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Community Upgrade Project - CUP Terrains

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Hey, does anyone know how to fix CUP objects from not having simulation in the editor? For example, I've placed down rail_station_big, gate_ind2b_l, and gate_ind2b_r but I haven't been able to open any of them.

 

Edit: Yes, before anyone asks, simulation is enabled.

 

Those objects are not for mission placement and will be removed (scope=1) next update (already mentioned serveral times).

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One million seconds! 

 

 

1mln seconds: 1 week, 4 days, 13 hours, 46 minutes, 40 seconds.

 

So the estimated release is confirmed?! :O

 

29 april 2016 - 10:43

 

 

 

 

Just joking around :D

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It looks like the reorganizing of the Downloads page has broken the link to download on the first post.  It's taking me here which just leads to an error page.

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Is someone from the CUP team or otherwise able to tell me what Pbo's from Core and Maps I need just for Chernarus itself to run? The community I'm with are quite the fans of old Cherno and are wanting to play on it without having all the other maps. Just curious if this is possible, as I remember a CUP member saying that CUP is all about being modular, you can take it apart and only use the stuff you want to use. 

 

I myself have gone through both Core and Maps to find the perfect mix of pbo's, I've had some luck but not enough. 

 

Cheers. 

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Is someone from the CUP team or otherwise able to tell me what Pbo's from Core and Maps I need just for Chernarus itself to run? The community I'm with are quite the fans of old Cherno and are wanting to play on it without having all the other maps. Just curious if this is possible, as I remember a CUP member saying that CUP is all about being modular, you can take it apart and only use the stuff you want to use. 

 

I myself have gone through both Core and Maps to find the perfect mix of pbo's, I've had some luck but not enough. 

 

Cheers. 

Core

cup_terrains_a1_editorobjects.pbo
cup_terrains_a1_editorobjects.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_a1always_dummy.pbo
cup_terrains_a1always_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_a2_editorobjects.pbo
cup_terrains_a2_editorobjects.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_aia_compat.pbo
cup_terrains_aia_compat.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_baseconfig_f.pbo
cup_terrains_baseconfig_f.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_a10_dummy.pbo
cup_terrains_ca_a10_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_air_d_baf_dummy.pbo
cup_terrains_ca_air_d_baf_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_air_dummy.pbo
cup_terrains_ca_air_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_air_e_dummy.pbo
cup_terrains_ca_air_e_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_air_pmc_dummy.pbo
cup_terrains_ca_air_pmc_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_air2_dummy.pbo
cup_terrains_ca_air2_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_air3_dummy.pbo
cup_terrains_ca_air3_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_animals2_dummy.pbo
cup_terrains_ca_animals2_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_animations_dummy.pbo
cup_terrains_ca_animations_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_buildings.pbo
cup_terrains_ca_buildings.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_buildings_c.pbo
cup_terrains_ca_buildings_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_buildings2.pbo
cup_terrains_ca_buildings2.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_buildings2_c.pbo
cup_terrains_ca_buildings2_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_ca_acr.pbo
cup_terrains_ca_ca_acr.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_ca_c.pbo
cup_terrains_ca_ca_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_ca_e.pbo
cup_terrains_ca_ca_e.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_ca_pmc.pbo
cup_terrains_ca_ca_pmc.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_cti_buildings.pbo
cup_terrains_ca_cti_buildings.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_data.pbo
cup_terrains_ca_data.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_data_baf.pbo
cup_terrains_ca_data_baf.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_data_baf_c.pbo
cup_terrains_ca_data_baf_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_hotfix.pbo
cup_terrains_ca_hotfix.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_hotfix_c.pbo
cup_terrains_ca_hotfix_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_characters2_dummy.pbo
cup_terrains_ca_characters2_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_l39_dummy.pbo
cup_terrains_ca_l39_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_language.pbo
cup_terrains_ca_language.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_language_acr.pbo
cup_terrains_ca_language_acr.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_language_baf.pbo
cup_terrains_ca_language_baf.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_language_e.pbo
cup_terrains_ca_language_e.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_language_pmc.pbo
cup_terrains_ca_language_pmc.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_languagemissions.pbo
cup_terrains_ca_languagemissions.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_languagemissions_baf.pbo
cup_terrains_ca_languagemissions_baf.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_languagemissions_e.pbo
cup_terrains_ca_languagemissions_e.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_languagemissions_pmc.pbo
cup_terrains_ca_languagemissions_pmc.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_misc.pbo
cup_terrains_ca_misc.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_misc_acr.pbo
cup_terrains_ca_misc_acr.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_misc_acr_c.pbo
cup_terrains_ca_misc_acr_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_misc_baf.pbo
cup_terrains_ca_misc_baf.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_misc_e.pbo
cup_terrains_ca_misc_e.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_misc_e_c.pbo
cup_terrains_ca_misc_e_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_misc2.pbo
cup_terrains_ca_misc2.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_misc3.pbo
cup_terrains_ca_misc3.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_misc3_c.pbo
cup_terrains_ca_misc3_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_mp_armory_dummy.pbo
cup_terrains_ca_mp_armory_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_plants.pbo
cup_terrains_ca_plants.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_plants_e.pbo
cup_terrains_ca_plants_e.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_plants_e2.pbo
cup_terrains_ca_plants_e2.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_plants_pmc.pbo
cup_terrains_ca_plants_pmc.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_plants2.pbo
cup_terrains_ca_plants2.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_roads.pbo
cup_terrains_ca_roads.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_roads_e.pbo
cup_terrains_ca_roads_e.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_roads_pmc.pbo
cup_terrains_ca_roads_pmc.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_roads2.pbo
cup_terrains_ca_roads2.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_rocks.pbo
cup_terrains_ca_rocks.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_rocks_e.pbo
cup_terrains_ca_rocks_e.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_rocks2.pbo
cup_terrains_ca_rocks2.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_signs.pbo
cup_terrains_ca_signs.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_signs_e.pbo
cup_terrains_ca_signs_e.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_signs2.pbo
cup_terrains_ca_signs2.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_sounds_c_dummy.pbo
cup_terrains_ca_sounds_c_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_sounds_dummy.pbo
cup_terrains_ca_sounds_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_sounds_e_dummy.pbo
cup_terrains_ca_sounds_e_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_structures.pbo
cup_terrains_ca_structures.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_structures_c.pbo
cup_terrains_ca_structures_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_structures_e.pbo
cup_terrains_ca_structures_e.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_structures_e_c.pbo
cup_terrains_ca_structures_e_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_structures_pmc.pbo
cup_terrains_ca_structures_pmc.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_structures_pmc_c.pbo
cup_terrains_ca_structures_pmc_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_tracked_dummy.pbo
cup_terrains_ca_tracked_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_tracked_e_dummy.pbo
cup_terrains_ca_tracked_e_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_tracked2_dummy.pbo
cup_terrains_ca_tracked2_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_ui_dummy.pbo
cup_terrains_ca_ui_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_uifonts.pbo
cup_terrains_ca_uifonts.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_water_dummy.pbo
cup_terrains_ca_water_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_water2_dummy.pbo
cup_terrains_ca_water2_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_weapons_dummy.pbo
cup_terrains_ca_weapons_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_weapons_e_dummy.pbo
cup_terrains_ca_weapons_e_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_weapons_pmc_dummy.pbo
cup_terrains_ca_weapons_pmc_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_weapons2_dummy.pbo
cup_terrains_ca_weapons2_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_wheeled_dummy.pbo
cup_terrains_ca_wheeled_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_wheeled_e_dummy.pbo
cup_terrains_ca_wheeled_e_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ca_wheeled2_dummy.pbo
cup_terrains_ca_wheeled2_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_core.pbo
cup_terrains_core.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_dbe1_dummy.pbo
cup_terrains_dbe1_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_dbe1_models_dbe1.pbo
cup_terrains_dbe1_models_dbe1.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_dbe1_models_dbe1_c.pbo
cup_terrains_dbe1_models_dbe1_c.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_dummy.pbo
cup_terrains_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_hsim_data_h_dummy.pbo
cup_terrains_hsim_data_h_dummy.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_hsim_language_h.pbo
cup_terrains_hsim_language_h.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_hsim_languagemissions_h.pbo
cup_terrains_hsim_languagemissions_h.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_ibr_plants.pbo
cup_terrains_ibr_plants.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_terrains_core.pbo
cup_terrains_terrains_core.pbo.cup_terrains_core-1.0.1.bisign
cup_terrains_worlds.pbo
cup_terrains_worlds.pbo.cup_terrains_core-1.0.1.bisign

Maps

cup_terrains_maps_afghan.pbo
cup_terrains_maps_afghan.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_afghan_c.pbo
cup_terrains_maps_afghan_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_bohemia.pbo
cup_terrains_maps_bohemia.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_bohemia_c.pbo
cup_terrains_maps_bohemia_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_bootcamp_acr.pbo
cup_terrains_maps_bootcamp_acr.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_bootcamp_acr_c.pbo
cup_terrains_maps_bootcamp_acr_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_desert.pbo
cup_terrains_maps_desert.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_desert_c.pbo
cup_terrains_maps_desert_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_desert_e.pbo
cup_terrains_maps_desert_e.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_desert_e_c.pbo
cup_terrains_maps_desert_e_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_desert2.pbo
cup_terrains_maps_desert2.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_desert2_c.pbo
cup_terrains_maps_desert2_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_chernarus.pbo
cup_terrains_maps_chernarus.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_chernarus_c.pbo
cup_terrains_maps_chernarus_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_chernarus_summer.pbo
cup_terrains_maps_chernarus_summer.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_chernarus_summer_c.pbo
cup_terrains_maps_chernarus_summer_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_provinggrounds_pmc.pbo
cup_terrains_maps_provinggrounds_pmc.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_provinggrounds_pmc_c.pbo
cup_terrains_maps_provinggrounds_pmc_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_sara.pbo
cup_terrains_maps_sara.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_sara_c.pbo
cup_terrains_maps_sara_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_sara_dbe1.pbo
cup_terrains_maps_sara_dbe1.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_sara_dbe1_c.pbo
cup_terrains_maps_sara_dbe1_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_saralite.pbo
cup_terrains_maps_saralite.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_saralite_c.pbo
cup_terrains_maps_saralite_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_shapur_baf.pbo
cup_terrains_maps_shapur_baf.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_shapur_baf_c.pbo
cup_terrains_maps_shapur_baf_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_takistan.pbo
cup_terrains_maps_takistan.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_takistan_c.pbo
cup_terrains_maps_takistan_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_utes.pbo
cup_terrains_maps_utes.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_utes_c.pbo
cup_terrains_maps_utes_c.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_zargabad.pbo
cup_terrains_maps_zargabad.pbo.cup_terrains_maps-1.0.1.bisign
cup_terrains_maps_zargabad_c.pbo
cup_terrains_maps_zargabad_c.pbo.cup_terrains_maps-1.0.1.bisign

Sorry there are also bisigns, I didn't have time to delete them

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Core

All the Pbos

Maps

All the Pbos

Sorry there are also bisigns, I didn't have time to delete them

 

Appreciate the response, however this adding more Pbo's than what I currently have and its working somewhat well, apparently I'm just missing sounds.

 

I've deleted everything from Maps and just have the Cherno Pbos and its working absolutely perfect with the full Core, now to refine Core, best I can of course, or find out what this sound problem is. 

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Appreciate the response, however this adding more Pbo's than what I currently have and its working somewhat well, apparently I'm just missing sounds.

 

I've deleted everything from Maps and just have the Cherno Pbos and its working absolutely perfect with the full Core, now to refine Core, best I can of course, or find out what this sound problem is. 

 

Geez, people, please don't a screenfull of text just to add two lines of text. Cut down to the meaningful parts.

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Geez, people, please don't a screenfull of text just to add two lines of text. Cut down to the meaningful parts.

 

Sorry mate, adjusted. 

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Has there been any progress made on the OA rocks you can shoot though?

There has, it's been posted in the ticket for the issue, and it seems to be solved (I guess/hope it'll be in the next patch)

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There has, it's been posted in the ticket for the issue, and it seems to be solved (I guess/hope it'll be in the next patch)

 

Indeed it is.

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I'm not asking or pushing here, and I'm doing it with all the respect due..just in case I miss it in some earlier posts.....so here we go:

any news on Chernarous WINTER been "included" in CUP Maps?

 

Thank you.

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Thanks for this! I was just wondering how i figure out the map names? I play this with dynamic universal war system, and some maps have the same name, for example "Porto.pbo". But for some maps like Bystrica, i tried putting in "bystrica.pbo" but that doesn't work. So can anyone give me a list of map names or tell me how i can find them? Thanks!!

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Thanks for this! I was just wondering how i figure out the map names? I play this with dynamic universal war system, and some maps have the same name, for example "Porto.pbo". But for some maps like Bystrica, i tried putting in "bystrica.pbo" but that doesn't work. So can anyone give me a list of map names or tell me how i can find them? Thanks!!

This is actually a pretty good question.

I had no clue what the name of N'Ziwasogo was and just resorted to download a mission someone else made on the map. :)

I'll give you a hint: You wouldn't have been able to guess it in a million years. There must be an easier way to find it if it's not included in the documentation. And for CUP specifically, I'll admit I haven't even tried looking through the files of the mod so definitely start there.

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Thanks for your answer, could you explain on how to use this? I open up a map in editor, in the debug consode i write "worldName;" and press on Local Execute but nothing happens.

Not sure why you need the pbo name. You more likely need the worldName and you can get it with the "worldName" command.

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Thanks for your answer, could you explain on how to use this? I open up a map in editor, in the debug consode i write "worldName;" and press on Local Execute but nothing happens.

 

Type it in the watch part (example below on N'Ziwasogo).

 

99819283-d7a6-4a31-8591-2bb1310a6ba7.jpg

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Thank you very much! worked perfectly :D

Type it in the watch part (example below on N'Ziwasogo).

 

99819283-d7a6-4a31-8591-2bb1310a6ba7.jpg

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When kju was still developing AiATP I asked him if there were any plans to upgrade the vegetation. Unfortunately he said that no one was active that department. Have things changed in the mean time? If not, would you be interested in setting up a crowdfunding scheme to buy models on the market and upgrade A1/A2 terrains with it? Maybe creating the models is the easy part and integrating them correctly is the hard part, problems with licenses? I have no idea, just a thought.

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When kju was still developing AiATP I asked him if there were any plans to upgrade the vegetation. Unfortunately he said that no one was active that department. Have things changed in the mean time? If not, would you be interested in setting up a crowdfunding scheme to buy models on the market and upgrade A1/A2 terrains with it? Maybe creating the models is the easy part and integrating them correctly is the hard part, problems with licenses? I have no idea, just a thought.

 

CUP TP already has a lot of upgraded vegetation and next update will bring more of that (mostly technical not visual).

 

Buying models has several problems:

1) Most licenses prohibit redistribution in any reusable/extractable format. P3D is such a format.

2) Getting vegetation models in ArmA is very hard.

3) Changing models will result in misplaced objects and drastical changed look and feel of terrains but we want the A1/A2 terrains to feel like they did in the old days (but of course with better visual and technology).

4) Such crowdfunding never worked with the ArmA-community (as far as I know)

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Edit: So after firing up the mod today, this issue appears gone. I guess the mod wasn't loading correctly for me that day, so it was an isolated issue. Sorry if I gave the CUP team a scare. I'll quote my original post below for those curious.

Arma has been giving me issues since the latest update, so I figured I'd ask before submitting a ticket to confirm it's not something weird on my end only (yet again...).

All of a sudden after the latest Arma update the water level of the pond nearest the two barn-type structures on the Proving Ground terrain is higher than it is visually displayed (I'm guessing it started for me after the latest Arma update; it's been like 25 days or so since I touched the mission I was working on until today when I discovered the issue while testing the mission). If I get anywhere near that specific pond (say within 50 meters), especially directly south of the pond, I get the walking-in-water sound or my character actually switches to swimming mode and "swims" a few feet off the dry ground below him, or is instantly killed when he tries to switch to swim mode (see video). In 3rd person view if I tilt the camera to look up toward the sky, the camera switches to the blurry below water view which makes me think something happened to make the water level way too high in terms of data, but not visually. Actually trying to enter the visual pond either causes the character to hover in mid air endlessly, or launches him halfway to the moon so he can fall to his death (hilarious, but not when trying to complete a mission). I've included a quick video below. No modifications running in that video other than CUP Terrains Full 1.0.1 (not the dual file version found on Steam Workshop); I was using the stable branch as well. It was not doing this like 25 days ago or whenever it was I lasted worked on the mission before today. I have not tested the water on other CUP maps for similar issues, but I did test that small pond next to the corner of the dirt road on Proving Grounds and that one is working normally.

Sorry about the reverb on the video; forgot to unplug my microphone and stupid ShadowPlay picked it up.

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Arma has been giving me issues since the latest update, so I figured I'd ask before submitting a ticket to confirm it's not something weird on my end only (yet again...).

 

 

I will check that later. Better create a ticket about that. But I am not sure if we can do something with the ponds except remoing them again. Those bugs are really engine bugs we can do nothing about.

 

 

Anyway, the garages I meant are the Chernorussian little white one car garages.  Think where you find metal and duct tape in Exile.

 

We don't play Exile so we have no idea were you find ducttape. Better provide a screenshot and a bugtracker ticket (with the screenshot attached). A screenshot of the garage, not the ducttape of course^^

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Sort of off topic but relevant to the addon....  Is there a more effective method to upload this to a server?  My personal up to Gameservers.com is really bad and the entirety of this project will take for ever.  Apologies if this goes elsewhere but it seems like a good place to ask because those using this mod on a remote/hosted server will frequent this forum area.

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