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      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.
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Development Branch Changelog

1061 posts in this topic

26-09-2016 

EXE rev. 138532 (game)  

EXE rev. 138532 (launcher)  

Size: ~1.9 GB (depends on Apex ownership)

 

KNOWN ISSUES 

  • A visually incorrect pop up prompt can appear in the Main Menu of the game for new user profiles
DATA  

  • Added: The new explosionShielding named object property to all mines and explosives determining a resistance to bullet impacts (WIP
 

ENGINE 

KNOWN ISSUES 

  • A visually incorrect pop up prompt can appear in the Main Menu of the game for new user profiles
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27-09-2016 
EXE rev. 138539 (game)  
EXE rev. 138539 (launcher)  
Size: ~46.3 MB (depends on Apex ownership)
 
DATA  
  • Fixed: Models of players could get duplicated after a respawn in an End Game scenario 
  • Tweaked: The Aspect Ratio setting was removed from the Display options (see an upcoming SITREP for motivations)
  • Tweaked: Confirming a selection in the Action Menu can now be done by pressing Space in the Arma 2 key preset 

Apex Protocol (potential spoilers) 

  • Fixed: The respawn position at Viper's black site was added too early in the Apex Protocol scenario

 
ENGINE 
  • Tweaked: Non-active channel markers are again visible and slightly transparent 
  • Fixed: Server crash in Zeus
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29-09-2016 

EXE rev. 138570 (game)  

EXE rev. 138570 (launcher) 

Size: ~327.1 MB (depends on Apex ownership) 

 

DATA  

  • No data changes for today 
 

ENGINE 

  • Fixed: Crash connected to the pilotCamera config 
  • Fixed: RPT spam connected to vehicle visibility in multiplayer
  • Fixed: A 'Selection missing in CfgModels' message would appear in the RPT file when using Simple Objects 
Apex Protocol (potential spoilers) 

  • Fixed: The Extraction scenario could not be finished on a Linux Dedicated Server


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30-09-2016 

EXE rev. 138598 (game)  

EXE rev. 138598 (launcher) 

Size: ~590.3 MB (depends on Apex ownership) 

 

DATA  

  • Tweaked: The BIS_fnc_locationDescription function was optimized 
  • Fixed: The reloading sound for the 12.7 mm HMG was missing
 

ENGINE 

 

Eden Editor 

  • Fixed: Waypoints assigned to drones would flash in the Entity List and not be correctly categorized
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03-10-2016 

EXE rev. 138630 (game)  

EXE rev. 138616 (launcher) 

Size: ~1.3 GB (depends on Apex ownership) 

 

DATA  

  • Tweaked: Several lock changes on Tanoa buildings
 

ENGINE 

 

Eden Editor 

  • Fixed: Groups distant from the camera could get visually ungrouped in the Entity list
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04-10-2016

EXE rev. 138637 (game)  

EXE rev. 138637 (launcher) 

Size: ~863.5 MB (depends on Apex ownership) 

 

DATA

  • Tweaked: Models of several structures on Tanoa were optimized 
 

ENGINE

  • Added: The AIDriving diagnostics has been added to the Arma 3 Diagnostics Exe 
  • Fixed: Engines of AI-controlled vehicles in multiplayer were not audible (https://feedback.bistudio.com/T120341
  • Fixed: The loadBackpack command would return incorrect values for loaded magazines (https://feedback.bistudio.com/T120470
  • Fixed: Items added via the setUnitLoadout and addHeadgear commands could become unavailable for a pick up on a Dedicated Server
 

Eden Editor

  • Fixed: Placing a character could cause performance drops (addressed by pre-loading the animation system)
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05-10-2016 
EXE rev. 138660 (game)  
No launcher EXE today 
Size: ~2.3 GB (depends on Apex ownership)
 
DATA  

  • Fixed: The soundEdge parameter of the crawling animations had an incorrect value 
  • Fixed: Running diagonally in a crouch stance would have an inconsistent speed for different directions 
  • Fixed: The Details tab was shown automatically after the Respawn menu was opened in some cases 

Eden Editor

  • Added: A minimal distance parameter for the Garbage Collector settings (defines a minimal distance wrecks or bodies need to be from the nearest playable entity for a Garbage Collector to delete them) 

ENGINE 

  • Added: A new entities script command (with native filtering support)
  • Fixed: Crash when using the keyImage script command with a negative value (https://feedback.bistudio.com/T120449)
  • Fixed: Dropped equipment could become unobtainable in some cases 
  • Added: Support for an optional parameter (include crew or not) for the entities script command
  • Fixed: Lip-sync was not activated and radio effects were applied for direct speech (https://feedback.bistudio.com/T120414)
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06-10-2016 
No EXE change today 
EXE rev. 138683 (launcher)  
Size: ~328.7 MB (depends on Apex ownership)
 
DATA  
  • Fixed: Various localization issues 
  • Added: Controls for muting players in the scenario briefing and in the map interface
  • Tweaked: Sharp rocks now have a better geometry for detecting bullet impacts

 

ENGINE

  • No EXE change for today
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07-10-2016 

EXE rev. 138706 (game) 

EXE rev. 138717 (launcher)  

Size: ~997 MB (depends on Apex ownership) 

 

DATA  

Apex Protocol (potential spoilers) 


    • Fixed: Scenarios would not start if a Dedicated Server administrator left during the scenario loading 
    • Fixed: Script error when switching window focus in the debriefing of Apex Protocol scenarios 
    • Fixed: Using the #missions server command in the campaign lobby on a Dedicated Server would kick all players out of the server



 

ENGINE 

  • Added: Support for filtering crew from the entities script command 
  • Added: It is now possible to mute players through the Diary interface 
  • Tweaked: A part of the animation system is now cached to improve the performance of session loading 
  • Tweaked: The in-game server browser is now always sorted
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10-10-2016 

EXE rev. 138752 (game) 

EXE rev. 138752 (launcher)  

Size: ~1.0 GB (depends on Apex ownership) 

 

DATA  

  • Tweaked: The redundant NedMalloc_bi.dll, tbb3malloc_bi.dll and TCMalloc_bi.dll memory allocators were removed from the game distribution due to their age and potential stability issues
  • Fixed: Running in a crouched tactical pace diagonally would result in an inconsistent speed for different directions
 

Eden Editor 

  • Fixed: Clicking on the "Collapse All" button while the list was filtered by a search phrase often resulted in an empty list after the phrase was removed 
  • Fixed: In the attributes of markers, Position was above Size. This was inconsistent with other entities, where Position is always first. The order has been switched.
 

ENGINE 

  • No EXE changes for today
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11-10-2016 

EXE rev. 138766 (game) 

EXE rev. 138766 (launcher)  

Size: ~505.3 MB (depends on Apex ownership) 

 

DATA  

  • Tweaked: Loadouts of AA and AT Missile Specialists of all factions have been adjusted (they are no longer overloaded by default)  
  • Tweaked: Mass values of the NLAW, Titan AT and Titan AA launchers were slightly decreased 
 

ENGINE 

  • Tweaked: AI formation leaders of tracked vehicles are now slowing down to wait for their squad mates more frequently
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12-10-2016 

EXE rev. 138786 (game) 

EXE rev. 138786 (launcher)  

Size: ~912.9 MB (depends on Apex ownership) 

 

DATA  

  • Tweaked: Footstep audio technology was overhauled (new sounds, layers and configuration, removal of the old technology) 
  • Fixed: The cost of launcher ammunition was incorrect 
  • Tweaked: The flight pattern characteristics of the RPG-7 munitions were improved to better correspond with their real life counterparts
  • Added: An icon for a target locked by a weapon's seeker that is temporarily out of the line of sight 
 

ENGINE 

  • Added: It is now possible to mute players through the Diary interface accessed via pressing the "J" key twice 
  • Fixed: Potential server crashes (Profiling Branch)
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13-10-2016 
EXE rev. 138805 (game) 
EXE rev. 138813 (launcher)  
Size: ~588.4 MB (depends on Apex ownership) 
 
DATA  
  • Added: An ability to override the group insignia for the Virtual Spectator (affects only the Spectator's view) 
  • Fixed: End Game download icons were placed incorrectly (high above the download points) 
  • Fixed: A Score Table screen would be missing if players ended the scenario in the Respawn Menu 
  • Tweaked: The MetalPlate footstep reverb sounds (including the interior versions) were updated 
  • Tweaked: The Tile footstep reverb sounds were updated 
 
ENGINE 
  • Tweaked: The JEMalloc_bi memory allocator was updated to version 4.2.1

 

LAUNCHER

  • Fixed: When Launcher was started with parameters -noLauncher and -useBe, the rest of the command-line parameters were not passed to the game
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14-10-2016 

EXE rev. 138842 (game) 

EXE rev. 138842 (launcher)  

Size: ~100.7 MB (depends on Apex ownership) 

 

DATA

  • Fixed: The free camera controls in the Virtual Spectator were missing in the controls helper 
 

Eden Editor 

  • Fixed: Script error when trying to open the Virtual Spectator from the Pause Menu while previewing from the Eden Editor without a playable unit 
 

ENGINE 

  • Tweaked: The nearestOjects and nearestTerrainObjects commands now allow a 2D distance check
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17-10-2016 

EXE rev. 138855 (game) 

EXE rev. 138855 (launcher)  

Size: ~730.2 MB (depends on Apex ownership) 

 

DATA  

  • Tweaked: The volume of interior footstep reverb sounds was increased on Tanoa 
  • Tweaked: The sounds for crawling on straw were updated on Tanoa 
  • Tweaked: The audio settings for stone debris and crawling on straw were improved 
  • Fixed: Typos in the wheel PhysX config (maxDroop) 
 

ENGINE 

  • Added: Support of ADS HQ textures
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18-10-2016 

EXE rev. 138872 (game) 

EXE rev. 138890 (launcher)  

Size: ~807.0 MB (depends on Apex ownership) 

 

DATA  

  • Tweaked: The load order of the CfgPatches classes was adjusted. Each deliverable as a whole is now dependent on all of the previous deliverables (in chronological order).
 

ENGINE 

  • Fixed: Damaged hit points of vehicles now can be repaired just as any global damage 
  • Fixed: The rotation of cursor and camera was not synchronized in the Virtual Spectator 
  • Tweaked: Freelook is now always enabled when the Task Overview is shown and the player is in a vehicle 
  • Tweaked: The getNearestObjects, getNearestTarrainObjects commands will now sort in 3D for a 3D search
  • Fixed: The map interface would not properly close and the game could become unresponsive (https://feedback.bistudio.com/T116824
  • Fixed: Some copyright text in the Field Manual was mentioned twice 
Eden Editor 

  • Fixed: The "Delete" operation in the History tab was missing a string and displayed just "%s"
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20-10-2016 
EXE rev. 138923 (game) 
EXE rev. 138928 (launcher)  
Size: ~2.6 GB (depends on Apex ownership) 
 
DATA  
  • Tweaked: The reverbs, softWood sounds, and medium boot LPF sounds were improved 
  • Tweaked: The "Wet" layer settings for Tanoa interiors were disabled 
  • Tweaked: The sound tail settings for interiors were updated 
  • Added: Gravel footsteps were added to the sound layers 

Apex Protocol (potential spoilers) 

    • Fixed: The campaign lobby was storing the settings as raw text instead of localized string IDs 
    • Fixed: Pressing the Escape key in the campaign lobby would close the lobby display but the player would stay in the map / briefing screen 
    • The Keystone and End Game scenarios wouldn't end if a player disconnected while the final video was playing in some cases

 
ENGINE 
  • Tweaked: The switchCamera script command now works also without specifying the camera type 
  • Fixed: Scenario markers were not visible when the Line Drawing was disabled (https://feedback.bistudio.com/T120359
  • Tweaked: AI convoy driving on roads was improved (related to offset) 
  • Tweaked: Collision avoidance for AI driving vehicles was improved 
  • Added: A new inAreaArray set of script commands 
  • Fixed: GetIn / GetOut orders on cars and tanks were not working correctly 
 
Eden Editor 
  • Fixed: Performing an "Undo" operation after a character (e.g. soldier or a crew member) was deleted would not restore its model 
  • Fixed: Modifying the Area Widget would not fire the AttributesChanged3DEN Event Handler
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21-10-2016 
EXE rev. 138954 (game) 
EXE rev. 138949 (launcher)  
Size: ~1.2 GB (depends on Apex ownership) 
 
DATA  
  • Tweaked: Randomization of footstep sounds was improved (e.g. branch breaks and wood creaks) 
 

ENGINE 

  • No EXE changes for today
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24-10-2016 

EXE rev. 138975 (game) 

EXE rev. 138975 (launcher)  

Size: ~37.7 MB (depends on Apex ownership) 

 

DATA  

  • No data update for today 
ENGINE 

  • Fixed: The garbage collector would be called incorrectly in some cases
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25-10-2016 

EXE rev. 139010 (game) 

EXE rev. 139004 (launcher)  

Size: ~43.2 MB (depends on Apex ownership) 

DATA  

  • No data update for today 
ENGINE 

  • Fixed: Weapon animations were not displayed correctly in the Virtual Spectator 
  • Added: A hideText ability was added to the CEdit control (can be used as a password input) 
  • Fixed: Handling of the first Steam subscription list was not correct 
  • Added: Support for a sliderStep config value for sliders
Eden Editor 

  • Fixed: An incorrect scenario was opened after merging two scenarios 
  • Tweaked: Changing a global attribute now marks the scenario as having unsaved changes 
  • Added: Disabled entities and entities with Dynamic Simulation enabled are now visualized (next to an entity's icon)
LAUNCHER 

  • Added: Subscribed item retrieval by the Steam UGC API 
  • Tweaked: Handling of items after the Steam data cache is lost was improved
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27-10-2016

EXE rev. 139045 (game)

EXE rev. 139049 (launcher)

Size: ~7.1 GB ( :blink: depends on Apex ownership)

 

DATA

  • Tweaked: The CRV-6E Bobcat and Mi-290 Taru supply variants now also have a near infinite supply of ammunition, fuel and repair resources, just like the other supply vehicles in the game
  • Tweaked: Reduced the head heaving and swaying in vanilla airplanes (https://forums.bistudio.com/topic/189734-targeting-improvements/page-16#entry3080333)
  • Added: A set of bitwise scripted functions
  • Added: New config classes of NVGoggles to the list used by ambient animation function, so it handles them properly
  • Fixed: A script error in the respawn limit scripts
  • Tweaked: Respawn script optimization
  • Fixed: An occasional script error when respawning (trying to apply a loadout from an already deleted list of loadouts)
  • Fixed: When a player would pick up the schematics in End Game, there was a pop up error about a missing texture
  • Fixed: An occasional script error in health post processes
  • Fixed: When a Zeus switched to His own character view He was not able to exit it
  • Fixed: A character would lower its weapon if the player kneeled while turning
  • Fixed: Forced crouch when a character stopped crawling while turning to the side (https://feedback.bistudio.com/T118723 / https://feedback.bistudio.com/T117123)
  • Tweaked: The compositions in Showcase NATO were updated (added objects, added an ambient Wipeout and many objects were converted to Simple Objects)
  • Added: Several new task types (currently there are 58 object or action related task types + 26 task types containing Latin capital letters. A list of supported object / action related task types follows: default, armor, attack, backpack, boat, box, car, container, danger, defend, destroy, documents, download, exit, getin, getout, heal, heli, help, intel, interact, kill, land, listen, map, meet, mine, move, move1, move2, move3, move4, move5, navigate, plane, radio, rearm, refuel, repair, rifle, run, scout, search, takeoff, talk, talk1, talk2, talk3, talk4, talk5, target, truck, unknown, upload, use, wait, walk, whiteboard
  • Added: Separate difficulty option for Tactical Ping
  • Tweaked: Included incapacitated characters to the Squad Radar
  • Tweaked: Squad Radar divided into 3 parts which can be arranged separately
  • Fixed: Various Respawn Menu related script errors
  • Tweaked: Modest optimizations of the scripted Simulation Manager module
  • Tweaked: Various small balancing adjustments of materials and textures across natural objects
  • Tweaked: Separated settings for combat pace footstep audio on Tanoa
  • Tweaked: Updated compositions for Showcase NATO and Showcase CSAT
  • Tweaked: AI driving improvements (zig-zagging and path refreshing)
Eden Editor

  • Added: Icons for toggling layer transformation and visibility (placed below the entity list)
  • Tweaked: The modules list is now collapsed by default instead of showing the Misc category (to provide a clearer overview of all categories)
  • Tweaked: In the save / load display, the search field was moved to the top right corner (in the top left corner it looked too much like a scenario name input field)
  • Tweaked: Multi-line text input fields for attributes are now wider
  • Tweaked: The default module icon is now more consistent with the "Modules" section icon
  • Added: Icons for task modules
  • Tweaked: Modules in the "Intel" category are now using new attributes
Apex Protocol (potential spoilers)

  • Fixed: In the Apex Protocol campaign, revive and respawn settings would reset when an admin disconnects


ENGINE

  • Fixed: The display title was changing to an incorrect title after returning from a Challenge
  • Added: A server config option to force a server to autostart a scenario in the cycle and wait for players in the role selection screen (autoSelectMission)
  • Added: Support for showing which player in MP is the admin / host of a MP session
Eden Editor

  • Fixed: The selected player is not copied correctly when pasting to a new empty scenario
  • Fixed: Transforming and then moving to formation did not align a group correctly if it was rotated before
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28-10-2016

There is no update today on account of a Czech public holiday (leaving us Dutchies to hold the Bohemia Interactive fort :ph34r:).

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