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Is there eny body with a link to the old version??

If there is  no things supportet i cant jump :/

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13 minutes ago, loopdk said:

Is there eny body with a link to the old version??

If there is  no things supportet i cant jump :/

 

Old version is below, alternatively you can write a small config mod that adds compatibility to the aircraft you wish to use. Reason for me changing the way people implement the Static Line is to save me from doing it cause I'm more busy with CUP than anything else.

 

https://github.com/deltagamer/DEGA_Parachutes/releases

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Tnx Delta.

 

I wish i am smart enought to do that but no :/

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3 minutes ago, loopdk said:

Tnx Delta.

 

I wish i am smart enought to do that but no :/

 

What aircraft do you use? I'll quickly look at making a pbo for you

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This sounds weird, but could this work with cup aircraft? because the static line parachutes in cup injure you in ACE but this mod works just fine.

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8 minutes ago, jordanbache97 said:

This sounds weird, but could this work with cup aircraft? because the static line parachutes in cup injure you in ACE but this mod works just fine.

 

Soon the CUP one will be exactly the same except only difference is all vehicles will be supported in that pack. Basically right now its already the same, from reports I hear that both have issues when ACE is used. I believe that was down to something ACE medical changed, I think it stops allowdamage from working but I cant confirm that.

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8 hours ago, deltagamer said:

 

What aircraft do you use? I'll quickly look at making a pbo for you

 

Morning Delta..

 

Thank you, I appreciate that very much!!!

 

We use

 

C130J frome RHS

and

3CB BAF Vehicles 

So that will be E0101 Merlins 

 

and

 

 Boeing CH-47F Chinook

 

http://www.armaholic.com/page.php?id=27203

 

http://www.armaholic.com/page.php?id=30510

so 3 aircraft frames...

c130J, E101 Merlins and Chinnoks..

 

 

 

Tanks Mate
 

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5 hours ago, loopdk said:

...

C130J frome RHS

3CB BAF Vehicles

 Boeing CH-47F Chinook

...

 

Here's the pbo for the compatibility you were looking for. This is obviously unofficial so you would be better asking the developer of the modded aircraft you wish to use if they will support this mod. (Also this is a one off :upside:)

 

http://www.mediafire.com/file/66a1b3g7w51093j/DEGA_Parachutes_Compat_Unofficial.zip

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I cant make it work sir.

 

Download Xtra pbo an put Them in @dega  /addons

 

I go in to eden and tick "enable parshute" 

 

Indset a heli with "dega"  in classname

 

Fly op to 150 meters and ask My buddy to jump but No option.

 

Tryede with All helis with dega classname. 

 

What to do? 

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On 08/01/2017 at 2:54 PM, loopdk said:

I cant make it work sir.

 

Download Xtra pbo an put Them in @dega  /addons

 

I go in to eden and tick "enable parshute" 

 

Indset a heli with "dega"  in classname

 

Fly op to 150 meters and ask My buddy to jump but No option.

 

Tryede with All helis with dega classname. 

 

What to do? 

 

2 minutes ago, loopdk said:

?? :D

 

No idea, there isn't a lot to go off of here. Best bet is to check what addons your running and make sure there isn't any conflicts.

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Neverminde sir...

 

Got it now...

 

 

Will try by my self.. tnx for your time!!! so far ;)

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Quote

class CfgPatches
{
    class DEGA_Parachutes_Compat3Para
    {
        units[]={};
        weapons[]={};
        requiredVersion="1.0.0.3";
        requiredAddons[]=
        {
            "A3_Air_F",
            "A3_Characters_F",
            "A3_Weapons_F",
            "A3_Anims_F",
            "A3_Anims_F_Config_Sdr",
            "A3_Air_F_Beta",
            "CBA_XEH_A3"
        };
    };
};
class CfgVehicles
{
    class RHS_C130J;
    class RHS_C130J_DEGA: RHS_C130J
    {
        displayname="C-130J (DEGA)";
        DEGA_Jumping_enabled=1;
        DEGA_JumpPoint[]=
        {
            "bigguyforyou_memorypointleft",
            "bigguyforyou_memorypointright"
        };
    };
    class Boeing_CH_47_F_T;
    class Boeing_CH_47_F_T_DEGA: Boeing_CH_47_F_T
    {
        displayname="CH-47F (Tan) (DEGA)";
        DEGA_Jumping_enabled=1;
        DEGA_JumpPoint[]=
        {
            "bigguyforyou_memorypointleft",
            "bigguyforyou_memorypointright"
        };
    };
    class Boeing_CH_47_F_G;
    class Boeing_CH_47_F_G_DEGA: Boeing_CH_47_F_G
    {
        displayname="CH-47F (Olive) (DEGA)";
        DEGA_Jumping_enabled=1;
        DEGA_JumpPoint[]=
        {
            "bigguyforyou_memorypointleft",
            "bigguyforyou_memorypointright"
        };
    };
    class Boeing_CH_47_F_R;
    class Boeing_CH_47_F_R_DEGA: Boeing_CH_47_F_R
    {
        displayname="CH-47F (RAF) (DEGA)";
        DEGA_Jumping_enabled=1;
        DEGA_JumpPoint[]=
        {
            "bigguyforyou_memorypointleft",
            "bigguyforyou_memorypointright"
        };
    };
    class UK3CB_BAF_Merlin_HC3_18;
    class UK3CB_BAF_Merlin_HC3_18_DEGA: UK3CB_BAF_Merlin_HC3_18
    {
        displayname="Merlin HC3 18 (DEGA)";
        DEGA_Jumping_enabled=1;
        DEGA_JumpPoint[]=
        {
            "bigguyforyou_memorypointleft",
            "bigguyforyou_memorypointright"
        };
    };
    class UK3CB_BAF_Merlin_HC3_24;
    class UK3CB_BAF_Merlin_HC3_24_DEGA: UK3CB_BAF_Merlin_HC3_24
    {
        displayname="Merlin HC3 24 (DEGA)";
        DEGA_Jumping_enabled=1;
        DEGA_JumpPoint[]=
        {
            "bigguyforyou_memorypointleft",
            "bigguyforyou_memorypointright"
        };
    };
    class UK3CB_BAF_Merlin_HC3_32;
    class UK3CB_BAF_Merlin_HC3_32_DEGA: UK3CB_BAF_Merlin_HC3_32
    {
        displayname="Merlin HC3 32 (DEGA)";
        DEGA_Jumping_enabled=1;
        DEGA_JumpPoint[]=
        {
            "bigguyforyou_memorypointleft",
            "bigguyforyou_memorypointright"
        };
    };
    class UK3CB_BAF_Wildcat_AH1_TRN_8A;
    class UK3CB_BAF_Wildcat_AH1_TRN_8A_DEGA: UK3CB_BAF_Wildcat_AH1_TRN_8A
    {
        displayname="Wildcat AH1 8 Transport (DEGA)";
        DEGA_Jumping_enabled=1;
        DEGA_JumpPoint[]=
        {
            "bigguyforyou_memorypointleft",
            "bigguyforyou_memorypointright"
        };
    };
    class UK3CB_BAF_Wildcat_HMA2_TRN_8A;
    class UK3CB_BAF_Wildcat_HMA2_TRN_8A_DEGA: UK3CB_BAF_Wildcat_HMA2_TRN_8A
    {
        displayname="Wildcat HMA2 8 Transport (DEGA)";
        DEGA_Jumping_enabled=1;
        DEGA_JumpPoint[]=
        {
            "bigguyforyou_memorypointleft",
            "bigguyforyou_memorypointright"
        };
    };
    class UK3CB_BAF_Wildcat_Transport_RN_ZZ396;
    class UK3CB_BAF_Wildcat_Transport_RN_ZZ396_DEGA: UK3CB_BAF_Wildcat_Transport_RN_ZZ396
    {
        displayname="Wildcat HMA2 8 Transport (DEGA)";
        DEGA_Jumping_enabled=1;
        DEGA_JumpPoint[]=
        {
            "bigguyforyou_memorypointleft",
            "bigguyforyou_memorypointright"
        };
    };
};
 

Nope cant figuret it out.

 

Gonna rool back to 1.000

 

Tnx eny way delta!!!

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Does the parachute pull by itself when you exit the aircraft? Or do you have to still manually pull it via scroll bar? 

 

*Found Answer:  Chute pulls by self :)

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can I get the static line from parachutes mod to work on AI? or is it just players only

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Is there any way to manually add static line compatibility to a certain aircraft?

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1 minute ago, skittl said:

@deltagamer What are the coordinates that are needed?

 

 

Its for the position where you want the player to eject from when they select the static line action.

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4 minutes ago, deltagamer said:

 

Its for the position where you want the player to eject from when they select the static line action.

So how would i add that to say the c-130. Sorry I am a little new to modding

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21 hours ago, skittl said:

So how would i add that to say the c-130. Sorry I am a little new to modding

 

You would need to make you're own version of the aircraft, as if you were retexturing it for your group and add the line in the new config. Google retexturing Arma vehicles and there are quite a few videos and tutorials.

 

If you're not actually retexturing anything, it should be a very easy config to create :f:

 

This is unless of course anyone here knows how to add it through the vehicle's init?

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