Jump to content
pettka

Tools Development Branch Changelog

Recommended Posts

29-08-2017

Size: ~12.5 MB

 

TOOLS

BankRev

  • Added: Ability to sort the columns on the main form
  • Added: Shortcut Escape to close the detail dialog

ImageToPAA

  • Added: Ability to sort the columns on the main form
  • Changed: The form showing the details has been reworked (layout, displayed information)
  • Changed: The exclusion options are considered when adding new files to the list
  • Fixed: On some occasions, the processed files could be locked

DSUtils

  • Added: Ability to sort the columns on the main form

Binarize

  • Maintenance update (Executable and config)

Steam configuration

  • Changed: Incremented version to reflect the current stage (1.013.2)
  • Like 3

Share this post


Link to post
Share on other sites

07-09-2017
Size: ~0.1 MB / ~64 MB

 

TOOLS
FSM Editor

  • Changed: SQF definitions updated to Arma 3 1.77+

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.014)

SAMPLES
Art

  • Added: Texture template of the Van_02 (Van)
  • Added: Texture template of the UAV_06 (Utility Drone)
  • Like 2

Share this post


Link to post
Share on other sites

06-04-2018
Size: ~5.9 MB

 

TOOLS

Publisher

Object Builder

  • Added: Ability to rename and delete a selection across all LODs at once

Steam dumpAccountInfo

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.015.1)
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

10-04-2018
Size: ~0.1 MB

 

TOOLS

Work Drive

  • Added: Data decompression of Laws of War DLC and Jets DLC (works only with the RC and development branch of the game)

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.015.2)
  • Thanks 1

Share this post


Link to post
Share on other sites

25-04-2018
Size: ~31.5 MB / 0.3 MB

 

TOOLS

Work Drive

  • Fixed: It wouldn't extract data from the default Addons folder

Binarize

  • Added: Binarize x64 (not default)
  • Tweaked: 2D map drawing

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.017.1)

SAMPLES

Addons

  • Added: Core config sources (Core folder)
  • Fixed: maxDroop was misspelled in the PhysX config (sample of car)

Scenario

  • Added: Samples for the key frame animation system
  • Thanks 4

Share this post


Link to post
Share on other sites

04-09-2018
Size: ~2.6 MB

 

TOOLS
Terrain Builder

  • Fixed: Frequent system freeze
  • Fixed: Potential crash when specifying a mask
  • Fixed: The layout options were overridden on each update

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.019.1)

 

NOTE

  • This update contains fixes that are considered as experimental, we recommend you to backup your project files frequently!
  • Like 1
  • Thanks 5

Share this post


Link to post
Share on other sites

20-11-2018

Size: ~12 MB

 

TOOLS

Object Builder

  • Added: Ability to render proxies in D3D mode
  • Added: An option to switch between D3D and Software renderer on startup
  • Changed: D3D renderer is now default
  • Fixed: Incorrect path finding of the conversion config
  • Fixed: Crash on startup on some computers
  • Tweaked: Dependencies

DSUtils

  • Added: Support for signatures version 3
  • Added: A new startup parameter -v2 to generate v2 signatures (v3 is now the default)

FontToTGA

  • Changed: Improved font metrics

Steam configuration

  • Changed: Incremented version to reflect the current stage (1.019.2)
  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites

03-12-2018

Size: ~2.1 MB

 

TOOLS

DSUtils
  • Fixed: The status icon wasn't visible
  • Fixed: It wasn't possible to sign files using v2 signatures (through the GUI)
  • Fixed: A rare case of incompatibility with v2 signatures

Steam configuration

  • Changed: The common redists are no longer part of the distribution and now retrieved from Steam's shared redists
  • Thanks 2

Share this post


Link to post
Share on other sites

04-12-2018

Size: ~1.7 MB

 

TOOLS

Terrain Processor
  • Fixed: Crash when loading tasks from a plugin

Steam configuration

  • Changed: Incremented version to reflect the current stage (1.020.1)
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

04-03-2019

Size: ~2.9 MB

 

TOOLS

Terrain Processor
  • Fixed: Some Area tasks were missing the object parameters
  • Disabled: Power lines and Vineyards plugins

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.022)
  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites

08-04-2020

Size: ~35 MB

 

TOOLS

  • Arma 3 Tools Launcher
    • Added: Support for the updated PhysX library (4.1.1)
    • Changed: Updated health check
    • Fixed: An incorrect tool-tip for the sound tools
  • Publisher
    • Added: Support for the Global Mobilization DLC and the Contact Expansion
    • Added: Support for the Livonia, Weferlingen, and Weferlingen (Winter) terrains
  • Binarize
    • Added: Support for the updated PhysX library (32b and 64b)
  • Addon Builder
    • Fixed: A crash occurring when used in CLI mode with an exclude parameter
  • DSUtils
    • Fixed: The elapsed time displayed in the logs would return negative values
  • Work Drive
    • Added: Support for the updated PhysX library
  • Steam configuration
    • Changed: Incremented version number to reflect the current stage (1.023.1)
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

27-01-2021

Size: ~ 26 MB

 

TOOLS

  • Publisher
  • Binarize
    • Added: New predefined Preprocessor Macros (see CfgConvert changes)
    • Fixed: An issue that would prevent Binarize to promptly exit once all the operations were performed
    • Tweaked: Crash dumps are now more detailed
  • CfgConvert
    • Added: Support for new Preprocessor Macros ( __DATE_ARR__, __DATE_STR__, __DATE_STR_ISO8601__, __TIME__, __TIME_UTC__, __COUNTER__, __COUNTER_RESET__, __RAND_INT, __RAND_UINT, __GAME_VER__, __GAME_VER_MAJ__, __GAME_VER_MIN__, __GAME_BUILD__, __ARMA__, __A3_DEBUG__)
    • Added: Support for #pragma directive and basic support for #if #else #endif
  • Steam configuration
    • Changed: Incremented version number to reflect the current stage (1.025.1)

 

NOTES

  • Binarize and CfgConvert share the same Preprocessor Macro definitions, meaning there are all available from both applications.
  • (*)The Compositions can be managed from the Eden Editor
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

22-02-2021

Size: ~ 2 MB

 

TOOLS

  • Publisher
    • Added: Support for Art of War DLC
  • Steam configuration
    • Changed: Incremented version number to reflect the current stage (1.025.2)
  • Thanks 1

Share this post


Link to post
Share on other sites

23-04-2021
Size: ~0.6 MB / 28 MB

 

TOOLS

DSUtils

  • Added: Support for precompiled SQF Bytecode files (SQFC)

CfgConvert

  • Added: -pcpp parameter to output a preprocessed version of the input file

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.027.1)

SAMPLES

Addon

  • Added: Template for new character fire geometry (more information on the Community Wiki)
  • Changed: Updated fire geometry of the sample of Character

Art

  • Added: Texture template of the Civilian Backpack
  • Added: Texture template of the Parade Cap
  • Added: Texture template of the Photo Frame
  • Added: Texture template of the Gallery Label
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

27-04-2021
Size: ~2 MB / 67 MB

 

TOOLS

Publisher

  • Added: Support for Arma 3 Creator DLC: S.O.G. Prairie Fire
  • Added: Support for Art of War Charity Pack

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.028)

SAMPLES

Art

  • Added: Texture template of the Parade Uniform / Formal Suit
  • Thanks 1

Share this post


Link to post
Share on other sites

08-03-2022
Size: ~3.3 MB

 

TOOLS

  • Publisher
    • Tweaked: Publisher no longer downloads thumbnails for Scenarios and Compositions (which cannot be edited in Publisher)
  • Arma 3 Tools Launcher
    • Fixed: The app would sometimes crash when opening Object Builder or Terrain Builder on first launch 
  • Work Drive
  • Steam configuration
    • Changed: Incremented version number to reflect the current stage (1.032)
  • Like 1
  • Thanks 2

Share this post


Link to post
Share on other sites

07-12-2022
Size: ~22 MB

 

TOOLS

  • Publisher
    • Added: Ability to set a Steam Workshop item's visibility to "Unlisted"
    • Added: Ability to update Steam Workshop items that the user is a Contributor on
  • Binarize
    • Added: New MapType for "river" object rendering on 2D map
  • BankRev
    • Fixed: Error messages were not displayed in the console
  • Steam configuration
    • Changed: Incremented version number to reflect the current stage (1.033.1)
  • Thanks 4

Share this post


Link to post
Share on other sites

04-05-2023
Size: ~21 MB

 

TOOLS

  • Binarize
    • Added: Support for ui/uiEx/text Procedural Texture sources
    • Added: Error messages for common issues (whitespace in named properties, local file path in texture/material, duplicate shadowBuffer LOD)
  • Work Drive
  • Steam configuration
    • Changed: Incremented version number to reflect the current stage (1.035.1) 
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

31-08-2023

Size: ~3.1 MB

 

TOOLS

  • Addon Builder
    • Fixed: TLS deprecation by Microsoft in Windows (.NET)
  • Publisher
    • Fixed: TLS deprecation by Microsoft in Windows (.NET)
  • Mod Hash Calculator
    • Fixed: TLS deprecation by Microsoft in Windows (.NET)
  • Steam configuration
    • Changed: Incremented version number to reflect the current stage (1.038)
  • Like 2

Share this post


Link to post
Share on other sites

26-03-2024
Size: ~25 MB

 

TOOLS

  • Audio
    • Added: WaveToSSS can now output .wav files (decode .ogg or .wss files)
    • Fixed: WaveToSSS delta8 encoding was introducing an offset into the output file
    • Changed: WSSDecoderGUI now uses WaveToSSS to do decoding
    • Removed: WSSDecoder.exe
  • Binarize
    • Added: Serialization for animated buoyancy geometry
    • Fixed: Binarize was not printing out error messages
  • Publisher
  • Steam configuration
    • Changed: Incremented version number to reflect the current stage (1.039.1)
  • Thanks 2

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×