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13 hours ago, Greenfist said:

SWOOOOSSSHHH

:rthumb:

The AA Titan missile is a bit too splendid:icon_biggrin:
LBYAbLb.jpg?1

By the way I noticed there is a new tech for showing distant lights. It seems to only work with Tanoan buildings for now, and for some weird reason the lights are red instead of white/amber as streetlights usually are.
mMU7Wja.jpg?1

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@bis_iceman

 

1. can we please have an official "1.68 feedback" (or maybe better "1.68 new issues") sticky thread please (with each major update)

2. as I haven't found a better place a few suggestions for the hotfix list:

 

> Shots sound is completely blocked by objects, even small ones/Too quiet weapon shooting sounds in some cases
https://feedback.bistudio.com/T123789

https://feedback.bistudio.com/T124012

 

> Can't Place Addon Compositions in Zeus since 1.68
https://feedback.bistudio.com/T123832


the problem is that now you have to define the side also in the group, while its already defined in the upper level

Quote

class CfgGroups
    class West
        side = 1;

 

but now you need also

Quote

    class Indep
//        side = 2;
        class IND_F
            class Infantry
                class HAF_InfSquad
                    side = 2;

 

aka this broke all cfgGroups definitions for ZEUS outside A3 groups itself

 

Drop down selection broken if on the third or fourth "slot"
https://feedback.bistudio.com/T122322

 

thank you

 

 

 

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On 25/03/2017 at 0:08 PM, kecske said:




By the way I noticed there is a new tech for showing distant lights. It seems to only work with Tanoan buildings for now, and for some weird reason the lights are red instead of white/amber as streetlights usually are.
mMU7Wja.jpg?1

Is this true? Can somebody confirm that BI actually working on distant lights?
Just imagine having distant lights like X plane 11 :D

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9 minutes ago, nikiforos said:

Is this true? Can somebody confirm that BI actually working on distant lights?
Just imagine having distant lights like X plane 11 :D

I hope so, very cool.

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The limited number of lights that are able to be displayed has always been a bit disappointing in Arma.  Flying at night results in town lights just popping in and out.

 

 

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1 hour ago, nikiforos said:

Is this true? Can somebody confirm that BI actually working on distant lights?
Just imagine having distant lights like X plane 11 :D

 

only makes sense with a Jet focussed DLC in the pipeline

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3 hours ago, nikiforos said:

Is this true? Can somebody confirm that BI actually working on distant lights?
Just imagine having distant lights like X plane 11 :D

107410_20170325184059_1.png

 

Confirmed. (Object view distance in this image is 500)

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2 hours ago, Nightmare515 said:

The targeting pod is on the left because if you look closely on the left of the Xi'an's nose, there's a FLIR pod.

 

That's okay except that it should always be orientated towards the nose regardless of the physical position of the FLIR pod itself.  It's counter intuitive for all other aircraft and turrets to be orientated towards 12 o'clock but the Xi'an not be.

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Tweaked: Ground-based Time Trials now fail upon catastrophic damage to any wheel

 

Is there any way to make it faster to restart a Time Trial? The reason something like Super Meat Boy can be so challenging but still remain enjoyable is that dying is very painless. You die, and you're instantly ready to try again. In the Time Trials, if you actually crash and fail, you go through the painfully long game over screen, then reload the map and mission. 

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15 hours ago, wiki said:

The view of the Y-32 Xi'An VTOL now centered when zooming in

 

Feedback ticket

https://feedback.bistudio.com/T124066

 

This is weird, I thought I fixed this few days ago - zoomed view should be centered with crosshair (more or less), because before you couldn't nearly see it.

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1 minute ago, kllrt said:

 

This is weird, I thought I fixed this few days ago - zoomed view should be centered with crosshair (more or less), because before you couldn't nearly see it.

 

Well, it's still not

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Hm, strange, it should be fixed on dev branch. (Not on main branch, obviously)

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11 hours ago, ampersand38 said:

 

Is there any way to make it faster to restart a Time Trial?

That would be nice. Compared to Take On Helicopters at least more restart events are handled within the scenario (quickly). Plus you are allowed to skip a CP at the cost of a time penalty (but at least not ruining your flow). I'll try to take another look at handling injuries incompatible with life in another way.

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44 minutes ago, darksidesixofficial said:

What's a K-40?

 

It's the Ababil-3; the copy n' pasted "reverse engineered" Greyhawk used by Mediterranean CSAT.

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  • Fixed: Armored vehicles could be seen flying on Linux Dedicated Servers

Linux and driver problems amiright?

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So, the last 2 upates to DEV I missed are show totals of arounf 500-600 MB.   Why did I just get a 4.5GB update? 
Anyone else just update?

My last update was 2-3 days ago and none of those updates are this big.

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6 hours ago, ski2060 said:

So, the last 2 upates to DEV I missed are show totals of arounf 500-600 MB.   Why did I just get a 4.5GB update? 
Anyone else just update?

My last update was 2-3 days ago and none of those updates are this big.

 

Stable just got a hotfix as well so that could be it.

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9 hours ago, drebin052 said:

 

It's the Ababil-3; the copy n' pasted "reverse engineered" Greyhawk used by Mediterranean CSAT.

 

I just realized Ababil-3 backwards nearly spells "Ali Baba" :p

coincidence?

 

 

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