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Capt Childs

ACE3 pre-mission set as captive not surrendered

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I can make a unit surrender in the mission editor, simply linking to the provided ACE3 module.

Is there a way I can set him as fully 'ACE3 captive' instead, i.e. already cable tied, and not merely surrendered? I'd like to be able to start the mission with the unit cable tied, so players can untie him and interact.

Is there code I can put in the unit's init?

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