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thetrooper

detect if blue smoke in a trigger

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Hi All, I'm creating an HLS. in my condition that if blue smoke has popped inside the trigger, then will the heli make an approach.

Any ideas how to do that condition?

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Give the trigger a name, e.g. "smoketrigger"

Condition: count (position smoketrigger nearObjects ["SmokeShell",10])!=0

onAct: xyz

onDea: xyz

This will trigger when a white smoke flies in the trigger, not when it popps. But I guess it's the "same" :D

In your case: SmokeShellBlue

http://forums.bistudio.com/showthread.php?65589-Smoke-Grenade-Trigger-Question

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