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blazenchamber

(SMA) Specialist Military Arms

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28 minutes ago, The Body said:

We all are running 2.7.1 from steam. I didn't have any of the versions of this gun(tan stock with brown rail) SM mag or pmag. But your the 3rd or 4th person I've ran into who claims to have at least some of these textures and be running 2.7.1. 


You must have some kind of conflict going on mate. These are what appear with my 2.7.1

DIE5BNI.jpg

 

Ddmug6q.jpg

 

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LFxzJi4.jpg

 

q5l6hMG.jpg

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Oh. I have those. But those aren't the mk18s I'm referring to, look at the previous pictures we posted. It's a different color rail. You posted tan rails. 

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4 minutes ago, The Body said:

Oh. I have those. But those aren't the mk18s I'm referring to, look at the previous pictures we posted. It's a different color rail. You posted tan rails. 

Yeah I went through them all and you're correct, no "bronze" rail tan crane version in 2.7.1

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So given road runner's pictures, it looks like the CQBRs no longer have the DD MK18 laser engraving, is that correct?  If so, I must be on an older version.  It looks like they still don't have the auto-sear pin textured, but removing the laser engraving is a welcome addition.  I'll have to go look at what I have in-game now.

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Greetings! 

 

Nice mod! I’ve been following it since you started and you are showing steady progress.

 

i was wondering if it’s possible to disable the glare/reflection on the Eotech G33 magnifier?

 

Or is there some way to disable the glare/reflection globaly? It’s killing the usefulness of the scope. Bigly!

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37XfFbn.jpg

 

Also, I found a little texture glitch with the EXPS-2.

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Is any work still being done on this. We use it expensively in our unit and would hate to see something as excellent as this go obsolete.

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Has anybody got the same issue with the scar? Dont find it in the arsenal and if i place the scar weapon case in the editor its empty..

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Suddenly I cant seem to switch between eotech/T1 and magnification. Anybody else have this problem?

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Does anybody know the name of this wall mount in the editor? Or if it's still in SMA?

 

maxresdefault.jpg

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Love this mod, easily one of the best weapon mods out there. Recoil seems just right which is a problem some other mods have. I hope the dev(s) behind it are still around the ArmA3 community.

 

Does anybody know what the difference is between the SpecterDR and SpecterDRCS scopes are? They look identical to me.

 

 

 

 

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BLACKOUT6IX , I think that item got taken out of SMA. On that note, does anyone know how to open the SMA weapon cases in eden editor so they spawn open instead of closed? 

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7 hours ago, Hythloday_ said:

BLACKOUT6IX , I think that item got taken out of SMA. On that note, does anyone know how to open the SMA weapon cases in eden editor so they spawn open instead of closed? 

Check the config viewer or look through the config after de-pboing it, there's a good chance there's an animation name that you can execute through some SQF.

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Random question, sorry if it's been covered somewhere before, but would you guys ever consider a pitch for this mod for the official Community DLC? 

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On 1/29/2018 at 7:01 PM, BLACKOUT6IX said:

Does anybody know the name of this wall mount in the editor? Or if it's still in SMA?

 

maxresdefault.jpg

 

I hope they'll bring it back.... One of my custom mission requires this object! :(

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If you could add new camos like AOR1, AOR2, Multicam it would be really awsome because i cant find mod witch has those camos. Anyway best mod for guns really. Good job.

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10 minutes ago, Koprivec said:

If you could add new camos like AOR1, AOR2, Multicam it would be really awsome because i cant find mod witch has those camos. Anyway best mod for guns really. Good job.

 

Habe you tried retexturing yourself?

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31 minutes ago, Bayern_Maik said:

Hi,

I noticed that the Remington ACRs on the pictures have PMAGs (https://steamcommunity.com/sharedfiles/filedetails/?id=699630614) but whenever i play with the ACRs i only have normal Stanags. Is there a trick or somewhat to get the PMAGs equipped?

 

Thanks in advance

 

The ACR's had PMAG's on an older version of the mod.

 

The latest version offers the ACR's with stanags only...

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46 minutes ago, jacobs said:

The ACR's had PMAG's on an older version of the mod.

 

The latest version offers the ACR's with stanags only...

Thanks for the info, but now im sad :down:

The Masadas still have PMAGs? Is there a reason for removing the PMAG versions? Not very comprehensibly to me.

Any way to download the old V2.0 again?

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21 hours ago, Bayern_Maik said:

Thanks for the info, but now im sad :down:

The Masadas still have PMAGs? Is there a reason for removing the PMAG versions? Not very comprehensibly to me.

Any way to download the old V2.0 again?

I'm thinking there might be more than just that actually.

 

I'm scrolling through ammo for my units, when I noticed there were 7N6 AK magazines from SMA.

 

The last update has been a while, so I doubt we'll be getting anything new, but if I look through the config editor, I'll probably find some kind of hidden config with those PMAGs...unless they completely removed them.

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Does anyone have a config patch that makes the 40mm grenade launcher more compatible with other gear?
We're currently using the RHS compatability patch, but that only works for magazines. Ideally I'd like to be able to use the 3CB smoke and flare rounds because they're so much better than anything else that I've seen.

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