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AlexVestin

AV_IndUs (US Army inspired units)

747 posts in this topic

0s17.jpg

(Screenshot completely outdated. Check below.)

Pictures!

http://imageshack.us/a/img836/766/5srw.png (new)

http://imageshack.us/a/img594/1491/nk0.png (new)

http://imageshack.us/a/img198/1714/dyrk.png (new)

Info:

It started out as a few US ARMY re-textured independent units (hence the name. IndUs).

Now it's in the works of replacing all default gear with custom content and has come a long way too.

Everything including vests, helmets, eyewear, rifles, pistols, launchers etc.

I am doing the most work behind the scenes for everything. More often than not working by myself whenever I have time.

I've been doing this and learnt how it all works almost non-stop since the launch of ArmA3 Alpha.

Classnames for 1.6:

AV_CombatUniform1_UCP

AV_CombatUniform1_UCP_tshirt

AV_CombatUniform1_UCP_shortsleeve

AV_CombatUniform1_OCP

AV_CombatUniform1_OCP_tshirt

AV_CombatUniform1_OCP_shortsleeve

-

AV_CombatUniform2_UCP

AV_CombatUniform2_UCP_tshirt

AV_CombatUniform2_UCP_shortsleeve

AV_CombatUniform2_OCP

AV_CombatUniform2_OCP_tshirt

AV_CombatUniform2_OCP_shortsleeve

-

AV_OfficerUniform1_UCP

AV_OfficerUniform1_OCP

-

AV_PilotUniform1_UCP

AV_PilotUniform1_OCP

-

AV_GhillieUniform2_UCP

AV_GhillieUniform2_OCP

----------------------------

AV_PlateCarrier1_rgr

AV_PlateCarrier1_khk

AV_PlateCarrier1_UCP

AV_PlateCarrier1_OCP

-

AV_PlateCarrier2_rgr

AV_PlateCarrier2_khk

AV_PlateCarrier2_UCP

AV_PlateCarrier2_OCP

-

AV_PlateCarrier3_rgr

AV_PlateCarrier3_khk

AV_PlateCarrier3_UCP

AV_PlateCarrier3_OCP

----------------------------

AV_ACH1_UCP

AV_ACH1_OCP

-

AV_ACH2_UCP

AV_ACH2_OCP

-

AV_ACH3_UCP

AV_ACH3_OCP

-

AV_ACH4_UCP

AV_ACH4_OCP

-

AV_MICH1_tan

AV_MICH2_tan

AV_MICH3_tan

-

AV_MICH1_blk

AV_MICH2_blk

AV_MICH3_blk

-

AV_ECH1_tan

AV_ECH1_OCP

AV_ECH1_blk

AV_ECH1_plain (broken model)

-

AV_PatrolCap_UCP

AV_PatrolCap_OCP

----------------------------

AV_ESS_blk

AV_ESS_blk_clr

AV_ESS_tan

AV_ESS_tan_clr

AV_ESS_grn

AV_ESS_grn_clr

----------------------------

AV_m9

-

AV_15Rnd_9x19_Mag (Ammo)

----------------------------

AV_m4

AV_m4_d (Desert camo)

AV_m4_w (Woodland camo)

AV_m4_hamr

AV_m4_Holo

AV_m4_mrco

AV_m4_Arco

AV_m4_cqb

AV_m4_cqb_d (Desert camo)

AV_m4_cqb_w (Woodland camo)

AV_m4_cqb_Holo

-

30Rnd_556x45_Stanag (Ammo)

30Rnd_556x45_Stanag_Tracer_Red (Ammo)

30Rnd_556x45_Stanag_Tracer_Green (Ammo)

30Rnd_556x45_Stanag_Tracer_Yellow (Ammo)

----------------------------

AV_m16a4

AV_m16a4_d (Desert camo)

AV_m16a4_w (Woodland camo)

AV_m16a4_hamr

AV_m16a4_Holo

AV_m16a4_mrco

AV_m16a4_Arco

-

30Rnd_556x45_Stanag (Ammo)

30Rnd_556x45_Stanag_Tracer_Red (Ammo)

30Rnd_556x45_Stanag_Tracer_Green (Ammo)

30Rnd_556x45_Stanag_Tracer_Yellow (Ammo)

----------------------------

AV_m249

AV_m249_d (Desert camo)

AV_m249_w (Woodland camo)

AV_m249_mrco

AV_m249_para

AV_m249_para_d (Desert camo)

AV_m249_para_w (Woodland camo)

AV_m249_para_mrco

-

AV_200Rnd_556x45 (Ammo)

----------------------------

AV_m240

-

AV_200Rnd_762x51 (Ammo)

----------------------------

AV_mk12

AV_mk12_d (Desert camo)

AV_mk12_w (Woodland camo)

AV_mk12_hamr

AV_mk12_sos

AV_mk12_mrco

AV_mk12_Arco

-

30Rnd_556x45_Stanag (Ammo)

30Rnd_556x45_Stanag_Tracer_Red (Ammo)

30Rnd_556x45_Stanag_Tracer_Green (Ammo)

30Rnd_556x45_Stanag_Tracer_Yellow (Ammo)

----------------------------

AV_at4

-

AV_at4 (Ammo) (Same name as launcher)

----------------------------

AV_WeaponBox

----------------------------

AV_Kitbag_UCP

AV_Kitbag_UCP_Medic

AV_Kitbag_UCP_Repair

AV_Kitbag_UCP_Exp

AV_Kitbag_UCP_AR

-

AV_Kitbag_OCP

----------------------------

AV_anpvs7

Planned weapons for 1.7: (Not released)

Weapon status list.

M9 ~60%

M1911 ~60%

M4A1 ~90%

M16A4 ~0

M14 ~30%

Mk.16 ~30%

M249 ~50%

M240 ~10%

M110 ~70%

M107 ~70%

M24 ~10%

Mk.17 ~30%

Mk.12 ~0%

M136 ~10%

FGM-148 ~10%

Issues:

Weapon animations are not done for all weapons.

Icons are only temporary.

Probably all weapons need tweaking.

AT4 has it's sight out when on back.

AT4 is not disposable and working properly yet.

Please let me know if you find something new. :)



Download 1.0:

Download 1.1:

Download 1.2:

Download 1.3:

Download 1.4:

Download 1.5:

Download 1.6:

Dropbox Link

Armaholic Link

Optional download to get ASDG Joint Rails compatible weapons:

Download Link, provided by Stiltman

Requirements:

No requirements.

Credits:

Bohemia Interactive,

-For their sample models wich have been a huge help,

and for some of the actual content in use.

Johannes and Binkowski,

-Many thanks to them for their original work on the content. This mod would not be possible without both of their work.

They are the original creators of most models you see in this mod. Remember their names.

AlexVestin,

-I've been making textures, configs, modifying models.

Stiltman,

-Helped me with learning configs and making use of BIS sample models.

daveygary1979,

-Provided me with the helmet accessories from his rangers for A2.

Sabre,

-He originally made the Eagle SPC vest texture that I have modified. It would not have looked as good if it weren't for him.

Edited by AlexVestin

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Very good! The UCP texture is probably the best I've seen yet, saturation-wise. Looks realistic under a variety of different lightings. If only there was an ACH/MICH helmet, then it would be perfect! :)

What kind of help do you need?

Edited by Laqueesha

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Release frontpaged on the Armaholic homepage.

===================================================

You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

When you have any questions already feel free to PM or email me!

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These look super-good, well done.

Would be a great option to replace the US Army units from Arrowhead in AllInArmA, at least until we start seeing some actual contemporary unit mods for A3 (even then I'd be tempted to keep using these because the textures work so well).

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These look super-good, well done.

Would be a great option to replace the US Army units from Arrowhead in AllInArmA, at least until we start seeing some actual contemporary unit mods for A3 (even then I'd be tempted to keep using these because the textures work so well).

Glad to hear!

If only there was an ACH/MICH helmet, then it would be perfect! :)

What kind of help do you need?

I got help from Stiltman with getting the units in their correct category in the editor :D

I do need help with getting their velcro patches right. If they are used the wrong way that is. I did look at pictures, but I have no real idea if I am using them together in a acceptable way.

Left shoulder is ISAF and Airborne patch.

Right shoulder is a US IR flag, square with diagonal lines, US ARMY tag.

/edit

Stiltman also pointed out that they were using the wrong pistol ammo. My fault because the .45 pistols did not have that kind of ammo in the dev build at that time. It was using 9mm. Also got pointed in the right direction considering the broken uniforms. Stiltman is one helluva guy.

I will try to update asap. I'll let you know when it is.

Edited by AlexVestin

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Left shoulder is ISAF and Airborne patch.

Right shoulder is a US IR flag, square with diagonal lines, US ARMY tag.

Ah, yes. I noticed that the patches (173rd Airborne) on the left sleeve are the wrong color. They are green and brown, when they should be more of a silver-ish gray.

Stiltman also pointed out that they were using the wrong pistol ammo. My fault because the .45 pistols did not have that kind of ammo in the dev build at that time. It was using 9mm. Also got pointed in the right direction considering the broken uniforms. Stiltman is one helluva guy.

I noticed the sidearm ammo as well. Unfortunately, the only sidearms in the game are the Walther, the Yargyin (I think), and the ACP-C2, neither of which are used by regular U.S. Army infantry.

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This is amazing thank you sooooo much. Please keep adding content to this mod! :)

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Ah, yes. I noticed that the patches (173rd Airborne) on the left sleeve are the wrong color. They are green and brown, when they should be more of a silver-ish gray.

You know if the rest works? I don't really know what the square patch means as of now, but it seemed fitting.

I noticed the sidearm ammo as well. Unfortunately, the only sidearms in the game are the Walther, the Yargyin (I think), and the ACP-C2, neither of which are used by regular U.S. Army infantry.
I thought the .45 would do the job for now :cool:

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:yay: very nice work. i was wondering when someone would do that. you did a damn fine job! they actually look like properly updated arma 3 versions of the AO us soldiers. your camo texture just looks right in every way.

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This also doesn't work out of VAS, but other than that I am loving it!

Yes it does. Just not all of it.

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You know if the rest works? I don't really know what the square patch means as of now, but it seemed fitting.

It's the patch of the American 3rd Infantry Division. If a patch is on the right sleeve, it's it means the soldier fought with that unit in battle before. Right-side patches are called "combat patches" as a result.

200px-3_Infantry_Div_Patch.svg.png

Usually, the soldier's rank would go where that patch is now, but there's no way to sync the rank patch with the in-game rank like in VBS2. So, you might have lieutenants with PFC chevrons if that were the case. To fix this, I have opened up a ticket feature requesting that the rank method from VBS 2 be implemented into ARMA 3.

rank2.jpg

I thought the .45 would do the job for now.

.45 is just fine, as it's an American firearm, unlike the Walther and Grach. :)

Edited by Laqueesha

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I'll keep it there for now, then. Also made the Airborne patch like this

Definitely going to vote that up. I hope others here feel like doing it as well.

I updated the download link with some small fixes like the correct pistol ammo and the left shoulder patch should be of a more appropriate color.

Uniform cargo not working is the only real problem not fixed, yet.

Edited by AlexVestin

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Thanks for the headsup, updated version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Thank you for the mirrors :)

I will fix the uniforms soon enough too when I have time.

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There actually might be a way to sync the ingame rank with the one on the uniform.

There would need to be a polygon where the rank is supposed to be showing ( in the uniform model ) and it'd need to be defined as a hiddenSelection. Now a texture would have to be made for every rank. Whenever the uniform is used ingame, you could have it read the rank of the player using it and then define the texture for the hiddenSelection as needed.

I hope that what I'm saying here is somewhat understandable.

Back to the main topic though : Really nice looking uniforms.

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Does anyone know the problem VAS has with the uniforms? The only things in there are the Helmet and the vests. I also encountered a problem where when I try loading a saved loadout with the ACU on, it will crash my game.

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You make an init script to check assigned rank of a unit using the rank command (or more recently, rankId may work), then make it use setobjecttexture on the particular hiddenselection to assign a texture that corresponds with the given rank.

There were several addons made for Arma games where the rank insignia changed based on the assigned editor rank using the above method, with results that were visually no different to VBS2. We had a system to do it on the UKF infantry back in OFP, as did FDF mod and AFAIK BWMOD did it for Arma 2 along with a couple of others (OFrP perhaps).

However, the challenge you face here in Arma 3 is that the rank insignia is normally located on the vest model, which unlike VBS2 is a separate entity to the uniform model and AFAIK you cannot apply setobjectexture to vests, headgear models etc. on the fly - only the base uniform. Therefore you can't simply use the VBS2 system. However, it's okay for sleeve insignia like this units have.

Regardless, for custom units you'd probably still need to make different rank insignia to match different nations and uniforms colours/pattern and rework the scripts to assign those bespoke textures on custom your Arma 3 units, so there is virtually no chance that BIS could magically make a rank insignia system that will work 100% correctly with this addon and any others in addition to the official Arma 3 content anyway.

Edited by da12thMonkey

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Cool stuff Alex, glad to see these released. While I don't like the look of the PASGT helmets (I prefer ACH), these are still very well done. Also good work on the config work!

One little nit picky thing here, the right side of this style of combat shirt the combat patch is not worn. Instead, the IR Flag, soldiers rank, and then last name is worn on the right side.

http://media0.wgz.cz/images/media0:51013a9659b6b.jpg/ACS+Aukro+2.jpg

Edited by Binkowski

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