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Update

added

 

Threads

AI CAS, Helicopters, & Jets

Helicopters

  • Let's make AI Helicopter Landings great!
  • Helicopter To Wait For All Players

Jets & Planes

  • AI calls air strike
  • Ai planes

AI Actions, Behavior, Movement, & Shooting

AI Movement

  • Make AI keep disableAI "Path" on Zeus disconnect

Artillery, Mortars, & AT soldiers

Artillery

  • AI Artillery Script

Mission Editing & Scripting

  • AI multiplier

AI Hunting player/group

  • Create group to chase player by script

AI Triggers & Waypoints

Waypoints

  • Returning the AI to waypoint behaviour

AI Squad Command, Guides, & Join

Squad Commands

  • Rejoin rogue AI units back to their original group

AI Injury & Medical

  • Make AI unconscious and pick them up?

==================

Scripts - Adjusted spacing on script page as there were few overs paced listings.

 

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Update

Its that time of the month again!

      Seems like its been 3+ months since i last updated this but it was but a month.

So as some of you may know i update this list once a month which allows ample time for threads, scripts, mods, and whatever else

AI related to be created or released, considering im active everyday on the forums it allows me to see anything that pops up, although there are things i do miss

some so if you find something AI related that i haven't seen please let me know either in reply to the thread or send me a pm and i will add it to the list accordingly!

 

As for the update, i have a big one for you:

added:  threads

 

AI Actions, Behavior, Movement, & Shooting

AI Behavior

  • Don't punish player for friendly fire against AI team mates
  • DisableAI "AUTOTARGET" by keyboard press

AI Spawn & Respawn

  • Creating a sector capture scenario with respawning AI
  • Unit recruitment and dismissal
  • HELP Respawn playable units in group on mp

AI Halo, Parachuting, & Paradrops

  • Paradrop all AIs at one time

AI Squad Command, Guides, & Join

Join

  • AI following player in safe

Mission Editing & Scripting

  • HELP with ai detecting script

AI & Buildings

  • Attach AI to random start building?

AI Chat, Dialogue, Interaction, & Speech

Chat

  • AI Chat via Triggers
  • How to make an AI unit say the generic "ready" AFTER code of addAction is completed?

Multiplayer & Server

  • [SOLVED] AI player control when player leaves server

AI CAS, Helicopters, Jets & Planes

Jets & Planes

  • AI drop bomb on lased target

========================

Misc updates

  • Changed the wording on some of the listings as they made no sense, their word order was off.
  • Replaced the wording of some listings with lowercase letters as some listings were all capitals (only in areas i had added new listings too)

=====================

New project - Category condensing/url in the title and number system

Each title of a listing is a link itself and numbering all the listings in a category.

Currently i got up to the AI CAS, Helicopters, Jets & Planes section i stopped after AI Cas, i will work on the rest another time.

 

This method severely condense the list for each category reducing the need to scroll, and making each title more specific in its focus.

    However tinyurl is still being used, i just copied each tinyurl that belonged to a listing and pasted the link into the title, i may replace the tinyurl with

the actual thread url in the future, but it will all depend on what i figure out in terms of being the fastest method for doing that.

     The numbering of each listing is for associative purposes, its meant to aid the would be reader see listings listed specifically as the numbers disrupt

the listings from blending in when a viewer is looking at them all, and its also meant as a reference number for the future if the user were to go back to it.

 

Using original thread url vs tinyurl

Switching pages, copying links, then pasting them is extremely time consuming considering the massive volume of the list already

so time wise its almost unrealistic, regardless 99% of all the linked titles in each category are threads on the forums here, anything else is on the BI wiki

so i may just stick with the tinyurl, unless someone gives me a good reason why its needed.

All for today, cheers!

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Update

added

 

Scripts

Spawning

  • Generic Ambient Combat Script

Threads

Mission Editing & Scripting

  • Mission Editing & Scripting
  • Help with spawnAI CFGclasses
  • Get stance setting of AI unit

AI Chat, Dialogue, Interaction, & Speech

  • Make AI shout when firing weapon

AI CAS, Helicopters, Jets & Planes

Jets & Planes

  • How to make a perfect AI pilot - Tutorial

Helicopters

  • AI Autonomous drones - How?

AI Triggers & Waypoints

Triggers

  • Need help with AI Simulation

AI Spawn & Respawn

  • Mission params / spawn AI module setting

======================

Misc update

I have completed putting all links for every thread topic link into their topics, and numbered them all

took my time on this, so i spent the month of November doing this. The number of total threads in the list is 685!

Yes i took 2 min and counted them all.

Alright guys thats November's update, hope to see you next month! Cheers!

 

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Update

Its time for another update, just to note, i update this list once a month based on content released

or posted in the community concerning AI.

Also in this update, i have just started using the links for the threads and armaholic as is, and have done away with tinyurl.

 

This will be the last update of the year, want to thank all of you whom took an interest in my list here, hope it helped you locate

what you were looking for, i know i used it several times with my missions, lol

Will see you in the new year. Cheers!

 

added

Threads

AI Triggers & Waypoints

Triggers

  • Spawn AI activated by trigger?
  • AI Move to vehicle position on trigger

Waypoints

  • How do I make 2 AI walk side by side?
  • AI VICs with WP's offroad do not move

AI Spawn & Respawn

  • Spawning AI into High Command
  • Sector Control and AI Spawn modules after save/load?

AI & Buildings

  • How to have AI start on top floor of random tower?

AI Actions, Behavior, Movement, & Shooting

AI Shooting

  • AI firemode?

Mission Editing & Scripting

  • AI Setting Respurce Consumptions

AI Driving - Boats,Tanks, & Vehicles

Vehicles

  • Force AI group out of player vehicle

Scripts

Medical

  • Advanced Auto Medic Unit Script
  • Basic AI Medic FSM

Special Actions & Behavior

  • Suicide Bomber
  • Arma 3 Suicide Bomber Script
  • ArmA 3 UnitCapture/UnitPlay functions for Infantry Units
  • HETMAN - Artificial Leader [NR6 Edition]
  • Group Joiner
  • GF Ravage Static Traders Script

  • Espionage Script

Spawning

  • Custom AI Creator

Driving & Patrol

  • Convoy

Recruitment

  • Configurable Motorised Infantry Reinforcement Script

Civilian

  • Civilian Vehicles
  • Civilian Opinion and Interaction

Air - Helicopter & Support

  • Helicopter Extraction Script
  • Helicopter Service

Occupation

  • GF Auto Population Script

  • GF Auto Population Zombie Script

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Just something we collectively found out in A3 discord editing section. Dunno if you already have stuff comment on this, havent checked everything.


If an AI is squadleader, disembarking AI units via any script command from vehicle (including static weapons) always leads to them walking ~10m away from vehicle before continuing any other orders (Distance depends on vehicle size). This can lead to problems if the vehicle is inside / on top of a building (as it may want to walk outside the building first) or in a tight space.

Only exception is moveOut script command - then they wont walk 10m away. But with moveOut specific character animations are not played (e.g. not plane getout animation, but generic "getoutHigh/Low/Medium" are played) and vehicleDoors dont animate if the animation exists.

You can break the "walk 10m away" issue on AI squadleaders by eventhandlers on vehicle (thanks to Leopard20 for solution). Add to init field of vehicle
 in question.

	this addEventHandler ["GetOut", {
		 params ["_veh", "", "_unit"];
		 if (!isPlayer _unit) then {
			  _unit addEventHandler ["AnimStateChanged", {
				 params ["_unit", "_anim"];
				 if (_anim select [0,4] == "amov") then {
					  _unit playActionNow "STOP";
					  [_unit] joinSilent group _unit;
					  doStop _unit;
					  _unit removeEventHandler ["AnimStateChanged", _thisEventHandler];
				 };
			}];
		 };
	}];

If you are player squadleading AI, using > unit action ["eject",vehicle unit]<  will not lead to them walking 10m away.


Another peculiarity - pilots under player command sometimes cant execute an eject action.

Another peculiarity - cargo passengers (that are not personturrets) will not be targeted at by enemies, even if the rest of the crew are vulnerable by config. Only the vehicle (e.g. an open transport truck)  may be targeted by grenades/RPG, and the driver will be shot at with rifles. As soon as the cargo exits, they will be fired upon of course.

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14 hours ago, x3kj said:

Dunno if you already have stuff comment on this, havent checked everything.

Proabably not, dont look familier so its fine, good information im sure someone can find it useful for their missions, i could add it to the list

for threads and link your post because future updates will probly bury your post, so i'll do that for the next update, thanks again

for the information and what you guys discovered!

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Update

Its that time again, time for an update Happy New Year btw!

 

Added Threads

AI Accuracy, Skill, & Spotting/distance

Spotting & Distance

  • Making AI forget you
  • Delayed detection of playable AI's death

AI Injury & Medical

  • Protect AI teammates from dying?

AI CAS, Helicopters, Jets & Planes

Helicopters

  • AI landing by Heli

Jets & Planes

  • Force AI Plane turn engine to maximum?

Mission Editing & Scripting

  • How to deactivate AI / Simulation?
  • Need Help Exiting an AI clear building script
  • Need help for Scripting AI missile firing

AI Spawn & Respawn

  • Player & AI Re-Spawn

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I know its early days and everyone is still figuring stuff out, but are your script compilations hosted anywhere else other than Armaholic. Is there anywhere else a beginner like me can find scripts by category like that ??

 

Sad times.

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29 minutes ago, ldnsmudge said:

but are your script compilations hosted anywhere else other than Armaholic.

Sorry no, about 98% of all the scripts and mods i compiled are ... were on Armaholic :face_palm: anything else depending is linked

to a thread on the forum here.

32 minutes ago, ldnsmudge said:

Is there anywhere else a beginner like me can find scripts by category like that ??

Take a look at my other compilation list, it has alot of information on scripting, guides, tutorials, references, tools, and

Killzone kid has a ton of scripts and code on his site which i compiled here

Scripting Guides & Tutorials Compilation List

https://forums.bohemia.net/forums/topic/229245-scripting-guides-tutorials-compilation-list/

Hope that helps!

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2 hours ago, Gunter Severloh said:

Sorry no, about 98% of all the scripts and mods i compiled are ... were on Armaholic :face_palm: anything else depending is linked

to a thread on the forum here.

Take a look at my other compilation list, it has alot of information on scripting, guides, tutorials, references, tools, and

Killzone kid has a ton of scripts and code on his site which i compiled here

Scripting Guides & Tutorials Compilation List

https://forums.bohemia.net/forums/topic/229245-scripting-guides-tutorials-compilation-list/

Hope that helps!

Awesome - thx man.

 

I hope this gets resolved in a way that manages to see all the content survive somewhere.

 

Thx again

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Update

Its been a while since i updated this, but i been slowly collecting threads for AI and there hasn't been alot of it.

Normally i would update once a month, but i will update based on the amount i collect.

    Aside the added threads below, there were a few misspells of thread titles fixed, as well

as missing punctuation.

 

added

 

Threads

AI Actions, Behavior, Movement, & Shooting

AI Actions

  • AI Animation

AI Movement

  • Enable Prairie Fire DLC AI to navigate rice paddies

AI Injury & Medical

  • How to know if AI unit stopped bleeding (ACE)?

AI Hunting player/group

  • Track a moving enemy

AI Squad Command, Guides, & Join

Squad Command

  • Why aren't my AI units attacking?

AI CAS, Helicopters, Jets & Planes

Helicopters

  • AI helicopter takes off at point A, flies to point B, lands: how best to do this?

AI Spawn & Respawn

  • Reoccurring AI Group Spawn if Objective Seized

AI Driving - Boats,Tanks, & Vehicles

Vehicles

  • AI stops driving when player is moved into vehicle

Scripts

Driving & Patrol

  • JBOY Boat Waypoints script

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Update

Its that time once again Arma kiddies, yes its been since June when we had the last update

the following is two months of collecting threads, i may have missed some and or scripts too

so if you know of any not on my list below, let me know in reply or send me a pm. Cheers!

 

added

New Threads

AI Squad Command, Guides, & Join

Join

  • AI Unit join player within distance
  • Get an AI unit to report its coordinates

Squad Command

  • How to detect when player gives order to AI?

AI CAS, Helicopters, Jets & Planes

Helicopters

  • DisableAI "PATHPLAN" not working

Jets & Planes

  • Ai dropping a bomb on each waypoint while on patrol
  • Cannot make AI pilot takeoff in prop plane
  • How to make AI pilot fly slower in Arma 3 Eden Editor?

Artillery, Mortars, & AT soldiers

Artillery

  • Additional options for AI artillery

AI Driving - Boats,Tanks, & Vehicles

Tanks

  • How i do make ai open hatches while in an tank?

Mission Editing & Scripting

  • Random task for AI
  • Auto restart AI only mission

AI Accuracy, Skill, & Spotting/distance

Spotting/distance

  • How do I increase the combat engagement distance of AI?

Multiplayer & Server

  • Custom AI skill in multiplayer

AI Equipment, Gear, & Loadouts

Gear

  • AI can rearm on crates, corpses, weapons, vehicles, & arsenal

Loadouts

  • Inventory customization on player(s) group AIs

AI Injury & Medical

  • How to count ai casualties?

AI Actions, Behavior, Movement, & Shooting

AI Actions

  • AI begin mission with weapons holstered

AI & Buildings

  • AI Squadmates not moving to a building position occupied by enemy AI?

============

Misc Updates

  • Adjusted the title and color of the list.
  • Fixed various titles, wordings in the main list.
  • Fixed various misspells, spacing's, and unbolded and or colored words in the Scripts list

All for today, we'll see you in a couple months! Cheers!

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Update

 

added - Scripts

 

Spawning

  • Enemy Spawning System (ESS)
  • Area Defending System (ADS)
  • SPAWN GROUP - Advanced Module
  • Spawn Enemy Attacks (SEA)

Air - Helicopter & Support

Helicopter

  • EGX_HeliTransport system
  • AI landing by Heli

Recruitment

  • EGX Players Transport system

Medical

  • EGX_Medevac system

==============

Other misc updates:

I had updated the scripts page, i went through every listing (script) listed there

and those with armaholic links i removed, some of the scripts i searched for on google and found them linked

on the forums here so i replaced the links for them.

     Other links those that had tiny url's which i used in the past, i would say about half of those were broke, and the others

took me to their respective release threads, so i just replaced those links with the release threads.

 

The remaining are left blank, a few i searched for but this im going to set for another day to work on as its quite a bit of

work to google every title and try to either find the actual release thread if there was one, or something similar to what the script

did.   For now the page is alot better then what it was.

 

Addons and mods page

For the mods page i didn't do anything with but i may in the near future after i finish the scripts page, is do the same with the mods

where i will update the links and replace them with either the official release threads or if i can locate the mods on the workshop.

 All for today. Cheers!

 

Ps. Btw whenever i update the scripts or mod page, and save the edit, it will go hidden, thats because its a forum securtiy

as the page has alot of links, i usually just report the thread and the page thats hidden, so if you dont see the scripts page

then thats the reason.

 

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Update

Time for another update!

Ok guys fans of AI stuff heres what we got and what was done:

 

List itself

- Resized all category titles so their not in your face, and forcing you to scroll more.

Titles set at 22, subcategory titles set at 20, addons, mods, thread titles reduced from 72 to 48.

 

- Removed two listings under AI commanding Guides that were linked to Armaholic

so as you should know our beloved website is not with us anymore as of May 😢

 

New additions - Threads

Mission Editing & Scripting

  • Setting the name and team of an AI unit
  • Enable dynamic simulation for a script-spawned unit

AI Actions, Behavior, Movement, & Shooting

Behavior

  • Toggle "Panic Mode" for AI

Movement

  • Adding ForceWalk to Player Group AI

AI CAS, Helicopters, Jets & Planes

Helicopters

  • Ai squads on helicopters
  • How to make AI pilot fly slower?

AI Spawn & Respawn

  • Teleporting AI into player vehicles

AI Squad Command, Guides, & Join

Squad Command

  • The AI squad command changes from grouping to join group

New additions - Scripts

Special Actions & Behavior

  • [SP] Script Platoon Commander for Missionmakers

Air - Helicopter & Support

Helicopter

  •  AI Boarding/Alighting Your Helicopter Script

=========

Scripts page - page 2 first post - (goes hidden after an update, so if you dont see it wait for it)

I had updated the scripts post which has all the various scripts based on subjects, i had found many forum threads

for those scripts i had left blank from my previous update/s as since Armaholic has been down, i had to remove those links

in the scripts section and relocate any threads or anything downloadable for those scripts.

      So in replace of the armaholic links there are forum links, however even though i had found about 75% of the scripts

with their own forum threads, there are a few if not more remaining without anything as i had googled every script.

 

Currently i had replaced all the scripts with threads and left off at medical category, so from the medical category

and down i will do in the next update im taking a break as it takes some hours or less depending in one sitting.

        I left a note on the scripts page too as to when it was last updated and its WIP and where i left off.

 

As for future updates to the AI Compilation list, the list itself will be updated once a month as i have been doing

that pending forum threads based on AI questions or what have you being posted, or any i find.

    As for the scripts page i will continue this next weekend and hopefully finish it then.

 

So if anyone finds any threads or sites to download any scripts that are missing on the script page, let me know

and i will add it accordingly. All for now. Cheers!

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Update

Its that time again, time for an update, Happy New Year btw!

 

New additions - Forum Threads

 

Mission Editing & Scripting

  • AI reacting confused to Attachto objects

AI Chat, Dialogue, Interaction, & Speech

  • AI Ambient Voice

AI Spawn & Respawn

  • How can I make AI units move in MP sector control game with respawning?

AI Actions, Behavior, Movement, & Shooting

Behavior

  • AI not attacking player after disembark

AI CAS, Helicopters, Jets & Planes

Helicopters

  • AI Helicopter spins in circles after waypoint created [SOLVED]

AI Ammo, Equipment, Gear, & Loadouts

Gear

  • How can I tell if AI are running low on ammo?

AI Actions, Behavior, Movement, & Shooting

Shooting

  • How to make police units point their weapons but not shoot?

AI Driving - Boats,Tanks, & Vehicles

Vehicles

  • AI check when transport is full

AI Triggers & Waypoints

Triggers

  • Spawn IA in random pos inside a trigger

New Additions - Scripts

Special Actions & Behavior

  • JBOY Ambient AI Interaction Framework

New Additions - Mods

Added my

All Arma 3 Steam Workshop AI Mods Compilation List

to the top of the section.

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@Domenic94 Your post belongs here

https://forums.bohemia.net/forums/forum/159-arma-3-servers-administration/

https://forums.bohemia.net/forums/forum/200-arma-3-find-or-offer-editing/

Not on my thread that is specific to AI.

Looks like you been spamming the same thing on two other threads, thats a no no, suggest you post

in the correct place based on the subject hence my two links.

 

Search before you post, and read the forum rules. Welcome to BI forums!

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Update

Its that time again, its been a while i've been collecting threads and misc and wait for them to build

why the updates seem spread out vs regular monthly updates.

     So for today's update we have the following:

 

added

Forum threads

AI Actions, Behavior, Movement, & Shooting

AI Shooting

  • Foolproof way of forcing ai to fire specific mag from under-barrel launcher
  • AI Infantry MG low rate of fire

AI Movement

  • ForceFollowRoad script makes AI move weird

AI Actions

  • Make Ai squad invincible

AI CAS, Helicopters, Jets & Planes

Jets & Planes

  • AI Aircraft Take-Off To Waypoints

AI Driving - Boats,Tanks, & Vehicles

Vehicles

  • Tell Ai to "Stop" and then continue

AI Ammo, Equipment, Gear, & Loadouts

Gear

  • Attach STROBE light on AI Characters and flashing?
  • Removing Inventory Item from all AI

Mission Editing & Scripting

  • How to count the amount of AI that has died

Multiplayer & Server

  • Low Server FPS due to Eden Placed AI

Scripts

Special actions and Behavior

  • ANIMA - AI for advanced position analysis using genetic algorithms
  • Controlled Spawn And Waypoints Randomizr
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Update

Its that time again, its been a while since the last update

so its due for another one, i've collected quite a list to add, hopefully i didn't miss any

but this is what we have for today:

Forum Threads

Artillery, Mortars, & AT Soldiers

Mortars

  • Making AI mortar copy direction/elevation/firing of player mortar

AI Spawn & Respawn

  • Spawning AI in my Randomly selected AO
  • Killed Spawn AI subtract Sector Control Tickets

AI Driving - Boats,Tanks, & Vehicles

Vehicles

  • How do I get an AI driver to ignore player's WASD inputs?
  • All AI Ground Vehicles - Speed Restriction

AI & Buildings

  • How to have AI - noncombat - enter a specific building?
  • Help on selecting random building to spawn group of Ai in

AI Chat, Dialogue, Interaction, & Speech

  • Interrogating AI for Intel

AI Accuracy, Skill, & Spotting/distance

Skill

  • All AI suddenly not finding targets

AI Ammo, Equipment, Gear, & Loadouts

Gear

  • Easy way to rearm AI at certain body?

AI CAS, Helicopters, Jets & Planes

Jets & Planes

  • How do i spawn AI jet fighter in air?

Mission Editing & Scripting

  • How to end cba_func_taskpatrol for AI

AI Squad Command, Guides, & Join

Join

  • AI group join another group if less

General, Enhancement, & Performance

  • How to deal with the Insane amount of abandon vehicles AI spawns leaves behind? [SOLVED]

=====================

Scripts

  • Controlled Spawn And Waypoints Randomizr

=========

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Update

Happy New Year!

 

added

 

Threads

AI CAS, Helicopters, Jets & Planes

Helicopters

  • AI-squad won't board the AI-helicopter

AI Actions, Behavior, Movement, & Shooting

Ai Actions

  • Make AI play an animation using trigger

AI Shooting

  • How to make ground attack AI Fighter jet?
  • AI suppressive fire improvements

AI Chat, Dialogue, Interaction, & Speech

  • Get message Ai leader says to his units?

Scripts

Special Actions & Behavior

  • Zeus Mission Generator 2.0 (AI Mission Generator)

========

 

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Update

added

 

Threads

Mission Editing & Scripting

  • Make a small barrier object invisible to player, but "visible" to the AI

AI Driving - Boats,Tanks, & Vehicles

Vehicles

  • Force the AI driver to crash into the target

AI Spawn & Respawn

  • Spawning units when player is within radius of marker

AI Accuracy, Skill, & Spotting/distance

Spotting & Distance

  • Impairing AI's ability to find a unit by gunshots
  • AI not seeing me again

AI Hunting player/group

  • [SOLVED] Stalking group on dedicated server
  • Problem with BIS_fnc_groupvehicles in AI stalking script

AI CAS, Helicopters, Jets & Planes

Jets & Planes

  • Make AI jet fire a specific missile

AI Actions, Behavior, Movement, & Shooting

AI Actions

  • How can I make enemies not attack unarmed players?

Addons & Mods

Enhancements

  • ACSTG AI Cannot See Through Grass

Scripts

Special Actions & Behavior

  • JBOY Fly In Formation

Misc Updates

  • Changed many titles with all capital letters to lower case letters
  • Relocated a thread to another category that was in the wrong category
Edited by Gunter Severloh
added JBOY Fly In Formation to scripts section

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Update

Time for a long overdue update!

added

 

Forum threads:

Artillery, Mortars, & AT Soldiers

  • BM-21 MLRS Fired by AI scripting
  • Get AI enemies to have RPG as default weapon
  • AI enemy mortar teams

AI Driving - Boats,Tanks, & Vehicles

Vehicles

  • Problem with driver AI

AI Actions, Behavior, Movement, & Shooting

AI Actions

  • [Solved] Stop AI Move in a HoldAction
  • Having AI return to initial position and animation after a confrontation

AI Shooting

  • Make AI-unit shoot themselves

AI Spawn & Respawn

  • Respawn AI with same name
  • Making AI from the Spawn AI module editable through Zeus
  • Why respawning units dont not recognize destroyed units or objects in a trigger function

AI Triggers & Waypoints

  • Teleport ai that enters a trigger
  • Force AI units to stay away from a (trigger) area

AI Squad Command, Guides, & Join

Command

  • Array of player AI units selected via Function Keys
  • Make AI Teammates Invincible

Join

  • Create AI Unit and Create AI Unit to Join Player Group
  • Adding Nearest AI to player group
  • CursorObject command to get a AI unit to join player group

AI & Buildings

  • Instruct AI to NOT enter a building when moving to position near building

Mission Editing & Scripting

  • Delete all new AI after limit in dynamic mission

Multiplayer & Server

  • [SOLVED] stalking group on dedicated server

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