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giallustio

=BTC= Logistic [A3] - BETA

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=BTC= Logistic



btc.png

Version: 0.1

Description:

In this script pack you can find two useful scripts:

=BTC= Lift, =BTC= Cargo System and =BTC= Fast roping.

Some features:

- easy to config (=BTC=_Logistic_Init.sqf)

- hud helps you to lift objects

Keep in mind that the game is changing day by day and some updates may break the script.

The helicopters configuration is just a place holder, modify it to fit with your gameplay style!

Contact me for bug reporting.

Version 0.1

- Released

Installation:

Copy "=BTC=_Logistic" folder in your mission folder.

Add in the init.sqf:

_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";

Add in the description.ext:

class RscPicture 
{
type = CT_STATIC;
idc = -1;
style = 48;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
font = "PuristaMedium"; //Typeface
sizeEx = 0;
};

class RscTitles 
{
#include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"
};

Edited by Giallustio

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Thank you Giallustio for this and BTC Revive :yay:

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It's just a first step! ;)

I already add the fast rope option and i'm working on the cargo system!

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How do you set which Helicopters are able to lift and which ones cannot. My Insurgency edit uses Ghosthawks which I don't want lifting anything (primary troop transports) and a Mohawk which I want to use for the heavy lifting (there is one AMV-7 asset in the mission for this purpose).

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Guest

Release frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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I was wondering if i could get a little help when i try to put the command into description.ext it crashing saying class RscPicture is already being called up. I found which script it is in but im not sure how i would add.

class RscPicture 
{
type = CT_STATIC;
idc = -1;
style = 48;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
font = "PuristaMedium"; //Typeface
sizeEx = 0;
};

class RscTitles 
{
#include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"
};

the script i need to add it too

http://pastebin.com/ixc0F0xq

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It's just a first step! ;)

I already add the fast rope option and i'm working on the cargo system!

Fastrope?! How does it handle?

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You'll see, nothing special..I don't wanna use mods, so u won't see the ropes sadly

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Hi Giallustio,

Nice script !

I did run the BTC_cargo and it works very well !

If you want i give you my solution for the BTC_Cargo !

Nice work

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It's an old one, i'm rewriting it to improve it. I know it could work in A3 ;)

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Humm okay ;)

Can i give the solution until your version?

It's work, just the paradrop doesn't work.

And when i unload box i lost the script VAS

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works like a charm! just had to disable the hint.

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I found a glitch, the vehicle does not Carr the momentum/ speed when dropped from helicopter. It's also really fun to have someone drive down the runway while the helicopter maneuvers above and picks the players in the car up at +100km/h!

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When I put " obj setvariable ["BTC_Cannot_Lift",1,true]; " into an objects init field it's still liftable. I couldn't find a variable to easily disable the hint. It works though and the updates look good.

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Thank you for the feedback! I'll be fix them in the next release! ;)

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You'll see, nothing special..I don't wanna use mods, so u won't see the ropes sadly

Maybe BIS would consider adding ropes to the objects library then eh :)

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Maybe BIS would consider adding ropes to the objects library then eh :)

actually i saw ropes in the arma 3 configs........ i think it has to do with the fast roping they say will be in the final version.

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It may sound silly but when you say only lift is available right now does that mean cargo is not working? I cant seem to get "drag" to work which is why I'm asking.

edit: Forgive my stupidness lol Drag does work and I can load ammo crates into a ghosthawk I just get some error pop up saying there's an error on line 26 of the "load.sqf" in the cargo folder. It says missing ";"

Then after that there's no option to unload it.

Edited by Revv
Missed something

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The Show Hud is misbehaving and not always working, often it's not working period after respawn.

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It may sound silly but when you say only lift is available right now does that mean cargo is not working? I cant seem to get "drag" to work which is why I'm asking.

edit: Forgive my stupidness lol Drag does work and I can load ammo crates into a ghosthawk I just get some error pop up saying there's an error on line 26 of the "load.sqf" in the cargo folder. It says missing ";"

Then after that there's no option to unload it.

The cargo is not working atm, i'm re-writing the code...

The Show Hud is misbehaving and not always working, often it's not working period after respawn.

The hud position problem could be related to your interface size and resolution, could i have your settings?

I'll check the respawn problem!

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Version 0.11 out!

Added:

- Fast rope script

- Cargo system

The cargo system is at its first step, i'll be very happe to know your opinion about it. At the moment every vehicle has an infinity capacity, i'll add all the required config in the next release!

To use the fast rope feature the pilot has to stabilize the chopper at the required height (configurable in the logistic_init) and then deploy the ropes. Once the ropes have been deployed, players in cargo can use the "fast rope action".

I'm thinking about adding a camera for the chopper (PIP style), what do you think?

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