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[WIP] FFAA V6 (Spanish Army Mod)

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While I'm here, has this been reported for Lythium?

 

 

Recorded north of Arobster

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14 hours ago, anfo said:

While I'm here, has this been reported for Lythium?

 

 

Recorded north of Arobster

 

 If you stop the video at around 0:16 you can clearly see what I mean with the grass. It stops "rendering" at about 10-20 meters. Is this the case with everyone? 

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I want to port THIS to be played on Lythium. In order to do that, I need to know where all of the current holy places are located. I could manually search the map but that would take quite a long time.

 

   Is it possible to mark them on the map from your data file?

   or,... is it possible to send me those coordinates from your "marker" entries in Editor.

   or,....another way might be to create a mission with just the holy places on it and I can then get what I need from there.

 

I want to make this as easy for you as I can. I don't know if any of these options is possible, but if so, I would be very grateful.

 

email PM'd

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i dont suppose any body knows about this do they please (Unsupported language English in stringtable) i get this when uploading my new mission.sqm file to our server  i have edited  malden map and added new traders etc thanks help will be very much appreciated

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Time to drop some WIP news about our current pipeline:
EC 135 Cockpit

 

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IVECO LMV "Lince"

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And last, first in-game images testing the NH-90

 

    

 

 

 

 

 

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Question for FFAA

Hello, I am SYNDRYH, add-on staff from Korea Arma group Kimchi Guys.


I would like to ask a question about FCS from your Leopard 2 add-on as it seems we can't utilize the function properly.
What are the keys that are bind to FCS?


In addition to that, I am also curious if Centauro light tank is still in progress.

Thank you

Edited by SUNDRYH
manner

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Regarding Lythium....will there be destructible versions of the awesome custom buildings by you guys in the near future or is that still a ways off?

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are you guys ever going to add a Spanish language protocol into the game?

 

for the FDF mod for operation flashpoint i remember the creators added Finnish language into the game by recording each member of their team saying different words (one, two, three, left, right, man, tank etc.) and then programming it in with the identities.

 

spanish would be one of the best languages to add to arma. you could do the falklands, drug wars in south america, colombia vs venezuela or a number of other things and it would all sound authentic.

 

you don't need to hire professional voice actors to do it either. im sure most of you guys speak spanish. even if you just have three people record the words in their microphones i think it would be enough. the french language that comes with apex only has one or two voices.

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15 hours ago, autigergrad said:

Regarding Lythium....will there be destructible versions of the awesome custom buildings by you guys in the near future or is that still a ways off?

 

Hello  :)

 

Now we are working on rocks that have a problem with IA bullets .This point its repair.

The next update have IA paths of buildings that have a problem of penetration bullets too.

 

This two problems solve and update soon.

 

Destructible version of buildings in a future yes we have plans to create.

 

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On 7/13/2017 at 10:09 AM, Tittoffer said:

 

 If you stop the video at around 0:16 you can clearly see what I mean with the grass. It stops "rendering" at about 10-20 meters. Is this the case with everyone? 

https://community.bistudio.com/wiki/setTerrainGrid

 

the lower you set it the farther you can see grass, but it can cheese up your system and make you go slowly.

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My community is trying to implement the NASAM system with the two trucks coupled with the system. However I want to re-texture the trucks, mainly replace the spanish flag with a norwegian one, also we might want to create a desert version. As far as I can see the hiddenselectionstextures is handled with a eventhandler, is there any way to bypass this? 

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Haven't been able to find any other posts related to this.

This pops up whenever I load Arma with Lythium loaded.

0346bce938df41c6fffc8672fbe7ea63.jpg

I've downloaded JBAD and reinstalled it numerous times but it appears to only happen when Lythium is enabled in addons.

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9 hours ago, outlaw2101 said:

Haven't been able to find any other posts related to this.

This pops up whenever I load Arma with Lythium loaded.

0346bce938df41c6fffc8672fbe7ea63.jpg

I've downloaded JBAD and reinstalled it numerous times but it appears to only happen when Lythium is enabled in addons.

 

Maybe you need this Add On that includes several buildings used in Lithium and Jalalabad Terrains

 

JBAD BuildingsbyM1lkm8n & Smokedog
http://www.armaholic.com/page.php?id=26806

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An update we called "Jet DLC update" is available into our Steam Workshop article. It doesn't add any new content but a bunch of overhauled function and features that Jet DLC brought us.
 

Certainly, this update affects both mission editors and players as well, as not only the current content has been updated but a few of unnecesary variant showing up into editor/virtual garage have been hidden.

They have been hidden with scope=1 for backward compatibility, but It's HIGHLY recommended to use the new core mechanics to do variants into a missions like Vehicle Pylons or Components in Virtual garage, those hidden classnames will be removed in the short-term, giving mission editors the time to update its missions.

The Advanced Hitpoints for Jets forced us to look again at damage system of our air vehicles and they have been upgraded using those new core mechanics, now you can lose the surface control effect of an aileron or an elevator!!

Spoiler

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The dynamic loadout allows mission editors edit the weapon loadout even in a real time and this is great, we updated some of air vehicles supporting this.

 

11f8b91c1779ba798fd81a1e75e1cfdb.png

 

In addition, thanks to the help of a contribution by classicarma via GitHub Public repository, the Japanese translation is available for all localized texts.

Greetings and have a Splendid day.

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