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dram

Take On Mars - Steam Workshop Support!

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Hello everyone, this Friday (6th September 2013) expect to see Steam Workshop support added to the development branch. Though this will appear in the main branch at the start of next week, this will give you the chance to try it out as soon as it is available. Also worthy of note is the addition of our Workbench suite, used to create your own particles, locations, materials, and much more.

With the Steam Workshop support comes the full support for 'addons' - modules that add vehicles, locations, models, textures, sounds, and so on, to the game. These can be enabled/disabled in the main menu of the game in the Addons menu.

To help you guys get started on making your own addons, we will also release the official example addon, which adds an example location to the game, as well as a 4WD Buggy, complete with a machine gun. Rest assured, this is to simply show what the addons are capable of, and Take On Mars is not heading for "violent exploration".

To briefly outline what the example addon will contain, here is a list of goodies:

- "Example Crater" location, to show how additional locations are automatically added to the campaign (if their .loc file is defined) and how these locations may be used in the editor and for scenarios

- 4WD Buggy vehicle, customizable in the Rover Lab, demonstrates how custom vehicles with varied functionality can be added to the game

- Sounds for the Buggy and its mounted MG, engine and so on

- Models for the Buggy, including the vehicle itself as well as the turrets

- Materials for the Buggy, showing how custom materials and textures may be added

Following shortly thereafter will be a couple of videos to help modders get into using the added Workbench suite, as well as a video detailing how configs work, what each sections does, and a video detailing what each part of the example addon does and how it was achieved. Hopefully we will see some spectacular addons coming up within the next few weeks.

A lot to look forward to! Just to give a little tantalizing taste of the buggies to come in the example addon, here are a few screenshots:

http://dramthethief.com/uploaded/Buggy1.jpg (129 kB)

http://dramthethief.com/uploaded/Buggy2.jpg (199 kB)

http://dramthethief.com/uploaded/Buggy3.jpg (161 kB)

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Cor blimey, Guvnah! That's excellent news. I wasn't expecting modding to come in at such an early stage. Bonus! Thanks for the heads up, Dram and thanks for all the hard work you and the team are putting in.

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Steam Workshop support implemented!

Today's development build features creating addons, which support custom locations, vehicles, scenarios, models, textures and so on. To help you all get started, as well as to demonstrate what can be done with the addons, we have also uploaded an example addon, featuring a custom location that automatically gets added to the Space Program, along with a Buggy complete with MG or high caliber cannon, just for fun. This addon can be subscribed to on workshop and will be downloaded when you start the game:

0x88.resizedimageAddon Example

A Workshop Item for Take On Mars

By: Dram

This is the official example addon for Take On Mars. It contains examples of the following: - Custom "Example Crater" location, usable in the Space Program as well - Custom vehicle with unique functionality, which can...

http://steamcommunity.com/sharedfiles/filedetails/?id=176171246

Additionally, our Workbench editing suite has also been added to the build, so you can go ahead and create your own locations, particle effects, materials and much more.

To help you guys get into it, I'll be making a few tutorial videos within the coming weeks to demonstrate how things are done, most probably directly referencing the example addon above (which can be unpacked if you wish, hence you can view the files within the addon itself).

Minor adjustments had to be made at the moment, so a new build is being made and will be available within the hour.

---------- Post added at 21:39 ---------- Previous post was at 21:27 ----------

Minor adjustments had to be made at the moment, so a new build is being made and will be available within the hour.

And it's up and ready to go! Enjoy!

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Support for sharing Scenarios now available in the development build!

Uploading as I type, today's development build (version 0.8.0218) features sharing of scenarios on Steam Workshop. This means it is not required to do so via addons but suffices to simply press the "Share on Steam" button in the Scenarios menu.

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