DnA

General Discussion (dev branch)

22858 posts in this topic

42 minutes ago, .kju said:

@Karloff see here: 

 

Are you using any mods or community Zeus maps?  Could you please try to reproduce this crash with vanilla ZGM mission, without any mods running? :) 
Or attach last crash report, based in 

C:\Users\*username*\AppData\Local\Arma 3

And there find *arma.rpt file and dumps files - be sure, that all file are from last session. 

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Thanks for the fix on this.

 

Did you chaps also take a look at objects like boats and cars?  Often they fail to move if being spectated in 3rdpp camera.   <The Heisenberg is strong on this one>

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12 minutes ago, das attorney said:

 

Did you chaps also take a look at objects like boats and cars?  Often they fail to move if being spectated in 3rdpp camera.   <The Heisenberg is strong on this one>

It should be fixed too. There was spawned invisible helipad (yeah, really) before as a camera point of interest, which was interacting with AI component in undesirable way. It is replaced with "Logic" now so hopefully everything should be fine now

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  • Fixed: White texture for 1 frame when upon destruction of an object

YES! Thank you!

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On this A3 anniversary, I'd like to say Thank You to all BIS developers past and present.  :drinking2:

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1 hour ago, reyhard said:

There was spawned invisible helipad (yeah, really)

 

Ha!  xD

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Several times I noticed the problem of HENT Amo cars and moving over bridges. I decided to check it in the editor.

Result.

This sometimes happens with other machines, but less often.

Can you check what's happening to them and fix it?

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11 hours ago, lex__1 said:

Several times I noticed the problem of HENT Amo cars and moving over bridges. I decided to check it in the editor.

Result.

This sometimes happens with other machines, but less often.

Can you check what's happening to them and fix it?

Nice catch!
We will look on that, thanks. :)

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Added: A new "Edit Terrain Object" module which allows for direct object manipulation

Would it be possible to add "Size" and "Shape" to the Transformation section of this module, for instance, I want to destroy a specific village/town/forest.

Currently, having the option of editing one object at a time can feel a little laborious. 

 

Forgive me if this has been asked/answered before.

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If this is the same as the one being used in the main branch, you can adjust its size in a similar fashion to triggers and markers. It's under one of th modules attribute tabs, you pick square or round and adjust the size accordingly.

 

This module is a game-changer for mission makers.

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7 minutes ago, Rich_R said:

If this is the same as the one being used in the main branch, you can adjust its size in a similar fashion to triggers and markers. It's under one of th modules attribute tabs, you pick square or round and adjust the size accordingly.

 

Yes, those options are available for the "Hide Terrain Objects" module, there is no size and shape option for the "Edit Terrain Object" module.  

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On 13.09.2017 at 2:28 PM, Karloff said:

Nice catch!
We will look on that, thanks. :)

Same problem

 

U can't change texture NATO with "Edit Vehicle Appearance..." in Strider through 3den Editor

Spoiler

20170914154301_1.jpg

https://feedback.bistudio.com/T126711

 

U can't change new textures with "Edit Vehicle Appearance..." in A-143 Buzzard through 3den Editor

Spoiler

20170914160218_1.jpg

https://feedback.bistudio.com/T126712

Edited by pr9inichek
Add some bugs

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  • Added: Glass destruction to WY-55 Hellcat, CH-49 Mohawk & PO-30 Orca

Hi,

 

Some config errors when loading the helis:


 

15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass1.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass2.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass3.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass4.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass5.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass6.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass7.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass8.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass9.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass10.passThrough'.
15:16:06 Warning Message: '/' is not a value

//

15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass1.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass2.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass3.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass4.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass5.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass6.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass7.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass8.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass9.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass10.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass11.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass12.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass13.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass14.passThrough'.
15:16:06 Warning Message: '/' is not a value

//

15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass1.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass1A.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass1B.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass2.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass3.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass4.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass5.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass6.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass7.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass8.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass9.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass10.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass11.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass12.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass13.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass14.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass15.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass16.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Transport_02_base_F/HitPoints/HitGlass17.passThrough'.
15:16:06 Warning Message: '/' is not a value

//

15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass1.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass2.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass3.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass4.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass5.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass6.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass7.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass8.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass9.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass10.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass11.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass12.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass13.passThrough'.
15:16:06 Warning Message: '/' is not a value
15:16:06 Warning Message: No entry 'bin\config.bin/CfgVehicles/Heli_Light_02_base_F/HitPoints/HitGlass14.passThrough'.
15:16:06 Warning Message: '/' is not a value

 

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Quote

ENGINE

  • Tweaked: Updated PhysX to version 3.4.0 (22121272)
  • Fixed: Crash when releasing a physics constraint without any actor
  • Added: New vehicle config parameters tankTurnForceAngSpd, accelAidForceCoef, and accelAidForceSpd
  • Tweaked: Enabled PhysX wheel sweep collisions
  • Added: PhysX-simulated and animated tank tracks according to PhysX wheels rotation

BIS, Many thanks for this update. This produces good changes for this problem https://feedback.bistudio.com/T117728

I could not reproduce this problem, it's a great change.

Thank you very much for this. Overcoming obstacles is excellent.

 

There was a nuance with bushes. Weight machines or bushes? In certain situations, bushes can work as a barrier, do not break badly, but break.
It's sometimes when you go ahead, and it's easy to play back when you go back to the bush.

 

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progress on Tank physics, yay

although that propably means that i have to re-tune my vehicles again *sigh*

 

From 3.4 changelog

Quote

Unphysically large constraint forces were generated to resolve the suspension compression beyond its limit when the suspension direction and the hit normal under the wheel approach perpendicularity. This has been fixed so that the constraint force approaches zero as the angle between the hit normal and suspension direction approaches a right angle.

This sounds like this was the culprit of of Trucks flying in the air when driving over a tiny wall. If that is also the reason why tanks jump on flat goround, that seems strange to me - because that would mean the hit normal sometimes is in the plane of the ground, instead of beeing normal to it. Thats some serious deviation...

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35 minutes ago, x3kj said:

This sounds like it will solve the issue of Trucks flying in the air when driving over a tiny wall. If that is also the reason why tanks jump on flat goround, that seems strange to me - because that would mean the hit normal sometimes is in the plane of the ground, instead of beeing normal to it.

It was two different tickets.

https://feedback.bistudio.com/T117728

https://feedback.bistudio.com/T124274

 In both tickets, there is good progress after the Updated PhysX.

The machines are still jumping, but not as easily as they were before. A little is not enough weight of the car, or it is too big reverse work of suspension of the running machine.

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Small issue I noticed with the new collimator GL sights...

 

GNvTwcu.jpg

 

Only tested with the MX but it shows up while switching from rifle to binoculars.

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Yup, that happens with all weapon using the GL.

Saw other weirdness as well; manifested itself with the nade loading anim playing when switching to a weapon with GL attached, although I haven't been able to repro the steps to do that, happened once when playing the Laws of War campaign in the scenario where the crates are airdropped when looking for the dropzone so I guess some sort of combo of mk20/pistol/binocs/moving/whatever.. :P

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@edita tweeted this picture in the week.

 

DJhZKelW4AA73sT.jpg

 

I know it was one of a series of pictures of the team taking the tank out for a spin in celebration of the game's 4th armaversary, but I thought I'd use it to whip a load of pointless and unfounded speculation that BI tanks will be able to reverse soon.

 

It's my hope that within a  few weeks, this will have chinese whispered into a confirmed dev post.

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16 hours ago, das attorney said:
  • Added: Glass destruction to WY-55 Hellcat, CH-49 Mohawk & PO-30 Orca

Hi,

 

Some config errors when loading the helis:

Hi, this is already known and fix should be published soon. :)

 

Edited by Karloff
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Are the physics changes already noticeable on dev or do they need to be configured first for all tanks?

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6 minutes ago, R3vo said:

Are the physics changes already noticeable on dev or do they need to be configured first for all tanks?

 

The tank tracks one is noticeable. Other than that not sure on the rest. 

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18 minutes ago, R3vo said:

Are the physics changes already noticeable on dev or do they need to be configured first for all tanks?

Yes, these are already notable changes in DEV. My videos are recorded in DEV.

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8 hours ago, Night515 said:

Small issue I noticed with the new collimator GL sights...

<pic>

Only tested with the MX but it shows up while switching from rifle to binoculars.

 

Thanks, fixed :)

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