hcpookie 3770 Posted December 15, 2013 hey guys just wondering will this mod be released in January When it's done. ;) Share this post Link to post Share on other sites
sgt_savage 586 Posted December 15, 2013 (edited) hey guys just wondering will this mod be released in January No chance :( There's a lot going on behind the scenes and it all takes time. Realistically its months away yet , members of the team like myself want to ensure the last A2 release is best it can be so we plan to finish up with something very special. Also the holidays coming up some members are/ need time with their family. Don't worry we always release , all good things take time. Edited December 16, 2013 by SGT_SAVAGE Share this post Link to post Share on other sites
eggbeast 3673 Posted December 15, 2013 the test version has about 300 small issues and a couple of modules to write, otherwise the main mod is pretty much ready. we're just working through the final list now deciding what needs attention and what can (or needs to be) be ignored. i need a good week on the core evo mission (bringing some of my script fixes back from the A3 version) but otherwise the missions are playing really well also plus others in the community have made lots of good missions, so when we release this, there will hopefully be a surge of playing with no extra mods required... so hopefully lots of online action in A2. some of the testers in the team have said this is the best game of arma they've played in 6 years... we hope you agree! Share this post Link to post Share on other sites
pharoah 65 Posted December 16, 2013 is it just me or are there no servers hosting this mod? I ran a server list on Six updater (I think its called) and got 2 servers with 0 players on (at the time). Share this post Link to post Share on other sites
eggbeast 3673 Posted December 16, 2013 2.6 has not been released yet. if you mean 2.5 then you're in the wrong thread. there may not be many servers for it. but looking around there's plenty of clans who regularly host it - i guess they switch it on when they play it. Share this post Link to post Share on other sites
NightIntruder 710 Posted December 17, 2013 but looking around there's plenty of clans who regularly host it - i guess they switch it on when they play it. It is exactly like eggbeast says. In ACC we hosted UNS 2.5 several times and usually it was great pleasure to play with (it depends on mission makers' talents too). Pharoah, you may need to find and join a coop society that play UNS occasionally, I am affraid BUT judging at what I can see and read here, release of 2.6 will change that situation, I guess :) Share this post Link to post Share on other sites
eggbeast 3673 Posted December 17, 2013 hope so! it will take time to port to A3 so anyone wanting some proper Nam pleasure - buy a copy of combined ops for xmas! Share this post Link to post Share on other sites
hiddenzone 2 Posted December 19, 2013 Where can I get the Classnames of Unsung, please? Share this post Link to post Share on other sites
eggbeast 3673 Posted December 19, 2013 ftp://ftp.ofpr.info/armad/docs/OpHandbook%20for%20Unsung%20ArmA%202%20-%20Release%202.pdf Share this post Link to post Share on other sites
eggbeast 3673 Posted December 20, 2013 coming soon authentic US military grade Shark Chaser http://news.google.com/newspapers?nid=861&dat=19751124&id=3hJZAAAAIBAJ&sjid=V0YNAAAAIBAJ&pg=4143,4140742 Share this post Link to post Share on other sites
NightIntruder 710 Posted December 20, 2013 That's great :) By the way, Sav I've sent you PW with links for the packages we had talked about. Please, let me know whether you got it or not. Sorry for delay. Share this post Link to post Share on other sites
sgt_savage 586 Posted December 20, 2013 Ok guys we are on twitter finally , here you can get up to date info of what we are doing and working on. Saves time and effort having to post here on the forums ;) https://twitter.com/unsung_team Sav Share this post Link to post Share on other sites
NightIntruder 710 Posted December 20, 2013 (edited) That's great :) By the way, Sav I've sent you a PW with links to the packages we had talked about. Sorry for delay response. Please let me know by PW whether you got it or not. Also, I am wondering if this baby (already released) would fit to your mod: ;) Edited December 20, 2013 by NightIntruder Share this post Link to post Share on other sites
sgt_savage 586 Posted December 21, 2013 Got it mate thanks again :) Will be putting it in the mod soon guys are flat out fixing all the other stuff at the moment. re that chopper I don't think they had that in their arsenal :/ But very nice work just the same :ok: Share this post Link to post Share on other sites
NightIntruder 710 Posted December 21, 2013 re that chopper I don't think they had that in their arsenal :/ Sure, they had! Look here: http://www.historynet.com/arsenal-north-vietnams-mi-6-hook.htm Share this post Link to post Share on other sites
eggbeast 3673 Posted December 21, 2013 wow sav let's have it man - i can sure use it and it's a beaut! Share this post Link to post Share on other sites
sgt_savage 586 Posted December 21, 2013 I stand corrected :O Share this post Link to post Share on other sites
hcpookie 3770 Posted December 21, 2013 As those were mainly employed as resupply / transport vehicles, I wonder if we could give them some transport ammo to dispatch whenever a resupply truck is called. AI should be smart enough to fly to/from a location when the rearm command is given. Or make them REALLY LARGE troop transports. 70 soldiers? WOW! LOL Share this post Link to post Share on other sites
NightIntruder 710 Posted December 21, 2013 (edited) I wonder if we could give them some transport ammo to dispatch whenever a resupply truck is called. Well mate, it might need to create some objects inside cargo compartment like fuel tanks with hosses or reammo boxes / palettes and it would serve as you want. Give me some time and I can try to make such additions. However AFAIK, they had never been deployed near front line for such tasks in RL nor served as a transport means of airborne troops BUT I can imagine that they would fly between FOBs and bases fulfilling these tasks. Regarding troop transporter, I need to learn how to hide/unhide cargo proxy to make passanger version based on the same model (to keep the package size small). If anyone of you could help me to get such knowledge (assuming that it is possible) I would much appreciate it :) BTW, model consists 36 seats only plus 5 seats for crew so it needs additional work to have real payload. Edited December 21, 2013 by NightIntruder Share this post Link to post Share on other sites
hcpookie 3770 Posted December 21, 2013 Regarding troop transporter, I need to learn how to hide/unhide cargo proxy to make passanger version based on the same model (to keep the package size small). If anyone of you could help me to get such knowledge (assuming that it is possible) I would much appreciate it :) BTW, model consists 36 seats only plus 5 seats for crew so it needs additional work to have real payload. You'll need a ViewCargo LOD no matter what, otherwise the passengers' view be floating in the center of the model. One thing - in my high-capacity ship, the AI brains seemed to cause some lag whenever they were all loaded. So you may want to keep this in mind when loading many more passengers... if you start to experience lag when near it, that would be why. Share this post Link to post Share on other sites
sgt_savage 586 Posted December 22, 2013 We have the mi8 for troop transport , is there a need for another ? The refuel/ rearm version would be useful though , especially transportation of the SA2 missile ;) Share this post Link to post Share on other sites
fkymplbo 5 Posted December 22, 2013 Will you also make Chinese type63 assault rifle? It's a kind of auto gun derived from type 56 rifle. It seems the troops of North Vietnam got them from China as well from late of 1960s. Share this post Link to post Share on other sites
NightIntruder 710 Posted December 22, 2013 You'll need a ViewCargo LOD no matter what, otherwise the passengers' view be floating in the center of the model. One thing - in my high-capacity ship, the AI brains seemed to cause some lag whenever they were all loaded. So you may want to keep this in mind when loading many more passengers... if you start to experience lag when near it, that would be why. The addon already has the ViewCargo LOD, however looking at what you and Sav say about possible issues and real needs I would rather focus on resupply version only. Thanks for the tip though :) Share this post Link to post Share on other sites
eggbeast 3673 Posted December 22, 2013 Will you also make Chinese type63 assault rifle? It's a kind of auto gun derived from type 56 rifle. It seems the troops of North Vietnam got them from China as well from late of 1960s. if we can get the mlod for the sks we can pop a 20 round mag on it, make it selective fire and call it a type 63 i guess. ---------- Post added at 04:20 PM ---------- Previous post was at 04:16 PM ---------- The addon already has the ViewCargo LOD, however looking at what you and Sav say about possible issues and real needs I would rather focus on resupply version only. Thanks for the tip though :)if you can pass sav the mlod we can fix it up and hand you back a refined and fully kitted version i'm sure, between me n pook. how does it sound? Share this post Link to post Share on other sites
NightIntruder 710 Posted December 22, 2013 if you can pass sav the mlod we can fix it up and hand you back a refined and fully kitted version i'm sure, between me n pook. how does it sound? It sounds great! :) As soon as the mlod with NVA camo be extracted I will send the package to Sav as you suggested. Thanks for help gents! :) Share this post Link to post Share on other sites