giallustio

[MP] =BTC= Hearts and Minds

617 posts in this topic

1 hour ago, kman_(kya) said:

 

I added the vehicles to the core\def\misisons.sqf file (https://github.com/Vdauphin/HeartsAndMinds/wiki/4:-Add-respawn-to-vehicle-or-boat)

 

//Vehs

Line 152 - btc_vehicles =  [btc_veh_1,btc_veh_2,btc_veh_3,btc_veh_4,btc_veh_5,btc_veh_6,btc_veh_7,btc_veh_8,btc_veh_9,btc_veh_10,btc_veh_11,btc_veh_12,btc_veh_13,btc_veh_14,btc_veh_15,btc_veh_16,btc_veh_17,btc_veh_18,btc_veh_19,        btc_veh_20,btc_veh_21];

Line 153 - btc_helo = [btc_helo_1,btc_helo_2,btc_helo_3,btc_helo_4,btc_helo_5,btc_helo_6];};

 

Do I need to add them anywhere else?

Nop, you did it right. Did you save the game before you add vehicles ?

Share this post


Link to post
Share on other sites
2 minutes ago, Vdauphin said:

Nop, you did it right. Did you save the game before you add vehicles ?

 

I'm not sure what you mean, but the vehicles are definitely in the mission files (.pbo).  I changed the name of the mission so I am wondering if that could have messed something up?

Share this post


Link to post
Share on other sites
15 hours ago, Sgt DeWolf said:

Been running an edited version of Hearts and Minds for a couple weeks now. Only criticism I have is the IEDs that spawn inside of buildings. Very difficult to detect and impossible to disarm. One could argue that it's realistic, but I feel it can ruins the flow of the mission. The IEDs that spawn on the road are more than sufficient for adding an element of danger. Would it be possible to edit any files within the pbo to remove the IEDs placed in buildings?

 

Hello,

IED should not spawn inside building. I also never saw that :/ Here is the function: https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/ied/init_area.sqf

Bye!!

Share this post


Link to post
Share on other sites
5 minutes ago, kman_(kya) said:

 

I'm not sure what you mean, but the vehicles are definitely in the mission files (.pbo).  I changed the name of the mission so I am wondering if that could have messed something up?

Could you send rpt ?

 

"save" : H&M has a database system, so you can save your game and restart without data lost.

Share this post


Link to post
Share on other sites
Just now, Vdauphin said:

Could you send rpt ?

 

"save" : H&M has a database system, so you can save your game and restart without data lost.

 

I never saved a current game.  I had tested the mission hosting and had just uploaded it to the dedicated to test.  Where do I find the .rpt file?

Share this post


Link to post
Share on other sites
2 hours ago, kman_(kya) said:

I run a local server, the vehicles I added spawn, but when I run the mission on a dedicated server, none of the stuff I added spawns.

are you sure you are using the correct .pbo ? If it is working locally, I see no reson why it is not working on dedicate server.

 

depend on dedicate :) rtp could be next to the arma3server.exe.

 

good luck.

Share this post


Link to post
Share on other sites
3 minutes ago, Vdauphin said:

are you sure you are using the correct .pbo ? If it is working locally, I see no reson why it is not working on dedicate server.

 

depend on dedicate :) rtp could be next to the arma3server.exe.

 

good luck.

 

I'm using the correct .pbo.  I PM'd you the server.log to see if that could be used to diagnose the issue.

Share this post


Link to post
Share on other sites

Line 153 - btc_helo = [btc_helo_1,btc_helo_2,btc_helo_3,btc_helo_4,btc_helo_5,btc_helo_6];};
One more };

 

Are the vehicles named in the editor?

1 person likes this

Share this post


Link to post
Share on other sites

I noticed when I moved all the units in the editor into a FOB I created the ACE interaction system doesn't work. Why is that and how do I fix it?

Share this post


Link to post
Share on other sites

M1025A2 (M2) destroyed vehicles appear unable to be towed.  We tried towing it with the M2A2, M1078A1P2-A, M1017A1P2-B and another M1025A2 and none were able to tow it.  The undamaged ones were able to be towed by all vehicles.

 

Could you please take a look.

 

UPDATE:  Might just be a problem on my end.  Restarted mission blew up the M1025A2 and was able to tow the destroyed wreck.

 

 

Thanks

Eric

Edited by eric963
update

Share this post


Link to post
Share on other sites
11 hours ago, giallustio said:

Line 153 - btc_helo = [btc_helo_1,btc_helo_2,btc_helo_3,btc_helo_4,btc_helo_5,btc_helo_6];};
One more };

 

Are the vehicles named in the editor?

 

Yes, they are named in the editor.

Share this post


Link to post
Share on other sites

I noticed if you keep the mission running on a server for around 24 hours then we can't repair wrecks anymore and we can't lift wrecks. Also, some people can't use the BIS default grouping system and others can randomly. Another thing I noticed is if you are the officer and create a side mission, then left the server can come back you can't create side missions anymore. After you leave the mission on a server you are replaced with an AI. Then when you join you replace the AI. The only way to fix it currently is to restart the server and it is only temporary. Will there be a newer version soon to fix these issues?

 

Here is the mission that I am running

- The only changes I have made are adding a few vehicles and creating a spawning FOB for NATO in a new location.

 

http://www.mediafire.com/file/1usapjj2cfconan/%3DBTC%3Dco%4030_Hearts_and_Minds_v2.Altis.pbo

Share this post


Link to post
Share on other sites

I think there are some issues with the new 64bit version like the ghost AI appearing.It's not an issue with the mission pbo.

I gave up trying to use a saved game, always corrupted in some way. I just restart the mission  fresh every time.

Share this post


Link to post
Share on other sites

Destroyed vehicle map markers missing when loading saved mission.

 

When the mission starts the vehicles explode where they were destroyed at during the previous mission but the map makers never appear.

 

Eric

Share this post


Link to post
Share on other sites

I have another question :D

Would it be possible to save the markers for destroyed caches, Intel,  or markers in general? 

Share this post


Link to post
Share on other sites
8 hours ago, the m said:

I have another question :D

Would it be possible to save the markers for destroyed caches, Intel,  or markers in general? 

Hello!

Everything is possible but we have limited number of time. It is not easy to keep them. Also after 10 destroyed, the map will begin to be unreadable :/

Best regards

Share this post


Link to post
Share on other sites

Hello !

 

The H&M 1.16.2 hotfix is here ! With also a quick Tanoa version !

 

Changelog :

- Mission.sqm unchange.
- FIX: Vehicles fly or are in the ground during towing.
- FIX: Player don't get any notification when side mission convoy and capture an officier begin.
- FIX: Logistics point can't detect wreck when FRIES is equipped on helicopters.
- FIX: Wreck lift.
- FIX: When all players fall unconscious, AI disappear.
- FIX: Patrol can be out of city area.
- FIX: Car can tow truck or tank.
- FIX: Tank can't be lift.
- FIX: Tank can't be tow by truck or tank.
- FIX: Check cap trow error in some case.
- FIX: Missing interaction icon on StaticWeapon.
- FIX: Group created are not delete in some case.

 

Bye!!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now