DnA

General Discussion (dev branch)

22858 posts in this topic

Can anyone confirm that

add3DENConnection ['Group',get3DENSelected 'Object',player]

isn't working? When "Group" is replaced with "TriggerOwner" it works just as intended...

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18 hours ago, Imperator[TFD] said:

 

Have you actually tried this in game yet?  Does it add the dispersion factor to existing rockets already?

 

If so Im super happy about this for the exact reason you mentioned.

I'm on a different playground, because i can implement stuff right away for my total conversion ;)

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Will there be a fix for the marker text issue coming with the next stable update ?

XZSX3cC.jpg

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^ yeah, this is annoying me since weeks now. A mod already fixed that if I remember right, so it can't be such a big deal?

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BIS_fnc_vectorDirAndUpRelative is broken.  

 

It returns [array,array]

 

Looks like it's missing the params entry to define the inputs.  It was there some time ago so not sure why it's missing now but anyway:

 

Here is the function:

/*
    Author: 
        Killzone_Kid
    
    Description:
        Returns vectorDirAndUp of object 1 relative to object 2
    
    Parameter(s):
        0: [Object] - object 1
        1: [Object] - object 2
        2: [Boolean] - (Optional) if true - result is in render scope, false - simulation scope. Default: true
    
    Returns:
        [Array] in format [vectorDir, vectorUp]
    
    Example:
        _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;
*/

/// --- validate input
#include "..\paramsCheck.inc"
#define arr [objNull,objNull]
paramsCheck(_this,isEqualTypeParams,arr)
if (_visual isEqualTo true) exitWith
{
    [
        _obj2 vectorWorldToModelVisual vectorDirVisual _obj1,
        _obj2 vectorWorldToModelVisual vectorUpVisual _obj1
    ]
};
[
    _obj2 vectorWorldToModel vectorDir _obj1,
    _obj2 vectorWorldToModel vectorUp _obj1
]

 

This works:

/*
    Author: 
        Killzone_Kid
    
    Description:
        Returns vectorDirAndUp of object 1 relative to object 2
    
    Parameter(s):
        0: [Object] - object 1
        1: [Object] - object 2
        2: [Boolean] - (Optional) if true - result is in render scope, false - simulation scope. Default: true
    
    Returns:
        [Array] in format [vectorDir, vectorUp]
    
    Example:
        _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;
*/

/// --- validate input
#include "..\paramsCheck.inc"
#define arr [objNull,objNull]
paramsCheck(_this,isEqualTypeParams,arr)
params ["_obj1","_obj2",["_visual",true]]; // <====================== this line is missing
if (_visual isEqualTo true) exitWith
{
    [
        _obj2 vectorWorldToModelVisual vectorDirVisual _obj1,
        _obj2 vectorWorldToModelVisual vectorUpVisual _obj1
    ]
};
[
    _obj2 vectorWorldToModel vectorDir _obj1,
    _obj2 vectorWorldToModel vectorUp _obj1
]

 

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16 hours ago, Evil Organ said:

Will the ticket I raised regarding the clipping of 2 pieces of Laws of War equipment be addressed before official release?

Hi, very likely not sadly. It's not feasible in A3 character gear tech to avoid all clipping. We've adjusted asset meshes and skinning over the course of development to fit as best as possible together, but there are going to be cases that will not work well together visually. This applies also to combinations between existing vanilla gear. We'll try if it's somehow possible to solve without side effects here. The risk of adjusting them to solve this case is that usually it creates clipping for another combination.

 

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1 hour ago, DnA said:

Hi, very likely not sadly. It's not feasible in A3 character gear tech to avoid all clipping. We've adjusted asset meshes and skinning over the course of development to fit as best as possible together, but there are going to be cases that will not work well together visually. This applies also to combinations between existing vanilla gear. We'll try if it's somehow possible to solve without side effects here. The risk of adjusting them to solve this case is that usually it creates clipping for another combination.

 

This is a shame. Because I was hoping to get a bigger holster for my magnum. If you catch my subtle drift. If not then I'm talking about my monster dong. 

 

if it's a toss up between nothing or more options but sometimes with certain combinations clipping gonna happen? I'll take the latter all day.

 

Appreciate the straight forward honesty. 

 

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Who can explain the function in menu - "support", what is it and what is it intended for?
And associated glare of the screen, the lack of the ability to use UAV fully, after using the function in menu - "support" - what it all means. A change in the UAV mode menu does not change the UAV behavior, UAV tends to return to the point where the "support" mode was turned on. https://feedback.bistudio.com/T120280

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Quote

Tweaked: Crew of vehicles now better react to small forces (acceleration, gun fired) 

Any details on this?

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Some LOD don't have cargo doors on Kajman.

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The IFV-6c Panther has an issue with its side skirts. The selection isn't rotating along the right axis/any axis, and this is the distance that you'll see it at:

 

X1BQq7q.jpg

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The search functionality in the custom compositions group in 3den editor doesn't work. I made 50+ custom compositions and it would be very nice to have the ability to filter them.

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 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.textSize'.
 8:03:43 Warning Message: '/' is not a value

 

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Spoiler

 

1 hour ago, das attorney said:


 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CivilDefense.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/CulturalProperty.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/DangerousForces.textSize'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.drawStyle'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Wrong location draw style - ""
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.texture'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.color'.
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: Size: '/' not an array
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.size'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.shadow'.
 8:03:43 Warning Message: '/' is not a value
 8:03:43 Warning Message: No entry 'bin\config.bin/CfgLocationTypes/SafetyZone.textSize'.
 8:03:43 Warning Message: '/' is not a value

 

 

Hi, could you provide some more details about this? I tried placing makers on map & couldn't reproduce those .rpt error neither on devbranch or RC so more data (whole .rpt file + some steps to reproduce it) will be more than welcome. Thanks!

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1 hour ago, reyhard said:
  Reveal hidden contents

 

 

Hi, could you provide some more details about this? I tried placing makers on map & couldn't reproduce those .rpt error neither on devbranch or RC so more data (whole .rpt file + some steps to reproduce it) will be more than welcome. Thanks!

 

 

I've had a look and the config for "cfgLocationTypes" >> "CivilDefence" seems empty apart from a lone entry:

 

font = "RobotoCondensed";

 

But there's none of the other entries you would expect from a location config.  Presumably, then when I access it in the setup of my mission, Arma goes bonkers because it's all missing.

 

fyi, It seems there's no inheritance, so I'm presuming it should all be defined in there (parents tab is []).  Also, "CulturalProperty","DangerousForces", and "safetyZone" are the same (as per the errors above).

 

I've verified files on Steam

 

Here's a pastebin - is there anything else I can try?

 

https://pastebin.com/7VSkUusM

 

Edit:  I have no problem placing the markers in Eden either, so really not sure what's going on there

 

Edit2:  I thought I'd dump the config class to double check so I used Denis Usenko's configDump script:

 

[configfile >> "CfgLocationTypes" >> "CivilDefense", true] call compile preprocessFileLineNumbers "misc\dumpConfig.sqf"

 

And this was the output:

 

class CivilDefense {
    font = "RobotoCondensed";
};

 

So it looks like it's all missing from my PC for some reason.

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@das attorney - I can confirm that issue was in config & it should be probably fixed today. Out of curiosity - how did you triggered those .rpt errors exactly?

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31 minutes ago, reyhard said:

@das attorney - I can confirm that issue was in config & it should be probably fixed today. Out of curiosity - how did you triggered those .rpt errors exactly?

 

Cool beans, thought it was just me for a moment.  Here's some code I've pasted out of my mission you can replicate it with.  Paste it in the debug console to get to those juicy errors:

ncb_gv_allLocationTypes = [];
"ncb_gv_allLocationTypes pushBack configName _x;true" configClasses (
    configFile >> "CfgLocationTypes"
);
private _locs = [];
{
    if not (text _x isEqualTo "") then {
        _locs pushBack [_x,position _x]
    };
} forEach nearestLocations [position player,ncb_gv_allLocationTypes,1000];

 

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Sorry for my English.

In .rpt after spawn some vehicles you have some errors.
As example:

Duplicate HitPoint name 'HitTurret' in 'B_APC_Tracked_01_CRV_F'
Duplicate HitPoint name 'HitGun' in 'B_APC_Tracked_01_CRV_F'

If u execute this code for Bobcat -

getAllHitPointsDamage vehicle player;

u have some results:

[["HitHull","HitFuel","HitEngine","HitLTrack","HitRTrack","","","","","HitTurret","HitGun","HitTurret","HitGun"],
["hull_hit","engine_hit","engine_hit","track_l_hit","track_r_hit","light_l","light_l","light_r","light_r","otochlaven","otochlaven","",""],
[0,0,0,0,0,0,0,0,0,0,0,0,0]]

As u can see some hitpoints using czech names, some strange, some duplicate.
This situation repeated in different vehicles.

Tigris:

[["HitHull","HitFuel","HitEngine","HitLTrack","HitRTrack","","","","","HitTurret","HitGun","HitTurret","HitGun"],
["hull_hit","engine_hit","engine_hit","track_l_hit","track_r_hit","light_l","light_l","light_r","light_r","main_turret_hit","main_gun_hit","commander_turret_hit","commander_gun_hit"],
[0,0,0,0,0,0,0,0,0,0,0,0,0]]

Slammer's:

[["HitHull","HitFuel","HitEngine","HitLTrack","HitRTrack","","","HitTurret","HitGun","HitTurret","HitGun"],
["hull_hit","engine_hit","engine_hit","track_l_hit","track_r_hit","light_l","light_r","main_turret_hit","main_gun_hit","commander_turret_hit","commander_gun_hit"],
[0,0,0,0,0,0,0,0,0,0,0]]

etc

 

In my opinion need to rename czech selections to english, and edit others.

HitHull = hithull, not hull_hit
HitFuel = hitfuel, not engine_hit
HitEngine = hitengine, not engine_hit
HitLTrack = hitltrack, not track_l_hit
HitRTrack = hitrtrack, not track_r_hit
HitTurret = hitturret, not main_turret_hit
HitGun = hitgun, not main_gun_hit
HitTurret = HitCTurret (hitcturret, not commander_turret_hit)
HitGun = HitCGun (hitcgun, not commander_gun_hit)
HitBody = HitHull (hithull, not karoserie)
HitLFWheel = hitlfwheel, not wheel_1_1_steering
HitLF2Wheel = hitlf2wheel, not wheel_1_2_steering
HitLMWheel = hitlmwheel, not wheel_1_3_steering
HitLBWheel = hitlbwheel, not wheel_1_4_steering
HitRFWheel = hitrfwheel, not wheel_2_1_steering
HitRF2Wheel= hitrf2wheel, not wheel_2_2_steering
HitRMWheel = hitrmwheel, not wheel_2_3_steering
HitRBWheel = hitrbwheel, not wheel_2_4_steering
HitGlass1 = hitglass1, not glass1
HitGlass2 = hitglass2, not glass2
HitGlass3 = hitglass3, not glass3
HitGlass4 = hitglass4, not glass4
HitGlass5 = hitglass5, not glass5
HitGlass6 = hitglass6, not glass6
HitRGlass = hitrglass, not ""
HitLGlass = hitlglass, not ""

https://feedback.bistudio.com/T126642

Edited by pr9inichek
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  • Added: A new "zeroing" vehicle weapon animation source 

:thumbsup: , also "OpticsModes" for vehicle weapons would be nice

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not sure if there is Dev awareness of this yet, but the Zeus interface (especially map) is causing a lot of game crashes for clients.

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In the EDEN editor, the Hide Terrain Objects Module does not turn off/hide environmental audio effects as it should.

In the video the shed roof will still have rain audio sources playing even when the shed has been hidden.

 

 

I would say that the Hide Terrain Objects Module should additionally hide the audio sources associated with the hidden objects.

 

https://feedback.bistudio.com/T126682

 

There is also a related ticket for objects hidden using the Hide Terrain Objects module becoming visible when damaged.

 

https://feedback.bistudio.com/T126662

 

 

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On 9/10/2017 at 5:23 AM, fn_Quiksilver said:

not sure if there is Dev awareness of this yet, but the Zeus interface (especially map) is causing a lot of game crashes for clients.

Hi,
could you please provide more information? Crash dumps and RPT files will be nice help. 

Thanks! :)

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