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Yes I've tried it in the editor previously.  

 

It seems fine in that you select the range relative to the arc of the projectile much like any other weapon.

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Weapons ranging limits are determined by the scope, not the weapon.

This has always been the case.

 

Is anyone else having an issue where the game CTD's upon deletion of any vehicle in the editor?

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Yep I to am getting CTDs when deleting vehicles.  

 

Anyone else getting really bad stuttering even a couple of seconds of pausing while in the cockpit of the vtols both nato and csat?  In 3rd person all normal and no stuttering/pausing

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Yeah,

hello there.

 

I am not really sure where to put this,

so I think I just dump it here. [Also I have not the time to crawl through the forums - sorry for that]

 

The first one:

What really needs to be fixed is the floor glitch allowing you to see through floors,

especially when sitting in towers this is a really gamebreaking issue.

For those who don't know:

Crouch, then press ctrl + s, and look down

 

Maybe make at least the floors of the towers thicker? I am aware that you probably cannot overlook every single commoner house on the map, but the towers should at least be glitch free.

(This is more of an issue in KOTH, while I play cti most of the time it is not really a problem there).

 

The second one: [I am not sure if this has not already been fixed]

 

You can grab an MX with underbarrel grenade launcher, then sit in a vehicle [usually helicopter] and aim outside.

Then reload the grenade launcher.

I think the bug happened because the MX has triple shot mode.[burst]

You could single click shoot 3 grenades without reloading or recoil. [spam explosives kind of]

This was really gamebreaking on some servers. [altough i was the only one ever using it so far]

 

I hope this helps, and if it is already fixed, thank you for your work.

 

 

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On 2/11/2017 at 8:03 PM, Electricleash said:

 

Same goes for the Strider. Seems to be only in the EDEN Garage though, as you can still access the extra paint-jobs from the Virtual Garage in the main menu.

Way around it at the moment is to save them as a 'loadout' there, then load them back in when in the EDEN Garage.

Does seem to be an oversight though.

 

What I've been able to figure out is that is has to do with the " factions[] " Array inside "class textureSources" of each vehicle. Meaning that, for example, the strider which is a AAF vehicle doesn't show the Nato factions texture. If you empty that array so that is has no faction attached it works as it should. Hope that makes sense.

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BUG REPORT

 

After playing some times it happens a lot (i think after high zooming) the game automatically change the texture quality to low and stay this way, even it's set on ultra in the options.

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7 hours ago, toysoldier said:

BUG REPORT

 

After playing some times it happens a lot (i think after high zooming) the game automatically change the texture quality to low and stay this way, even it's set on ultra in the options.

 

I believe that's not a bug, how much VRAM do you have ?

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3 hours ago, R3vo said:

 

I believe that's not a bug, how much VRAM do you have ?

2 GB but it was never a problem befor after some updates, friend of me had the same problem.

The game automatically change the texture quality to low but in the option it stay ultra. :headscratch:

 

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On 2/17/2017 at 2:51 PM, dr. hladik said:

 

Please send me PM with repro steps. Thank you.

 

Hey. after further testing, i was able to determine it was related to ACE.  So no issues with Vanilla.  Thanks for the support.  If you're still interested, let me know.

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There's needs to be a way to release the controls of the Darter via. hotkey, because i've run into a glitch where on occasion the Drone will abruptly take over while i'm controlling it, locking me in the drone view, unable to return to my character. This then leaves me no choice but the CTD in order to re launch, and rejoin.

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Quote

 

Tweaked: Compass, map & radio inventory items now use more visually appealing models when placed on ground 

 

 

 

If a GPS is dropped on the ground, the item has an incorrect vector and clips into the surface.

44Kwm6i.jpg

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7 hours ago, das attorney said:

Not for Australians - it has a correct vector and declips away from the unsurface

 

Took me a moment, but that made me smile :D

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Excellent addition of the CT controls just in time for something Ive been writing. Now all I need is the ability to disable scrolling of controlsGroups and some decent drawing commands for circles and arcs ( save me creating hundred controls to get a nice smooth line ) and im all set. :thumbsup:

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Quote

Fixed: The AttributesChanged3DEN Event Handler was behaving incorrectly

Any details on this?

Should I expect my EHs suddenly not work as expected?

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4 hours ago, ski2060 said:

A Season pass gets you all the DLC AS THEY ARE RELEASED.  It's a subscription.  You pay one price, then you get them automatically.

That BUNDLE is just that.  It is a group of DLC that they stuck together for one price AFTER they were all released.   One price when the last one in that pack came out.

NOT the same thing.

On Topic:
Loving the changes so far.  This will be a paradigm changer and people just don't realize it yet.    I only wish I could get my unit pilots to help me test things out :(

Wrong.

1.The DLC bundle wasn't released after the DLCs came out but before and at a lower price then the individual DLCs. You can look at the dates on the Steam store.

2.A Season Sass doesn't need to give you access to all content.

Case in point: Rainbow six Siege has 2 Seasons with 2 individual Season passes, that's also why they are called SEASON Passes, not you-get-all-content-forever-passes.

http://store.steampowered.com/app/556970/

3.As DLC offerings for games have continued to increase, some publishers have begun selling a "season pass" that provides access to all (or a specific set) of the game's downloadable content, usually sold for a discount. Season Passes typically include DLC that is not immediately available upon a game's release.

 

Therefore one can conclude that the DLC Bundle is infact a form of a Season Pass.

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And your point is?

By that logic you would also call a single DLC also season pass, because not more than one DLC has been released per season?

Idk why people need bullshit terms like season pass to understand what "a bunch of DLCs with discount compared to individual price aka DLC Bundle" means?

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2 hours ago, x3kj said:

And your point is?

By that logic you would also call a single DLC also season pass, because not more than one DLC has been released per season?

Idk why people need bullshit terms like season pass to understand what "a bunch of DLCs with discount compared to individual price aka DLC Bundle" means?

People where upset when I used the term season pass and said I was wrong, therefore I proved that infact I was right and that a season pass is nothing to fear about, cause it already exists since 2014 for Arma. 

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Would be nice, especially since 64bit might help all the new players from the humble bundle with better performances.

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1 hour ago, darksidesixofficial said:

Hmmm, no Dev Branch Changelog... I reckon were close to the next update? Kinda getting eager for the Dynamic Loadouts and Sensors.

 

They're not in the RC branch are they?  Pretty sure Oukej said they're going to be a few months away.

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3 minutes ago, Imperator[TFD] said:

 

They're not in the RC branch are they?  Pretty sure Oukej said they're going to be a few months away.

Oh no, i'm aware, i'm just excited cus it's nearing Q2 already. 

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