DnA

General Discussion (dev branch)

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Added: Animations for wheels of locomotives and railroad cars, and lever and switch blades of railroad switches, for use by scripts (mainly the animateSource command). The names of animation sources can be found in config viewer (available in context menu in Eden Editor).

:thumbsup:

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Added: The screen texture of mobile phones (Land_MobilePhone_smart_F and Land_MobilePhone_old_F) can now be adjusted in the Eden Editor attributes

Does anyone know if these have a papir selection? If not it would be a nice addition, I know its something I need to have a look at in the not to distant future.

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Does current FCS account for the motion of the shooting platform? A helo turret would constantly need to be changing its firing solution just to hit one spot.

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3 minutes ago, ampersand38 said:

Does current FCS account for the motion of the shooting platform? A helo turret would constantly need to be changing its firing solution just to hit one spot.

I assume everyone on this forum that has access to youtube would at some point have come across the AH-64 guncamera footage.

 

Even with a gyro-stabilized, Inertial Navigation Unit corrected, laser rangefinder adjusted targeting system, the constant changes in target and helicopter movement will throw some shots off.

 

You can clearly see in many of these videos that even when the Fire Control System has calculated lead, it is possible to miss, by a fair amount.

 

Gunners have to train frequently in order to learn the quirks and weaknesses of these advanced systems. It actually takes a fair amount of skill to pull it off, under stressful conditions where your life is at stake.

 

For arma, I think we should hope for an accurate shot when aiming at a steady point when the chopper is holding a steady course, velocity and altitude. These are optimal conditions for target calculation.

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Tweaked: The flame of various missiles now starts in a more splendid way and properly disappears after the motor burns out

SWOOOOSSSHHH

:rthumb:

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Added: The screen texture of mobile phones (Land_MobilePhone_smart_F and Land_MobilePhone_old_F) can now be adjusted in the Eden Editor attributes

 

 

Will the Whiteboard also get a custom texture attribute? It's by far the most important one of the objects in my opinion.

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I'm interested in that new GForceHeadVector parameter.  I am assuming it's a parameter to force the pilots head to whichever side is taking the G-Forces, and changing their POV inside the cockpit?

 

So..  looking at the new Jets pictures on the DLC order page, it looks like BIS has managed to integrate the TGP view into the cockpit MFD just like Firewill was able to do recently. 
Looks like we'll have quite a bit of time to test stuff also.  Release date has been set at May 30th.

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13 hours ago, Greenfist said:

SWOOOOSSSHHH

:rthumb:

The AA Titan missile is a bit too splendid:icon_biggrin:
LBYAbLb.jpg?1

By the way I noticed there is a new tech for showing distant lights. It seems to only work with Tanoan buildings for now, and for some weird reason the lights are red instead of white/amber as streetlights usually are.
mMU7Wja.jpg?1

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