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[SP/MP]Advanced Fierce Combat System

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MP version upgraded, adjust economic system, upgrade supply (e.g., ARTY, Detection), and fix bugs, :D

 

Create your own fierce combat with all weapons, all units and various supports on any map!!! Advanced Fierce Combat System (AFCS) generates fast-paced close combat as you wish. It searches out downloaded units and weapons, and inlays various supports like recons and artillery. From infantry CQB to Air Battle, you can define the battle with many options. As leader or soldier, as gunner or sniper, you can enjoy different roles in the battle. Rename the PBO file and you can play it on another map, and the time, place and size of battleground are all up to you, :D.

iUO19ZfKfuBOY.jpg

FEATURES:

This mission renamed from "BlackHole", as some players told me "BlackHole" is confusable, so I renamed it a straight forwards title, :P
Generally, the major feature of my mission is 4F:

1.Furious:
1.1 Combat is limited in small area (adjustable), enjoy the high density combat!
1.2 With new AI script, AI teams will also call support and that make battle more crazy!

2.Flexible:
2.1 Position and size of battleground, number of groups, time and weather, so many options let you make your own battle.
2.2 In SP version, system will search exist weapons and vehicle automaticly, so that you can enjoy your downloaded Weapons and Vehicles in this mission!
2.3 In SP version, you can switch to other soldiers (non-leader soldier, or gunner of AH) as you wish.

3.Fruitful:
3.1 You can enjoy all kinds of weapons and vehicle. Call several support including Artillery, AH and Satellite...
3.2 There are 3 game modes now. Four positions in MP version and more will come.
3.3 In SP version, there are more contents like sub-mission or cheating opinions.

4.Fantastic:
4.1 Some supply such as Detection, Teleport and SmokeWall and so on, are not that realistic.
4.2 You will also get welfare if you lack of money or scores.
All of these are designed for an enjoyful experience!

Introduction Video (Not Renamed Yet, still "BlackHole" in video)
This is introduction video for MP version , shows features, basic rules and various supports.
Please set the resolution larger so that you can see the subtitles clear, :D

 


The second one shows how to create an air battle with lots of AH or Jets in this mission, which provide a new way to enjoy this mission.

 

 



IMPORTANT NOTE and KNOWN ISSUE

(1)In SP version, if nothing happened after hit "Choose This Group" and cannot start. Please do not add mod "Mission Control Center (MCC)" which is conflicted with this mission, test this mission without any mods can help you figure out the problems.
(2)Please do not add too many units if you don't have strong CPU and MemorySpace!!
(3)In MP version, sometimes the AI does not fly the AttachHelicopter at base, will fix it later.

DOWNLOAD and INSTALLATION:
===SinglePlayer Version===
SteamWorkShop, Please Support It, :D

 

Armaholic:http://www.armaholic.com/page.php?id=21874
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.

Please notice the ArmaHolic may be slower in update, please watch for version number.


Rename the pbo file and you can play on another map, like AFCS.Stratis
Recommanded Mod (Optional) for SP version

 

SP version can auto-searched your downloaded addons, you can find them in Illegal Weapons or in recruiting menu. In addition, I also add some preset which make some mod as standard weapons and units, therefore faction will be used by AI team and weapons and units have reasonable cost.

1. All in Arma Mod: With this mod, all content from Arma2 and OA will be imported, and those factions and weapons and units will be preset as standard ones in BlackHole.
http://forums.bistudio.com/showthread.php?152706-All-in-Arma-(AiA)-TKOH-OA-A2-A1-merge-with-A3
2. Majoris's PLA mod: PLA units will be standard faction if you attach this mod. Link: http://forums.bistudio.com/showthread.php?152117-China-PLA-Infantry-(Alpha)
3. massi's GRU, UKSF and USSOCOM mod, and his NATO_Russian_SF_Weapons. The units and weapons have been added as standard faction and weapons, can be found here: http://forums.bistudio.com/showthread.php?160602-Russian-GRU-and-OMON-Spetsnaz-A3
http://forums.bistudio.com/showthread.php?160601-UK-Special-Operations-A3
http://forums.bistudio.com/showthread.php?160603-USSOCOM-DEVGRU-and-75th-RANGER-A3
http://forums.bistudio.com/showthread.php?160599-NATO-SF-and-Russian-Spetsnaz-WEAPONS-for-A3
4. R3F weapons package: Their weapons have been added as standard weapons for West side.
http://forums.bistudio.com/showthread.php?152761-R3F-French-Weapons-Pack

PS: Choppers and Planes can be called as SubMission, unnecessary to preset.
PS2: You are welcome to recommend the mod you like in this thread, :D.


===Multiplayer Version 8v8v8 with AI===
Support HOST and DEDICATED SERVER.
You MUST run it in Multiplayer Game (build host or dedicated server)

SteamWorkShop, Please Support It, :D
http://steamcommunity.com/sharedfiles/filedetails/?id=246465620

Armaholic: http://www.armaholic.com/page.php?id=32772
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

Please notice the ArmaHolic may be slower in update, please watch for version number.

Old Overview Picture for BlackHole:
ib1urC9fVtxNcW.jpg

THANKS and CREDITS
THANK piko, swagger and many other friends in Chinese community: They teach me lots of skill and help me to solve lots of trouble.
THANK thumsonb: His awesome mission Flashpoint:Chernarus give me the basic idea how to create and respown infantry and vehicles, and he allow me to use those codes in his scripts.
THANK Mr.Murray: his handbook for scripts teach me a lot things as I am a new learner.
THANK Chicago: He taught me how to use camera.
THANK Big Dawg KS: He release his bullet camera code.
THANK Hypnomatic: He release his bullet tracer code.
THANK ruebe for selectbestplace;
THANK R3 for their cargo drop code.
THANK others who I does not note them here.

CHANGE LOG

 


===MP 8v8v8 with AI===

version 20170801

1. Reduce the prices of weapons

2. Upgrade the HUD for weaponbuy and recruitments

3. Upgrade the ARTY system and AI behavior.

4. Upgrade AI behavior in Scanning.

5. Satellite and Large Area Scan can also reveal units for players.

6. AI invite player, and relevant bugs fixed.

7. Truck can repair vehicles.

8. Other adjustments on the cost of supply.

version 20170520
1.Release After 2.5 Years, with Many Updates and Bug Fixes.
2.Adjust the Rule and Economic System.

version 20141220 (MP version renamed to AFCS)
1.Change from 2 sides to 3 sides.
2.A lot of improvement and debugs
version 20140407
1.Make the begin screen shorter.
2.Fix bugs that killed vehicle do not provide money.
3.Adjust script for AH.
version 20140405
Formally Released

===SP version===

170518
1. Add units for JET DLC.
170413
1. Fix and update the function of bullet camera.
2. Units spawn near the leader if leader in respawn area.
170329
1. Fix the bug that Radio cannot be called.
170216
1. Add option to decide which jets are used in BG groups.
2. Fix the problem that airplane has no speed after spawn.
3. Player can name their custom faction.
4. Updates the AirBattle Preset
170212
1. Add support to CUP units and vehicles.
2. Adjust factions for RHS mods.
3. Adjust economy
4. Adjust HUI buy menu.
5. Different maps use same setting of saved preference.
160720
1. Add Independent faction.
2. Add more weapons.
3. Cancle weapon deletion.
160712
1. Update for APEX, add new map
160501
1. Add Preset Mode of Armored Battle.
2. Delete RushMode, and make limitation of range effective for the other modes.
3. Add preset faction of GLT mod, adjust preset faction of VDV mod.
4. Adjust AI strategy
5. Other adjustments.
160204
1. Fix bug that normal mode cannot search out weapons in mods
2. Fix bug that West Plane spawn in east position
3. Off the preset Mortar in Infantry mode.
4. Update the script for reammo.
151212
1. Enable Disable factions are now saved for future playing.
2. Update for RHS and Massi's mods
3. Fix bug in soldier teleport.
151016
1. soldiers will spawn at the position of player if player is in base.
2. Satellite can reveal enemy for player group.
3. Airdropbox reduce from 6P to 3P.
4. Airdropbox can quick gear teammates.
150919
1. Update for Majoris's PLA mod, HLC AK and AR15 packages.
2. Update the script for kill camera.
3. Update the HUD in 0-0-0 and Weapon Buy
150910
1. Update weapons in Arma3, especially support DLC.
2. Re-allocate weapons to correct factions.
3. Add more sniper rifle.
4. Add preset for Infantry Battle.
150907
1. Add support for RHS weapons, update Massi's weapons.
2. Fix the problems that AH will crash when they spawn.
150817
1. Add preset for Air Battle.
2. Add quick fix for cheat mod (0-0-7) AH and planes
3. Add kill camera for AH and planes
4. Other dialogs adjustment.
150426
1. Fix bug that player cannot respawn.
150127

1. Update for Massi's RU, US and UK units mod.
2. Add new faction for RHS's RU mod.
3. Add "Unlock cargo position" for vehicle.
4. Add music and other adjustment or bugfix.
140609
1. Formally renamed as AFCS.
2. Adjust UI for better interaction with players.
140601
1. Set the altitude of planes higher to avoid crash of some planes
2. Add preset soldiers and weapons for Majoris's PLA mod and massi's GRU, UKSF and USSOCOM mod.
3. Add preset weapons from R3F weapons package
4. Optimize some windows or dialogs
5. Add Hints and Note.
6. Add information for weapons
140412
1. Add Zeus content
2. Rise Chopper Altitude to avoid crash
3. Enable Debug screen.
140407
1. Fix bug about Arrow in Dialog
2. Adjust some preset weapons
131115
1. Add bullet camera for all units.
2. Add bullet tracer script provided by community editor.
3. Adjust the information of weapons.
131110
1. Support AllinArma Mod and Other Mod
2. Add Kill Mode and Money Mode
3. Adjust the economy system.
131006
1. Fix the bug that no setting menu.
2. Fix the bug when AI call AH at beginning
3. Fix the bug UAV in AH list.
4. Add UAV and Static Bags to buy.
5. Add Urban OPF.
130920
1. Fix the bug that cannot buy Binocle
2. Ammobox now created when game begin.
130918
1. Add New Weapons and Vehicles.
2. Add BackGround AA Vehicle, BG Mortar and BG chopper.
130911
1. Buy weapons script updated
2. Fix the redscreen or blur after death.
3. Fix other bugs.
In ArmA2, this mission is called AdvancingPower
v4.3.1(2012.10.7)
1.Fix Bug that Kill Hint didn't appear while on foot.
2.Fix Bug that script report bug when using Detection in Original AA2.
3.Add Readme File to guide DIY this mission.
4.Other Adjustment.
v4.3(2012.10.2)
1.Fix Bug: BGGroup won't take effect.
2.Increase the time that bodies remain.
3.Adjust units to make two side balance.
4.Other little fixes.
5.Enlarge the range of money and score for tank battle.
6.Adjust AI's waypoint.
7.AI can take empty vehicle and repair tank.
8.Detection support now reveal units
9.Add more sniperrifles to Submission sniper.
10.Player can now set delay that delete the dead and wrecked
v4.2.2(2012.6.15)
a,HotFix: Fix a serious bug of money of US and USMC.
v4.2.1(2012.6.15)
a,Adjust the economic and fix a little bug.
v4.2(2012.6.11)
a,Fix the bug that AI didn't call AH.
b,Fix the bug in SmokeScreen.
c,Add characteristic for each factions!
d,Add more information for weapons
e,Add bonus for keeping alive and rush position
f,Add repair and heal function for AirdropBox
g,Add new HUD.
h,Add new map of Aliabad.
i,Adjust AI Behavior
j,Adjust Skill of group leader.
k,Adjust price of units.
v4.1(2012.3.17)
a,AI call Artillery
b,Supply Truck, Helicopter and Jet based on each faction
c,Write guide for mission edit.
d,AI will buy more "useful" soldiers such as AT
v4.0.2(2012.3.2)
a,Fix bug that KillCamera can not work.
b,Fix bug that SupplyTruck can not add magazine
c,Add Option to decide teamlimit for each group
d,Adjust default setting to run game faster.
v4.0.1(2012.2.29)
a,Fix potential bugs in leader respawn.
v4.0.0(2012.2.28)
a,Big Change: AI groups also count money and scores, player is just a single group (most files rewrited).
b,Add: AI system guild AI recruit and call support.
c,Add: Different "Factions" has different characteristic and special benefit.
d,Add: teamswitch, player can act as soldier rather than leader.
e,Add: new display which show various message, statistic also changed.
f,Change: many windows such as recruit and statistics.
g,Change: some support such as teleport and supply truck.
h,Change: player save weapons when respawn, 200 money will add every minutes.
i,Remove: the supply of Decoy.
v3.7.3(2011.10.31)
a,Player can call whatever submission rather than random one.
b,Add TeamSwitch.
c,Fix bugs on death soldiers.
d,Other Adjustment on Options.
v3.7.2(2011.10.29)
a,Adjust and Fix bugs in money system (Kill Soldier gain no money)
b,Adjust the color of dialog.
c,Add weapons and vehicle for PLA mod and ACE2 mod.
d,Add options on AI skill.
e,Fix bugs in statistic system.
f,Other adjustments.
v3.7.1(2011.10.24)
a,Fix bug that make error because downloaded PLA mod.
b,Change the color of the dialog background.
c,Add FunctionsManager for original AA2.
d,Fix bug in Diary.
v3.7(2011.10.16)
a,Add weapons for SubMissionSniper.
b,Death Group Be Calculated as Base Position.
c,Add Quick Group Replacement for some Module such as PLA mod.
v3.6.6(2011.10.8)
a,Fix bug in GroupTrack and Decoy
b,Gain money from hit (destroy is unecessary) Vehicle.
c,Add Missile Camera for SubMission AH and Jet.
d,Change the position of random artillery to base.
e,Add Anti-Air Vehicle.
f,Add paratroops.
v3.6.2(2011.9.18)
a,Fix several bugs.
b,Add jet as submission.
c,Adjust the create and buy.
d,Other adjustment.
v3.6.1(2011.8.30)
a,Fix bug that ReconSkill can't recruit soldiers.
b,Fix bug that AirdropBox can't build statics.
c,Fix bug that can't respawn after kill teammate.
d,Add more NOTEs.
v3.6(2011.8.27)
a,Change Calculation of Battlefield.
b,Add new option, several On/Off.
c,Player born at respawn area, and this avoid Parachute BUG.
d,Make Smoke Artillery more easy to use.
e,Some bug fixed and some other optimal.
v3.5.6(2011.7.26)
a,Fix potential bugs of Satellite Cam.
b,Add FLIR for OA (autodetect)
c,Add BulletCam for SniperSubMission.
v3.5.5(2011.7.16)
a,Fix the automatic searching code. Bad items deleted, More vehicles can be search out.
b,Fix the code error of West BoxDrop.
c,Fix the bug in reset the numbers of groups.
d,Fix potential bugs of press ESC.
v3.5.4(2011.7.15)
a,Change Name from <Breakthrough> to <Advancing Power>, and release out of China after 6 months.
b,Add box in base.
c,Seperate the ninja functions.
d,Fix bugs in RU Decoy.
e,Flag and Box won't be destroy now.
f,change the standard soldier recruit menu.
v3.5.3(2011.7.13)
a,Fix the bugs in mod replacement.
b,New data updata for every maps.
v3.5.2(2011.7.5)
a,Fix the potential bugs in submission.
v3.5.1(2011.7.2)
a,Add Mi17 and UH1Y into AH support.
v3.5(2011.7.2)
a,Add Submission system.
b,Add submission of AH with automatic searching.
c,Add submission of Sniper.
v3.4(2011.6.23)
a,Add the function to replace the soldiers and vehicles in battle.
b,Kill enemy in APC get 50% money, in tank get 25% money.
v3.3.3(2011.6.22)
a,Add buy vehicle with full crewman.
b,Change the Calculation of Battlefield Size.
c,Change the Code of AH.
d,Optim the Decoy Menu.
e,Fix the appear of waitlist.
f,change the code of creating troops.
v3.3.2(2011.6.20)
a,Add Score Cost to Illegal Soldiers.
b,Fix the automatic searching of Soldiers and Vehicle.
c,Fix the position of AH.
v3.3.1(2011.6.19)
a,Fix a potential bug of AH.
b,Fix the window-time of Artillery.
c,Adjust the Economy System.
v3.3(2011.6.18)
a,Better Decoy Control.
v3.2.4(2011.6.13)
a,Better smoke wall.
b,Better Opitions and Status Showing.
c,Skill can be changed after respown.
v3.2.3(2011.6.12)
a,All types of players use Squard Leaders.
b,NPC soldiers change from 1 to 3, use Team Leader.
c,NPC soldiers will save their weapons when respawn.
v3.2.2(2011.6.11)
a,Add some weapons from OA into standard weapons.
b,Add Grenade and Mine into standard weapons.
v3.2.1(2011.6.10)
a,Fix the bug in setting area of battlefield.
b,Fix the code error in searching the weapons automaticly.
c,Add coordination for Satellite.
d,delete X8 and G36 from standard weapon.
v3.2(2011.5.9)
a,Change the support menu.
b,Change the recruit menu, now system can autodetect soldiers and tank.
c,Add markers for boxs.
d,Fix some bugs.
v3.1(2011.4.23)
a,Change Player respawn position (at base and teleport to battlefield).
b,Add kill-camera.
c,Fix the bug in calculate the waypoints and the movement of battlefield.
v3.0(2011.4.19)
a,Recreate the weapon-buy menu. now system can autodetect weapons.
b,Change setting of battlefield.
c,Change the code of respown.
v2.9(2011.4.13)
a,Add Satellite.
b,Add SmokeArtillery.
c,Artillery Area can change angle.
v2.8(2011.4.7)
a,Enlarge the default size of battleground.
b,Number of your soldiers is increased by your Kill number (Ss=Kn^0.5).
c,You will lose weapons when respawn, and Diemoney is cancled.
d,Type of soldier changed, You have only 1 guardman this time.
e,Decrease the cost of artillery, interval time of ATRY sets to 3mins.
f,Increase the number of jets as cool background.
v2.7(2011.1.1)
a,fix the lost function manager.
b,change the code of helicopter.
c,fix the error when kill enemy in vehicle.
v2.6(2010.12.18)
a,change soldier type, complete the function they have.
b,you can on/off decoy and sniper group.
c,player can change the proportion of Player position in movement of battlefield.
v2.5(2010.12.16)
a,Update artillery system.
b,Supply truck has own position of statics.
v2.4(2010.12.XX)
a,add supply truck, can buy,fix,load
b,change boxdrop.
c,now you can buy weapons you like.
v2.3(forget date)
a,put sniper team into a special group
b,fix potential bug.
c,change waypoints
d,add setpoints 3
v2.2(forget date)
a,fix boxdrop-tree,smoke.
b,fix group.
c,fix waypoints.
d,add 2 kind of detection.
e,add decoy team
v2.1(forget date)
a,Add Quick repair, refuel, rearm.
b,Adjust the rule of creating team.
c,Initial place is decided by player, rather than setting at the base.
v2.0(forget date)
a,Rewrite the main structure of mission for future development.
b,Adjust the rule of creating team.
c,Player can adjust interval time between team respawn.
d,Change the way in which player can control the battleground more easily.
e,Add some new dialog.
f,Make markers appear again.
v1.9(forget date)
a,Add some new dialog.
b,Empty vehicle get damage bit by bit (like BF2), so that player can use enemy vehicle.
v1.8(forget date)
a,Change the position of respawn.
b,Change the timelimit of AH.
c,Combine =AntiAir= and =Pilot=.
d,Close the Marker on map.
e,Enemy also drop ammobox.
v1.7(forget date)
a,Fix some bug.
b,Add NOTE for RU.
c,Add ammobox droping.
d,Other little changes.
v1.6(2010.07.30)
a,Fix the bug that east-side AH support create west grp.
b,Correct the earn-money system.
c,A-10 and Su-39 join the battlefield.
d,Artillery-Kill now increase money.(adjust the benefit of grenadier)
e,Little refresh the NOTE and hints, and other adjustment.
v1.3-v1.5(2010.07.28)
Now player can act as russia soldiers. This is a big change, so I fix several bugs in v1.4 and v1.5. I should continue to search possible bugs, but to fix sniper error, I release v1.5 now.
v1.2(2010.07.28)
a,Fix a script bug of recruiting soldiers when player act as sniper or medic.
b,Change the way to buy ammobox. Set different cost for each static defence called by 0-0-3.
v1.1(2010.07.28)
Add a screen "black in" when player is killed, which give a "delay" for respown. Player can change the basic setting during the game(including fast time on/off, number of group, battlefield size, position of base).

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realy good mission...so much is going on, i get lost and just keep shooting , lol... he put alot of stuff into mission... its war 100% of the time... you get 5+ players it gets real crazzy.

this mission is hosted on BOOTCAMP server if your looking to play.

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realy good mission...so much is going on, i get lost and just keep shooting , lol... he put alot of stuff into mission... its war 100% of the time... you get 5+ players it gets real crazzy.

this mission is hosted on BOOTCAMP server if your looking to play.

Haha, thanks for your support bro.

By the way how is your building? If somebody could tell me how to put high buiding on the map, I will try to let player customize a city, :D

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Please help, I can't start the mission. I getting stuck on "Choose this group" I keep pressing the buttom but that dialog window keep there until I press ESC. But then nothing happends

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Please help, I can't start the mission. I getting stuck on "Choose this group" I keep pressing the buttom but that dialog window keep there until I press ESC. But then nothing happends

This has been solved by other players (I don't have this problem): please do not use Mission Control Center (MCC).

By the way, I suggest you run this mission without any mod firstly and test whether this is the problem of mission or confliction with mods.

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Haha, thanks for your support bro.

By the way how is your building? If somebody could tell me how to put high buiding on the map, I will try to let player customize a city, :D

Im finding it realy hard to make buildings high and playable.... a3 lacks buildings all together... I can stack only one building ontop of another (playabale) but once you start adding more buildings it either looks stupid or it isn't fully playable. (you cant go thru all doors because of buildings overlapping) or some othere problem.. but ill keep trying .. I had to take a brake....

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Hi, I love your addon, is there a way to use also independent factions as enemies?

Thank you for suggestion. SP version does not have green team, because I think SP version one side vs another is enough (3 sides waste resources for personal experience). And MP version I prepared 3 sides.

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Thank you for suggestion. SP version does not have green team, because I think SP version one side vs another is enough (3 sides waste resources for personal experience). And MP version I prepared 3 sides.

I do not mean 3 teams!! I mean if you can do the opportunity to choose to combat vs red team or (exclusive or) vs green team. It would be awesome. :)

By the way while I playing with default settings (of the mod) and the battle between AIs begins I've massive fps drop (from 80 to 20 or less), is it normal?

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Been playing this mission on single player and it's absolutely awesome. No faffing around, just instant violence.

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Is this meant to work with modded factions? I've got RHS installed but it doesn't seem to find any of the new factions at start up. Any help would be appreciated.

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I can't find the pbo file in the zip.

Hi, sorry for late reply. You don't need pbo file, just put the whole file fold at the position of pbo and that's OK.

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Is this meant to work with modded factions? I've got RHS installed but it doesn't seem to find any of the new factions at start up. Any help would be appreciated.

Really? Does it solve new? I also have RHS and it will be automatically created as a faction in the most recent version.

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Hi! i like your mission very much. thank you for your work! is there any chance, that you will update MP to bring all features existing in SP at the moment (RHS factions, units and weapons from mods)?

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Hi! Ive got a problem when i port the mod in the fallujah map, when i start it i fall into my doom literally.  Have you got any idea why its happen?

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On 2017/2/19 at 11:03 PM, Mike001 said:

Hi! Ive got a problem when i port the mod in the fallujah map, when i start it i fall into my doom literally.  Have you got any idea why its happen?

So sorry for late reply here. It seems you only need to change the name of the file folder to .Name from .Altis and it should be OK. I dont' know why Fallujah map has problem because I don't use it, maybe the default location is not good? You can check the mission.sqm in folder and try to change the location of the player.

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On 2017/1/6 at 4:34 AM, velzevul said:

Hi! i like your mission very much. thank you for your work! is there any chance, that you will update MP to bring all features existing in SP at the moment (RHS factions, units and weapons from mods)?

Thank you for this suggestion. I tried to update the MP version, but here I'm not convenient to test it and debug, so I did not release it for quite a long time. Think I will update it several months later, :D.

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21 hours ago, dragon zen said:

Thank you for this suggestion. I tried to update the MP version, but here I'm not convenient to test it and debug, so I did not release it for quite a long time. Think I will update it several months later, :D.

will appreciate it very much. :) there is a lack of such missions on forums. i mean dynamic, using custom addons and with playable OPFOR side.

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