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Dwarden

Dedicated server - status

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Alpha state changes aren't definitive! it's Work-In-Progress, yet the aim is to offer :

0. BattlEye http://battleye.com/ anti-cheat, (with RCON (remote control) interface) [Done stable branch]

1. Dedicated server to run non-dependent on STEAMclient (yet support STEAMcmd deployment) [Done]

2. Dedicated server capable run multiple binaries on same OS instance [Done]

http://community.bistudio.com/wiki/server.cfg#Arma_III_-_STEAM_ports_configuration'>

http://community.bistudio.com/wiki/server.cfg#Arma_III_-_STEAM_ports_configuration

(each server instance needs to use unique steamports !)

*note: known issue == IF each Dedicated Server uses own NIC interface defined via -ip= then the multiple instances will fail [WIP]

3. ability to run at least 1 instance of Client / Dedicated Client on same OS instance where is also Dedicated Server(or Servers)[Done]

4. if possible allow multiple Dedicated Clients on same OS instance where is already Dedicated Server (or Servers)[Done]

We added newly loopback mod for testing. You enable it by "loopback = true;" , added into Arma 3 server config file.

This will allow You to join multiple clients from same IP (and only) as the server runs at!

note: the loopback mode was made for testing and works only in LAN mode, the server is not reporting to master servers at all (the game is not considered public MP, only local)

5. allow to run multiple Dedicate (HeadLess) Clients (super fast network mode) as part of dedicated sever binary [Done 1.36]

https://community.bistudio.com/wiki/Arma_3_Headless_Client

*HC is based off server binary and server data now, you don't need client binary nor any client data either[Done 1.36]

6. ioffer both Windows and Linux binaries (atm. DEV/RC branch Server available only for Windows platform) [Done]

7. if possible then allow Dedicated Server LAN multiplayer mode via command-line switch -LAN [WIP]

8. improvements to reverse-NAT issues (mainly affecting listen-server (aka server hosted within game client) [WIP]

note: no deadline ETA (estimated time of arrival(but we try ASAP (as soon as possible))

* each instance of Client / Dedicated Client (both modes) needs unique STEAM account with the Arma 3 game ownership

note: that You can use STEAMcmd (non-GUI) https://developer.valvesoftware.com/wiki/SteamCMD instead of STEAMclient (GUI)

downloading development branch through SteamCMD :

steamcmd.exe +login <username> <password> +force_install_dir c:\install\folder\ +app_update "107410 -beta development" validate +quit

read more here: http://forums.bistudio.com/showthread.php?154522-Switch-to-development-branch-with-SteamCMD&p=2393727&viewfull=1#post2393727

very short and simple summary to avoid repeated questions onto dedicated server subject,

stability - done, ongoing development

server binary - done, STEAMcmd support

multiplatform server - done, STEAMcmd support

server data package - DONE, STEAMcmd support

server distribution - DONE, STEAMcmd support

server administration - BattlEye RCON, usability and simplify WIP (work in progress)

server anti-cheat - BattlEye, DONE

headless client via dedicated server, done STEAMcmd support

secret goodies - WIP (work in progress)

* Linux and Windows server binary available

note: later will be replaced with links and more detail

Edited by Dwarden

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Will you be able to run multiple instances with this?

server binary - WIPx2

Uhh, yeah.

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Where's the "high five" button Dwarden? It's refreshing to see some heads-up information getting posted on the forums for once :cool:

Top work, keep it up.

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When the dedicated server is available, there will be possibilities of renting a server in some Hosting Servers Provider? or we have to wait until the Full Game are available? Actually i have rent a Arma2co Server in Vilayer LTD and I would like to have one for Arma3.

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I imagine as soon as the files are available to GSP's there will be servers available. Unless Bis put restrictions on them. I doubt that highly though as there is no better way to test a game than get it played.

Sent from my HTC One X using Tapatalk 2

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Thank you very much for this info Dwarden

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Where in these 7 layers listed here is the Linux Dedi, server binary or data package?

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double and quad effort ;)

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Do we have a release time frame Dwarden?

Also, did I see you mention a server admin group somewhere before?

Cheers

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Thanks Dwarden.

Where in these 7 layers listed here is the Linux Dedi, server binary or data package?

Was there any answer to this?

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Any timeframe on the server binaries > surprised this wasn't in a robust state at the time of release. Early days, however please give us a rough timeframe.

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Thanks Dwarden.

Was there any answer to this?

* Linux server binary is slated for release after Windows server binary

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A dedi server (even as a DEV version) would be very welcome with those on crappy 2003 servers. Currently we cannot deploy the arma3.exe as -server as we cannot get DX11 to run.

Let us know what you need to test the dedi and it shall be so :)

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^ it can be problematic on 2008 pre R2 servers as well.. requires a heap of stuff to be installed and on a server that's not going to happen.

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A dedi server (even as a DEV version) would be very welcome with those on crappy 2003 servers. Currently we cannot deploy the arma3.exe as -server as we cannot get DX11 to run.

Let us know what you need to test the dedi and it shall be so :)

Yeah guess you're shit out of luck on 2003 servers until the actual dedi binary comes along.

Just a quick question though:

Why are you running server 2003 still rather than 2008 R2? Is there a good reason?

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Looking forward to the official Dedicated Servers!

We'll keep following this thread :)

However after some tuning the normal .exe works quite fine as well :)

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Looking forward to the official Dedicated Servers!

We'll keep following this thread :)

However after some tuning the normal .exe works quite fine as well :)

Wish I could pick your mind.....:(

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However after some tuning the normal .exe works quite fine as well :)

Care to elaborate on your 'tuning'?

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