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Development Branch Changelog

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30-10-2017 
EXE rev. 143439 (game) 
EXE rev. 143439 (launcher) 
Size: ~655 MB (depends on Apex ownership) 

 
DATA 

  • Tweaked: Showcase Laws of War sims now use the civilian VR Suit for IDAP instructors 
  • Fixed: The arms of the Bandit Clothes (Tank Top) missed thermal signatures in lower LODs 
  • Fixed: The Escape from Tanoa multiplayer scenario was triggering some errors on unit creation 
  • Fixed: The Mohawk, Huron and Neophron aircraft were not blocking thermal signatures of their crew in lower LODs 
  • Fixed: Potential crash when merging helicopter configs 
  • Tweaked: The copilot MFD of the Hellcat was improved 
  • Fixed: Turret elevation indicators were locked to +/- 30 degrees range  
  • Fixed: Turned out animations for the Sochor & Scorcher commanders (https://feedback.bistudio.com/T126995
  • Tweaked: The turret ring of the MBT-52 was improved 
  • Fixed: Potential glitch when rotating with the commander's turret of the AFV-4 Gorgon 
  • Fixed: Small stones on the Stratis military proving grounds were missing PhysX collision 
  • Added: Linked Picture in Picture screens to turret view modes for MRAPs & Blackfish (modes can be changed by pressing 'RCtrl + N')
  • Tweaked: Suspension and mass distribution of the Zamak trucks were improved 
  • Fixed: Guided artillery shells reliability (https://feedback.bistudio.com/T126902)
  • Tweaked: Further adjustments to vehicle weapons dispersion and AI usage (bursts and fire rates across various ranges) 

Eden Editor 

  • Fixed: The Protector had an incorrect magazine when spawned in the Eden Editor 

 

ENGINE 

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31-10-2017 
EXE rev. 143441 (game) 
EXE rev. 143441 (launcher) 
Size: ~440 MB (depends on Apex ownership) 

 
DATA 

  • Tweaked: Transparency of the beacon lights on the Van was tweaked to achieve an improved glowing effect 
  • Fixed: Barrels of the Type 115 weapon would refuse to heat up when used 
  • Tweaked: The thermals of the CAR-95 and its UGL should now fit the model better 
  • Added: A new 'Anti-Air' map marker 

 

ENGINE 

No EXE changes for today

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01-11-2017 
EXE rev. 143454 (game) 
EXE rev. 143461 (launcher) 
Size: ~472 MB (depends on Apex ownership) 

 
DATA 

 

ENGINE 

No EXE changes for today

  • Like 6
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03-11-2017 
EXE rev. 143479 (game) 
EXE rev. 143486 (launcher) 
Size: ~266 MB (depends on Apex ownership) 

 
DATA 

  • Added: Aerodynamic nose cone variant of the CSAT Cluster Bomb (used for fixed-wing assets, the old one on helicopters)
  • Tweaked: The barrel of the PM 9mm pistol should now heat up correctly when seen in thermal view 
  • Added: Possibility to change a speaker's name through a variable (example: dude setVariable ["bis_fnc_kbTellLocal_name", "Dude"])
  • Fixed: Front night sight Z-fighting on the MX rifles

 

ENGINE 

No EXE changes for today

  • Like 11
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06-11-2017 
EXE rev. 143497 (game) 
EXE rev. 143497 (launcher) 
Size: ~473 MB (depends on Apex ownership) 

 
DATA 

  • Tweaked: The thermal signature of the Zamak trucks should now be more appealing 
  • Fixed: The exhaust of the Tempest trucks would not heat up in thermal view 

 

ENGINE 

  • Tweaked: ctrlSetAngle now allows a 4th parameter Bool (when set to false, using ctrlCommit will animate a control's rotation the same way ctrlSetPosition + ctrlCommit animate its position) 
  • Like 5
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07-11-2017 
No new EXEs
Size: ~583 MB (depends on Apex ownership) 

 
DATA 

  • Tweaked: Thermal maps were removed from the Ghosthawk and Huron miniguns to prevent a visual discrepancy when firing 
  • Tweaked: The SPAR-16 UGL should no longer heat up in thermal view when firing from its barrel 
  • Tweaked: The thermal signature of all HEMTT trucks is now more consistent 
  • Fixed: Katiba's UGL would heat up in thermal view when firing from the barrel 
  • Tweaked: Gatling dispersion and AI weapon usage were improved 

 

ENGINE 

No EXE changes for today

  • Like 8
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08-11-2017 
EXE rev. 143528 (game) 
EXE rev. 143528 (launcher) 
Size: ~182 MB (depends on Apex ownership) 

 
DATA 

  • Tweaked: The thermal signature of the civilian motorboat was improved 

 

ENGINE 

No EXE changes for today

  • Like 6
  • Thanks 1
  • Haha 2
  • Confused 1

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10-11-2017 
EXE rev. 143548 (game) 
EXE rev. 143548 (launcher) 
Size: ~1.2 GB (depends on Apex ownership) 

 
DATA 

  • Fixed: Insignias were missing thermal signatures 
  • Fixed: Poikilotherm underwater animals would appear hot in thermal view 
  • Tweaked: The elevation range and rotation speed of SPGs and MLRS were reduced for better consistency between AI and players  
  • Tweaked: Zamak trucks are now able to climb steeper hills 
  • Tweaked: Collision damage of the Van was adjusted (https://www.reddit.com/r/arma/comments/7bf3oa/gendarmerie_going_full_tilt_with_their_new_gear/dpisq6t/)
  • Fixed: CSAT aerodynamic cluster bombs could not be used properly
  • Tweaked: The position of the RBK-500F cluster bomb in Dynamic Loadouts was adjusted 
  • Tweaked: NATO Mine Specialist now wears a Carryall by default (https://feedback.bistudio.com/T126529
  • Tweaked: The inventory icon color of the Civilian VR Suit was changed 
  • Added: Sounds for VTOL engines and ramp opening 
  • Tweaked: The helicopter alarm sound was updated 


ENGINE 

  • Fixed: The muzzleImpulseFactor parameter was not working correctly when firing bullet type ammunition from cars and tanks 
  • Added: New damageTracks and damageWheels animation sources 
  • Tweaked: BattlEye traffic was moved to a separate game port (2306 by default) 
  • Like 13
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13-11-2017 
EXE rev. 143561 (game) 
EXE rev. 143561 (launcher) 
Size: ~264 MB (depends on Apex ownership) 

 
DATA 

  • Added: "Beyond Hope" Military Operation* 
  • Added: "Stepping Stone" Military Operation*
  • Added: "Steel Pegasus" Military Operation*
  • Added: HoldKey Function (executes a user-defined code when a key has been held down for a specified period of time)
  • Added: Animated Briefing Framework (used for creating briefings with animated markers - resizing, non-linear moving, coloring - including a timeline function for better timing and synchronization)
  • Added: Tac-Ops Welcome Screen
  • Fixed: White artifact on the Cheetah's and Tigris' turrets when seen in thermal view
  • Added: New macro-based sound configuration system and sample overhaul for the Marshall, Kuma, MB 4WD, Panther, Bobcat, Cheetah, Kamysh, Tigris, Marid, and Slammer (WIP)

* Content requires ownership of Arma 3 Tac-Ops DLC Mission Pack

 

Eden Editor 

  • Added: Basic Civilian Behavior module (enhances civilian behavior during combat scenes, and improves performance by using agent entities) 

 

ENGINE 

No EXE changes for today

  • Like 25
  • Thanks 5

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14-11-2017 
EXE rev. 143582 (game) 
EXE rev. 143582 (launcher) 
Size: ~191 MB (depends on Apex ownership) 

 
DATA 
Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Tweaked: Pilot voice overs are now correctly processed 
    • Tweaked: The Animated Briefing Screens were improved 
    • Tweaked: Loadout changes and error fixing in the No Reprieve scenario of the Beyond Hope operation 
    • Fixed: Incorrect explosive satchel class name in the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: Endings of the Breaking Through scenario of the Steel Pegasus operation are now more splendid 
    • Tweaked: Autosave triggers in the Steel Pegasus operation are now improved 
    • Fixed: Artillery markers would corrupt when placing more than three of them in the Beyond Hope operation 
    • Tweaked: Conversations in the LZ Nowhere scenario of the Steel Pegasus operation are now more polished 
    • Tweaked: Tasks and compositions in the LZ Nowhere scenario of the Steel Pegasus operation are now more polished 
    • Tweaked: Various small tweaks and improvements of the Steel Pegasus operation 
    • Added: Music to the Steel Pegasus operation 
    • Fixed: The supply point composition in the Breaking Through scenario of the Steel Pegasus operation would disappear in some cases 

     

ENGINE 

  • Tweaked: User actions now work if closer than (bounding sphere radius + 15 metres) to the center of an object (https://feedback.bistudio.com/T126959
  • Added: New setPlateNumber and getPlateNumber script commands 
  • Like 10
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15-11-2017 
EXE rev. 143590 (game) 
EXE rev. 143590 (launcher) 
Size: ~153 MB (depends on Apex ownership)
 
 
DATA 

  • Tweaked: MLRS elevation speed was slightly increased again for compatibility reasons 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: Ranks of the player and members of his squad were incorrect in the Stepping Stone operation 
    • Tweaked: Members of the special unit squad now appear sooner (to be visible in the briefing) in the Stepping Stone operation 
    • Tweaked: Medics in the Breaking Through scenario of the Steel Pegasus operation now prefer to use their rifles instead of pistols 
    • Tweaked: The HUB timer in the No Reprieve scenario of the Beyond Hope operation was extended 
    • Fixed: Enemy units could be moved to the corner of the map in some cases in the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: Unexpected AI behavior is now better handled in the Avenging Furies scenario of the Beyond Hope campaign 
    • Tweaked: Unit loadouts in the No Reprieve scenario of the Beyond Hope operation were adjusted (fewer smoke grenades, chemlights) 
    • Tweaked: The ending condition of the Disintegration Point scenario of the Stepping Stone operation was improved 
    • Added: Speaker names to animated briefing subtitles of the Beyond Hope operation 
    • Tweaked: The medic and injured soldier are now without NVGs in the LZ Nowhere scenario of the Steel Pegasus operation 
    • Tweaked: Animated briefing maps of all operations now use textures 
    • Fixed: The fuel level of the APC in the Breaking Through scenario of the Steel Pegasus operation was inconsistent 
    • Tweaked: Hyperlinks in the briefings of the Beyond Hope operation are now working properly 
    • Fixed: Links on some markers in the Disintegration Point scenario of the Stepping Stone operation were not working correctly 
    • Tweaked: The artillery module in the No Reprieve scenario of the Beyond Hope operation now corresponds with recent engine changes 
    • Tweaked: The No Reprieve scenario of the Beyond Hope operation can now be successfully finished even without destroying the enemy Strider 

     

ENGINE 

  • Fixed: Incorrect camera angle when using a turned out FFV position 
  • Added: The "projection" MFD vector property now supports an additional value (2) (it will use the planar projection - same as projection = 1 - but without FOV scaling)
  • Like 5
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16-11-2017 
EXE rev. 143597 (game) 
EXE rev. 143597 (launcher) 
Size: ~143 MB (depends on Apex ownership) 

 
DATA 
Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Added: Ammunition for the Zafir in an ammo box in the Fait Accompli scenario of the Stepping Stone operation 
    • Fixed: Briefing links to markers were not working correctly in the Fait Accompli scenario of the Stepping Stone operation 
    • Fixed: The Fait Accompli scenario of the Stepping Stone operation could end sooner than expected 
    • Fixed: An extra backpack could be spawned when disassembling mortars in the LZ Nowhere scenario of the Steel Pegasus operation 
    • Tweaked: Compositions were unified across the Steel Pegasus operation 
    • Tweaked: Voice acting timing was improved in the Disintegration Point scenario of the Stepping Stone operation 
    • Tweaked: Infantry unit loadouts in the Disintegration Point scenario of the Stepping Stone operation 
    • Fixed: Supply crates in the LZ Nowhere scenario of the Steel Pegasus operation could explode in some cases 
    • Fixed: Missing markers in the Final Strike scenario of the Steel Pegasus operation 
    • Tweaked: Colors & camouflage of weapons and attachments in the LZ Nowhere scenario of the Steel Pegasus operation 
    • Fixed: Ammo creates could start jumping and exploding in the Breaking Through scenario of the Steel Pegasus operation 
    • Fixed: Some voice overs were in conflict in the No Reprieve scenario of the Beyond Hope operation 
    • Tweaked: Enemies are now fleeing in the ending of the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: Equipment available in the nests in the Avenging Furies scenario of the Beyond Hope operation is now more visible 
    • Tweaked: The player unit loadout was adjusted (charges, secondary weapon) in the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: Some vehicle wrecks were removed in the Avenging Furies scenario of the Beyond Hope operation 
    • Added: Conversations if the APC or MRAP are damaged in the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: The AI count across the Avenging Furies scenario of the Beyond Hope operation was adjusted 
    • Added: The Avenging Furies scenario of the Beyond Hope operation will now fail if players engage civilians 

     

ENGINE 

  • Added: A new "engineMOI" PhysX vehicle engine config parameter 
  • Added: New "wheelPointRejectLimitSpeed", "wheelPointRejectAngleFast", and "wheelNormalRejectAngleFast" PhysX config parameters 
  • Fixed: Wrecks of armored vehicles could bounce in the air in some cases 
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20-11-2017 

EXE rev. 143636 (game) 

EXE rev. 143636 (launcher) 

Size: ~4.6 GB (depends on Apex ownership) 

 
DATA 

  • Tweaked: Apex Expansion data are now decrypted and downloaded to all users (Content Licensing applies) 
  • Tweaked: The AI audible ranges of wheeled vehicles, jets, and helicopters have been slightly increased 
  • Added: Set up for wheel rejection angles at slow speeds

 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Tweaked: Voice over post-processing was improved in the Beyond Hope and Stepping Stone operations
    • Tweaked: Background sounds for the opening of the Steel Pegasus operation were improved  
    • Fixed: Missing string in one of the possible endings of the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: The timing of some conversations was adjusted in the Avenging Furies scenario of the Beyond Hope operation 
    • Fixed: The black background behind the outro could disappear in the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: The spawn position of some AI reinforcement units was adjusted in the Avenging Furies scenario of the Beyond Hope operation 
    • Added: Destroying the convoy in the Avenging Furies scenario of the Beyond Hope operation will result in a mission failure
    • Added: Additional AK magazines to ammo crates in the No Reprieve scenario of the Beyond Hope operation  
    • Fixed: Placeholder scenario names in the Debriefing screen of the Steel Pegasus and Stepping Stone operations 
    • Fixed: Map markers were not scaling correctly in the Steel Pegasus operation 
    • Fixed: Potential task flow discrepancy in the Disintegration Point scenario of the Stepping Stone operation  
    • Tweaked: Compositions were improved in the Disintegration Point scenario of the Stepping Stone operation 
    • Tweaked: The opening of the Steel Pegasus operation was improved (new sound and parallax image) 
    • Fixed: Music would not play after loading progress in the Fait Accompli scenario of the Stepping Stone operation 
    • Fixed: Briefing markers were not properly shown in the Final Strike scenario of the Steel Pegasus operation 
    • Tweaked: Loadout variations of the ammo creates near the convoy were improved in the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: Autosaves could interrupt some conversations in the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: Timing of the QRF in the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: Compositions were improved in the Avenging Furies scenario of the Beyond Hope operation 
    • Fixed: Artillery support could behave incorrectly in the Avenging Furies scenario of the Beyond Hope operation

     

Eden Editor 

  • Tweaked: It is now possible to force the Hide Terrain Objects module to operate locally 

 

ENGINE 

  • Added: A new "tankTurnForceAngMinSpd" config parameter to supplement "tankTurnForceAngSpd"
  • Fixed: Serialization of the allowCrewInImmobile command was not working correctly 
  • Added: It is now possible to draw a straight line in maps (LCtrl + LShift + RMB)
  • Added: A new "hitPointClass" reflector parameter (when set, the "hitPoint" is ignored, and "hitPointClass" will connect to an existing hitpoint in the vehicle)
  • Like 13
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21-11-2017 
EXE rev. 143648 (game) 
EXE rev. 143648 (launcher) 
Size: ~326 MB


DATA 

  • Tweaked: The sound config of the Slammer tank was adjusted 
  • Fixed: Some vests had no or improper TI textures 
  • Fixed: Incorrect control type in a Zeus hint (https://feedback.bistudio.com/T127119
  • Tweaked: PhysX of the T-100 Varsuk were adjusted with new properties 
  • Fixed: Zamak trucks could start reversing without any input 
  • Tweaked: PhysX of the MBT-52 Kuma were adjusted with new properties 
  • Added: The UGL on the Mk20 can now be retextured (https://feedback.bistudio.com/T127112)

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Tweaked: The Beyond Hope operation now has additional compositions 
    • Tweaked: The Alpha unit's approach route was optimized in the Final Strike scenario of the Steel Pegasus operation 
    • Fixed: Briefing link leading to an incorrect marker in the Breaking Through scenario of the Steel Pegasus operation 
    • Fixed: Destroying the VTOL wreck would cause the LZ Nowhere scenario of the Steel Pegasus operation to fail (https://feedback.bistudio.com/T127140)
    • Fixed: Several ammo boxes in the Steel Pegasus operation tended to explode 
    • Tweaked: The overview image of the Beyond Hope operation was updated 
    • Fixed: A mortar with dead crew could still provide support in the Fait Accompli scenario of the Stepping Stone operation 
    • Tweaked: Dead bodies stay on the scene a bit longer in the Fait Accompli scenario of the Stepping Stone operation
    • Fixed: The Marshall APC could explode shortly after being spawned in the Fait Accompli scenario of the Stepping Stone operation 
    • Fixed: Some conversations could be played multiple times in the No Reprieve scenario of the Beyond Hope operation 
    • Added: Backpacks to ammo boxes in the Avenging Furies scenario of the Beyond Hope operation 
    • Fixed: Script error in the Infantry part of the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: Timing of conversations in the Avenging Furies scenario of the Beyond Hope operation was improved 
    • Fixed: Incorrect direction of the APC while defending in the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: Counter attacking forces now have two offroad vehicles fewer in the Avenging Furies scenario of the Beyond Hope operation 
    • Fixed: Pop up error during loading of the Fait Accompli scenario of the Stepping Stone operation  
    • Fixed: A dialog that would spoil the scenario flow was removed from the Fait Accompli scenario of the Stepping Stone operation  
    • Added: A possibility to spot the enemy mortar truck by pressing the "T" key in the Fait Accompli scenario of the Stepping Stone operation  
    • Tweaked: Settings of the garbage collector were adjusted in the Disintegration Point scenario of the Stepping Stone operation 
    • Fixed: Persistence related script error in the Disintegration Point scenario of the Stepping Stone operation 
    • Tweaked: Player conversations are now adjusted according to the mission flow in the Disintegration Point scenario of the Stepping Stone operation 
    • Fixed: Some tasks were not marked as finished in the Debriefing screen in the Disintegration Point scenario of the Stepping Stone operation 
    • Fixed: Players could report incoming fire from a civilian house despite nobody firing at them in the Disintegration Point scenario of the Stepping Stone operation 

     

ENGINE 

  • Fixed: Tanks could move over their set maxSpeed limit 
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22-11-2017 
EXE rev. 143650 (game) 
EXE rev. 143650 (launcher) 
Size: ~187 MB 

 
DATA 

  • Tweaked: The ambientFirefight function was expanded to be more versatile


Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Tweaked: Post-processing of voice over lines was adjusted according to who is the speaker in the Disintegration Point scenario of the Stepping Stone operation
    • Fixed: Player was able to move through a friendly unit after the briefing in the No Reprieve scenario of the Beyond Hope operation

     

 
ENGINE 
No EXE changes for today

  • Like 5
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23-11-2017 
EXE rev. 143651 (game) 
EXE rev. 143651 (launcher) 
Size: ~182 MB 

 
DATA 

  • Tweaked: The PhysX configurations of the FV-720 & M2 Slammer were adjusted with new properties 

 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Tweaked: The length of some voice lines in the Steel Pegasus operation was adjusted 
    • Tweaked: Several voice-over lines across the Stepping Stone operation were adjusted 
    • Tweaked: Marker-related functions and their timelines were updated so that markers are properly shown at the end of animated briefings in all operations 
    • Tweaked: Music now fades out after the intros finish 
    • Tweaked: Some functions were adjusted to ensure proper script termination (related to markers) 

     

 
ENGINE 
No EXE changes for today 

  • Like 6
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24-11-2017 
EXE rev. 143662 (game) 
EXE rev. 143662 (launcher) 
Size: ~154 MB
 
 
DATA 

  • Tweaked: The maxSpeed properties were adjusted for all tracked vehicles 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: The 'Changing Places' Steam Achievement was not working correctly  
    • Fixed: Script error in the Fait Accompli scenario of the Stepping Stone operation 
    • Fixed: Ignoring the CAS task would have no effect in the Fait Accompli scenario of the Stepping Stone operation 
    • Fixed: The outro of the Steel Pegasus operation has been updated (with FSM optimizations) 
    • Fixed: The medic in the Fait Accompli scenario of the Stepping Stone operation was missing a medikit in his loadout 
    • Fixed: An incorrect number of injured people was shown in the Final Strike scenario of the Steel Pegasus scenario 
    • Tweaked: Further improvements to the Animated Briefings to display markers properly 
    • Tweaked: Intro compositions of the No Reprieve scenario of the Beyond Hope operation are now removed properly after the intro 
    • Fixed: Missing string in the fait Accompli scenario of the Stepping Stone operation
    • Tweaked: Several improvements to the voice over lines in the Disintegration Point of the Stepping Stone operation 
    • Fixed: Progress of the Disintegration Point of the Stepping Stone operation could get blocked in some cases 
    • Tweaked: Improvements to marker links and HQ compositions in the Disintegration Point scenario of the Stepping Stone operation 
    • Added: Localization for the holdAction texts in the No Reprieve scenario of the Beyond Hope operation 
    • Added: Localization for the Pilot in the Animated Briefing in the LZ Nowhere scenario of the Steel Pegasus operation 
    • Fixed: Hovering over a Diary link in the No Reprieve scenario of the Beyond Hope operation would not underline it 
    • Tweaked: Minor unit and composition tweaks in the Fait Accompli scenario of the Stepping Stone operation 
    • Fixed: One of the APCs present in the Avenging Furies scenario of the Beyond Hope operation was not eager to move 
    • Fixed: One of the story characters in the Avenging Furies scenario of the Beyond Hope operation was turning on the spot unnaturally 
    • Fixed: One of the APCs present in the Avenging Furies scenario of the Beyond Hope operation was finding extraordinary paths to its target destination (it is now more conservative)

     

ENGINE 

  • Tweaked: The visiblePositionASL, modelToWorldVisual, worldToModelVisual, and getPosVisual script commands now return a more precise position (fewer glitches) for units in vehicles and in the multiplayer environment
  • Fixed: The cursorObject and cursorTarget commands were ignoring terrain
  • Like 11
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27-11-2017 
EXE rev. 143686 (game) 
EXE rev. 143686 (launcher) 
Size: ~162 MB 

 
DATA 

  • Tweaked: Sound configs of the Slammer, Kuma, Panther, Bobcat, Cheetah, Kamysh, Tigris, Marshall, Marid, and the MB 4WD were updated 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Tweaked: The holdKey function has been updated to better work with operation outros 
    • Fixed: Incorrect post-processing applied to some voice lines in the Disintegration Point scenario of the Stepping Stone operation 
    • Fixed: Script error in the outro of the Final Strike scenario of the Steel Pegasus operation 
    • Fixed: The Disintegration Point scenario of the Stepping Stone operation could end too soon in some cases 
    • Tweaked: Timing of outro texts in the Final Strike scenario of the Steel Pegasus operation 
    • Fixed: Incorrect conversations were played if a mortar was destroyed during a CAS run in the Fait Accompli scenario of the Stepping Stone operation 
    • Tweaked: An AI fight was too efficient in the LZ Nowhere scenario of the Steel Pegasus operation 

     

ENGINE 

  • Fixed: Voice Over Net was not working on Dedicated Servers since the BattlEye port separation
  • Tweaked: The getCursorObjectParams command now works with Simple Objects (https://feedback.bistudio.com/T127144)
  • Added: A new "swayCoef" weapon parameter 
  • Like 9
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  • Haha 1

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30-11-2017 
EXE rev. 143718 (game) 
EXE rev. 143718 (launcher) 
Size: ~1.0 GB
 
 
DATA 

  • Added: Tac-Ops preview videos for the Main Menu tiles
  • Added: Tac-Ops preview video for the DLC Content Browser 
  • Tweaked: Tac-Ops music tracks received their final polish 
  • Tweaked: Minor improvement to vehicles flipping when colliding sideways with a low obstacle 
  • Tweaked: The audible range (AI) of wheeled vehicles, jets and helicopters has been slightly increased 
  • Tweaked: Improved geometry of Dirt Humps
  • Added: Enabled Tac-Ops AAR videos

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: Special Forces roles were not marked as finished in the overview image in the Stepping Stone operation 
    • Fixed: The 'Seasoned Warfighter' Steam Achievement could work incorrectly in the Disintegration Point scenario of the Stepping Stone operation 
    • Tweaked: Timing of guerrilla Gorgon's attack was tweaked in the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: Balance of the fight at the ERV was improved in the LZ Nowhere scenario of the Steel Pegasus operation 
    • Fixed: Missing string in the LZ Nowhere scenario of the Steel Pegasus operation

 

ENGINE 

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