koffeinflummi

BWMod

863 posts in this topic

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BWMod for Arma III



Introduction

The BWMod team's goal is to supply the Arma 3 community with a set of vehicles, weapons and equipment to be used in 2020 by the German Army, like the IdZ system and vehicles currently being introduced, such as the IFV Puma.
We are not associated with the BWMod for OFP and the earlier Arma games, but since the team around that mod abandoned the project, we will continue where they left of and equip players with high-quality vehicles and weapons.


Features

Vehicles
  • MBT Leopard 2A6M
  • IFV Puma
  • AH Tiger
Weapons
  • P8
  • MP7 (by Schmung and The_Tub)
  • P2A1
  • G36 / G36K IdZ ES (Both with optional AG40 underslung grenade launcher)
  • G36 with Bipod and Beta-C mag
  • G28 Standard & Patrol
  • G27 (With optional AG40 grenade launcher)
  • G38 / G38K / G38C (All except C with optional AG40 underslung grenade launcher)
  • G82 (M107)
  • MG4
  • MG5
  • RGW90
  • Panzerfaust 3
  • Fliegerfaust II (Stinger)
  • DM51A1 frag grenade
  • DM25 & DM32 smoke grenades
Attachments
  • RSA-S
  • Aimpoint MicroT1
  • ZO4x30
  • Shortdot
  • 3-20x50
  • 6-24x72
  • attachable NSV600 night vision addon (ZO4x30, 3-20x50)
  • attachable NSV80 night vision addon (6-24x72)
  • attachable NSA80 night vision addon (PzF 3)
  • attachable IRV600 thermal vision addon (ZO4x30)
  • LLM01 with switchable laser/light modes
Gear
  • Crewman uniform
  • IdZ Vest in various configurations
  • OpsCore FAST helmet
  • Crewman KSK helmet
  • M92 Helmet
  • Berets for a variety of units
  • Tactical Glasses in 3 colors
  • Kestrel
  • Vector IV B Nite
  • Navipad
For a more detailed view of the available content, take a look at this page (German).


Team

Project Lead: Hamburger SV
3D - Artists: KoffeinFlummi, Ghost, Tonic, Jan, Sören, Hawkins, Kickapoo, Pleasure, Frankyman
2D - Artists: Hamburger SV, Tonic, Snorri
Import & Configs: KoffeinFlummi, commy2, Ir0n1E, marcbook
Scripting: commy2


Download

The download link can be found here:
http://www.bwmod.de/index.php/inhalt/download

The BWMod requires CBA to function properly.


Source Code / Bugtracker
 
The source code of the BWMod is public, with the execption of models, textures and sounds. You can find the current code and the bugtracker here:
https://git.koffeinflummi.de/bwmod-team/bwa3-public
 
 
Media

Screenshots

EM3s6eXs.jpg Bnv8EH4s.jpg 5gkG3zvs.jpg zbRCo3ss.jpg stiSHKJs.jpg 7m8evYas.png ENTQovvs.jpg xg0xcV0s.jpg

Videos
IFV Puma: http://www.youtube.com/watch?v=6iLF-TSAN9s
G36: http://www.youtube.com/watch?v=gbC_kzOPAsM
G28: http://www.youtube.com/watch?v=vVW9OVn8_6A
MG4: http://www.youtube.com/watch?v=wlEGJp1LY8A
G82, Vector & Kestrel: https://www.youtube.com/watch?v=LNLrJU47ZmQ
G27, IRV 600 & Navipad: https://www.youtube.com/watch?v=dKjGn5KvpUE
MG5: https://www.youtube.com/watch?v=0--kEhVBOi4


Changelogs

v1.4

- added: LLM01 Underbarrel
- added: G38 variants
- added: G36C Ironsights
- added: Localized names of mod components for "Required addons for scenario" tab
- changed: RGW90 position on back
- changed: Increased limit of drawn group members for NaviPad and enabled showing free hand lines
- fixed: After 1.60 the flight path of PzF3 rocket was wrong
- fixed: Mixed up description of HE and HEAT ammunition for 84mm Leuchtbüchse
- fixed: Night vision device was attachable to 84mm Leuchtbüchse
- fixed: Undefined variable "BWA3_optics_camera" when leaving Puma or Leopard
- fixed: No entry 'bin\config.bin/CfgVehicles/Tank_F/HitPoints/HitFuel.name'



v1.3.4

- added: ZO 4x30 without RSAS
- added: 3DEN Editor-preview icons
- added: author to CfgPatches
- added: Carl Gustaf
- fixed: "No entry 'bin\config.bin/RscTitles/BWA3_NaviPad/Map.LineMarker'." error pop up
- fixed: "Warning Message: 'author/' is not a value" error pop up, note: other mods may still cause the same issue
- fixed: Sounds broken, resampled every sound to 44.1KHz and 16Bit, further converted all to WSS
- fixed: Toggling to the day laser version would delete the LLM on the P8
- fixed: Removing night vision attachment from Panzerfaust via keybinding
- fixed: Curators in 3DEN missions would no longer recognize all BWA3 classes as "Official Addons"
- fixed: RPT error Hitfuel for Puma and Leopard
- changed: replaced some functions with improved CBA versions (edited)
- changed: MG sounds (louder)



v1.3.3

- added: LLM-01 and Vario Ray day laser mode with ACE
- added: mission attributes to configure the ammo of respawning IFV Puma and MBT Leopard
- changed: deproxyfied the Leopard after changes made to Binarize (retexturing now possible)
- fixed: shadow issues with certain LODs on the Leopard
- fixed: script error when using NaviPad with helmet cams
- fixed: script error when trying to add thermal optic
- fixed: IFV Puma FCS doesn't work with ACE FCS



v1.3.2

- added: P2A1 flare pistol
- added: compatability with 3DEN.
- added: democracy box can now be slingloaded
- fixed: DM25 and DM35 no longer fly through walls
- changed: Navipad now stays open after using your scope
- fixed: muzzle flash in the virtual arsenal
- fixed: last round in magazine didn't produce muzzle flash
- fixed: holster animation for P8 and MP7
- removed: modules (replaced with object attributes)



v1.3.1

- added: pilot uniform in both equipment crates
- added: TFAR radio for UH Tiger
- fixed: CTD on launch with v1.54
- fixed: "Error: Bone XYZ doesn't exist in skeleton OFP2_ManSkeleton" RPT spam
- fixed: "Cannot open object bwa3_weapons\bwa3_rsas.p3d" popup when mounting NSV600 on ZO4x30
- fixed: Puma's ABM rounds were useless
- fixed: RPT message when switching from Puma's gunner seat to another one
- fixed: Puma and Leopard ammunition module only worked on empty vehicles
- fixed: Leopard loader's machine gun did not have sound
- fixed: UH Tiger sound effects for lock and incoming warnings
- fixed: UH Tiger serial number could be "00"
- fixed: Tiger PARS caps FireGeometry



v1.3

- added: UH Tiger
- added: Helipilot uniform
- added: Knighthelm
- added: integrated CBA Joint Rails (remove your BWA3_Comp_ASDG!)
- added: custom G27 / G28 silencer sounds
- added: MG4 and MG5 Tracer magazines
- added: modules to customize BW vehicles
- added: Fernspaeher (recon) sub faction
- added: other misc. soldier classes
- added: BW icon in Virtual Arsenal
- added: missing items to VA box
- added: TFAR BW radios to VA box
- changed: adjusted interaction positions on IFV Puma and MBT Leopard with ACE
- fixed: missing classes in Zeus
- fixed: wording in field manual for NaviPad (German)
- fixed: missing materials in FIRE geometry on MBT Leopard
- fixed: material effect with impacting rounds on all models
- fixed: smoke launchers weren't synched in MP
- fixed: IFV Puma doesn't fall over as easily when turning on high speeds
- fixed: IFV Puma ABM rounds with ACE FCS
- fixed: dragging and carrying BW boxes with ACE



v1.2.2

- fixed: Rendering issue with certain uniforms due to Arma v1.52 update.



v1.2.1

- fixed: Animated 2D optics were not scaled properly for 16:10 and tripple screens.
- fixed: G28E3 and G27 variants had an invisible bipod.
- fixed: Puma main gun single fire didn't work.
- fixed: Leopard rearview mirrors were interchanged.



v1.2

- added: Optional PBO to enable PIP optics (ZO4x30, Shortdot, PzF3)
- added: correct weapon sway values
- added: correct weapon inertia values
- added: different muzzle velocities for weapons with different barrel length
- added: animated bipod to various weapons
- added: tails sounds from Marksmen update
- added: ejecting belt parts effect to MG4 and MG5
- added: Rotex silencer models for 5.56mm and 7.62mm
- added: Vario Ray laser light module
- added: Black variant of G27 and G27 w/ AG40
- added: EoTech CQB and with magnifier in black and tan
- added: new uniforms (reskins of AAF uniform)
- added: insignia selection
- added: MICH helment (reskin of AAF MICH helmet)
- added: retextures of various backpacks (thanks Rider)
- added: Kampfrucksack model
- added: camo netting for Puma and Leopard that can be removed ingame
- added: compatibility for the Virtual Arsenal and Garage
- added: commander of MBT Leopard now has a FFV compatible slot
- added: alternative random texture variant for MBT Leopard in Flecktarn
- added: white retexture of ammo boxes (placeholder)
- added: camo netting variant of Democracy box
- added: Democracy box with Virtual Arsenal
- added: German flag on flagpole

- changed: NATO uniform retexture to hide arm and knee protectors
- changed: default loadouts in some cases
- changed: possible ethnicities of German soldiers no longer include africans and african americans
- changed: randomization includes only BW goggles
- changed: increased recoil of G27/28 variants and MP7
- changed: zoom of the Vector IV so mil dots are now correct
- changed: appearence of PzF 3 when carried on the back
- changed: weight and icon of the 7x62mm 1200Rnd belt
- changed: Geometry LODs of vehicles to allow driving over obstacles more easily
- changed: animation of tracks on vehicles
- changed: reworked vehicle PhysX behaviour
- changed: completely reworked configs to guarantee compatibility and fix various issues
- changed: interiors of Puma and Leopard
- changed: various sounds
- changed: various textures, normal maps, and specular maps
- changed: animations of mounted Panzergrenadiers in IFV Puma
- changed: Thermal map of IFV Puma
- changed: 10x 120Rnd MG5 belts for Leopard loader replaced with one 1200Rnd belt to circumvent a reload bug in the Arma engine
- changed: hitpoints for MBT Leopard. Main gun and turret should now be more resistant. Commander optics and loaders MG5 can now be destroyed.
- changed: camo netting now comes in parts
- changed: contents of boxes; Democracy box is now filled by script
- changed: keys are now adjusted with the CBA keybinding system, please check your keybinds!
- changed: way units are sorted in the editor
- changed: Reddot sizes
- changed: Leopard 2A6M sounds
- changed: G36 sounds
- changed: Fliegerfaust usability

- fixed: weapon reloading sounds were not working correctly
- fixed: localization issues with umlauts and eszetts
- fixed: you no longer sink into the ground when deploying a weapon
- fixed: various recoil issues (e.g. P8 pistol)
- fixed: gunner of MBT Leopard is no longer vulnerable to small arms fire
- fixed: some issues with the behaviour of the Vector IV
- fixed: some wrong texture references in proxies
- fixed: various issues in the shadow LODs of IFV Puma and MBT Leopard
- fixed: removed active radar from vehicles
- fixed: Leopard mirrors were to high
- fixed: vehicle MG5s were using vanilla sounds instead of the intended one
- fixed: texture issue on the left side composite armour of the IFV Puma
- fixed: issue in Geometry LOD of IFV Puma that may cause collisions with projectiles far away from the vehicle
- fixed: strange vertex in component01 RPT error
- fixed: bwa3_leopard2a6m_wanne_fleck.p3d has no config RPT error
- fixed: all duplicate strings
- fixed: all updating base class issues
- fixed: added author "BWMod" to hopefully everything
- removed: obsolete BWA3 menu
- removed: Kestrel in favour of third party variants (e.g. ACE3)




v1.1.2

Bugfixes:
- Fixed missing config values after v1.42




v1.1.1

Bugfixes:
- Fixed the sounds for v1.24.
- The crew of the desert Leopard now has the correct uniform.
- Adjusted the position of the turret display thingy (it was covering the zeroing on some resolutions).
- Removed the "magic radar".
- You now cannot save the options anymore while editing a key.
- The Jägertrupp now has 1xMG4 + 1xMG5 instead of 2xMG4.
- Fixed some "Updating Base Class" errors.
- The Navipad detail key can now actually be changed.




v1.1

Bugfixes:
- Grenades can now be used by other factions.
- Crosshairs are now centered correctly.
- MP7 now has recoil in full auto mode.
- Fixed error message "config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Unit.default" and similar.
- Zeus compatibility.
- Red dots are now better visible with NVGs.
- MG4: Bullets disappear now correctly, when low on ammo.
- Engineer can now disable mines.
- Inventory: Reworked mass and possibile slots of all items.

Changes:
- new: Leopard 2A6M (Fleck, Tropen)
- new: G36 IdZ-ES with Bipod and Beta-C
- new: G27 and G27 AG40-2
- new: MG5 (Black and Tan)
- new: G82 + Zeiss 6-24x72 (with NSV 80)
- new: Fliegerfaust 2 Stinger
- new: Vector IV
- new: Navi Pad
- new: Kestrel
- new: Ops-Core with helmet cam (Fleck, Tropen, black)
- new: Crewman KSK with headset (Fleck, Tropen, black)
- new: 2 Uniform variants (Fleck, Tropen)
- new: Overall for vehicle crew (Fleck, Tropen)
- new: Ghillie (Fleck, Tropen)
- new: M92 "Gefechtshelm" helmet (Fleck, Tropen)
- new: NSA 80 for Panzerfaust 3
- new: IRV 600 for ZO4x30
- new: "Democracy box"

- IFV Puma now uses MG5 instead of MG4.
- Weapons can now be placed in the editor.
- Fire selector now has a sound.
- Magazines now have their own models.
- Reticle of the 3-20x50 reworked.
- G28E3 now uses the correct buttstock (same as G27)
- new types of munition (AP, LR, Raufoss, IR-DIM, SD...)
- Silencers (Place holders)
- Stringtable reworked.
- Panzerfausts and RGWs are now already loaded.
- Ammo boxes and IFV Pumas inventory reworked.
- Fixed error message of the barrets.
- Created changelog.

- Userconfig removed. (Key binds can now be change via the ESC Menu)
- Speed limiter removed.
- Night vision adjustment removed.




Contact

If you have any questions, suggestions or other feedback, feel free to either PM me here or post on our forums at:
http://www.bwmod.de (German)

Facebook Page: https://www.facebook.com/BwMod


License

APL.png

Edited by koffeinflummi
3 people like this

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Great, but looks like link to Puma video not working....

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Hey,

this is how quality should looks like.

Thank you for this first great first version of the BWMod.

If you put this quality in every new item... just wow. :)

-----

Danke Jungs, wirklich klasse gemacht!

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And so the legend continues...

Great work guys, looks mighty fine...

Any plans for the HK121 in future versions?

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Wow! What a glorious surprise is this sudden release, outstanding!

I have just one question, as there´s no ingame help for it and no mention of commands in the mod manual: how do we toggle the GL ranges? Ctrl+L toggles light and laser pointer, Ctrl+N toggles the NVsight for the optics, can I assume that Ctrl+Page Up/Down toggle the GL ranges? [EDIT] No it is not... in fact, this mod changes the keys for toggling GL ranges for all weapons =/ Could it be the Puma userconfig that is changing it??? [Edit 2] Yep, the Puma userconfig disables the Pg Up/Dn for gl range and zeroing.. just put // in the line

//#define BWA3_PUMA_BRIGHTNESS_UP 201

//#define BWA3_PUMA_BRIGHTNESS_DOWN 209

cheers!

Edited by Corporal_Lib[BR]

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For some reason my game hangs if I use solder unit from addon. Will try to get more info....

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Very nice mod. The Puma is absoulutly brilliant.

Some textures might need to be reworked a little bit like the helmet which look to "clean".

But overall very good quality.

Keep up the good work!

Some questions:

- Will you add supressors for the weapons later?

- Will you add backpacks for the infantry?

----------------------------------------------

Wie geil ist das denn? Ich kann nicht mehr :) :) :) :)

https://www.dropbox.com/s/kwaikwf9exps2va/arma3_2014_01_07_02_44_31_889.jpg

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;2593590']I have just one question' date=' as there´s no ingame help for it and no mention of commands in the mod manual: how do we toggle the GL ranges? Ctrl+L toggles light and laser pointer, Ctrl+N toggles the NVsight for the optics, can I assume that Ctrl+Page Up/Down toggle the GL ranges?[/quote']

Page Up / Page Down, just like the default UGLs.

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Yeah,finally it released!Love you!I'm downloading now,can wait to test it!

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I found that the optics can't display well with TMR mod.When using TMR mod with these optics,you will see two crosshair coincide in a line,one is the origin crosshair and one is the TMR crosshair.

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Congratulation for the release of your mod!!

Sounds, textures and 3d is really perfect deutsch quality ^^

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I have a problem with the mod, which is related to the userconfig:

I usually install mods for Arma 3 into my "My Documents" folder since that allows me to keep game and mods on different disks. Unfortunately, BWMod searches the userconfig file in @bwa3\userconfig instead of the normal Arma 3\userconfig, which makes it impossible to install the mod anywhere else but the game's directory, not even a subfolder of the game.

It would be great if it would be possible to move the userconfig to it#s usual place so the mod can be installed anywhere.

Other than that, great mod! Looking forward to make Bundeswehr missions!

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Thank you very much for this release! We really appreciate all your efforts and your time you have put into the mod and therefore the Arma community.

What I find rather unfortunate is that you don't allow to distribute the mod by other means. My community is using ARMA3Sync and we use this tool as a service which spares everyone involved a lot of trouble and simplifies the addon/mod management in Arma. I hope to see that the BWMod team changes its mind and allows to distribute their work in other ways as well.

Best regards

Raspu

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Mod looks great so far, but i couldn't get none of your inbuilt features to work with the Puma or the Laser/Light Module.

CBA_A3 is running and i've got the userconfig in place (well, your readme didn't state where it has to go, so i left it where it was.)

Speed Limiter in the Puma doesn't work, nor does the Rear View Camera, nor does the Rangefinder in the Puma, so i can't use the Weapons on board. Smokescreen does'nt deploy, and with the LLM, i can't switch between laser or lights, it just does nothing at all.

Since i'm the only one to report this issue, i guess i must have placed something somewhat wrong, so i'm gonna ask here, where does the userconfig go, and are the buttons (on your website) still correct, concerning these special functions. Would really like to be able to use the Puma, but without the Weapon Zeroing, the Wepon doesn't shoot - or rather, the bullets drop out of the gun with zero velocity :D

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Like Varanon said already in #18 it should stay where it is.

What are the other mods you use currently?

And the buttons did not change, as far as i know.

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I found that the optics can't display well with TMR mod.When using TMR mod with these optics,you will see two crosshair coincide in a line,one is the origin crosshair and one is the TMR crosshair.

It seems like our weapons are just not working with the way TMR changes the optics. Depending on how TMR achives this we might be able to make it compatible with BWA3.

It would be great if it would be possible to move the userconfig to it#s usual place so the mod can be installed anywhere.

We will look into this issue. This should be rather easy to change in a future release.

Mod looks great so far, but i couldn't get none of your inbuilt features to work with the Puma or the Laser/Light Module.

Seems like Extended Eventhandlers is not working for you or are you running other mods besides CBA_A3 and bwmod?

You should try turning off other mods if you are using any. If not you should check your CBA installation.

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@ Scarecrow: The H&K 121 is certainly planned but on hold for the moment, just like the procurement of the real thing. There'll be a MG3 variant out soon to bridge that gap along with some other goodies that didn't make the deadline for the initial release.

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