• Announcements

    • Jervant

      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.
DnA

Development Branch Changelog

1061 posts in this topic

09-06-2017
EXE rev. 142002 (game) 
No new Launcher
Size: ~837 MB (depends on Apex ownership)

 
DATA

  • Fixed: The picture for "Escape from Malden" displayed in the DLC browser was incorrect
  • Fixed: Some HMDs were visible when turning to the sides
  • Added: Dynamic Loadout MFD information for the Neophron and Xi'an aircraft
  • Added: A laser designator indicator for the Xi'an and Blackfish crews 
  • Tweaked: Reduced intensity for the Flora / Fauna / Wind layers in environmental sounds (https://forums.bistudio.com/forums/topic/145599-audio-tweaking-dev-branch/?do=findComment&comment=3197303
  • Tweaked: Defining a module function as "" no longer triggers an error message
  • Tweaked: The overview picture of the Combat Patrol game type has been changed
  • Tweaked: Flight models of the Black Wasp and Shikra aircraft


ENGINE

  • Fixed: vectorWorldToModel did not work as expected
  • Tweaked: Improved addForce and addTorque reliability
16 people like this

Share this post


Link to post
Share on other sites

12-06-2017 
EXE rev. 142021 (game) 
EXE rev. 142024 (launcher) 
Size: ~3.1 GB (depends on Apex ownership) 

 
DATA  

  • Added: Map symbols to several more objects 
  • Added: Vehicle turret indicators to the remaining ground vehicles 
  • Tweaked: Some structures were reconfigured (audio-wise) 
  • Added: Audio-related memory points for certain structures
  • Tweaked: Garage icons for several vehicles

 

ENGINE 

  • Added: A new allAirports script command  
  • Fixed: The airportSide script command was behaving incorrectly 
18 people like this

Share this post


Link to post
Share on other sites

13-06-2017 
EXE rev. 142036 (game) 
EXE rev. 142036 (launcher) 
Size: ~1 GB (depends on Apex ownership) 


DATA  

  • Added: Image for Combat Patrol in the DLC Browser
  • Tweaked: The BIS_fnc_vectorDirAndUpRelative and BIS_fnc_weaponDirectionRelative functions are now optimized 
  • Fixed: Several localization glitches (e.g. the Splendid Camera) 
  • Fixed: The tutorial about scenario attributes contained an incorrect item 
  • Tweaked: The Revive option on units is now disabled if Revive is disabled or non-existent
  • Added: Overview images for the Combat Patrol Tanoa and Stratis variants

 

ENGINE 

  • No EXE change for today
11 people like this

Share this post


Link to post
Share on other sites

14-06-2017 
EXE rev. 142048 (game) 
EXE rev. 142048 (launcher) 
Size: ~746 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The Field Manual image of the Combat Patrol mode was incorrect 
  • Tweaked: Focus of the Malden world scenes was improved
  • Tweaked: Tides are removed from the official terrains as several issues weren't addressed yet. We plan to address those issues in the future and bring back the tides as soon as they are solved. 
  • Added: A waypoint indicator to the HUD of the A-164

 

ENGINE 

  • Fixed: A crash connected to multiplayer
16 people like this

Share this post


Link to post
Share on other sites

15-06-2017 
EXE rev. 142063 (game) 
EXE rev. 142063 (launcher) 
Size: ~320 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The Patrol game mode was missing the Malden DLC icon 
  • Fixed: It was too difficult to shoot through the ruins of Church 02 
  • Tweaked: The BIS_fnc_initVehicles function now skips the change of mass when used with a simple object 
  • Tweaked: The BIS_fnc_setVehicleMass function will now exit if the vehicle is a simple object 
  • Fixed: The "scriptName" parameter of the BIS_fnc_setVehicleMass function was incorrect 
  • Fixed: The pilots of the WY-55 can now lock ASRAAM missiles 
  • Tweaked: Pilots of the Wipeout, Buzzard and Neophron were changed to Fighter Pilots (no parachute, pistol only)

 

ENGINE 

  • No EXE changes for today
13 people like this

Share this post


Link to post
Share on other sites

16-06-2017 
EXE rev. 142078 (game) 
EXE rev. 142078 (launcher) 
Size: ~297 MB (depends on Apex ownership) 

 
DATA  

  • Added: Variants of the in-game whiteboard, sleeved map and paper map (for Tanoa and Malden)
  • Fixed: Incorrect spawning position of the Marid APC in Showcase Combined Arms

 

ENGINE 

  • Added: New "ptsPerSquareRoadSimple", "ptsPerSquareMainRoad", and "ptsPerSquareMainRoadSimple" terrain config parameters 
  • Fixed: Crash when adjusting the zeroing 
  • Fixed: Disabling destruction effects using the setDamage command did not work properly in the multiplayer environment 
  • Fixed: Crash connected to the setUnitLoadout script command 

Eden Editor 

  • Fixed: Loading a scenario with Simple Objects would cause issues in some cases
12 people like this

Share this post


Link to post
Share on other sites

19-06-2017 
EXE rev. 142108 (game) 
EXE rev. 142108 (launcher) 
Size: ~580 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Unarmed variants of the LSVs no longer display weapon info in the IGUI
  • Fixed: The grenade launcher of the AK12 would be open at incorrect moments 
  • Fixed: Brake lights on the Tempest trucks were not working correctly 
  • Fixed: The occluder of the Tent Hangar was inverted 

 
ENGINE 

  • No EXE changes for today
11 people like this

Share this post


Link to post
Share on other sites

20-06-2017 

  • No update today due to internal communication channel issues
7 people like this

Share this post


Link to post
Share on other sites

21-06-2017 
EXE rev. 142168 (game) 
EXE rev. 142168 (launcher) 
Size: ~690 MB (depends on Apex ownership)
 
 
DATA  

  • Tweaked: The Malden DLC artwork for the DLC Browser was updated to the final version (Shift+P)
  • Added: The Malden DLC description in the DLC Browser now leads to a correct address (https://malden.arma3.com), which will go live with the DLC release
  • Added: Radio voice-overs to Combat Patrol 
  • Fixed: Shadows were clipping on the Gryphon's nozzle
  • Tweaked: The helicopter 3rd person view was returned to a fixed chase spot without smoothing and pitch following (https://forums.bistudio.com/forums/topic/204694-helicopter-camera/
  • Tweaked: The availability of the debug console can now be configured using the CfgDebugConsole class 
  • Added: The task 'description' property can be now defined as a formatted array in the CfgTaskDescriptions class
  • Tweaked: The debug console can now be configured with the "enableDebugConsole" root mod parameter 
  • Tweaked: Flight model of the Gryphon plane (inc. fixed stall and better rudder authority) 
  • Tweaked: Flight model of the Shikra plane (it should now have improved stability and more correct AoA behavior)
  • Tweaked: Flight model of the Sentinel UCAV (better stability, less maneuverability) 
  • Tweaked: Flight model of the Buzzard plane (slightly more power, stability and fun) 
  • Tweaked: The default FOV in helicopters was increased to 0.9 
  • Fixed: An aircraft zoom-in bug for some mods (https://forums.bistudio.com/forums/topic/204980-helicopter-fov-changes-on-airspeed-exceeds/
  • Tweaked: Flight model of the Black Wasp II plane (it should be more stable and more correct AoA behavior)


ENGINE 

  • Added: extCameraParams[] = {-1} to force the old external camera behavior 
  • Tweaked: The diagnostics executable should now crash earlier in case of invalid memory addressing. Please report all crashes, especially when the "Forced crash: array access out of range" message appears in the RPT file. We hope to use fixes of such crashes to make Arma 3 more stable in the long run, but need these more drastic measures to track them more effectively.

Eden Editor 

  • Fixed: Potential crash when using a mod filter on an empty tree
  • Fixed: Config warning when using a mod filter on an empty object tree
15 people like this

Share this post


Link to post
Share on other sites

22-06-2017 
EXE rev. 142183 (game) 
EXE rev. 142183 (launcher) 
Size: ~669 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Min/max FOV in Jets DLC aircraft is now consistent with the rest of the game

 

ENGINE 

  • Tweaked: The shotShell, shotSubmunitions, and shotGrenade ammo simulation types now work also on pylons 
  • Tweaked: The shotIlluminating ammo simulation type now works also on airplanes 
  • Added: A new "muzzleImpulseFactor" magazine parameter (range 0 - 1 to tweak the recoil force on vehicles) 
  • Added: A new "CfgSoundEnvironToControlers" core class to have better control over connecting vehicle sounds to surfaces

Eden Editor 

  • Added: Support for navigating the Open Scenario dialog just by keyboard
  • Tweaked: The Open dialog now filters out folders without any mission files
15 people like this

Share this post


Link to post
Share on other sites

23-06-2017 
EXE rev. 142190 (game) 
EXE rev. 142190 (launcher) 
Size: ~63 MB (depends on Apex ownership)
 
 
DATA  

  • No data changes for today

 
ENGINE 

  • Fixed: Some IK hand animations in cockpits could appear to be lagging
5 people like this

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.