gmwo

Wander Panzer(WAP) MOD for ArmA3

294 posts in this topic

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Updated ver.1.14(2015/05/03)

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video:This video demonstrates "How to one-man control a WAP"

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Thank you for having you look at my thread!

My native language is not English.Please allow to be the sentence that it is hard to read.

Summary:

This MOD reproduced "Wander Panzer (WAP , WANZER)" which is a fictional mecha comes up in "Front Mission"(Front Mission is a video game).

Current Faction:

U.S.N (BLFOR)

O.C.U (OFFOR)

Current WAPs:

Type 107 Kyojun (Kyojun is made in a company called IGUCHI of O.C.U. Japan.)

|

|-Kyojun Assault type1 (30mm HE Machine gun , AT missile )

|

|-Kyojun Assault type2 (40mm Machine gun )

|

|-Kyojun Gunner (120mm cannon )

|

|-Kyojun launcher (AT missile , AAmissile)

|

|-Kyojun Beam-Rifle (Prototype Beam-Rifle)

Frost(Frost is made in a company called Diable Avionics of U.S.N. America.)

|

|-Frost Assault type1 (40mm Machine gun , 2000Rnd 7.62mm Gatling)

Notes:

You can operate a WAP like a tank.

If you want AI to operate a WAP,two soldiers necessary .

But, if you put a WAP as a vehicle of Empty Side,you can operate a WAP alone!

Changelog:

v1.14

- Fixed config.

- Changed script of animation in MP.

- Added 2 objects.

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v1.13

- Fixed sound of footsteps.

v1.12

- Fixed weapon's sounds.

- Changed some sounds.

v1.11

- Added Kyojun's new joke weapon "BEAM-RIFLE":)

This weapon is NATO's prototype weapon for oppose CSAT's G Frost.

- adjusted G Frost's weapons

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v1.10

- Fixed some bug.

- Changed Frost's pattern of color.

- Added joke unit "S Kyojun"(Height is about 2 meters like a human.S Kyojun have a HMG only.

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v1.09

- Added joke unit "G Frost"(Height is about 18 meters like MS "GUNDAM".G Frost have a 120mm Machine gun, and a 2000Rnd 35mm Gatling!!:))

v1.08

- Added icons of WAP

- Changed enginePower

- Changed peakTorque

- Changed one man operating script (a few)

v1.07

- Added new Weapon System (can change the weapon of the right hand and the weapon of the left hand)

- Changed model of Frost (added Backpack)

v1.06

- Changed sound of footstep

- Changed script of sound(when single play,use playsound3D.when MP,use playsound)

- Changed view of driver depend on view of gunner(For AI)

=> players becomes easy to look at a radar.

v1.05

- Added a New WAP !!(New WAP'S name is Frost.Frost is made by Diable Avionics of U.S.N. America.)

- WAPs became able to 240 degrees turns.(I am trouble now.When enemies come behind,WAPs cannot shoot. This is because WAPs think oneself to be Tank which can 360 degrees turns?)

- WAPs became able to use it's shield (It is only AIs to be able to still use it.)

v1.04

- Removed sound of tread.

- Removed commander seat (Necessary numbers of which AI can operate a WAP change three soldiers to two ones).

- Added groups of WAP (NATO,CSAT,AAF).

- Kyojyun(LC) can change AT missile to AA missile quickly.

- Change "Color of BLFOR is Red , one of OFFOR is Blue" to "Color of BLFOR is Blue , one of OFFOR is Red".

Attention !! If you make a mission include WAPs(before v1.04),you must change blue to red,and red to blue.

v1.03

- Fixed problem of footsteps

- Fixed CfgPatches, and can play 'Zeus'

v1.02

- Sound of footstep (playSound3D dose not functioning properly in MP ? => playSound)

v1.01

- add color

v1.00

- Release

Download http://fast-uploader.com/file/6986184720755/ (Ver.1.14 : 2015/05/03)

Edited by gmwo

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Wow this looks great!

Any chance we are going to have another repository? It's really slow.

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Best wishes for your continued success in the future:)

And we can select colors, write these codes to unit's initialization.

Grey Camo (NATO, CTRG-like)

BmaC1rbCIAA9mwz.jpg

this setObjectTexture [0, "\WAP\heli_attack_02_body1_grey_camo_co.paa"];

this setObjectTexture [1, "\WAP\apc_wheeled_01_black_co.paa"];

CSAT Camo

BmXp5R4CEAAjDQW.jpg

this setObjectTexture [0, "\a3\air_f_beta\Heli_Attack_02\Data\heli_attack_02_body1_co.paa"];

this setObjectTexture [1, "\WAP\apc_wheeled_01_black_co.paa"];

Green Camo (AAF-like)

BmZ_rCBCEAE4pcC.jpg

this setObjectTexture [0, "\WAP\heli_attack_02_body1_green_camo_co.paa"];

this setObjectTexture [1, "\WAP\apc_wheeled_01_black_co.paa"];

Edited by sentence0219

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Release frontpaged on the Armaholic homepage.

==================================================

You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

When you have any questions already feel free to PM or email me!

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Wow, thats all i can say. I will have to test this out when i get home :)

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Excelent ^^

Amphibious version soon ? ^^

Some Thrusters maybe ? ^^

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New mod v1.02 available at withSIX. Download now by clicking:

@wap.png

@ gmwo ;

Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself.

To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work.

For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com.

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Man, this looks AWESOME. We need MORE mech releases.

+1

Thanks for release can't wait to try them!

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Hmmm - will have to try them out with ALiVE and DAC. Gonna be so awesome.

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Hmmm - will have to try them out with ALiVE and DAC. Gonna be so awesome.

lallalalal i can't hear you i'm stuck at work lalallalala

For the love of Christ and all that is holy, please make the necessary changes to your config, so the mechs can be used by Zeus. Currently they're not configured properly:

https://community.bistudio.com/wiki/Curator#Community_Addons

Then they probably won't work with ALiVE either :(

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Best wishes for your continued success in the future:)

you can select colors, write in unit's initialization.

CSAT Camo

this setObjectTexture [0, "\a3\air_f_beta\Heli_Attack_02\Data\heli_attack_02_body1_co.paa"];

this setObjectTexture [1, "\WAP\apc_wheeled_01_black_co.paa"]

https://pbs.twimg.com/media/BmXp5R4CEAAjDQW.jpg

I got an error with the first parameter... "picture not found" any way to change that? it would be awesome to put this wanzer side by side with Tempest Heavy Truck Device :) high tech arms here we go...

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I got an error with the first parameter... "picture not found" any way to change that? it would be awesome to put this wanzer side by side with Tempest Heavy Truck Device :) high tech arms here we go...

Did you copy and paste directly? I notice an extra space in the filename between "heli_attack_02" and the following " _body1_co.paa". Remove that space and it'll probably be OK.

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Did you copy and paste directly? I notice an extra space in the filename between "heli_attack_02" and the following " _body1_co.paa". Remove that space and it'll probably be OK.

Sorry about that.

I fixed it.

Edited by sentence0219

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