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gliptal

Overall Mod compatibility [aka. Will Mods A and B work togheter?]

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UNFORTUNATELY DUE TO A NUMBER OF REASON I DO NOT HAVE THE TIME NOR THE WILL TO FIX THIS AND UPDATE IT TO MATCH THE CURRENT STATE. MORE DETAILS WHY IN THE SPOILER. SORRY EVERYONE.

 

- Real life taking its toll

- Interest in other simulations

- What ArmA III actually became after Early Access

- The sheer amount of work needed to really enjoy the game

 

What really did it tough was the sudden and completely broken forum change. There is so much wrong in how it was handled I won't even start.

 


INTRODUCTION



The ArmA series, in it's vanilla state, has always been a simple (relatively speaking) canvas used by skilled community modders to enhance gameplay to its full potential. My guess is we all agree that the only way to fully appreciate the game is to load a good number of Mods, each one enhancing a specific part of the game itself.

The problem is that Mod stacking can get quickly out of hand, with tenths active at one time. Although CBA already does a great job in providing an efficient environment to develop fully compatible Mods, sometimes some quirks and incompatibilities remain.

This thread exists precisely to have a small Database of Mods that we know for sure work (or don't work) toghether.



REPORTING



Since I don't have the time to try out every single Mod available, I need your help reporting both working and not working combinations, so that the Database can be as complete as possible.

- If you are just using two (or more) Mods toghether with no problems whatsoever, write them down in a post: a link to each Mod's relative thread is welcome!
- If you find incompatibilities between any two (or more) Mods, use this form to report the issue:

Using
name of Mod/s breaking other Mod/s
Breaks
name of Mod/s broken by the Mod/s
Issue
Description of the issue and breakdown of the issue causing the Mods to conflict with each other (if known or theorized)
Solution
Possible solution to make the Mods compatible (if known or theorized)



DATABASE



Yes I know I'm abusing the term, SQL experts don't hate me. :P

Since it's effectively impossible to test every single Mod combination, the Database consists of more than one List containing Mods that work (or don't) toghether.

Remember that every list speaks for itself, transitivity propriety can't be applied: if LIST 1 has ModA and ModB working toghether, LIST 2 has ModB and ModC working toghether, it is not granted that ModA and ModC will also work toghether! In other terms, INCOMPATIBILTY FREE refers exclusively to the list it's in!

LIST 1 (MAIN LIST) will refer to Mods I personally have active at the moment. It will change and vary with time, since I'm going to stop using certain Mods either because some feauteres are being implemented by BIS or because more updated Mods are released.

[TABLE=class: outer_border, width: 500, align: center]
[TR]
[TD=align: center]MODS INDEX (-WIP-)[/TD]
[/TR]
[/TABLE]
[TABLE=class: outer_border, width: 500, align: center]
[TR]
[TD=align: center]MOD[/TD]
[TD=align: center]REQUIREMENT[/TD]
[/TR]
[TR]
[TD]CBA[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]A3 FreeAim Fix[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]asr_ai[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]bCombat[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]Blood Mist[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]CMI Command Improvement[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]Compass + Watch Enlarger[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]FA_gps[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]FHQ Accessories pack[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]Full Screen NV[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD][HMM] Stance Indicator[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]Jump MF[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]Keys - Enhanced Interaction System[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]Mag Repack[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]NATO Damage Mod[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]pop up targets[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]Real Armor Mod[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]Rifle Collision[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]Russians[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]ShackTac Fireteam HUD[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]Switching weapons on the move[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]Tao Folding Map[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]Taw viewdistance[/TD]
[TD=align: center]--[/TD]
[/TR]
[TR]
[TD]TMR[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]TMR - Alternate[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]TPW MODS[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]VTS Ballistic[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]VTS Simple weapon resting[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]WW AICover[/TD]
[TD=align: center]CBA[/TD]
[/TR]
[TR]
[TD]WW AIMenu[/TD]
[TD=align: center]--[/TD]
[/TR]
[/TABLE]

[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD=align: center]LIST 1 (MAIN)[/TD]
[/TR]
[/TABLE]
[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD]-- WIP --[/TD]
[TD][/TD]
[TD][/TD]
[TD][/TD]
[/TR]
[/TABLE]

[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD=align: center]LIST 2[/TD]
[/TR]
[/TABLE]
[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD=align: center]MOD[/TD]
[TD=align: center]BREAKS[/TD]
[TD=align: center]BROKEN BY[/TD]
[TD=align: center]STATUS[/TD]
[/TR]
[TR]
[TD]Real Armor Mod[/TD]
[TD=align: center]NATO Damage Mod | TMR[/TD]
[TD=align: center]NATO Damage Mod | TMR[/TD]
[TD=align: center]GAME BREAKING[/TD]
[/TR]
[TR]
[TD]NATO Damage Mod
[/TD]
[TD=align: center]Real Armor Mod[/TD]
[TD=align: center]Real Armor Mod[/TD]
[TD=align: center]GAME BREAKING[/TD]
[/TR]
[TR]
[TD]TMR[/TD]
[TD=align: center]Real Armor Mod[/TD]
[TD=align: center]Real Armor Mod[/TD]
[TD=align: center]GAME BREAKING[/TD]
[/TR]
[/TABLE]

[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD=align: center]LIST 3[/TD]
[/TR]
[/TABLE]
[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD=align: center]MOD[/TD]
[TD=align: center]BREAKS[/TD]
[TD=align: center]BROKEN BY[/TD]
[TD=align: center]STATUS[/TD]
[/TR]
[TR]
[TD]CBA[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]A3 FreeAim Fix[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]CMI Command Improvement[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Compass + Watch Enlarger[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Jump MF[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Keys: Enhanced Interaction System[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Mag Repack[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]ShackTac Fireteam HUD[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Switching weapons on the move[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]TMR - Alternate[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]TPW MODS[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Tao Folding Map[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]WW AICover[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[/TABLE]

[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD=align: center]LIST 4[/TD]
[/TR]
[/TABLE]
[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD=align: center]MOD[/TD]
[TD=align: center]BREAKS[/TD]
[TD=align: center]BROKEN BY[/TD]
[TD=align: center]STATUS[/TD]
[/TR]
[TR]
[TD]CBA[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]A3 FreeAim Fix[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]CMI Command Improvement[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Compass + Watch Enlarger[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]FHQ Accessories pack[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Full Screen NV[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Jump MF[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Keys: Enhanced Interaction System[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Mag Repack[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]ShackTac Fireteam HUD[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Switching weapons on the move[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]TMR[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]TPW MODS[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Tao Folding Map[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]WW AICover[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[/TABLE]

[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD=align: center]LIST 5[/TD]
[/TR]
[/TABLE]
[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD=align: center]MOD[/TD]
[TD=align: center]BREAKS[/TD]
[TD=align: center]BROKEN BY[/TD]
[TD=align: center]STATUS[/TD]
[/TR]
[TR]
[TD]CBA[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]CMI Command Improvement[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Compass + Watch Enlarger[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]FHQ Accessories pack[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Full Screen NV[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Jump MF[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Mag Repack[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]MBG Killhouses[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]ShackTac Fireteam HUD[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Switching weapons on the move[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Tao Folding Map[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]VTS Simple weapon resting[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]VTS Ballistic[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[/TABLE]

[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD=align: center]ALPHA/BETA LIST[/TD]
[/TR]
[/TABLE]
[TABLE=class: outer_border, width: 700, align: center]
[TR]
[TD=align: center]MOD[/TD]
[TD=align: center]BREAKS[/TD]
[TD=align: center]BROKEN BY[/TD]
[TD=align: center]STATUS[/TD]
[/TR]
[TR]
[TD]CBA[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Blood Mist[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]CMI Command Improvement[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Compass + Watch Enlarger[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]FA_gps[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]FHQ Accessories pack[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Full Screen NV[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD][HMM] Stance Indicator[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Jump MF[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Mag Repack[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]MBG Killhouses[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]pop up targets[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Rifle Collision[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]ShackTac Fireteam HUD[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]Tao Folding Map[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]VTS Simple weapon resting[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[TR]
[TD]VTS Ballistic[/TD]
[TD=align: center]none[/TD]
[TD=align: center]none[/TD]
[TD=align: center]INCOMPATIBILITY FREE[/TD]
[/TR]
[/TABLE]



GAME BREAKING ISSUES



Using
Real Armor Mod
Breaks
NATO Damage Mod
TMR
Issue
Using the Combined Arms showcase as an initial testbed [...] The player's chopper goes amok. The dismount order is not given and the pilot overflies the CSAT compound repeatedly ordering the reload of 2000 round mags as the gunners strafe. Turns round and flies back then usually crashes into one or another ridge as it turns again near the firing range. [...] This only affects the heli carrying the player, the other heli behaves correctly and drops off the grunts.

Solution




SOLVED ISSUES



Using
CMI Command Improvement
Breaks
Jump MF
Mag Repack
Tao Folding Map
Issue
CMI uses displaySetEventHandler instead of displayAddEventHandler for the "keyDown" event.

Solution
CMI Command Improvement side change: use displayAddEventHandler instead of displaySetEventHandler


Using
WW AIMenu
Breaks
Tao Folding Map
Issue
WW AIMenu implements displaySetEventHandler.
Solution
WW AIMenu side change: use displayAddEventHandler instead of displaySetEventHandler


Using
Keys: Enhanced Interaction System
Breaks
CMI Command Improvement
Issue
CMI Command Improvement menu is not centered as it should.
Solution
Keys: Enhance Interaction System side change:
pretty sure the non-centered menu is my fault, I left some unnecessary definitions in the menu class, specifically the x,y co-ordinates for the menu.



Yay! Edited by gliptal

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Sounds like CMI is causing the problems you are experiencing. Any time you use a lot of mods, you run into this risk. Hence things like ACE are born. If you haven't done so already, I would post your feedback to the CMI Command Improvement thread. I'm sure they would appreciate the info. Maybe they (and the other mods) are just duplicating example text from the Wiki that other people have duplicated and it's causing a problem with duplicate variable names competing for the game. That's a problem I had back in the day.

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Sounds like CMI is causing the problems you are experiencing. Any time you use a lot of mods, you run into this risk. Hence things like ACE are born. If you haven't done so already, I would post your feedback to the CMI Command Improvement thread. I'm sure they would appreciate the info. Maybe they (and the other mods) are just duplicating example text from the Wiki that other people have duplicated and it's causing a problem with duplicate variable names competing for the game. That's a problem I had back in the day.
Yeah, I already posted in the CMI thread, the idea of this one was to create a more general "will this work with that" comprehensive thing...

Yay!

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The only way I can think of to break my mod would be to use displaySetEventHandler instead of displayAddEventHandler for the "keyDown" event. I'll download the CMI mod and give it quick look-see.

EDIT: Yeah, CMI uses displaySetEventHandler. I'll go post in the CMI thread.

Edited by Outlawled

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Worth a sticky. Hope you have enough time to keep it updated. ;)

I would suggest to setup some kind of standard reporting format so others can contribute aswell in a form that will make it easy for you to update the first post. Just my 2 cents.

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Myke;2365272']Worth a sticky. Hope you have enough time to keep it updated. ;)

I would suggest to setup some kind of standard reporting format so others can contribute aswell in a form that will make it easy for you to update the first post. Just my 2 cents.

Good call' date=' will do!

[i']Yay![/i]

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Using

- ShackTac Fireteam HUD

Breaks

- JumpMF

Issue

Freelook stops working and it becomes like there's an infinite aiming dead-zone is on, but only for a vertical movement.

Solution

-----

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Using

- ShackTac Fireteam HUD

Breaks

- JumpMF

Issue

Freelook stops working and it becomes like there's an infinite aiming dead-zone is on, but only for a vertical movement.

Solution

-----

I can't manage to replicate this, is freelook not working while vaulting or in any moment?

Yay!

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I can't manage to replicate this, is freelook not working while vaulting or in any moment?

Doesn't work at all - I press alt and while I can run, mouse movement has no effect. Is there any chance that order of mods in command line params has any effect? I mean, is there a chance that -mod=@CBA;@sthud;@JumpMF works differently then -mod=@CBA;@JumpMF;@sthud?

I'm at work right now so i can't check it out myself.

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Well, mods are loaded in the order they are called, so if there are overlapping functions or classes I guess the last Mod would take priority... I use alphabetical order for all Mods except CBA (first place), and also don't use the parameter line but the ingame Extension menu...

I'll try and reverse the order and see if something changes...

Didi you try and rebind the freelook key to something that isn't Alt?

Yay!

EDIT: The new CMI Command Improvement version (1.2) solved the issue that was breaking Jump MF, Mag Repack and Tao Folding Map: they now all work togheter!

Edited by Gliptal

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I am not a very good mod maker, but I do understand that by using CBA, it helps significantly in compatibility with other addons. Hopefully Sickboy can clarify, but it is really good to add eventHandlers and not have to worry about another mod overwriting them :)

Edited by Das Attorney

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Well, I downloaded new version of JumpMF, tried different order of mods in command line parameters, reset all controls to default, disconnected joystick, but all of it didn't help, so I guess it's one of those things - some magic-voodoo-nobody-knows-how-to-repair-one-in-a-millon glitch =).

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Well, I downloaded new version of JumpMF, tried different order of mods in command line parameters, reset all controls to default, disconnected joystick, but all of it didn't help, so I guess it's one of those things - some magic-voodoo-nobody-knows-how-to-repair-one-in-a-millon glitch =).
Any luck with this? Because I tried some combinations, and still can't reproduce what you're experiencing...

Yay!

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Added VTS Simple weapon resting to the list, no conflicts found! :D

Yay!

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Added not less than two mods today, with no conflicts (at least up until now): VTS Ballistic and FHQ Accessories pack! :D

Yay!

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Using

- Sudden's Russians

Breaks

- FHQ Accessories pack

Issue

Accessories are no longer placeable on the vanilla guns.

Solution

--------

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Using

- Sudden's Russians

Breaks

- FHQ Accessories pack

Issue

Accessories are no longer placeable on the vanilla guns.

Solution

--------

Nice (sort of), added, will let know the modders of both Mods!

Yay!

---------- Post added at 12:58 ---------- Previous post was at 12:13 ----------

Updated this issue, right now the state of things is

Using

- Sudden's Russians

Breaks

- FHQ Accessories pack

Issue

Accessories are no longer placeable on the vanilla guns.
CONFIRMED cause is
Venturing a guess, a weapon pack could override the 'Rifle' class WeaponSlotsInfo and add its own attachments there. This would make these attachments usable with the vanilla weapons as well as all weapons that inherit the WeaponSlotsInfo from the default rifle. However, that's a bad idea since it will no longer work when another pack does the same; then it will depend on the order of loading which accessories you can use.

Solution

Work in progress here (Russians thread post) and here (FHQ thread post), THEORIZED solution could be

Would a custom config containing both attachments options solve the issue?
CONFIRMED partial solution is to change Mod load order, loading the one you want to work with vanilla weapons load after the other (source)...

Yay!

---------- Post added at 13:33 ---------- Previous post was at 12:58 ----------

So, another update: the merging solution si confirmed, but I can't seem to make it work (no modding experience, duh)... I don't think that the merged PBO should exist directly within the two mods, since it would only work with BOTH mods active... Long story short, the only possible solution for now (at least until BIS changes the accessories system like Alwarren correctly stresses) is to change mod loading order, loading last the mod you want vanilla weapons to work with!

Yay!

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Be advised that with the latest Development Build (full Beta content) a lot of these Mods have stopped working... My tests show that the following DO NOT WORK anymore:

- [HMM] Stance Indicator

- Jump MF

- Mag Repack

- MBG Killhouses

- pop up targets

- ShackTac Fireteam HUD

- Tao Folding Map

- VTS Ballistic

- VTS Simple weapon resting

Anyone reading this and willing, it would be really appreciated if someone else could double check these findings! :D

Yay!

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I think the problem might be CBA.

I tested my mod, which uses CBA's Extended Post-Init EventHandlers to run the Mag Repack scripts initially, and it didn't work, so I tested my scripts by themselves, calling them from a mission script, and they worked fine.

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The fact that CBA is the issue seems to be quite a widespread opinion, and you just proved it...

So for everyone to know, at the present time ALL CBA-related Mods do not work with the new Beta build! Thank you Outlawled for proof on this!

Yay!

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Thanks to Killswitch this issue between CBA_A3 Beta 3 and A3 Beta (Dev Branch) is fixed.

There will be a hotfix for developers only released in the ticket below. This means no sigs for this file.

https://dev-heaven.net/issues/72116

Beta 4 and sigs will be released soon.

Thanks to Gliptal for bringing this to our attention in the CBA_A3 thread.

Edited by ViperMaul

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Thanks to Killswitch this issue between CBA_A3 Beta 3 and A3 Beta (Dev Branch) is fixed.

There will be a hotfix for developers only released in the ticket below. This means no sigs for this file.

https://dev-heaven.net/issues/72116

Beta 4 and sigs will be released in Beta 4 soon.

Thanks to Gliptal for bringing this to our attention in the CBA_A3 thread.

Does this mean that every modder should download the hotfix (and thus reupload its Mod) for its Mod to work? Is it the same if one (not modder, simple user) waits for the CBA Beta4 (I'm thinking about that double spawning fix too)?

Yay!

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Hotfix file uploaded

https://dev-heaven.net/issues/72116

The intent of this file is to allow mod developers to work through the weekend on their mods for A3 Beta.

The CBA team will continue its work on testing XEH and AiA with the A3 Beta. Our intent is have Beta 4 available when A3 Beta hits the main branch.

---------- Post added at 08:56 ---------- Previous post was at 08:53 ----------

Does this mean that every modder should download the hotfix (and thus reupload its Mod) for its Mod to work? Is it the same if one (not modder, simple user) waits for the CBA Beta4 (I'm thinking about that double spawning fix too)?

Yay!

In beta 4, the duplicated voices is confirmed fixed, the double spawning should be fixed as well. Will it be the same if one waits? Yes or better if we find something else to fix. ;)

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