DnA

Development Branch Changelog

1081 posts in this topic

14-07-2017 
EXE rev. 142352 (game) 
EXE rev. 142352 (launcher) 
Size: ~3.3 GB (depends on Apex ownership) 

 
DATA  

  • Fixed: The velocity indicator of the Caesar plane was not working correctly
  • Fixed: The pilot view of the MQ-12 Falcon would be set to maximal zoom after taking over the drone
  • Fixed: House Small 01 was too durable against vehicle weapons 
  • Tweaked: Classes for houses with door locks were changed from house to housesimulated to fix the "Binarize missed persistence" error in the RPT (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3172400)
  • Tweaked: Parachutes no longer have a target signature and they cannot be tracked anymore (too many collateral issues)
  • Fixed: The AI Team Leader would never ask for healing in Showcase Combined Arms
  • Tweaked: The arrival time of the Marid was improved in Showcase Combined Arms
  • Fixed: The smoke particle effect position for the NLAW and Titan launchers was incorrect
  • Tweaked: AI soldiers are now keener to attack enemy armored vehicles 
  • Tweaked: Vanilla weapons now use collimator technology for grenade launcher sights 

 

ENGINE 

  • No EXE changes today
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17-07-2017 
EXE rev. 142354 (game) 
EXE rev. 142354 (launcher) 
Size: ~3.0 GB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The Bobcat's plow is now animated 
  • Tweaked: The debug console and the BIS_fnc_codePerformance function were improved 
  • Fixed: The BIS_fnc_addStackedEventHandler function did not accept object argument or function name 
  • Fixed: The BIS_fnc_addStackedEventHandler function was missing some native parameters, such as _pos in onMapSingleClick  

ENGINE 

  • Added: A new drawTriangle scripting command
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18-07-2017 
EXE rev. 142359 (game) 
EXE rev. 142359 (launcher) 
Size: ~624 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Pop up message in the Main Menu 
  • Fixed: One of the Intel tasks in End Game Moddergat was too difficult to pick up due to small object size 
  • Tweaked: Time Trials now show the GPS by default (except for Karts) 
  • Fixed: Wrecking your vehicle or driving over someone after a Time Trial will now fail the challenge 
  • Fixed: Players would be teleported to water when killed in an exploded vehicle in Seize scenarios 
  • Fixed: Placing the Butterflies and Seagulls module on water surface by Zeus was behaving incorrectly 
  • Tweaked: Player camera now shakes when ships drive nearby 
  • Tweaked: The 'COPY RESULT' button now copies the whole result rather than just the timing 
  • Added: A new BIS_fnc_drawArrow function for drawing arrows on map 
  • Fixed: Spotters were refusing to engage the player in Showcase Infantry 

 
Apex Protocol (potential spoilers) 

  • Spoiler

    Fixed: VTOLs could get stuck by cranes in some cases in the End Game scenario 

     

The East Wind (potential spoilers)

  • Spoiler

    Fixed: Player wasn't attacked by enemy in the town in case he arrived into the position faster than rest of the team in the Wet Work scenario 

     

ENGINE 

  • Fixed: Crew members of two-seated vehicles could switch on radar without driver's knowledge
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19-07-2017 
EXE rev. 142367 (game) 
EXE rev. 142367 (launcher) 
Size: ~76 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: There was a typo in selection for the plow of the Bobcat 
  • Fixed: Part of the hatchback driving wheel was not animated correctly in third person view 

 

The East Wind (potential spoilers) 

  • Spoiler

    Fixed: Players could shoot their weapons during the intro of the Paradise Found scenario 

     

 

ENGINE 

  • Tweaked: The allowCrewInImmobile script command now prevents AI vehicle crew to replace their dead drivers
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20-07-2017 
EXE rev. 142381 (game) 
EXE rev. 142381 (launcher) 
Size: ~104 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Mortar gunners would stare at the sky instead of into their weapon's optics 
  • Fixed: Double click was taking focus away from the double clicked Debug Console field 

The Prologue (potential spoilers) 

  • Spoiler

    Fixed: Ragdolls of civilians were not visually correct in the Diplomatic Relations scenario 

     

ENGINE 

  • Fixed: There were issues with vehicle customization for vehicles simulated as Simple Objects
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21-07-2017 
EXE rev. 142393 (game) 
EXE rev. 142393 (launcher) 
Size: ~79 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The control stick of the Neophron plane had different length in 1st and 2nd LOD 
  • Tweaked: The Team Switch dialog can now be moved 

ENGINE 

  • Fixed: Lock progress of missiles would disappear after switching from gunner to the pilot position of the Falcon UAV
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