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31-03-2017 
EXE rev. 141143 (game) 
EXE rev. 141139 (launcher)  
Size: ~90 MB (depends on Apex ownership) 

 
DATA  

  • Added: The To-199 Neophron now uses Dynamic Loadouts 
  • Tweaked: The audio configuration of structure destruction was improved

The East Wind (potential spoilers) 

ENGINE 

  • Like 15

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03-04-2017 
EXE rev. 141152 (game) 
EXE rev. 141152 (launcher)  
Size: ~99 MB (depends on Apex ownership) 

 
DATA  

  • Added: The Mi-48 Kajman now has Dynamic Loadouts 
  • Fixed: Script error when the interface size or the resolution where changed from the Video Options without restarting the game 

 

ENGINE 

  • Like 14

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04-04-2017 
EXE rev. 141178 (game) 
EXE rev. 141178 (launcher)  
Size: ~832 MB (depends on Apex ownership) 

 
DATA  
The East Wind (potential spoilers) 

  • Spoiler

    Fixed: A composition was missing in the Resurgent West scenario 

     

ENGINE 

  • Fixed: The Deleted Event Handler was not fired for some Logic entities
  • Fixed: Dynamically simulated vehicles controlled by players could get disabled when leaving the map boundaries 

Eden Editor 

  • Fixed: Crash in Eden Editor when using a filter on Custom Groups
  • Like 10

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05-04-2017 
EXE rev. 141192 (game) 
EXE rev. 141192 (launcher)  
Size: ~78 MB (depends on Apex ownership) 

 
DATA  

  • Added: Thrust animation to the Buzzard airplane 
  • Tweaked: The take off distance of the Buzzard airplane was improved 
  • Fixed: The AR-2 Darter could get some damage to its rotors when taking off while using the selectPlayer command 

 

ENGINE 

  • Fixed: The disembark waypoint was displaying a 'Stop' order in the UI
  • Tweaked: The createSoundSource script command can now be used also to look for sounds in a scenario config 
  • Fixed: Analogue throttle / collective input got lost in the map or while chatting 

Eden Editor 

  • Added: A new set3DENlogicType script command 
  • Added: Support for disabling Simple Object simulation attribute on certain objects 
  • Fixed: Some attributes were not saved for Simple Objects (e.g. model direction, textures, and others)
  • Like 13

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06-04-2017 
EXE rev. 141199 (game) 
EXE rev. 141199 (launcher)  
Size: ~79 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Character collisions in static weapons were incorrect

 

ENGINE 

  • Added: A new diag_resetShapes script command is now available in the Diagnostics EXE
  • Added: A new "activeSensorsOn" MFD condition and animation source
  • Like 11

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07-04-2017 
EXE rev. 141217 (game) 
EXE rev. 141217 (launcher)  
Size: ~76 MB (depends on Apex ownership) 

 
DATA  
The East Wind (potential spoilers) 

  • Spoiler

    Fixed: The Marshall APC in the Resurgent West scenario could get stuck in some cases 

     

ENGINE 

  • Like 11

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10-04-2017 
EXE rev. 141235 (game) 
EXE rev. 141235 (launcher)  
Size: ~855 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Dynamic Loadout for the Kajman was improved  
  • Added: Dynamic Loadouts to the AH-9, PO-30, and WY-55 
  • Tweaked: The Auto-hover hint now shows a key binding
  • Tweaked: The shell-case sound of the SDAR was improved

Eden Editor 

  • Fixed: The Simple Object attribute was not available

 

ENGINE 

  • Like 16

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11-04-2017 
EXE rev. 141245 (game) 
EXE rev. 141245 (launcher)  
Size: ~506 MB (depends on Apex ownership)
 
 
DATA  

  • Tweaked: The configuration of shell-case sounds was improved for the SPAR-16, SPAR-16S, SPAR-17, Zafir and MK20 weapons 
  • Tweaked: The MK20 and Katiba weapons now have slightly improved tail sounds 

 

ENGINE 

  • Added: An ability to split internal and external vehicle sounds
  • Like 13

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12-04-2017 
EXE rev. 141271 (game) 
EXE rev. 141268 (launcher)  
Size: ~498 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The Targeting Pod of the Y-32 Xi'an VTOL was not aligned properly (https://feedback.bistudio.com/T124063
  • Added: The Y-32 Xi'an now supports Dynamic Loadouts 
  • Tweaked: The SDV is now using a dynamic MFD instead of a static texture
  • Changed: Jets DLC is now a default mod (seen for example in the Main Menu), the content is going to be staged later

 

ENGINE 

  • Added: New "CMweapon", "airportCorner1toview", "airportCorner2toview", "airportCorner3toview", "airportCorner4toview" MFD sources 
  • Fixed: The "wppoint" and "wppointtoview" MFD sources did not work correctly 
  • Fixed: Crash when deleting an entity 
  • Tweaked: MFDs now use alpha blending (making it possible to render them in all colors, including black) 
  • Like 16

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13-04-2017 
EXE rev. 141279 (game) 
EXE rev. 141279 (launcher)  
Size: ~792 MB (depends on Apex ownership) 

 
KNOWN ISSUES

  • Tracking of time spent using Jets DLC assets does not work correctly.
  • It's possible some Steam packages that should include Jets DLC, don't just yet - please be patient while we resolve this on Steam.

 
DATA  

  • Added: F/A-181 Black Wasp II* 
  • Added: To-201 Shikra* 
  • Added: A-149 Gryphon* 
  • Added: Sentinel* 
  • Added: Deck Crew Vests* 
  • Tweaked: Dynamic Loadouts for various aircraft were tweaked (WIP) 
  • Tweaked: The probability of breaking a lock by flares was increased 
  • Added: Single release mode for countermeasures 
  • Fixed: Thrust is no longer indicated for vehicles other than airplanes 

Eden Editor 

  • Tweaked: Module init functions now also fire on the 'connectionChanged3DEN' and 'dragged3DEN' object events 

* Restrictions apply for those who don't own Arma 3 Jets DLC. 
 
ENGINE 

  • Added: A new forgetTarget script command 
  • Added: First experimental iteration of Mine Detection using the Custom Info Panel feature (unless your character automatically visually spot the mine, you’ll need to manually reveal it to type identity and mark it for others - please direct feedback to https://forums.bistudio.com/forums/topic/200468-jets-custom-info/) 

 

  • Like 30

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18-04-2017 
EXE rev. 141307 (game) 
EXE rev. 141307 (launcher)  
Size: ~619 MB (depends on Apex ownership)
 
 
KNOWN ISSUES

  • Tracking of time spent using Jets DLC assets does not work correctly 

 

DATA  

  • Fixed: Secondary explosions on vehicles were triggered when the vehicle had its simulation disabled 
  • Fixed: The position of the Pawnee helicopter in Showcase NATO was incorrect 
  • Tweaked: Xian now allows for a full range of vectoring angles while on the ground

 
ENGINE 

  • Added: A new "vtolvectoring" MFD source 
  • Added: A new "submunitionDirectionName" parameter 
  • Added: A new "PylonAmmo" MFD source
  • Fixed: Usage time tracking for Jets DLC assets
  • Like 12

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19-04-2017 
EXE rev. 141358 (game) 
EXE rev. 141353 (launcher)  
Size: ~88 MB (depends on Apex ownership)
 
 
DATA  

  • No data changes for today

 
ENGINE 

  • Fixed: Latency values were not correctly refreshed at regular time intervals in some cases (https://feedback.bistudio.com/T123689)
  • Fixed: The "admins" server.cfg parameter did not work correctly 
  • Fixed: Crash connected to the createGearDialog script command 
  • Added: A new admin script command 
  • Tweaked: The TBB4 memory allocator was updated (Intel TBB 2017 Update 5 -tbb2017_20170226oss) 
  • Added: Support for upcoming DLCs (Jets, Malden, Orange, TacOps, Tanks) in the Steam server browser protocol and the in-game server browser
  • Tweaked: Improved placing of wing vortices on airplanes at high speeds

 
LAUNCHER 

  • Added: Support for upcoming DLCs (Jets, Malden, Orange, TacOps, Tanks) to Launcher's server browser
  • Like 12

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20-04-2017 
EXE rev. 141362 (game)
EXE rev. 141362 (launcher)
Size: ~98 MB (depends on Apex ownership)

 
DATA  

  • Added: Field Manual entries for Jets DLC aircraft 
  • Added: A thrust vectoring indicator to the Xi'an VTOL 
  • Added: A new BIS_fnc_admin function  

 
ENGINE 

  • Added: New "sourceLength" and "sourcePrecision" parameters to the "scale" MFD type 
  • Added: New "clipTLParallax" and "clipBRParallax" MFD group parameters 
  • Added: A new "pilotcameralock" MFD condition (0 disabled, 1 locked to terrain, 2 locked to objects)
  • Tweaked: Manual guidance of missiles was improved
  • Like 16

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21-04-2017 
EXE rev. 141382 (game) 
EXE rev. 141382 (launcher)  
Size: ~1.4 GB (depends on Apex ownership) 

 
KNOWN ISSUE 

  • Aircraft can get stuck on the carrier's deck after being placed in Eden Editor 

 
DATA  

  • Added: CVN-83 USS Freedom aircraft carrier 
  • Added: Praetorian 1C AAA autonomous defensive weapon system 
  • Added: Mk-49 Spartan SAM autonomous defensive weapon system 
  • Added: Mk-21 Centurion SAM autonomous defensive weapon system 
  • Fixed: Titan AA missiles were losing track of their target after being launched in some cases 

The East Wind (potential spoilers) 

  • Spoiler

    Fixed: Some options on the strategic maps at hubs were not localized 

     

ENGINE 

  • Fixed: The enableHT parameter was ignored in some cases 
  • Tweaked: The isVehicleCargo and canVehicleCargo commands now work with non-vehicle cargo
  • Fixed: Manual guidance of the Skalpel missiles was inaccurate
  • Like 36

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24-04-2017 
EXE rev. 141403 (game) 
EXE rev. 141403 (launcher)  
Size: ~4.5 GB (depends on Apex ownership) 

 
DATA  

  • Fixed: Some sensor properties used incorrect units 
  • Added: HMD to the Blackfish VTOL 
  • Tweaked: The Targeting Pod mark in Wipeout, Neophron & Xi'an HUDs now stays at the edge of the screen when a ground or point lock is engaged
  • Added: Presets for Dynamic Loadouts 
  • Tweaked: The BIS_fnc_synchronizedObjects function now works also in Eden Editor 
  • Tweaked: The xH-9 family of helicopters no longer has a sensor display or threat detection 
  • Added: A Targeting Pod indicator to Buzzard's HUD 
  • Fixed: AT Titans dropped too much after soft-launches from vehicles 
  • Tweaked: AT Titan overall performance was improved
  • Added: Following standards set by Eden Editor, Arsenal items have now multi-line tooltips, where the first one shows the display name of an item and the second its class name (currently not yet available for items in uniforms, vests and backpacks)

 
ENGINE 

  • Tweaked: The 3rd parameter of the animate and animateSource script commands can now be false 
  • Added: A new "autohover" MFD condition for helicopters  
  • Added: A new "horizontoview" MFD type  
  • Tweaked: HMD MFDs now work on remote units (e.g. controlled by Zeus) 
  • Added: A new remoteExecutedOwner script command
  • Like 19

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25-04-2017 
EXE rev. 141427 (game) 
EXE rev. 141427 (launcher)  
Size: ~1.1 GB (depends on Apex ownership)
 
 
DATA  

  • Tweaked: Aircraft with Dymanic Loadout selection are now default (more Intel in the latest SITREP: https://dev.arma3.com/post/sitrep-00191
  • Added: The new ejection seat system to the Wipeout, Buzzard and Neophron planes
  • Fixed: Sentinel exterior caution text
  • Tweaked: The HUD of the A-149 Gryphon is now more transparent (https://feedback.bistudio.com/T124367
  • Fixed: The wings of the F/A-181 were flickering when on the ground (https://feedback.bistudio.com/T124357
  • Fixed: The deflector on the USS Freedom was not closed after take off (https://feedback.bistudio.com/T124488
  • Fixed: Planes were not properly detached from USS Freedom's catapults after taking off (https://feedback.bistudio.com/T124497
  • Added: A new Detach action 
  • Tweaked: The Rate of Fire of the OPFOR 30 mm gun on To-201 Shikra was increased (https://feedback.bistudio.com/T124399
  • Fixed: Engines on the F/A-181 appeared switched on even when damaged 
  • Fixed: Part of the bomb bay door on the F/A-181 was misplaced in the first LOD
  • Fixed: The front landing gear cover of the F/A-181 was misplaced in the second LOD
  • Fixed: The F/A-181 was missing a landing gear hitpoint
  • Tweaked: The A-149 Gryphon now has 250 rounds per magazine for its gatling gun 
  • Added: A new MFD class with static projection of the horizon on the MFD display 
  • Fixed:  Environmental sound effects were not muffled in the F/A-181's interior 
  • Fixed: There was no rain interior sound for the F/A-181 
  • Fixed: Various collision fixes for the USS Freedom carrier 

 

ENGINE 

  • Fixed: Manually guided missiles were behaving incorrectly
  • Like 27

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26-04-2017 
EXE rev. 141445 (game) 
EXE rev. 141445 (launcher)  
Size: ~447 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: USS Freedom now has an updated image in the DLC Browser 
  • Tweaked: Jets texts in the DLC Browser were updated 
  • Tweaked: Ambient animals now seek a hiding spot while it rains 
  • Added: Experimental addition of tides to vanilla terrains (totally unrelated to https://twitter.com/maruksp/status/856469643569094656
  • Tweaked: Dynamic Loadouts for helicopters were adjusted 
  • Tweaked: The HMD of the Blackfoot was improved 
  • Added: Dynamic Loadout MFD for the Blackfoot 

 
ENGINE 

  • Tweaked: The setVehicleAmmoDef script command now works correctly with pylon weapons
  • Like 26

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27-04-2017 
EXE rev. 141457 (game) 
EXE rev. 141458  (launcher)  
Size: ~861 MB (depends on Apex ownership) 

 
DATA  

  • Added: Sonic Boom SFX
  • Added: Dynamic Loadout MFD to the Black Wasp
  • Tweaked: Get in/out animations for the Shikra and Gryphon were improved 
  • Tweaked: The locking duration is now 3s for IR missiles, 1.5s for Radar missiles and ~0s for LGBs 
  • Tweaked: Resistance to countermeasures when locking has been decreased 
  • Tweaked: The target lead pipper has been removed from CAS jets 
  • Tweaked: Pilots are now warned about being targeted by cannons with target lead prediction 
  • Tweaked: Security of the debug console was improved 
  • Fixed: Glass damage materials of the To-201 were updated
  • Tweaked: Several improvements to the interior of the To-201
  • Fixed: Parts of landing gear of the To-201 were visible 
  • Fixed: The identification number of the To-201 would change to 000 if its camo was changed via the Virtual Garage 
  • Tweaked: Thermal Imaging texturing of the To-201 was improved 
  • Tweaked: The canopy of the To-201 was not closed by default (e.g. when spawning flying) 
  • Tweaked: Several fixes to the textures of the To-201 
  • Tweaked: Ejection seats now have hitpoints and pilots can take damage (WIP)

 
ENGINE 

  • Added: A new setAirplaneThrottle script command 

 
LAUNCHER 

  • Like 19

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28-04-2017 
No EXE changes

Size: ~785 MB (depends on Apex ownership) 

 

KNOWN ISSUE 

  • The landing sequence on the USS Freedom lacks hook support 

 

DATA  

  • Added: Showcase Fighter Jets*
  • Added: Jets DLC Welcome Screen 
  • Tweaked: Several LOD optimizations 
  • Tweaked: The catapult launching sequence was overhauled 

* Restrictions apply for those who don't own Arma 3 Jets DLC.  

 

ENGINE 

  • No EXE changes for today
  • Like 14

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02-05-2017 
EXE rev. 141501 (game) 
EXE rev. 141501 (launcher)  
Size: ~965 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The landing sequence on the USS Freedom lacked hook support 
  • Added: A Jets DLC Dark Blue color preset
  • Fixed: The Jets DLC color code itself was slightly incorrect
  • Tweaked: Various improvements to Showcase Fighter Jets voice overs 
  • Fixed: The sensor hint used incorrect action shortcuts
  • Tweaked: The warning about being targeted by cannons with target lead prediction was removed 
  • Fixed: The roll indicator in the Neophron plane was incorrect (https://feedback.bistudio.com/T124603)  
  • Fixed: Exiting the game was sometimes triggering a save 
  • Fixed: Targets were incorrectly warned about Xi'an locking 
  • Added: Information prompt about the new controls for Jets
  • Fixed: The Feedback link in the Pause Menu was not working correctly
  • Fixed: Targets were incorrectly warned about DAGR and Scalpel locking 
  • Tweaked: Bombs can now again be dropped on just a marked target without a lock and seek the target themselves in flight 
  • Tweaked: Countermeasures timings and bursts when used by the AI  
  • Fixed: Incorrectly deducted number of CM for the Blackfish and Black Wasp 

 

ENGINE 

  • Added: A new setUserMFDValue script command 
  • Added: A new "User" MFD source 
  • Added: A new airplaneThrottle script command 
  • Tweaked: The CallExtension interface was enhanced with a RVVersion function 
  • Tweaked: The config parameter for Wheels is now disabled when a vehicle is destroyed 
  • Fixed: Laser and NV targets were not shown on the display
  • Added: Support for init processing of Simple Objects
  • Like 15

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03-05-2017 
EXE rev. 141530 (game) 
EXE rev. 141541 (launcher)  
Size: ~726 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The throttle indicator was missing when flying fixed-wing drones 
  • Added: It is now possible to fold wings via the Virtual Garage for the Black Wasp & Sentinel aircraft 
  • Fixed: The spectator camera would warp when following fast moving vehicles 
  • Fixed: It was not possible to unmap the old Speedbrake (analogue) action

 

ENGINE 

  • Fixed: It was not possible to mark vehicles as occupied by enemies unless they were revealed 

Eden Editor 

  • Fixed: Layers were not enabled correctly after loading a scenario 
  • Fixed: Placing large objects on the sea surface behaved incorrectly
  • Fixed: Deleting a layer with UAVs would not delete their virtual 'crews'
  • Like 13

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04-05-2017 
EXE rev. 141562 (game) 
EXE rev. 141562 (launcher)  
Size: ~705 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The Gryphon & Shikra now have the Dynamic Loadout MFD 
  • Tweaked: The HUDs of the Gryphon & Shikra were improved 
  • Tweaked: The laser designator on Xi'an is now controlled by its gunner instead of its pilot 
  • Fixed: Error after removing respawn inventories during a scenario after respawn 
  • Fixed: The laser designator on the Sentinel was not working correctly 
  • Tweaked: Sensor ranges of all flying drones were adjusted 
  • Tweaked: Human tracking sensors no longer recognize different character classes
  • Tweaked: The range of the template laser sensor was increased to 6 km  
  • Tweaked: Head motion in airplanes has been reduced in lateral and vertical axes and increased in the longitudinal axis (using the recently added property headGforceLeaningFactor) 

 

ENGINE 

  • Added: New "cameraHeadingDiff", "cameraHeadingDiffX", and "cameraHeadingDiffY" MFD sources 
  • Tweaked: Usage of showAllTargets is now limited to optics 
  • Fixed: The setVehicleRadar command was not working correctly 
  • Fixed: The orientation of the radar icon in the Greyhawk UAV was incorrect 
  • Tweaked: Weapon selection of the Greyhawk UAV
  • Like 14

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