Capt Childs 178 Posted July 15, 2015 I can make a unit surrender in the mission editor, simply linking to the provided ACE3 module. Is there a way I can set him as fully 'ACE3 captive' instead, i.e. already cable tied, and not merely surrendered? I'd like to be able to start the mission with the unit cable tied, so players can untie him and interact. Is there code I can put in the unit's init? Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted July 15, 2015 [_unit, true] call ACE_captives_fnc_setHandcuffed; This should work. Share this post Link to post Share on other sites
Capt Childs 178 Posted July 17, 2015 It did indeed, thanks! Share this post Link to post Share on other sites