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tmortensen

[MP] co30 Multiplayer Zeus Gamemaster on Altis by =SO= Tom

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I am proud to introduce my current Zeus game mode.

THE LOWDOWN:

I have seen a lot of Zeus, but not enough multiplayer versions! Thus why I have developed and released said mission.

The main focus of this game mode is to utilise the Zeus expansion in a multiplayer context. In this case one slot is game master (Zeus), with the ability to create and generate and sort of playable mission type in which the Zeus can come up with. It is down for a game master to step up and let his imagination run wild, in the time of mission development and creation, the team can prepare and load up.

One of the main differences is that this game mode is completely open to the imagination of the beholder. What can I make next? What can I develop from this objective? What can I make fun for the guys on the ground? Who will be fighting – and will they be caught in crossfire?

Whether it’s several sporadic missions in random succession, or whether they wish to develop their own story line of intel presidency.

The main player force in this game mode is Independent, allowing for a 3 way battle between BLU/IND/OPF. I decided to use this faction, as one, it is different to your usual multiplayer game mode, and two, it allows for a wide range of options from opposing factions.

I have additionally entered this into MANW for the sake of it! So if you have a spare few moments please up vote here

MODS NEEDED:

none

SUGGESTED BASELINE MODS (For better immersion):

Taskforce Radio

CBA

MISSION FILE:

Download

Armaholic

Updates:

29/9/14:

IgiLoad added to develop a large mission possibility

VAS added instead of previous ammobox type

03/10/14:

VAS replaced by ASOR

HC slot removed due to confused responses.

09/10/14:

Old revive system replaced with new system (Grime's)

fastrope script replaced (Zealot's)

16/10/14:

Ammo box scripts removed, REPLACED by ArmA3 ingame Arsenal

Minor squad changes

Previous revive script removed due to script clashes, replaced by BTC revive

CREDIT:

Everyone in =SO= for helping test it and iron out the creases

Public players who were patient enough to sit through numerous restarts and enjoy it at the same time.

Edited by tmortensen

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UPDATE:

IgiLoad added to develop a large mission possibility

VAS added instead of previous ammobox type

Edited by tmortensen

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UPDATE:

Old revive system replaced with new system (Grime's)

fastrope script replaced (Zealot's)

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UPDATE:

Ammo box scripts removed, REPLACED by ArmA3 ingame Arsenal

Minor squad changes

Previous revive script removed due to script clashes, replaced by BTC revive

Edited by tmortensen

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TY we had fun on it yesterday :)

Cheers MD. Let me know if you run into any errors and pm me.

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This looks really good. I had the same idea but BattlEye kept kicking the Zeus host whenever he tried to do anything creative. How do you get around that with your mission?

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Unknown maybe check the BE client and make sure its up to date, never had that issue before.

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I need somehelp when playing with my friends and me as zgm both of them died during a scenario and then both of them just froze since they will not die and the only way was for me to respawn them manually? is there a way to put a timer on how long they are able to be revived?

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