vipermaul

CBA - Community Base Addons - ARMA 3

1006 posts in this topic

Current version: 3.2.1.170227
CBA_logo_large.png

What does the name Community Base Addons mean? It is a system that:

  • Offers a range of features for addon-makers and mission designers
  • Aims to have community wide acceptance and to be used as much as possible by community addons to maintain compatibility.
  • The community is very much encouraged to request new functionality or submit functionality (The most obvious example would be submitting functions to be included in the CBA function library.)

Improvements include

  • Better Performance
  • Better Localization
  • Better Scalability

_________________________________________________________________________
Current Release is v3.1.2

Hotfix release addressing a script error that occurs when using the latest dev branch or performance binaries.

_________________________________________________________________________
HOSTED AT THE FOLLOWING

Signatures are included.

Submit New Bugs on Github

 

_________________________________________________________________________

 

CHANGE LOG SUMMARY:

  • ADDED: CBA_fnc_hashSize function to get size of hashes (#528, #531) Killswitch00
  • ADDED: RETDEF() macro (#537) 654wak654
  • IMPROVED: Performance of RETNIL() macro (#537) 654wak654
  • FIXED: Script error about variable with empty name (#535, #536, #539) commy2
  • FIXED: IS_INTEGER() macro unsafe when used with low priority commands (#537) 654wak654
  • FIXED: Errors in some function headers (#541) PabstMirror

Change log for CBA v3.1.2

 

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

_________________________________________________________________________
CHANGE LOG HISTORY

 

_______________________________________________________________
v3.1.1

 

CHANGE LOG SUMMARY:

 

  • ADDED: Format versions of ERROR_WITH_TITLE() macro (#516) jonpas
  • ADDED: ERROR_MSG() macro to display on-screen message and log (#517, #525) commy2
  • ADDED: Some state machine enhancements (#522) BaerMitUmlaut
  • IMPROVED: Formating of log macros (removed "File:" and "Line:") (#514) commy2
  • IMPROVED: Internally use format log macros where possible (#518) commy2
  • IMPROVED: Check for removed cba_linux.pbo (#520) commy2
  • IMPROVED: Removed a semicolon to indicate a return value (#524) commy2
  • FIXED: A typo in a function header (#523) commy2

Change log for CBA v3.1.1

 

 

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

____________________________________________________________________
v3.1.0

  • ADDED: JR muzzles to pistols (#436) robalo
  • ADDED: JR compatibility with APEX bipods (#436, #500) robalo
  • ADDED: Listenable events for CBA settings initialization (#437) PabstMirror
  • ADDED: Garrison waypoint in editor (#438) commy2
  • ADDED: PerFrameHandler Objects (#441) commy2
  • ADDED: CBA_fnc_getArea to return the array form of any area construct (#442) SilentSpike
  • ADDED: Optional pbo to load settings from a userconfig file (#450, #459) commy2
  • ADDED: Template for creating a settings file inside a pbo (#451, #459) commy2
  • ADDED: CBA_fnc_removeWhitespace (ported from ACE 3) (#457) commy2
  • ADDED: PATHTO_FNC and RECOMPILE macros for CfgFunctions (#475, #494) dixon13
  • ADDED: "format" versions of LOG()/WARNING()/ERROR()/INFO() macros (#482) commy2
  • ADDED: Optional parameter for CBA_fnc_addPlayerEventHandler (#490) PabstMirror
  • ADDED: Unit test for network component commy2 (#497)
  • ADDED: Event handlers for creating and deleting markers commy2 (#505)
  • ADDED: Fix for broken "callsign" Eden attribute commy2, snippers (#508)
  • IMPROVED: Remove some obsolete productVersion checks (#432) commy2
  • IMPROVED: Remove some obsolete and unused files (#434) commy2
  • IMPROVED: Missions can force global settings if not forced by the Server (#437, #506) PabstMirror
  • IMPROVED: Group behaviour when using CBA_fnc_taskDefend (#440) SilentSpike
  • IMPROVED: CBA_fnc_randPosArea accepts areas in form of array or location (#442) SilentSpike
  • IMPROVED: CBA_fnc_taskSearchArea accepts areas in form of array or location (#442) SilentSpike
  • IMPROVED: CBA_fnc_inArea in favour of new inArea command (#442) SilentSpike
  • IMPROVED: Remove obsolete PlayerConnected, PlayerDisconnected band aid fix (#443) commy2
  • IMPROVED: Disable "Default" settings button if setting is already the default value (#444) PabstMirror
  • IMPROVED: CBA_fnc_hashSet to use the deleteAt command (#445) PabstMirror
  • IMPROVED: Some internals in XEH component (XEH_CLASS_BASE macro) (#446) commy2
  • IMPROVED: Internals of serializing array type settings (#449) commy2
  • IMPROVED: Correct wrong information in some functions headers (#463) commy2
  • IMPROVED: Precompile displayLoad functions (#464) commy2
  • IMPROVED: Simplify CBA_fnc_filter with new SQF commands (#465) commy2
  • IMPROVED: Align DEBUG()/WARNING()/ERROR() macros to their ACE versions (#466, #480, #498) commy2
  • IMPROVED: compileFinal internal CBA missionNamespace functions (#469) commy2
  • IMPROVED: Remove obsolete and non functional marker persistency feature (#473, #485) commy2
  • IMPROVED: Remove obsolete code from network component (#474, #476, #477, #479, #481) commy2
  • IMPROVED: Remove CBA_fnc_benchmarkFunction (use diag_codePerformance) (#478) commy2
  • IMPROVED: Check data type of the arguments of CBA_fnc_addKeybind (#484) commy2
  • IMPROVED: Save expression in debug console when hitting the enter key (#491, #493) PabstMirror
  • IMPROVED: Remove obsolete configs for the old XEH from diagnostic component (#495) commy2
  • IMPROVED: Remove obsolete unreachable code from common component (#496) commy2
  • IMPROVED: Remove obsolete fire team synchronization code, deprecate event (#511) commy2
  • FIXED: Incorrect building position storage in CBA_fnc_taskDefend (#440, #488) SilentSpike
  • FIXED: Infinite building searches caused by CBA_fnc_taskSearchArea (#440) SilentSpike
  • FIXED: Only logged in admins are allowed change settings (#448) commy2
  • FIXED: CBA_fnc_addKeybind running on headless clients (#467, #468) commy2
  • FIXED: CBA_fnc_setVarNet and CBA_fnc_publicVariable broken (#471) commy2
  • FIXED: CBA_fnc_error (internal) not safe for scheduled environment (#472) commy2
  • FIXED: CBA_fnc_formatNumber not behaving as expected (#486, #489) Sniperhid
  • FIXED: Default value for argument in CBA_fnc_hashHasKey was not a hash (#503, #509) commy2

Change log for CBA v3.1

 

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

 

_________________________________________________________________________
v3.0.0

  • ADDED: Joint Rails compatibility with new weapons and optics from Tanoa DLC (#388) robalo
  • CHANGED: Fire Teams no longer have to be synched by CBA (#424, #430) PabstMirror
  • FIXED: XEH compatibility with new assets (#399) commy2
  • FIXED: Error Message / Server crash Script userconfig\cba\settings.sqf not found (#425, #426, #427) commy2

Full Change log for CBA v3.0

 

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

_________________________________________________________________________
v2.5.0

  • ADDED: Settings framework (#317, #409) commy2
  • ADDED: Module variants of taskAttack, taskDefend, and taskPatrol functions (#342) Wired-Tiger
  • ADDED: Support for sending events to client IDs via CBA_fnc_ownerEvent (#352) PabstMirror
  • ADDED: Override capability to CBA_fnc_taskAttack (#356) Wired-Tiger
  • ADDED: CBA_fnc_viewDir and CBA_fnc_turretDir (#372, #377, #386) commy2
  • ADDED: CBA_fnc_addEventHandlerArgs (#375) commy2
  • ADDED: Parameter to CBA_fnc_createNamespace to create a public pseudo namespace (#381) commy2
  • ADDED: QQ macros for escaped config implementation (#383) kingsley
  • ADDED: State machine system (#389) BaerMitUmlaut
  • IMPROVED: Optimization of CBA_fnc_sortNestedArray(#380) commy2
  • IMPROVED: Use XEH for RscDisplayConfigure instead of the onLoad config entry (#382) commy2
  • IMPROVED: Optimization of CBA_fnc_headDir (#390, #405) 654wak654, Killswitch
  • IMPROVED: Optimization of CBA_fnc_directCall (#391, #411) commy2
  • IMPROVED: Some function headers by adding passed magic variables (#393, #394, #395) commy2
  • IMPROVED: Optimization when checking for XEH incompatible classes (#408) commy2
  • CHANGED: CBA_fnc_players no longer reports headless clients (#371) commy2
  • CHANGED: Updated URL in mod.cpp (from dev.withsix to github) (#413) commy2
  • CHANGED: Adjustments for new APEX options menu grid (#396, #397, #419, #420) commy2, PabstMirror
  • FIXED: CBA_fnc_execNextFrame are executed out of order if used before postInit (#343) PabstMirror
  • FIXED: Credits bar misalligned for non default interface sizes (#362, #398) commy2
  • FIXED: Some missing strings (#368, #369, #403) Dorbedo, PabstMirror
  • FIXED: Virtual Arsenal was showing incompatible optics ("ghost optics") (#373) commy2
  • FIXED: Potential script error when calling undefined events (#378) commy2
  • FIXED: Potential script error in Versioning component (non-numbers in array) (#401) PabstMirror
  • FIXED: Taru helicopter sometimes not executing XEH init events (#407) commy2
  • FIXED: Early globalEventJIP could be executed twice (#418) commy2
  • FIXED: Early globalEventJIP could be executed twice (#418) commy2
  • FIXED: Incorrect results for CBA_fnc_find when using initialIndex (#421, #422) nilsms
  • FIXED: Placement of Settings button at GetReady map (#423) PabstMirror

Change log for CBA v2.5

 

KNOWN ISSUES:

  • Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.
  • The RPT log will have these warnings, related to missing extended event handlers for some new classes in Apex:

[XEH]: Land_PowerLine_01_pole_junction_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_lamp_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_lamp_off_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_small_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_tall_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_transformer_F does not support Extended Event Handlers! Addon: expansion[XEH]: Plane_Civil_01_base_F does not support Extended Event Handlers! Addon: expansion[XEH]: B_CTRG_Miller_F does not support Extended Event Handlers! Addon: expansion

_________________________________________________________________________
v2.4.1

  • CHANGED: Help module will display pretty name of addons if available (#365) commy2
  • FIXED: Capitalization of paths referenced in preprocessing (#343) Killswitch
  • FIXED: 'author/' is not a value; Note: Many other mods still cause the same issue (#345) commy2
  • FIXED: Addon cba_ui requires addon a3_ui_f_data causing problems with Linux/MacOS ports (#346, #357) ViperMaul
  • FIXED: XEH preInit no longer executed after returning from 3DEN after 1.60 hotfix (#349, #350) commy2
  • FIXED: meta.cpp file was lost in limbo (#354) bux578, Killswitch
  • FIXED: XEH broken on Taru Pods (#355, #358) commy2
  • FIXED: Placing certain units in 3den-Editor would create a dependency for Extended Event Handlers (#365) commy2
  • FIXED: Broken optional parameters handling in CBA_fnc_taskPatrol(#360) Wired-Tiger
  • FIXED: Locality and parameter quoting issue in CBA_fnc_searchNearby (#366) Cuel

Change log for CBA v2.4.1


KNOWN ISSUES:

  • The old keybinding bug. Some CBA keybinds might not appear in the controls menu. While the script error was fixed, we are still working on a solution to make even corrupted profile key entries appear.
    The easiest currently known workaround is to create a new user profile.
  • A potential crash on missions longer than 5 hrs. RPT logs are appreciated.

 

 

_________________________________________________________________________
v2.4.0

This release improves and expands the CBA Events system and brings compatibility with the Linux/MacOS build of the game.
Another goal was to simplify, refactor and clean up old code stemming from Arma 1/2 using new commands and methods, making CBA even more lightweight. For security reasons we changed CBA_fnc_globalExecute to use remoteExec internally and replaced all functions that made use of whitelisting via CfgRemoteExec. Our release now contains a meta.cpp file, so the Arma 3-Launcher should be able to detect and update a manual installation via Steam Workshop.

CHANGE LOG SUMMARY:

Known Issues:

Change log for CBA_A3 Milestone v2.4.0

_________________________________________________________________________
CBA v2.3.1 Hotfix
This is a hotfix release to resolve some issue created by v2.3.0
It also has some other minor fixes and features included that didn't make the previous release.
One cool new feature is an improvement to the debug console within 3den. The extended debug console increases the size of the text box where you enter code. And also add's the prev and next statement functionality. A small performance boost comes with this hotfix as well.

CHANGE LOG SUMMARY:

  • ADDED: XEH DisplayLoad and DisplayUnload event handlers (#264) commy2
  • FIXED: Wrong order of arguments in Extended_Fired_EventHandlers (#266) (#267) commy2
  • FIXED: Conflict between CBA Events and Help prevents mission from loading (#244) commy2
  • FIXED: Potential script error on mission start (#258) commy2
  • IMPROVED: Performance improvements in Help module (#265) commy2
  • IMPROVED: Delay installing PlayerActions PFEH until first use (#262) PabstMirror
  • IMPROVED: replace PUSH() Macro with pushback (#247) johoko482
  • Change log for CBA v2.3.1

Known Issues:

  • The old keybinding bug. Some CBA keybinds might not appear in the controls menu. While the script error was fixed, we are still working on a solution to make even corrupted profile key entries appear.
    The easiest currently known workaround is to create a new user profile.
  • A potential crash on missions longer than 5 hrs. RPT logs are appreciated.

_________________________________
v2.3.0

NOTES ON THE NEW XEH:

Interesting changes for normal user:

  • no longer needs to move cba_enable_auto_xeh.pbo manually. CBA now automatically detects if event handlers were added to incompatible object classes.
  • less overhead when objects are created (which benefits AI spawn scripts)
  • very slight overall performance increase

for developers:

CHANGE LOG SUMMARY:

  • FIXED: High zoom optics broken on all LMGs (#159) robalo
  • FIXED: CBA keybinds did not work in the Zeus interface (#206) commy2
  • FIXED: CBA_fnc_splitString broken in A3 1.54 (#209, #210), PabstMirror, Killswitch
  • FIXED: Support configNull and teamMemberNull in CBA_fnc_findNull (#212) commy2
  • FIXED: CBA_fnc_findMin was broken (#257, #207) commy2
  • FIXED: CBA_fnc_formatNumber decimals with negative numbers (#214) PabstMirror
  • FIXED: CBA_fnc_selectWeapon broken (#219)
  • FIXED: CBA_fnc_addClassEventHandlers for units that spawn inside vehicles (#221) commy2
  • FIXED: Various issues with CBA per-frame handlers (#230, #236) commy2
  • FIXED: Many other performance improvements and bug fixes.
  • IMPROVED: Extended Event Handler system rewritten commy2
  • ADDED: CBA_fnc_isPerson and CBA_fnc_canUseWeapon (#219) commy2
  • ADDED: CBA_fnc_createNamespace and CBA_fnc_deleteNamespace (#260) commy2

Change log for CBA_A3 Milestone v2.3


_________________________________
v2.2.0

Change log for CBA_A3 - Milestone v2.2


_________________________________
v2.1.2

  • FIXED: AI functions broken due to getGroup error (#178) - Dorbedo
  • CHANGED: Improvement for "script_macros_mission.hpp" (#180) - Dorbedo

Change Log for CBA_A3 - Milestone v2.1.2

_________________________________
v2.1.1

  • FIXED: RPT issue in PFH main Loop (#171) - Joko
  • FIXED: Bounds checking on removePFEH (#172) - PabstMirror
  • FIXED: MP waypoint duplication issue in the AI task functions - SilentSpike
  • FIXED: Restore equivalent position handling in taskDefend - SilentSpike
  • FIXED: script_macros_mission.hpp dcoumentation/comment - Glowbal
  • Change Log for CBA_A3 - Milestone v2.1.1
  • FIXED: Keybinding Issue with Controllers connected - Joko
  • FIXED: Issues with perFrameEventHandlers - Joko
  • FIXED: Animal randomization issue causing RPT Spam Error in expression (#114) - robalo, killswitch
  • CHANGED: Improved PFH code Performance (#148, #152) - Joko
  • ADDED: Make use of the new joinString command in A3 1.50 enhancement - killswitch
  • ADDED: XEH support for SeatSwitched event handlers - killswitch
  • ADDED: Polish localization - gienkov
  • ADDED: 6 New Array Functions: CBA_fnc_findMax, CBA_fnc_findMin, CBA_fnc_findNil, CBA_fnc_findTypeName, CBA_fnc_findTypeOf and CBA_fnc_findNull (#131,#143) - Joko,mikematrix

Change Log for CBA_A3 - Milestone v2.1


_________________________________
v2.0

  • ADDED: New function CBA_fnc_randPosArea - SilentSpike
  • ADDED: New function CBA_fnc_substr - Joko
  • ADDED: ASDG Joint Rails(JR) Integration (more info) - robalo
  • FIXED: XEH for a lot of stock A3 vehicles and units - Killswitch, PabstMirror
  • FIXED: Show CBA keybindings in the briefing - Killswitch
  • FIXED: Headgear and animal randomization compatible with A3 1.50+ - robalo
  • IMPROVED: Key binding system - Vipermaul
  • IMPROVED: Function and macro optimizations. - Glowbal, Jonpas, Dixon13, SilentSpike, Joko, SzwedzikPL

Change Log for CBA_A3 v2.0 - Milestone v2.0


_________________________________
RC7 Hotfix 2(v1.1.23)

  • IMPROVED: Move the XEH initialization out of the init event handler. - Killswitch
  • ADDED: Optional addon to enable an automatic 'adding XEH' to incompatible mods - Killswitch

Change Log for Release Candidate 7 Hotfix 2 - Milestone RC7 Hotfix2

__________________________________
RC7 Hotfix (v1.1.22)

  • FIXED: Restore XEH init EH for the BLUFOR FIA, Story and other Civilian units. - Killswitch
  • FIXED: Restore XEH fired EH for Attack Helicopter units - Killswitch
  • IMPROVED: Replaced BIS_fnc_areEqual by IsEqualTo - Glowbal
  • IMPROVED: CBA_fnc_strLen - count now works on strings - Glowbal
  • IMPROVED: CBA_fnc_addPerFrameHandler - Replaced set count for pushback - Glowbal
  • IMPROVED: CBA Fleximenu - params support in code exec (#48) - SzwedzikPL
  • Change Log for Release Candidate 7 Hotfix - Milestone RC7 Hotfix

    __________________________________
    RC7 (v1.1.21)
    • CHANGED: Make the CBA per-frame handlers work during mission briefing (76243) - Killswitch
    • IMPROVED: Server performance (76242) - Killswitch
    • IMPROVED: CBA_fnc_split fails on char count > 10000 (76263) - Pabst Mirror
    • FIXED: CBA is overwriting textures of the offroad vehicle (75924) - Killswitch
    • FIXED: Animals from the Misc-Animals module are invisible (76205) - Killswitch
    • FIXED: CBA uses old vehicle customization init event handlers (76268) - Killswitch
    • FIXED: CBA_fnc_addPlayerAction is broken in latest CBA DEV 150425 (76206) - ViperMaul
    • FIXED: Improper handling of key press timings (76228) - ViperMaul
    • FIXED: Using R.Ctrl as a modifier while binding a key combination always ends up becoming R.Ctrl+Ctrl (76175) - ViperMaul
    __________________________________
    RC6 HOTFIX
    • FIXED: Game freezes using CBA_fnc_Replace in certain methods - Killswitch
    • FIXED: MI_Skip button missing when CBA Mod is used. (76187) - Killswitch
    __________________________________
    RC6

    This releases enjoys the same improvements to the CBA keybinding system
    • Better Performance
    • Better Localization
    • Better Scalability
    WARNING:
    The old keybinds will revert to their defaults
  • WARNING: These old keybinds defaults will be locked and cannot be changed.
  • WARNING: So they will work however there will be warnings in the RPT to change to the new API so players can change their keys.
  • ADDED: New keybind API CBA_fnc_addKeybind - Nou
  • ADDED: New keybind API CBA_fnc_registerKeybindModPrettyName - Nou
  • ADDED: New Keybind API CBA_fnc_addKeybindToFleximenu - ViperMaul
  • ADDED: New Keybind support for ACER keyboards.- Nou
  • ADDED: New Keyup support for Keybind - Nou
  • ADDED: New holdkey feature for Keybinds. - Nou
  • ADDED: New Debug Enhancement (https://youtu.be/iJ2eHMvjiQo) - Nou
  • FIXED: The inability to return to default keybinds after starting a new mission. - Nou
  • FIXED: EH FiredBIS fixes - ViperMaul
  • FIXED: RPT Errors with Updating Base Class and Cannot Delete.... - ViperMaul
  • FIXED: Arma 3 v1.42 RC Issues - Updating Base Classes - ViperMaul
  • FIXED: Arma 3 v142 RC Issues - fn_undefCheck.sqf not found - ViperMaul
  • FIXED: Bugs in CBA_fnc_switchPlayer - Killswitch
  • IMPROVED: Keybind optimizations. PerFrameHandler support. Must faster! - Nou
  • IMPROVED: Keybind localization support. - Nou
  • IMPROVED: Caching Changes. - Nou
  • IMPROVED: String Functions Optimizations. Much faster. - Jaynus
  • IMPROVED: XEH Support for "ReammoBox_F" enabled. - ViperMaul
  • IMPROVED: Removed usage of BIS_fnc_MP from core functions like cba_network - Killswitch
  • DEPRICATED: Keybinding API CBA_fnc_registerKeybind - Nou
  • DEPRICATED: Keybinding API CBA_fnc_registerKeybindToFleximenu - ViperMaul

__________________________________
RC5 - Not released due to a bug - it is now fixed in RC6.

  • FIXED: Arma 3 v1.38 Issues - Updating Base Classes - ViperMaul
  • FIXED: Keybinding system initialization - (75752) KillSwitch
  • FIXED: Bug in Hashes - (7538) KillSwitch

__________________________________
RC4

  • FIXED: Hashes/fnc_isHash.sqf leaks local variable to global scope. (74961) - killswitch
  • FIXED: Cancel and ESC key does not revert your key assignment (74913) - Taosenai
  • FIXED: Warning Message: Addon 'cba_xeh_a3' requires addon 'CAData' in 1.29 or later - ViperMaul
  • ADDED: Warning for Duplicate Keybinds (74914) - Taosenai
  • ADDED: Support for ContainerClosed and ContainerOpened event handlers (75094) - killswitch
  • IMPROVED: Functions with the new pushBack command. (74884) - killswitch

__________________________________
RC3 Hotfix
__________________________________
RC3

  • FIXED: Wrongly formatted Keybind arrary can permanently corrupt the variable array that holds all CBA Keybinds changes - Taosenai
  • FIXED: Changing the keybind breaks KeyUp handling in a rare case. (74912) - Taosenai
  • IMPROVED: Improve isTurnedOut function to support methods used by Arma's core engine. (74888) - Nou
  • FIXED: Error if no mods are registered keybinds when you click the delete or default button - Taosenai
  • ADDED: Keybinding should allow selection of KeyDown and KeyUp - Taosenai
  • ADDED: RegisterKeybind should take {code}, functionNames, and "functionNames" - Taosenai

__________________________________
RC1

  • FIXED: CBA_fnc_taskPatrol not showing properly in the BIS_fnc_help viewer - killswitch
  • FIXED: CBA_A3 RC1: XEH no longer works for Ammo boxes - killswitch
  • IMPROVED: Optimize all dynamic code from Call Compile Format to the missionNamespace setVariable method - ViperMaul
  • ADDED: New event handlers supported: InventoryClosed, InventoryOpened and SoundPlayed. - killswitch
  • ADDED: New Keybinding System (74765) - Taosenai
  • FIXED: CBA_A3 interferes with Arma3's weather sync values - ViperMaul
  • FIXED: CBA_fnc_isTurnedOut relies on animation name ending in out (74432
  • ) - killswitch - thanks LordHeart
  • FIXED: Fixed Parachute Explosion when landing too fast. As well as other EH fixes (74393) - killswitch
  • IMPROVED: Slight improvements in EventHandlers - killswitch
  • IMPROVED: Per-Frame Handler (PFH) is now based off the BIS stacked event handler system - killswitch
  • IMPROVED: CBA_fnc_getFov function (74230) - Thanks ceeeb
  • IMPROVED: Revert hack for HashSet designed for Arma 3 Alpha - no longer needed for Arma 3 Final - ViperMaul
  •  


_________________________________________________________________________
Licensed Under GPLv2
Any addon which calls CBA-defined functions need not be licensed under the GPLv2
or released under a free software license. Only if you are directly including CBA code
in your addon's binarized PBO or redistributing a modified version of CBA itself would
your work be considered derivative and therefore be legally required to be released under
the terms of the GPL. (And there's no reason to ever do either of these.)

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WOW, does the CBA_fnc_getFov could improve the speed of zoom in? I mean, while Using RCO, ARCO, MRCO, in 1st person view, click right mouse button, it will take at least 1 second to zoom in the scene. While in 3rd person view, the zoom in speed is far more faster. I hope it could be improved as fast as the 3rd person view did.

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Thanks for all the effort worth CBA guys. Can't play without it.

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Can anyone explain what this Optional do to Arma 3 For this me super retard? Dose this improve something or restrict player to join server?

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Its probably just my internet being a spazz, but the first download link was corrupted for me. Redownloaded from the second link and all was fine though!

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Awesome! Great to see the parachute exploding bug has been fixed.

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Awesome! Great to see the parachute exploding bug has been fixed.

that is nice but it was some times funny try to land and then boom but now it is fixed that is nice

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Why at each update uses a new key? Can use to sign the same key? Multiplayer players are forced to wait for an update on the server every time.

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Thanks to everyone involved with CBA!

/KC

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FIXED: CBA_A3 interferes with Arma3's weather sync values - ViperMaul

Could you explain what it was doing in a little more detail ?

PS. thanks for all the hard work in this must have mod

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For whatever reason, this latest version of CBA is crashing my Arma3 server. CBA version 1.0.0.5 works just fine and doesn't crash the server but 1.0.1.0 does. Besides a few vehicle, unit, and weapon mods on the server, I am running TFAR and ALIVE, so I'm not sure why one version of CBA works fine and the other doesn't. The server logs don't show anything either. Any ideas?

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To enforce that everyone is running the same version.

---------- Post added at 10:56 AM ---------- Previous post was at 10:55 AM ----------

Why at each update uses a new key? Can use to sign the same key? Multiplayer players are forced to wait for an update on the server every time.

In reply to this.

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For whatever reason, this latest version of CBA is crashing my Arma3 server. CBA version 1.0.0.5 works just fine and doesn't crash the server but 1.0.1.0 does. Besides a few vehicle, unit, and weapon mods on the server, I am running TFAR and ALIVE, so I'm not sure why one version of CBA works fine and the other doesn't. The server logs don't show anything either. Any ideas?
No, no ideas.

We'll need your help with this. Systematically remove addons until you can isolate which minimal combination of CBA A3 RC1 and <specific addon or mod here> crashes.

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The problem relates to Raven's LIFTER mod and the latest CBA patch. This is with the latest @CBA version 1.0.1.0 and the latest @rav_lifter 1.0.6.1 patch. My server just goes into a loop of crashing when these two are the only things activated. I suppose the LIFTER mod needs to update its CBA dependencies?

Edit:

I accidentally had ALiVE and Task Force Radio activated too when I was debugging. Here are my final results.

Server mods activated:

@CBA 1.0.1.0 + @task_force_radio + @alive + @lifter = Crash

@CBA 1.0.1.0 + @task_force_radio + @lifter = Crash

@CBA 1.0.1.0 + @alive + @lifter = Server started up but hangs on 'Setting' status on default BIS COOP mission, server needs to be restarted

@CBA 1.0.1.0 + @lifter = Server started up but hangs on 'Setting' status on default BIS COOP mission, server needs to be restarted

@CBA 1.0.0.5 + @lifter + ANY OTHER MOD VARIANT = No issues whatsoever

Edited by Kilo1-1
Mod activation error

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WOW, does the CBA_fnc_getFov could improve the speed of zoom in? I mean, while Using RCO, ARCO, MRCO, in 1st person view, click right mouse button, it will take at least 1 second to zoom in the scene. While in 3rd person view, the zoom in speed is far more faster. I hope it could be improved as fast as the 3rd person view did.

CBA_fnc_getFov only returns the current screen vertical field of view. It is not related to the time taken to change zoom.

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Same issue as Kilo1-1!

Server crashes when using the new version I advise anyone using addons/mods that relay on CBA to use the 1.0.0.5 version.

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Bug Report for the latest RC1 version

-mod=@CBA_A3

(No other mods running)

Key installed: cba_a3_rc1.bikey

Server doesnt fully load.

As in.......

Server does not appear in Gamespy/Steam Server browser

Cannot connect to the server with RCON tool

Client unable to connect

Redownloaded and reinstalled twice from DEV heaven

cleaned out latest uploaded missions

Once the key is removed the server loads

Funny thing is, we host the key on our Non addon server so that clients can connect with it and it doesnt cause any issues.

We proved it was a combo of both the @CBA_A3 RC1 pack and the use of the RC1 key. (With or without the CBA_Beta5 key in the keys folder)

There is nothing in the .RPT file that indicates an issue.

I have reverted to the beta 5 version for now

Edited by Terox

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im truely astonished with all these people having issues with CBA_A3_RC1.. i have been running it since the moment it was release on our dedicated server.. and no crashes no problems at all... Hmmmmm

I dont have any advice, nor troubleshooting tips.. I just know that it works fine on our servers. (we have 3 dedi's up with updated cba, all running no prob)

our mod launcing varies from -mod=@cba_A3;@ASR_AI3;@tpwcas;@TFAR;@CLF_mods one day to -mod=@CBA_A3;@bCombat;@TFAR;@CLF_mods... the next day... and no issues. we dont run to many mods on our servers right now. We are still figuring out what we want and what works with what missions..

Edited by Lordprimate

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The problem relates to Raven's LIFTER mod and the latest CBA patch. This is with the latest @CBA version 1.0.1.0 and the latest @rav_lifter 1.0.6.1 patch. My server just goes into a loop of crashing when these two are the only things activated. I suppose the LIFTER mod needs to update its CBA dependencies?

...

Server mods activated:

@CBA 1.0.1.0 + @lifter = Server started up but hangs on 'Setting' status on default BIS COOP mission, server needs to be restarted

I have two points of feedback:

1) I noticed PwS has listed @rav_lifter_A3 1.0.6.2 which seems to be a newer version than the one you listed. I tried this version with the latest @CBA and I cannot get it to hang or crash with BIS COOP missions.

2) I had Tupolov test CBA_A3 with ALiVE before I released he said he fired up a dedi session and that all was good.

Like Killswitch said we will need your help in pinning down your problem. Make sure you have the latest @rav_lifter_a3. Perhaps contact Raven the author of rav_lifter. If you still have problems have Raven create a bug report with an attached RPT file.

---------- Post added at 14:50 ---------- Previous post was at 14:45 ----------

Bug Report for the latest RC1 version

-mod=@CBA_A3

(No other mods running)

Key installed: cba_a3_rc1.bikey

Server doesnt fully load.

...

Killswitch could not reproduce this issue on isolated servers. Neither can I.

However Killswitch did manage to reproduce it on another server, I think it was your server. So the investigation continues.

---------- Post added at 15:03 ---------- Previous post was at 14:50 ----------

FIXED: CBA_A3 interferes with Arma3's weather sync values - ViperMaul

Could you explain what it was doing in a little more detail ?

PS. thanks for all the hard work in this must have mod

CBA_A3 had some code for syncing the weather settings, specifically ​overCast, fog, and rain.

* changed the defaults for timeSync_Disabled and weatherSync_Disabled from false to true

* comment out the weather sync call from network\fnc_sync.sqf (the time sync call is already commented out)

Reference: http://dev.withsix.com/issues/74300

Edited by ViperMaul

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I had exactly the same issue, it's very random one and happend me couple of times with other addons and keys. Honestly I have no idea what is happening, but sometimes when I add new mod and key, the server sometimes don't start.

When new rc1 came out I added it on our server with the key and the server didn't start, so I reverted to beta5 and it worked. Next day when AGM came out, I uploaded it along with rc1 and wtf server suddenly start and works fine, so I have no idea what the hell is going on, rpt log doesn't show anything and I don't think it's cba related, this seems to be something else and it's very hard to reproduce.

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@CBA 1.0.1.0 + @lifter = Server started up but hangs on 'Setting' status on default BIS COOP mission, server needs to be restarted

I am so far unable to reproduce this. Three questions:

Exactly what is a/the "default BIS COOP mission"? (There are more than one coop mission delivered with A3)

Are you running the stable branch (1.18.124200) or the dev branch when the crashes occur?

Is your server using a full A3 client install or the dedicated server package (the latter having Steam App Id 233780)?

Edited by Killswitch

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Hello everyone.

I have made ​​a new fix for LIFTER which should solve the problem.

Apparently it has to do with the initial network traffic (is very noticeable with the phase synchronization of missions with Alive). A bottleneck due to an excessive load occurred. I tried a fix, dilating the start and there were improvements, but not enough, so I decided to decentralize the startup process, ingame detection modules, etc.) and performance changed drastically.

I do not know how it worked CBA 1.0.1.0 unlike CBA 1.0.5 but with the fix LIFTER # 3 should be no more problems.

Link LIFTER v1.0.6.3 fix #3

So far I have had reports of good performance, but I'd try it out to ensure deeper.

Greetings.

Edited by RAV_RAVEN

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