to change anything in my mission

again, to fix this error do not run my missions with SpyderAddons enabled!!!

civilian interaction script is already included and running in mission

 

 

gotcha... could well be what i was doing...  Thanks for clearing that up

I dont know if Dakado was doing that as well but makes sense

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Hi, everyone.

 

OK, so here's what I've found:

 

Good to double-check for stupid errors, guys, but I am definitely NOT running Spyderblack's mod version (I understand that running two versions of anything can cause them to fight for the variable names used). My mod list is strictly per Maquez's requirements (CBA, ALiVE, RHSAFRF, RHSUSF, IWAR, maps as required per scenario).

 

You wrote above that a dedi server is recommended. At least in my case, it is REQUIRED in order for me to launch your missions. If I do so (God bless TADST for making it easy), then the mission runs w no problems. :) So as far as that goes, I'm loving what I can now enjoy and play in the mission! :D

 

On my first attempts, I wanted to locally host just to play a quick tour of the mission to see if I wanted to run it more seriously. The crash to desktop error mentioned above occurs IMMEDIATELY upon going to server browser>>host LAN mission. I did not even get a chance to browse the mission list, much less select any of Maquez's ALiVE missions or actually launch them.

 

What I've found is that ANY mission that throws certain errors will cause this CTD. Arma 3 preloads all the missions in the MPmissions folder, for the user to preview. If even one of them is !@#$ed, it crashes to desktop.

 

It's not the mission maker's fault -- usually a mod config change or more sweepingly a BIS game update can yank the stability carpet out from under a stable mission version. When this happens, the only way to immediately fix it and allow the user to browse any missions in local hosting is to remove the offending mission .pbo files out of the arma 3\MPmissions folder. This may require trial and error to identify, removing mission pbos until you can browse again, then adding back in mission pbos one by one and refreshing on each time, until you crash to desktop again.

 

I've had this happen with two other completely unrelated missions now, each time with a different CTD error window message.

 

However, as I wrote above, in this case, if I separately launch the no-GUI arma3server, then it bypasses the server mission browsing/selection window. Presto, no crash.

 

However however, this does mean that so long as the offending mission(s) are kept in the MPmissions folder, you're !@#$ed for casually launching any locally hosted missions. You HAVE to go through the dedi. The workaround is to move the offending missions out of the MPmissions folder after every use, if you plan on browsing/playing other missions. This applies to any Steam-subscribed missions in My Documents\Arma 3\Saved\steamMPMission as well as the manual default steamapps\common\Arma 3\MPmissions.

 

I don't even know who/where to submit this write-up to a bugtracker feed thingie. Can someone point me at the right place? I guess the core requested fix is for BIS to code in a couple of error checks that will permit the hosted server/mission browser to gracefully fail to load individual missions that have gone bad, allowing the user to see that XXX mission is unviewable/unplayable (at least in local host MP). While we're at it, I'd also like some in-game notification that a mission REQUIRES dedi versus recommending dedi versus not-dedi-compatible. And I'd like a pony. With sparkles. :D

 

I'm posting this here for now, b/c I found the fix in an obscure reddit post from HaymakerProductions for one of the other missions. As I said, completely different error messages, but identical cause, result, and solution.

 

https://www.reddit.com/r/arma/comments/3zqocv/fix_include_file_a3functions/

 

Hopefully other people Google searching fixes to this mission will find this more easily than I did, and propagate the way to resolve (if not fix) this type of error.

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RHS Insurgency | ALiVE Redux edit's by VNPA Missions Factory

 

01.10.2016:

further development ceased !

I am tired have to rewrite with every patch release from Bohemia half of my missions/scripts

sorry guys

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ALiVE | Cold War

 

well I am back to business ;)

 

- ALiVE | Cold War (Altis)

beta testing of updates - release after tests passed

 

- ALiVE | Drug War (Tanoa)

alpha testing - release to be announced

 

- ALiVE RHS | Cold War

updates on hold until RHS update do fix some nasty bugs

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missions updated:

 

ALiVE | Cold War

 

- reworked revive

- other bugfixes

 

ALiVE RHS | Cold War

 

- reworked revive

- other bugfixes

- still has some nasty visual bugs/glitches, needs update from RHS

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