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mrewok

Preprocessor failed error 7 on a texture

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Hi everyone i'm posting it here cause i can't find any "texturing" thread on the forums (if there is one please move it to where it belong and tell me to buy new eyes:)).

So my trouble is the following: I have created a 4k texture for a hmmwv turret and when i apply it to my model i've got this:

D3C0B11DBCE746EE6A697901773A50EC4FDD999D

At start i've trought that was due to the fact my texture have the turret glasses so i switch _co to _ca but error still occur.

Here's my Rvmat's :

OGPK_Glasses.rvmat

ambient[] = {1.0,1.0,1.0,1.0};

diffuse[] = {1.0,1.0,1.0,1.0};

forcedDiffuse[] = {0.0,0.0,0.0,0.0};

emmisive[] = {0.0,0.0,0.0,1.0};

specular[] = {0.85,0.85,0.9,1.0};

specularPower = 100.0;

PixelShaderID = "Super";

VertexShaderID = "Super";

class Stage1

{

texture = "EWK_M1151\OGPK\OGPK_n_nohq.paa";

uvSource = "tex";

class uvTransform

{

aside[] = {1.0,0.0,0.0};

up[] = {0.0,1.0,0.0};

dir[] = {0.0,0.0,0.0};

pos[] = {0.0,0.0,0.0};

};

};

class Stage2

{

texture = "EWK_M1151\HMMWV\data\detailmapy\metal_rough_dt.paa";

uvSource = "tex";

class uvTransform

{

aside[] = {4.0,0.0,0.0};

up[] = {0.0,4.0,0.0};

dir[] = {0.0,0.0,0.0};

pos[] = {0.0,0.0,0.0};

};

};

class Stage3

{

texture = "#(argb,8,8,3)color(0,0,0,0,MC)";

uvSource = "tex";

class uvTransform

{

aside[] = {1.0,0.0,0.0};

up[] = {0.0,1.0,0.0};

dir[] = {0.0,0.0,0.0};

pos[] = {0.0,0.0,0.0};

};

};

class Stage4

{

texture = "#(rgb,8,8,3)color(1,1,1,1,AS)";

uvSource = "tex";

class uvTransform

{

aside[] = {1.0,0.0,0.0};

up[] = {0.0,1.0,0.0};

dir[] = {0.0,0.0,0.0};

pos[] = {0.0,0.0,0.0};

};

};

class Stage5

{

texture = "EWK_M1151\OGPK\OGPK_s_smdi.paa";

uvSource = "tex";

class uvTransform

{

aside[] = {1.0,0.0,0.0};

up[] = {0.0,1.0,0.0};

dir[] = {0.0,0.0,0.0};

pos[] = {0.0,0.0,0.0};

};

};

class Stage6

{

texture = "#(ai,64,64,1)fresnelGlass(1.9)";

uvSource = "tex";

class uvTransform

{

aside[] = {1.0,0.0,0.0};

up[] = {0.0,1.0,0.0};

dir[] = {0.0,0.0,0.0};

pos[] = {0.0,0.0,0.0};

};

};

class Stage7

{

texture = "A3\data_f\env_land_co.paa";

uvSource = "tex";

class uvTransform

{

aside[] = {1.0,0.0,0.0};

up[] = {0.0,1.0,0.0};

dir[] = {0.0,0.0,0.0};

pos[] = {0.0,0.0,0.0};

};

};

OGPK.rvmat

class StageTI

{

texture = "EWK_M1151\HMMWV\data2\default_vehicle_ti_ca.paa";

};

ambient[] = {0.89,0.8919999,0.89,1};

diffuse[] = {0.89,0.8919999,0.89,1};

forcedDiffuse[] = {0,0,0,0};

emmisive[] = {0,0,0,1};

specular[] = {0.6930002,0.6620002,0.5720002,1};

specularPower = 50;

PixelShaderID = "Super";

VertexShaderID = "Super";

class Stage1

{

texture = "EWK_M1151\OGPK\OGPK_n_nohq.paa";

uvSource = "tex";

class uvTransform

{

aside[] = {1,0,0};

up[] = {0,1,0};

dir[] = {0,0,1};

pos[] = {0,0,0};

};

};

class Stage2

{

texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";

uvSource = "tex";

class uvTransform

{

aside[] = {8,0,0};

up[] = {0,8,0};

dir[] = {0,0,0};

pos[] = {0,0,0};

};

};

class Stage3

{

texture = "#(argb,8,8,3)color(0,0,0,0,MC)";

uvSource = "tex";

class uvTransform

{

aside[] = {1,0,0};

up[] = {0,1,0};

dir[] = {0,0,1};

pos[] = {0,0,0};

};

};

class Stage4

{

texture = "EWK_M1151\OGPK\OGPK_occlusion_as.paa";

uvSource = "tex";

class uvTransform

{

aside[] = {1,0,0};

up[] = {0,1,0};

dir[] = {0,0,1};

pos[] = {0,0,0};

};

};

class Stage5

{

texture = "EWK_M1151\OGPK\OGPK_s_smdi.paa";

uvSource = "tex";

class uvTransform

{

aside[] = {1,0,0};

up[] = {0,1,0};

dir[] = {0,0,1};

pos[] = {0,0,0};

};

};

class Stage6

{

texture = "#(ai,32,128,1)fresnel(7.53,5.44)";

uvSource = "tex";

class uvTransform

{

aside[] = {1,0,0};

up[] = {0,1,0};

dir[] = {0,0,1};

pos[] = {0,0,0};

};

};

class Stage7

{

texture = "A3\data_f\env_land_co.paa";

uvSource = "tex";

class uvTransform

{

aside[] = {1,0,0};

up[] = {0,1,0};

dir[] = {0,0,1};

pos[] = {0,0,0};

};

};

From what i can read on the bis wiki error 7 is caused by an #inlcude or #defien but as it's happen on a texture i'm a bit lost.

Do someone have any hints on it?

Thanks!

MrEwok

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Hello, Can you provide the mentioned texture file and copy/paste its definition from the config? The error 7 mainly occurs for config / scripts, but those are not the only files to be read by the PreProcessor ;)

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Yeah of course :) . Here is the part of the config :

class EWK_m1151_m2_deployment_Bumper_OGPK: EWK_HMMWV_Base

{

author = "MrEwok";

//////////////////////////////////////////////////////////////////////////////////////////////////////////CUSTOM RT1523 With sidehat mounted ////////////////////////////////////////////////////////////////////////

tf_encryptionCode = "tf_west_radio_code"; // Variable name with default encryption code for radio

tf_range_api = 50000; // Range of transmission for vehicle-mounted radio

tf_dialog_api = "EWK_TF_RT1523_dialog"; // Name of the dialog for vehicle-mounted radio

tf_dialogUpdate_api = "call TFAR_fnc_updateLRDialogToChannel;"; // The update function for dialog

tf_subtype_api = "digital_lr"; // Radio subtype – affects DSP effects. Valid values are – digital_lr, digital, airborne

//////////////////////////////////////////////////////////////////////////////////////////////////////////CUSTOM RT1523 END /////////////////////////////////////////////////////////////////////////////////////////

side=1;

scope=2;

model = "\EWK_M1151\m1151_m2_deployment_Bumper_OGPK.p3d";

slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"};

faction = "BLU_F";

vehicleClass = "EWK_Cars";

displayname = "HMMWV M1151 Frag6 (OGPK)";

threat[]={1,0.60000002,0.60000002};

driverLeftHandAnimName="drivewheel";

driverRightHandAnimName="";

driverLeftLegAnimName = "";

driverRightLegAnimName = "pedal_thrust";

transportSoldier=4;

cargoAction[] = // test turn in/out remove it if not needed

{

"HMMWV_Cargo01",

"HMMWV_Cargo01",

"HMMWV_Cargo01",

"Mortar_Gunner"

};

armor=160;

damageResistance=0.030990001;

Picture = "\EWK_M1151\UI\Pic_M1151_Gyro_Deployment_ca.paa";

Icon = "\EWK_M1151\UI\icon_hmmwv_Frag6_ca.paa";

class Eventhandlers

{

init= "_this execVM '\EWK_M1151\Scripts\DamagedRadio.sqf' ; _this execVM '\EWK_M1151\Scripts\Init_Turn_In_Out.sqf'";

};

class Library

{

libTextDesc = "HMMWV M1151-M2_Armored";

};

class Turrets: Turrets

{

class MainTurret: MainTurret

{

body="mainTurret";

gun="mainGun";

weapons[]=

{

"HMG_M2"

};

magazines[]=

{

"100Rnd_127x99_mag_Tracer_Red",

"100Rnd_127x99_mag_Tracer_Red",

"100Rnd_127x99_mag_Tracer_Red",

"100Rnd_127x99_mag_Tracer_Red",

"100Rnd_127x99_mag_Tracer_Red",

"100Rnd_127x99_mag_Tracer_Red",

"100Rnd_127x99_mag_Tracer_Red",

"100Rnd_127x99_mag_Tracer_Red"

};

soundServo[]=

{

"A3\sounds_f\dummysound",

0.0099999998,

1,

10

};

minElev=-25;

maxElev=60;

gunnerAction="HMMWV_Gunner_EP1";

viewGunnerInExternal=1;

castGunnerShadow=1;

stabilizedInAxes="StabilizedInAxesBoth";

turretInfoType="RscOptics_Offroad_01";

discreteDistance[]={100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500};

discreteDistanceInitIndex=2;

class ViewOptics

{

initAngleX = 0;

minAngleX = -30;

maxAngleX = 30;

initAngleY = 0;

minAngleY = -100;

maxAngleY = 100;

initFov = 0.7;

minFov = 0.25;

maxFov = 1.1;

};

class ViewGunner: ViewOptics{};

};

};

class AnimationSources: AnimationSources

{

class ReloadAnim

{

source="reload";

weapon="HMG_M2";

};

class ReloadMagazine

{

source="reloadmagazine";

weapon="HMG_M2";

};

class Revolving

{

source="revolving";

weapon="HMG_M2";

};

class Open_door_AVG {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class Open_door_AVD {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class Open_door_AD {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class Open_door_BG {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class Camonet_hide {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class TurretCamonet_hide {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class CamonetAD_hide {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class CamonetAVD_hide {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class CamonetBG_hide {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class CamonetAVG_hide {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class Open_TrunkMain {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class Open_Trunk {

source = "user";

animPeriod = 1.5;

initPhase = 0;

};

class Wheel_trunk_rot {

source = "user";

animPeriod = 1;

initPhase = 0;

};

class Com_hide {

source = "dammage";

animPeriod = 1;

initPhase = 0;

};

};

class UserActions

{

class Open_door_AVG

{

displayName="$STR_EWK_OPN_PAVG";

onlyforplayer = false;

position="Door_AVG_Trig";

radius=2;

condition="this animationPhase ""Open_door_AVG"" < 0.5 AND gunner this != player";

statement="this animate [""Open_door_AVG"", 1] ;this execVM '\EWK_M1151\Scripts\DoorSound_OPN.sqf'";

};

class Close_Door_AVG : Open_door_AVG

{

displayName="$STR_EWK_CLS_PAVG";

condition="this animationPhase ""Open_door_AVG"" >= 0.5 AND gunner this != player";

statement="this animate [""Open_door_AVG"", 0] ;this execVM '\EWK_M1151\Scripts\DoorSound_CLS.sqf'";

};

class Open_door_AVD

{

displayName="$STR_EWK_OPN_PAVD";

onlyforplayer = false;

position="Door_AVD_Trig";

radius=2;

condition="this animationPhase ""Open_door_AVD"" < 0.5 AND gunner this != player";

statement="this animate [""Open_door_AVD"", 1] ; this execVM '\EWK_M1151\Scripts\DoorSound_OPN.sqf'";

};

class Close_Door_AVD : Open_door_AVD

{

displayName="$STR_EWK_CLS_PAVD";

condition="this animationPhase ""Open_door_AVD"" >= 0.5 AND gunner this != player";

statement="this animate [""Open_door_AVD"", 0] ; this execVM '\EWK_M1151\Scripts\DoorSound_CLS.sqf'";

};

class Open_door_BG

{

displayName="$STR_EWK_OPN_PAG";

onlyforplayer = false;

position="Door_BG_Trig";

radius=2;

condition="this animationPhase ""Open_door_BG"" < 0.5 AND gunner this != player";

statement="this animate [""Open_door_BG"", 1] ; this execVM '\EWK_M1151\Scripts\DoorSound_OPN.sqf'";

};

class Close_Door_BG : Open_door_BG

{

displayName="$STR_EWK_CLS_PAG";

condition="this animationPhase ""Open_door_BG"" >= 0.5 AND gunner this != player";

statement="this animate [""Open_door_BG"", 0] ; this execVM '\EWK_M1151\Scripts\DoorSound_CLS.sqf'";

};

class Open_door_AD

{

displayName="$STR_EWK_OPN_PAD";

onlyforplayer = false;

position="Door_AD_Trig";

radius=2;

condition="this animationPhase ""Open_door_AD"" < 0.5 AND gunner this != player";

statement="this animate [""Open_door_AD"", 1] ; this execVM '\EWK_M1151\Scripts\DoorSound_OPN.sqf'";

};

class Close_Door_AD : Open_door_AD

{

displayName="$STR_EWK_CLS_PAD";

condition="this animationPhase ""Open_door_AD"" >= 0.5 AND gunner this != player";

statement="this animate [""Open_door_AD"", 0] ; this execVM '\EWK_M1151\Scripts\DoorSound_CLS.sqf'";

};

//Desert General Camonet .....

class Camonet_hide

{

displayName="$STR_EWK_RMV_DES_CAMNET";

onlyforplayer=0;

position="Door_AVG_Trig";

radius=2;

condition="!(isClass(configFile >> ""CfgPatches"" >> ""agm_core"")) AND this animationPhase ""Camonet_hide"" >= 0.5 AND gunner this != player";

statement="this call Script_Action_Filet_Enlever;";

};

class Camonet_Unhide: Camonet_hide

{

displayName="$STR_EWK_ADD_DES_CAMNET";

condition="!(isClass(configFile >> ""CfgPatches"" >> ""agm_core"")) AND this animationPhase ""Camonet_hide"" < 0.5 AND gunner this != player";

statement="this spawn Script_Action_Filet_Desert;";

};

/////////////////////////////////////////////////////Trunk///////////////////////////////////////

class Open_TrunkMain

{

displayName="$STR_EWK_OPN_TRNK";

onlyforplayer = false;

position="trunk_handle";

radius=2;

condition="this animationPhase ""Open_TrunkMain"" < 0.5";

statement="this animate [""Open_TrunkMain"", 1] ; this animate [""Open_Trunk"", 1] ; this animate [""Wheel_trunk_rot"", 1] ; this execVM '\EWK_M1151\Scripts\DoorSound_OPN.sqf'";

};

class Close_TrunkMain : Open_TrunkMain

{

displayName="$STR_EWK_CLS_TRNK";

condition="this animationPhase ""Open_TrunkMain"" >= 0.5";

statement="this animate [""Open_TrunkMain"", 0] ; this animate [""Open_Trunk"", 0] ; this animate [""Wheel_trunk_rot"", 0] ; this execVM '\EWK_M1151\Scripts\DoorSound_CLS.sqf'";

};

///////////////////////////////////////////////////Trunk End////////////////////////////////////////

};

class TransportWeapons{};

class Damage

{

tex[] = {};

mat[] =

{

"EWK_M1151\HMMWV\data2\hmmwv_body_1.rvmat",

"EWK_M1151\HMMWV\data2\hmmwv_body_1_damage.rvmat",

"EWK_M1151\HMMWV\data2\hmmwv_body_1_destruct.rvmat",

"EWK_M1151\HMMWV\data2\hmmwv_hood.rvmat",

"EWK_M1151\HMMWV\data2\hmmwv_hood_damage.rvmat",

"EWK_M1151\HMMWV\data2\hmmwv_hood_destruct.rvmat",

"EWK_M1151\HMMWV\data2\hmmwv_parts_1.rvmat",

"EWK_M1151\HMMWV\data2\hmmwv_parts_1_damage.rvmat",

"EWK_M1151\HMMWV\data2\hmmwv_parts_1_destruct.rvmat",

"EWK_M1151\HMMWV\data2\hmmwv_regular_gpk.rvmat",

"EWK_M1151\HMMWV\data2\hmmwv_regular_1_damage.rvmat",

"EWK_M1151\HMMWV\data2\hmmwv_regular_1_destruct.rvmat",

//////////////////////////////////////////OGPK MAT START //////////////////////////////////////////////

"EWK_M1151\OGPK\OGPK_d_ca.paa",

"EWK_M1151\HMMWV\data2\hmmwv_gpk_tower_damage.rvmat", //togo

"EWK_M1151\HMMWV\data2\hmmwv_gpk_tower_destruct.rvmat", //todo

//////////////////////////////////////////OGPK MAT END /////////////////////////////////////////////////

"EWK_M1151\HMMWV\data2\default.rvmat",

"EWK_M1151\HMMWV\data2\default.rvmat",

"EWK_M1151\HMMWV\data2\default_destruct.rvmat",

"EWK_M1151\hmmwv\data\hmmwv_glass.rvmat", // material mapped in model

"EWK_M1151\HMMWV\data\hmmwv_glass_half_d.rvmat", // changes to this one once damage of the part reaches 0.5

"EWK_M1151\HMMWV\data\hmmwv_glass_half_d.rvmat" // changes to this one once damage of the part reaches 1

};

};

HiddenSelections[] =

{

"camo", //0

"camo1",

"camo2",

"camo3",

"Glasses",

"TeamColor",

"OGPK_Camo"

// "CamonetUpTurret" //6

};

HiddenSelectionsTextures[] =

{

"EWK_M1151\HMMWV\data2\hmmwv_body_canvas_1_co.paa",

"EWK_M1151\HMMWV\data2\hmmwv_hood_canvas_co.paa",

"EWK_M1151\HMMWV\data2\hmmwv_regular_1_co.paa",

"EWK_M1151\HMMWV\data2\hmmwv_gpk_tower_co.paa",

"EWK_M1151\hmmwv\data\hmmwv_glass_ca.paa",

"EWK_M1151\Textures\TeamColors\hmmwv_details_2_co.paa" ,

"EWK_M1151\OGPK\OGPK_d_ca.paa"

// "EWK_M1151\camonet\camonet_reworked_d_ca.paa" // 6

// "ewk_m1151\T_Misc_e\camonet_nato_desert_co.paa" // 6 (old camonet)

};

};

And here are the .paa (i've included both _co and _ca cause both have the same issue): OGPK_Tex_error7.zip (i hope dropbox is fine if not i'll upload it somewhere else).

Thanks :)

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The error could be caused by referencing texture as material in oxygen.

To check it, look at SECTIONS screen in Object Builder and try to find a section that contains your offending texture set as material.

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