CUP

Community Upgrade Project - CUP Terrains

1522 posts in this topic

1 hour ago, dscha said:

1. of all:

Your "-mod=" line is wayyyyyyyy too long!

"-mod=@firewill_sar;@abramia;etcblabla" is enough.

 

2. I bet, one of the other 10000 other Mods break it.

 

Edit:
AiA...


16:33:53 Conflicting addon AiA_Buildings_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\buildings\'
16:33:53 Conflicting addon AiA_Buildings2_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\buildings2\'
16:33:53 Conflicting addon AiA_Misc_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc\'
16:33:53 Conflicting addon AiA_Misc_e_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc_e\'
16:33:53 Conflicting addon AiA_Misc2_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc2\'
16:33:53 Conflicting addon AiA_Misc3_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc3\'
16:33:53 Conflicting addon AiA_Structures_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\structures\'
16:33:53 Conflicting addon AiA_Structures_e_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\structures_e\'
16:33:53 Conflicting addon AiA_Worlds_DustEffects in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'mak\makdust\dusteffects\'

 

you know what is in conflict? 

 

 

1 hour ago, Alwarren said:

 

As I said above: Try WITHOUT any other mod, ONLY CUP TP. If that works, then one of the other mods creates a conflict. Throwing several thousand lines of RPT at us doesn't help. 

I try here and works fine just Cup
 

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Your problem is probably AIA.  It hasn't been updated since 2015 and is the predecessor of CUP, so there's no reason to be using it.

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1 minute ago, Savage_Donkey said:

Your problem is probably AIA.  It hasn't been updated since 2015 and is the predecessor of CUP, so there's no reason to be using it.

i dont use AiA any more, i think is Lythium ho need JBAD

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TKS for all help, the conflict mod was NAM

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8 minutes ago, Leviat said:

TKS for all help, the conflict mod was NAM

What does this mean? So just having CUP and Nam downloaded causes issues? Or running both at the same time (not sure why you'd do that though)?

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6 hours ago, HeroesandvillainsOS said:

What does this mean? So just having CUP and Nam downloaded causes issues? Or running both at the same time (not sure why you'd do that though)?

running both at the same time cause issues, NAM use things from AiA old mod who has been replaced for CUP

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3 hours ago, Leviat said:

running both at the same time cause issues, NAM use things from AiA old mod who has been replaced for CUP

Which NAM Mod?

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I just made a post over in the Chernarus Redux thread, and figure it's worth noting over here. I have been chasing an issue with micro-stutter on Chernarus under some circumstances, but I can't quite nail the cause down. I don't believe the issue to be the map itself, but rather some commonly used function that only materializes as microstutter on this (and a couple other community made) map(s). 

 

I've been tracking this for a couple weeks now and don't really know what else I can do to find the cause (I've tapped my skill set out, basically). It's just, when it materializes, the issue is constant when moving and perpetually noticeable, but won't appear when the same setup is copy/pasted to let's say, Altis. It's weird!

 

Anyway, if anyone's curious, here's the post from the Redux thread that has a bit more info.

 

EDIT: And note, I've gone through a year's worth of CBA releases, which is a common element as you'll read below, but that hasn't helped at all. 

 

 

 


Hey guys. Congrats on the project. It looks exciting and I can't wait to see the result.

One thing. I haven't pinned it down yet, but I'm fairly certain some commonly used function is causing noticeable micro-stutter on Chernarus. Making it unplayable for me TBH.

I'm noticing this in ALiVE, and the Pilgrimage mission, so my theory is that some building position call unique to this map (and a couple others) has changed in the Arma 3 platform recently. But that's just a guess.

I'd just recommend, before what I'm assuming is going to be hundreds of hours of development, that your team messes around making simple missions on Chernarus and see if you notice anything odd.

Its very easy to see, BTW. Just make a basic ALiVE mission or play Pilgrimage on Chernarus, and start jogging in a straight line. Every couple of seconds it stutters. An exact same setup on another map, won't.

Anyway, I don't want to derail the thread. I'd just hate for so much work to be put in, only to find the map isn't usable, or that some function needs to be fixed by BI before anyone can feasibly play on it. If anyone wants to talk about this and would like any further details on exactly what I'm seeing, please PM me.

 

And good luck! This looks cool!

 

 

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So ...why is the cup website down???? is something wrong :( ?

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9 minutes ago, lonewolf321 said:

So ...why is the cup website down???? is something wrong :( ?

 

Hardware issues with the server, hopefully it will be up again soon (tm)

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1 minute ago, Alwarren said:

 

Hardware issues with the server, hopefully it will be up again soon (tm)

okay sweet

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Hello :)

 

I thought I should mention I found a strange thing happening on my end for the steam version of Cup Maps -

 

Normally I use the Cup Terrains Full - non steam, and I recently downloaded and used Cup Core + Cup Maps from steam in order to fulfill the exact requirements of a few maps out there requiring 'cup core'. I found that there was no shadows showing on anything on the Cup maps, and the sun was like barely visible in the sky, kind of like mottled and blurred out - tried a few different daytime settings and Cup maps, all the same. I switched back to the Cup Terrains Full (from Armaholic) and the shadows are all there again with the sun showing in full in the sky. I figure I must be running the current updated version of Cup Terrains Full as well, as Utes is covered with the different grass as indicated in the changelog.

 

If no one else is experiencing this, maybe it's just some glitch on my end - I only have Ace and Cba enabled additionally, so I don't think it is some type of mod conflict - just thought I should mention this.

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On 6/7/2017 at 1:24 PM, HeroesandvillainsOS said:

I just made a post over in the Chernarus Redux thread, and figure it's worth noting over here. I have been chasing an issue with micro-stutter on Chernarus under some circumstances, but I can't quite nail the cause down. I don't believe the issue to be the map itself, but rather some commonly used function that only materializes as microstutter on this (and a couple other community made) map(s). 

 

I've been tracking this for a couple weeks now and don't really know what else I can do to find the cause (I've tapped my skill set out, basically). It's just, when it materializes, the issue is constant when moving and perpetually noticeable, but won't appear when the same setup is copy/pasted to let's say, Altis. It's weird!

 

Anyway, if anyone's curious, here's the post from the Redux thread that has a bit more info.

 

EDIT: And note, I've gone through a year's worth of CBA releases, which is a common element as you'll read below, but that hasn't helped at all. 

 

  Reveal hidden contents

 


Hey guys. Congrats on the project. It looks exciting and I can't wait to see the result.

One thing. I haven't pinned it down yet, but I'm fairly certain some commonly used function is causing noticeable micro-stutter on Chernarus. Making it unplayable for me TBH.

I'm noticing this in ALiVE, and the Pilgrimage mission, so my theory is that some building position call unique to this map (and a couple others) has changed in the Arma 3 platform recently. But that's just a guess.

I'd just recommend, before what I'm assuming is going to be hundreds of hours of development, that your team messes around making simple missions on Chernarus and see if you notice anything odd.

Its very easy to see, BTW. Just make a basic ALiVE mission or play Pilgrimage on Chernarus, and start jogging in a straight line. Every couple of seconds it stutters. An exact same setup on another map, won't.

Anyway, I don't want to derail the thread. I'd just hate for so much work to be put in, only to find the map isn't usable, or that some function needs to be fixed by BI before anyone can feasibly play on it. If anyone wants to talk about this and would like any further details on exactly what I'm seeing, please PM me.

 

And good luck! This looks cool!

 

 

 

Just to second this, its the same for me, on both Chernarus and Summer Chernarus

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12 minutes ago, Rich_R said:

 

Just to second this, its the same for me, on both Chernarus and Summer Chernarus

What mods are you using? Can you post a repro mission? I'm happy to see someone else say they see this. I felt like I was either going crazy or having issues with my PC that only occur on a few specific maps. Lol

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Hi,
does anybody own files for CUP_core and CUP_Terrain for legacy 1.64 Arma 3? Point is I play Linux version and it is not up to date with Windows version, the CUP newest files do not work with v1.64 unfortunately.

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Hi!

Figured I would cross post here. The CUP team is doing a Give Away for Arma's 16th Anniversary. 1 copy of Arma 3 Apex Edition (full game/expansion) and 6 copies of "DLC Bundle 1" ( Karts (shrug), Helicopters (AWE YEAH!), and Marksmen (BOY OH BOY!)

If you don't have the DLC's or know someone who needs Arma 3, point them to our twitter post and have them reply!!!
 


We will discuss and reply about the Linux compatibility issue. Is steam required for A3 on Linux?

Chernarus issues, I will have to discuss and revert, I'm fairly sure this is a known issue of unkown origin, however I'm not sure. I will do my best to try to find out who has looked at what, and see if I can maybe take a look and see if I can find anything that might be causing it. My fear is it's issues with models on the terrain which will make it difficult to locate the problem models and figure out what the issues are that need to be addressed. If I do get back up and running, it shouldn't take that long to go through the whole thing, but getting up and running has proven to be something I'm not prioritizing due to current IRL obligations.

I've gotten a lot of ducks in a row, so hopefully I can actually get back into it and start pulling my own weight again!

In the meantime... #GiveTheGiftofArma !!!!

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"We will discuss and reply about the Linux compatibility issue. Is steam required for A3 on Linux?"
Yes, both Linux and Mac versions of Arma 3 can be downloaded through Steam. There is no SteamOS or Mac icons next to Windows identifying that game works on these platforms because these are still "experimental ports", more about it here: https://dev.arma3.com/ports

There is way to have the same version of Arma 3 for Windows, it is described in above link to ports description under "Limited multiplayer compatibility", in short this version of the game can be accessed on Windows using beta version code: "Arma3LegacyPorts". After downloading this version for Windows, MP can be shared with Mac and Linux clients.

Windows Arma3LegacyPorts, Linux and Mac are running currently 1.64 which is first Apex release if I am correct. Because of that, mods build on newer version of the game won't work, there will be error on Linux like: "Bad version X in p3d file "Y.p3d", on Windows I think it simply closes the game without error. Unfortunately Linux and Mac ports are not often updated, that's why I am asking if anybody still owns older versions of CUP for 1.64 or earlier Arma 3 release?

There is same issue with ACE, discussed here: https://github.com/acemod/ACE3/issues/3137

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@cifordayzserver Thanks for replying regarding the stutter issue. It's comforting having a dev reply, and it totally makes sense it might be related to a map object.

 

I'd like to point out, that I do believe other maps are impacted. Chernarus is just a great example of a map within the CUP pack itself suffering from the stutter. I also believe Sahrani to be effected, as well as a bunch of custom made community maps using the CUP as a base too (Diyala, Sangin Summer in some circumstances, etc).

 

I guess what I'm saying is, if you do determine the problem to be an object, hopefully in the event you have time to fix it, the fix won't just be for Chernarus.

 

Anyway, I know time is precious and that you said you may not have time to look at it at all. I just wanted to thank you for mentioning it and give you as many details as I could to go along with my other posts on the subject.

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52 minutes ago, deo said:

Found older version of CUP which works on Linux/Mac at the bottom of this page: https://armaonunix.gitlab.io/modded.html

Good.

 

In future. if you/others are able to post probable version numbers, I may be able to help since because the STEAMing pile of **** client has rendered my game effectively unplayable I am currently re-installing Acronis backups (so far to no avail).

 

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On 6/29/2017 at 2:39 PM, orcinus said:

Good.

 

In future. if you/others are able to post probable version numbers, I may be able to help since because the STEAMing pile of **** client has rendered my game effectively unplayable I am currently re-installing Acronis backups (so far to no avail).

 

 

Hey Orc good to see you around again!

 

-Sav

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