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Riouken

cTab - Commander's Tablet - FBCB2, Bluforce Tracker, UAV, and Helmetcam Interface

279 posts in this topic

Guys i'm creating a mission using the ctab and pmc mods but i still didn't figure out how to make them work together. I tried to add the line at the beginning of the init.sqf but i didn't really know what was the right word to make the ctab work with the indfor faction. I tried using the words: guer; indf; pmc and other but it still doesn't work. Could you please help me out?

Anyway this mod is really awesome you Made a great work

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Anyone else having issues with using the Group Modifiers/Set Callsign to configure custom callsigns? Always used to work, but recenly (since 1.32?) it does not work on dedi/mp anymore (works in single player/editor preview mode though).

Tested several instances (old + new missions/templates), even a clean map with @cba + @ctab and 2 teams with a midfied group. It didn't work anymore. Dedi Server running @cba, @ctab only.

Missions load but in the ctab tablet the custom callsigns are not shown. Instead it shows the Alpha-1-1 BIS standard callsign

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Anyone else having issues with using the Group Modifiers/Set Callsign to configure custom callsigns? Always used to work, but recenly (since 1.32?) it does not work on dedi/mp anymore (works in single player/editor preview mode though).

Tested several instances (old + new missions/templates), even a clean map with @cba + @ctab and 2 teams with a midfied group. It didn't work anymore. Dedi Server running @cba, @ctab only.

Missions load but in the ctab tablet the custom callsigns are not shown. Instead it shows the Alpha-1-1 BIS standard callsign

What is it you are doing exactly. Sorry, haven't played around with changing the names lately.

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What is it you are doing exactly. Sorry, haven't played around with changing the names lately.

We're using the Set Callsign (Group Modifiers) module:

1. Place a Set Callsign module;

2. Fill in custom call sign info;

3. Connect (sync) it to the group leaders.

Last Sunday we had an op with nearly 50 players and not having proper (custom) group names was a really hassle for command :).

I'll run a few more tests the next couple of days and advice outcome.

Whiz

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No, we only sync 1 module, the 'Set Callsign module', to the leader units. But more and more I get the feeling this is an issue introduced with ARMA III v1.32.

---------- Post added at 15:53 ---------- Previous post was at 14:51 ----------

No luck with the 'Set Callsign Module'. I removed the module from all leader units and used this following in the leader init field:

groupName = group this;
groupName setGroupID ["Your custom callsign"];

GroupName should be a unique name. I am still not sure why the module is not working (anymore) but above snippet fixes our problem. If I do find what causes the 'Set Callsign Module' way to break then I'll drop a line here.

Thanks for your help!

Edited by whiztler

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Anyone know how do i can delete marker in ctab?

There is a "Delete last marker" button on every device. Unfortunately it will only delete the last placed marker locally on your device. The new version will have this work like the marker deletion on the general map. Before anyone asks, the new version it heavily delayed because of heavy workload at the moment. You can watch the progress on GitHub (link is on the first post).

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So saw the "user marker menu to lock UAV gunner camera" on github. Wondering where I can ask for stuff related to the cTab? Here?

Anyhoo love this device,great improvements, 2.1.0.6_rc1. It would be nice to unlock the UAV gun after a lock. Or do I just not understand how? Also seem the helmet cam isnt working for me. It might be ACRE2 radio slot removal(its on your person now)? Thus no slot for the camera? even though I never needed to have the camera in the slot.

Edited by kklownboy

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15th MEU has been playing with some of the new CTab updates. We absolutely fucking adore it. keep up the great work.

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So saw the "user marker menu to lock UAV gunner camera" on github. Wondering where I can ask for stuff related to the cTab? Here?
Yes, here is fine.
Anyhoo love this device,great improvements, 2.1.0.6_rc1. It would be nice to unlock the UAV gun after a lock. Or do I just not understand how?
If you are the UAV gunner, use the usual controls (default CTRL+T) to lock / unlock the UAV camera. You can do this on a ground location or on a vehicle / unit (needs to be in under the crosshair and not moving too fast) to track targets. Here is a pretty good tutorial on the subject:

Let me know if I am missing the point.

Also seem the helmet cam isnt working for me. It might be ACRE2 radio slot removal(its on your person now)? Thus no slot for the camera? even though I never needed to have the camera in the slot.
The camera does not sit in the radio slot anymore (and you cannot place it there either). Anywhere in your inventory should be fine. If it doesn't work, let me know and I will have a look into it. By the way, you won't show up in the list of cameras yourself.
15th MEU has been playing with some of the new CTab updates. We absolutely fucking adore it. keep up the great work.
Thanks for the endorsement :)

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Hi all,

I am proud to announce that cTab 2.1 has finally been released. There have been lots of changes, probably the most since cTab's initial release.

The main thread will be updated in due time. Read me is available over at GitHub. Until the usual places are updated with the release, you can grab it here.

Media

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Changelog

2.1.0

  • Added basic TvT support, so now cTab will work on any side out of the box. Note: A stolen enemy device will currently not provide you with enemy intel, instead the device will inherit your encryption key.
  • Provided encryption keys that can be set by the mission designer to allow or disallow cTab data to be shared.
  • Improved Zeus support when remote controlling AI
  • cTab can now be operated as Zeus even with default keybinding "H"
  • Added MicroDAGR hand-held GPS. It features a self-centring small view mode that can be kept visible while navigating and a large view mode that allows for user interaction. The small view mode can be kept open while navigating and zoomed in and out using the "Zoom_In" and "Zoom_Out" keys. Only units with a cTab device in your own group are displayed. The MicroDAGR can also operate as a companion device to the Tablet (i.e. you are carrying both) and in that case the MicroDAGR will show you the same BFT data as your Tablet.
  • Added configurable server-side list of helmets that define the presence of a helmet camera, defaulting to vanilla ArmA 3 and BWmod helmet models with a camera.
  • Improved co-pilot seat detection for helicopters as previously the TAD could not be accessed when in the co-pilot seat of some community provided helicopters
  • Enabled support for CBA Keybinding system to make key bind changes more user friendly and changeable without a restart. Userconfig settings now define the default keybinds.
  • Helmet Cam item no longer occupies the radio slot when added to inventory. This is to prevent complications with TFAR.
  • Changed weight of all items to be close to their real-world equivalents (before everything did weight 45g)
  • Updated Android background graphic and added 3D model (for when you drop it on the ground)
  • Completely reworked Android user interface
  • Added messaging to Android interface
  • Sent messages are now kept with the list of received messages
  • Message receive notification has been made a lot less intrusive, both visually (now a small white envelope icon on the right side of the screen) and audibly (a humming sound similar to that of a mobile phone vibrating)
  • The "delete messages" function will now only delete selected messages (instead of all)
  • Added "small" version to Android interface, so you can now keep it visible while navigating
  • Reworked Tablet user interface, switching modes feels a lot more natural now
  • Reworked UAV camera positions, gunner and driver camera will now reflect what the UAV gunner and driver actually sees. Gunner camera now uses FLIR (white/hot) mode.
  • Added function to lock the currently selected UAV gunner's camera to the location double-clicked on the map (select from double-click menu on BFT map). This is only available to the tablet.
  • Lists of UAVs and helmet cameras are now alphabetically sorted
  • Reworked helmet "full-screen" view to only occupy the whole screen of the Tablet instead of the whole screen
  • Added ability to remove marker at mouse cursor position. The marker currently under the cursor will be highlighted and removed upon pressing DEL (delete on your keyboard).
  • Made significant improvements to marker network synchronization. Instead of having an individual client manipulate the list of markers and then send it to every other client, a marker addition / deletion request will now be sent to the server and the server will inform all clients of the change by sending just what has changed.
  • Players sitting in the back of the trucks (HMTT and Tempest by default) now no longer have access to the vehicle based FBCB2
  • All interfaces are now restored to last mode of operation operation (BFT,Messaging,...) on open
  • All interfaces will now restore last map position and zoom level on open
  • Added topographical map mode to all devices
  • Added black map mode to TAD
  • Added switch (F6) to toggle map modes (satellite, topographical, black) via the "large" versions of the devices (the "small" versions will use the same setting)
  • Added switch (F7) to center map on current player position
  • Added current in-game time to all interfaces
  • Added current grid location as well as current heading in degrees and octant to all interfaces
  • Greatly enhanced user placed map markers to properly scale when zooming the map (including the directional arrow and group size denominators) as well as making sure the directional arrow does not interfere with the time-stamps
  • Added new marker types for infantry (Rifle, AT, MG), static weapons (MG, AT, AA, Mortar) and wheeled MRAPs/APCs
  • Added an "Exit" menu entry to the map double-click dialog (the one you place map markers with)
  • Added map tools (can be toggled using F5) that show grid and elevation at mouse cursor as well as distance and direction from the current position to the mouse cursor position.
  • Island sizes are now dynamically detected, no more waiting on islands being supported
  • Tweaked map visuals to be easier to read
  • General performance tweaks
  • Added new keybinding (ALT + H) to allow access to alternative interface (i.e. to get access to the Tablet that is being carried while in one of the pilot seats of a helicopter)
  • Infantry carrying a cTab device in your own group will now show with a smaller infantry icon that points in the direction of the unit as well as the index of that unit within the group (instead of a square infantry symbol with the full group ID). To anyone outside this group, there will only be a single icon shown for the group at the position of the group's leader (if equipped with a cTab device, otherwise the next unit in line).
  • Infantry groups will now automatically show the group strength with dots above the icon
  • Changed BFT list generation and display functions to help de-clutter everyone's view. For example transports will no longer show overlayed icons for other units with cTab equipment that are mounted. Instead, the names of groups and the group indices of units from your own group will be displayed to the left of the transport's icon.
  • The arrow on the inner TAD range circle (that used to show north) will now rotate with the direction of the aircraft to help show the current direction of travel
  • Made large TAD interface movable
  • Excluded static weapons from showing up on BFT
  • Added ability to define custom names for vehicles via the mission or scripts

Edited by Gundy

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account (Riouken) on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

** Note:

since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic.

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Is there anyway to assign custom callsign's within the editor?

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Is there anyway to assign custom callsign's within the editor?

Either via the init field of the unit

[color="#FF8040"]this [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"cTab_groupId"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"CALLSIGN"[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color]

or in init.sqf like this

[color="#FF8040"]unit_1 [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"cTab_groupId"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"CALLSIGN"[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color]

Made with KK's SQF to BBCode Converter

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well in the latest update, there are no pbo's, i think you forget it^^

Looks like Armaholic has accidentially uploaded the source files from GitHub. Use this for now.

---------- Post added at 15:10 ---------- Previous post was at 15:00 ----------

Either via the init field of the unit

[color="#FF8040"]this [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"cTab_groupId"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"CALLSIGN"[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color]

or in init.sqf like this

[color="#FF8040"]unit_1 [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"cTab_groupId"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"CALLSIGN"[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color]

Made with KK's SQF to BBCode Converter

Please have a look at the "For Mission Makers" section in the Readme/Manual.

Note: The code referenced by Raspu above is currently used to set custom call-signs for vehicles. As for infantry groups, cTab uses the in-game call-signs for that. To change them use this code in the init field of the group leader (as explained in the Readme linked above):

[color="#FF8040"][color="#006400"][i]// Change the unit's groupID to "Red Devils"[/i][/color]
this [color="#191970"][b]setGroupId[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Red Devils"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color]

Made with KK's SQF to BBCode Converter

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Looks like Armaholic has accidentially uploaded the source files from GitHub. Use this for now.

thank you very much

Edited by Blackswater

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I just tried this addon for the first time, and I am now wondering what kept me so long. This is just phenomenal. The only thing I would like to see in the future is for us to rename the groups on Bluforce tracking

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