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CBA - Community Base Addons - ARMA 3 Alpha

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Any news about updated CBA ?

We've found the issue with CBA and the new ArmA 3 beta - the fix is undergoing testing right now. Stay tuned. :-)

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Great, can't wait to try those new missions with CBA and all the Mods working! :D

Yay!

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Thanks to Killswitch this issue between CBA_A3 Beta 3 and A3 Beta (Dev Branch) is fixed.

There will be a hotfix for developers only released in the ticket below. This means no sigs for this file.

https://dev-heaven.net/issues/72116

Beta 4 and sigs will be released soon.

Thanks to Gliptal for bringing this to our attention.

---------- Post added at 09:00 ---------- Previous post was at 08:30 ----------

Hotfix file uploaded

https://dev-heaven.net/issues/72116

The intent of this file is to allow mod developers to work through the weekend on their mods for A3 Beta.

The CBA team will continue its work on testing XEH and AiA with the A3 Beta. Our intent is have Beta 4 available when A3 Beta hits the main branch.

Edited by ViperMaul

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So just to clarify?

Do we the public need to use this hotfix Viper?

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So just to clarify?

Do we the public need to use this hotfix Viper?

Hey ck-claw,

That's a negative. :) The hotfix doesn't fix what the public needs unfortunately.

Only those that need to test their mods on the (Development Branch) before A3 Beta is released to the main branch.

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Thanks Viper, found out myself, as i then later swapped out the Pbo and still got the repeated radio messages :)

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So just to clarify?

Do we the public need to use this hotfix Viper?

I've replaced cba_xeh file both on server and client and sthud mod works ok.

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Just be patient another while, and everything will be fine, promise! :D

Yay!

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CBA Beta 4 released.

This release addresses the all known bugs and to support the initial release of Arma 3 Beta Dev Branch.

Thanks to the CBA Team and special thanks to a small few active people in the community to did some sanity testing for us.

Key Changes

  • ADDED: Support for A3 Beta
  • ADDED: Xeno's lazy eval changes and optimizations from CBA_CO branch
  • ADDED: Support for the All in Arma (AiA) Mod
  • FIXED: CBA for A3 Causes Radio Messages to Play Twice on Infantry and Helicopter Showcases
  • FIXED: Function Initialization. Reducing the amount of "Attempt to override..." messages
  • IMPROVED: FlexiMenu's protection against bad Menu Definitions

Change Log for Beta 4 - https://dev-heaven.net/versions/1476

ROADMAP for Beta 5 - https://dev-heaven.net/versions/1483

Hosted at the following:

Signatures are included.

Submit Bugs at https://dev-heaven.net/projects/cba-a3/issues/new

Thanks for your patience everyone! It is always fun and challenging to keep up with a moving target!

Edited by ViperMaul

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To all the CBA modders and testers ... THANKYOU. Your work is very much appreciated!

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Thanks to everyone involved as well as to FoxHound for always being among the first sites with the latest!

/KC

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Big thx for all the effort on what is by far THE MOST IMPORTANT ADDON for ArmA3

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I'm posting here since I think CBA is the culprit: there is a chance (meaning it doesn't always happen) that when loading savegames all CBA related Mods won't work anymore... If it happens, subsequent reloadings don't seem to fix the issue (meaning that once it happens they will stay disabled until the mission is completely restarted)...

Yay!

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;2424425']Can you please post the rpt log file.
Where can I find it?

Yay!

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Here it is:

=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -nosplash


Exe timestamp: 2013/06/26 13:10:27
Current time:  2013/06/26 13:15:51


Type: Public Beta
Branch: Development
Version: 0.71.106951


Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll
=====================================================================


Cannot register unknown string STR_USRACT_CURATORINTERFACE
Item str_disp_hintc_continue listed twice
Item str_lib_info_author listed twice
Item str_a3_showcase_commanding_i_showcase_summary_text listed twice
Updating base class Church->House_F, by a3\structures_f\civ\belltowers\config.bin/CfgVehicles/Church_F/
Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/
Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
Wrong action = "walkRunTemp"
Wrong action = "landGear"
Wrong action = "landGearUp"


==== Loaded addons ====


C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\bin.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\core.pbo - 0
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\languagecore_f.pbo - 49584
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\a3.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\air_f.pbo - 50012
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\air_f_beta.pbo - 49972
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\animals_f.pbo - 50264
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\animals_f_beta.pbo - 47573
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\anims_f.pbo - 50050
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\anims_f_data.pbo - 49920
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\armor_f.pbo - 49762
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\armor_f_beta.pbo - 50304
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\baseconfig_f.pbo - 43414
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\boat_f.pbo - 49953
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\boat_f_beta.pbo - 50006
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\cargoposes_f.pbo - 50053
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\characters_f.pbo - 50053
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\characters_f_beta.pbo - 50079
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\data_f.pbo - 50062
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_f.pbo - 47573
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_f_beta.pbo - 48659
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_radio_f.pbo - 50053
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_radio_f_data.pbo - 49956
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\editor_f.pbo - 43414
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\functions_f.pbo - 50273
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\languagemissions.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\languagemissions_f.pbo - 49990
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\languagemissions_f_beta.pbo - 50002
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\language_f.pbo - 50053
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\language_f_beta.pbo - 50095
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_data.pbo - 45245
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_stratis.pbo - 50057
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_stratis_data.pbo - 49811
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_stratis_data_layers.pbo - 49811
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\misc_f.pbo - 50044
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f.pbo - 50199
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_beta.pbo - 50157
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_beta_data.pbo - 48940
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_beta_video.pbo - 49010
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_data.pbo - 48854
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_video.pbo - 48854
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f.pbo - 49989
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f_beta.pbo - 50053
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f_beta_data.pbo - 48466
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f_data.pbo - 47686
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\music_f.pbo - 49985
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\music_f_music.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\plants_f.pbo - 48424
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\roads_f.pbo - 50002
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\rocks_f.pbo - 44998
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\signs_f.pbo - 49898
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\soft_f.pbo - 49960
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\soft_f_beta.pbo - 50314
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\sounds_f.pbo - 50202
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\sounds_f_vehicles.pbo - 49794
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\sounds_f_weapons.pbo - 49990
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\static_f.pbo - 49888
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\static_f_beta.pbo - 49898
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f.pbo - 50057
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_data.pbo - 49639
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_households.pbo - 49606
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_ind.pbo - 49686
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_mil.pbo - 49607
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_wrecks.pbo - 49974
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\uifonts_f.pbo - 43414
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\uifonts_f_data.pbo - 43414
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\ui_f.pbo - 50311
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\ui_f_data.pbo - 50053
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\weapons_f.pbo - 50307
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\weapons_f_beta.pbo - 50304
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@WEAPREST_CBA\addons\vts_weaponresting.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@VAULT_CBA\addons\jumpmf.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@STHUD_CBA\addons\sthud.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@MAGPACK_CBA\addons\outlw_magrepack.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@KILLHOUSES\addons\mbg_killhouses_a3.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@FULLNVG\addons\brf_nvg.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@FOLDMAP_CBA\addons\tao_foldmap_a3.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@ENLARGE\addons\bg_compassa3.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@COMMAND\addons\mycontrolmenua3.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@BALLISTIC_CBA\addons\vts_ballistic.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_ai.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_arrays.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_common.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_diagnostic.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_events.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_extended_eventhandlers.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_hashes.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_help.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_main.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_main_a3.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_network.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_strings.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_ui.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_ui_helper.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_vectors.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_versioning.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_xeh.pbo - unknown
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_xeh_a3.pbo - unknown


=======================


DX11 - Initializing DX11 engine.
DX11 - Using DXGI adapter 0 (detected in config).
DX11 - Using DXGI adapter 0.
   - adapter description : AMD Radeon HD 7800 Series
   - adapter vendor ID : 4098
   - adapter device ID : 26649
   - adapter subsys ID : 3793229643
   - adapter revision  : 0
   - dedicated video memory : 2128814080
   - dedicated system memory : 0
   - shared system memory : 2166087680
Error: JoystickDevices - CoInitilizeEx return 80010106
Error: CoInitilizeEx (XAudio2-1st trial) return 80010106
PhysX3 SDK Init started ...
PhysX3 SDK Init ended.
No more slot to add connection at 033057 (3386.8,5735.4)
Attempt to override final function - bis_functions_list
Attempt to override final function - bis_functions_listforced
Attempt to override final function - bis_functions_listrecompile
[491,29.139,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"]
[491,29.576,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
Attempt to override final function - bis_fnc_missiontaskslocal
Attempt to override final function - bis_fnc_missionconversationslocal
Attempt to override final function - bis_fnc_missionflow
 config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDfl.InterpolateTo: Bad move AmovPevaMevaSrasWpstDfl
 config.bin/CfgMovesMaleSdr/States/AdvePercMstpSnonWrflDnon_AdvePercMstpSnonWnonDnon.ConnectTo: Bad move AdvePercMstpSnonWrflDnon_putDown
 config.bin/CfgMovesMaleSdr/States/AbdvPercMstpSnonWrflDnon_AbdvPercMstpSnonWnonDnon.ConnectTo: Bad move AbdvPercMstpSnonWrflDnon_putDown
 config.bin/CfgMovesMaleSdr/States/AsdvPercMstpSnonWrflDnon_AsdvPercMstpSnonWnonDnon.ConnectTo: Bad move AsdvPercMstpSnonWrflDnon_putDown
Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_advepercmrunsnonwrfldf.rtm not found or empty
Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf_asdvpercmrunsnonwrfldf.rtm not found or empty
Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf_asdvpercmrunsnonwnondf.rtm not found or empty
Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_asdvpercmrunsnonwrfldf.rtm not found or empty
Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf_abdvpercmrunsnonwrfldf.rtm not found or empty
Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf_abdvpercmrunsnonwnondf.rtm not found or empty
Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_abdvpercmrunsnonwrfldf.rtm not found or empty
Animation a3\air_f_beta\heli_transport_02\data\anim\inout\lux_getin.rtm not found or empty
Animation a3\air_f_beta\heli_transport_02\data\anim\inout\lux_getout.rtm not found or empty
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
Speaker Male02_F not found in CfgVoiceTypes
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
a3\structures_f\households\wip\unfinished_building_02_f.p3d: house, config class missing
[549,46.82,0,"XEH: PostInit Started"]
[549,46.871,0,"CBA_VERSIONING: cba=1.0.4.198, "]
[549,46.908,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"]
[549,46.851,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"]
a3\structures_f\households\stone_small\d_stone_housesmall_v1_f.p3d: house, config class missing
a3\structures_f\households\stone_big\d_stone_housebig_v1_f.p3d: house, config class missing
control[CA_ValueQualityPreference]: Unexpected control type [4]
control[CA_ValueQualityPreference]: Unexpected control type [4]
control[CA_ValueFillRate]: Unexpected control type [4]
control[CA_ValueFillRate]: Unexpected control type [4]
control[CA_ValueTextureDetail]: Unexpected control type [4]
control[CA_ValueTextureDetail]: Unexpected control type [4]
control[CA_ValueObjectsDetail]: Unexpected control type [4]
control[CA_ValueObjectsDetail]: Unexpected control type [4]
control[ValueTerrain1]: Unexpected control type [4]
control[ValueTerrain1]: Unexpected control type [4]
control[CA_ValueShadowDetail]: Unexpected control type [4]
control[CA_ValueShadowDetail]: Unexpected control type [4]
control[CA_ValueParticlesQuality]: Unexpected control type [4]
control[CA_ValueParticlesQuality]: Unexpected control type [4]
control[CA_ValueSWDetail]: Unexpected control type [4]
control[CA_ValueSWDetail]: Unexpected control type [4]
control[CA_ValuePIPDetail]: Unexpected control type [4]
control[CA_ValuePIPDetail]: Unexpected control type [4]
control[CA_ValueHDRDetail]: Unexpected control type [4]
control[CA_ValueHDRDetail]: Unexpected control type [4]
control[CA_ValueDynamicLights]: Unexpected control type [4]
control[CA_ValueDynamicLights]: Unexpected control type [4]
control[CA_SliderVisibility]: Unexpected control type [3]
control[CA_SliderVisibility]: Unexpected control type [3]
control[CA_SliderObjectVisibility]: Unexpected control type [3]
control[CA_SliderObjectVisibility]: Unexpected control type [3]
control[CA_SliderShadowVisibility]: Unexpected control type [3]
control[CA_SliderShadowVisibility]: Unexpected control type [3]
control[CA_ValueDisplayMode]: Unexpected control type [4]
control[CA_ValueDisplayMode]: Unexpected control type [4]
control[CA_ValueResolution]: Unexpected control type [4]
control[CA_ValueResolution]: Unexpected control type [4]
control[CA_ValueAspectRatio]: Unexpected control type [4]
control[CA_ValueAspectRatio]: Unexpected control type [4]
control[CA_ValueVsync]: Unexpected control type [4]
control[CA_ValueVsync]: Unexpected control type [4]
control[CA_ValueIGUISize]: Unexpected control type [4]
control[CA_ValueIGUISize]: Unexpected control type [4]
control[CA_SliderBrightness]: Unexpected control type [3]
control[CA_SliderBrightness]: Unexpected control type [3]
control[CA_SliderGamma]: Unexpected control type [3]
control[CA_SliderGamma]: Unexpected control type [3]
control[ValueBloom]: Unexpected control type [3]
control[ValueBloom]: Unexpected control type [3]
control[ValueRadialBlur]: Unexpected control type [3]
control[ValueRadialBlur]: Unexpected control type [3]
control[ValueRotationBlur]: Unexpected control type [3]
control[ValueRotationBlur]: Unexpected control type [3]
control[ValueDOF]: Unexpected control type [3]
control[ValueDOF]: Unexpected control type [3]
control[ValueSSAO]: Unexpected control type [4]
control[ValueSSAO]: Unexpected control type [4]
control[ValueCaustics]: Unexpected control type [4]
control[ValueCaustics]: Unexpected control type [4]
control[CA_ValueAADetail]: Unexpected control type [4]
control[CA_ValueAADetail]: Unexpected control type [4]
control[CA_ValueFXAA]: Unexpected control type [4]
control[CA_ValueFXAA]: Unexpected control type [4]
control[CA_ValueAnisotropicDetail]: Unexpected control type [4]
control[CA_ValueAnisotropicDetail]: Unexpected control type [4]
control[CA_ValueATOC]: Unexpected control type [4]
control[CA_ValueATOC]: Unexpected control type [4]
control[CA_ValueLanguage]: Unexpected control type [42]
control[CA_ValueLanguage]: Unexpected control type [42]
control[CA_ValueSubtitles]: Unexpected control type [42]
control[CA_ValueSubtitles]: Unexpected control type [42]
control[CA_ValueRadio]: Unexpected control type [42]
control[CA_ValueRadio]: Unexpected control type [42]
control[CA_ValueBlood]: Unexpected control type [42]
control[CA_ValueBlood]: Unexpected control type [42]
control[ValueTutorialHints]: Unexpected control type [42]
control[ValueTutorialHints]: Unexpected control type [42]
control[ValueVehicleFreelook]: Unexpected control type [42]
control[ValueVehicleFreelook]: Unexpected control type [42]
control[ValueStreamFriendlyUI]: Unexpected control type [42]
control[ValueStreamFriendlyUI]: Unexpected control type [42]
control[CA_ValueFloatingZone]: Unexpected control type [3]
control[CA_ValueFloatingZone]: Unexpected control type [3]
control[CA_ValueHeadBob]: Unexpected control type [3]
control[CA_ValueHeadBob]: Unexpected control type [3]
control[OverallDifficulty]: Unexpected control type [4]
control[OverallDifficulty]: Unexpected control type [4]
control[CA_ValueDifficulties]: Unexpected control type [5]
control[CA_ValueDifficulties]: Unexpected control type [5]
control[CA_SliderCadetFriendlySkill]: Unexpected control type [3]
control[CA_SliderCadetFriendlySkill]: Unexpected control type [3]
control[CA_ValueCadetFriendlyLevel]: Unexpected control type [4]
control[CA_ValueCadetFriendlyLevel]: Unexpected control type [4]
control[CA_SliderCadetEnemySkill]: Unexpected control type [3]
control[CA_SliderCadetEnemySkill]: Unexpected control type [3]
control[CA_ValueCadetEnemyLevel]: Unexpected control type [4]
control[CA_ValueCadetEnemyLevel]: Unexpected control type [4]
control
[listTags]: Unexpected control type [5]
control
[listTags]: Unexpected control type [5]
control
[listVariables]: Unexpected control type [5]
control
[listVariables]: Unexpected control type [5]
control
[listPresets]: Unexpected control type [5]
control
[listPresets]: Unexpected control type [5]
control[sliderColorR]: Unexpected control type [3]
control[sliderColorR]: Unexpected control type [3]
control[sliderColorG]: Unexpected control type [3]
control[sliderColorG]: Unexpected control type [3]
control[sliderColorB]: Unexpected control type [3]
control[sliderColorB]: Unexpected control type [3]
control[sliderColorA]: Unexpected control type [3]
control[sliderColorA]: Unexpected control type [3]
control[MissionsTree]: Unexpected control type [12]
control[MissionsTree]: Unexpected control type [12]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
Attempt to override final function - bis_functions_list
Attempt to override final function - bis_functions_listforced
Attempt to override final function - bis_functions_listrecompile
[5155,180.611,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=showcase_infantry, worldName=stratis, isMultiplayer=false, isServer=true, isDedicated=false"]
[5155,180.663,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
Attempt to override final function - bis_fnc_missiontaskslocal
Attempt to override final function - bis_fnc_missionconversationslocal
Attempt to override final function - bis_fnc_missionflow
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
Speaker Male02_F not found in CfgVoiceTypes
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
SetFace error: class CfgFaces.Man_A3.Miller not found
Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found
Cannot load font a3\uifonts_f\data\fonts\etelkanarrowmediumpro\etelkanarrowmediumpro25
Fonts file A3\Uifonts_f\Data\Fonts\EtelkaNarrowMediumPro\EtelkaNarrowMediumPro25 not found
Cannot load font a3\uifonts_f\data\fonts\etelkanarrowmediumpro\etelkanarrowmediumpro28
Fonts file A3\Uifonts_f\Data\Fonts\EtelkaNarrowMediumPro\EtelkaNarrowMediumPro28 not found
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
[5157,184.162,0,"XEH: PostInit Started"]
[5157,184.177,0,"CBA_VERSIONING: cba=1.0.4.198, "]
[5157,184.216,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=2, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=BIS_player, _playerType="B_Soldier_GL_F", _playerGroup=B Alpha"]
[5157,184.164,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"]
Fresnel k must be >0, given n=2.51,k=0
Unknown attribute _
Unknown attribute _
Unknown attribute a_
Unknown attribute al_
Unknown attribute ali_
Unknown attribute alig_
Unknown attribute align_
Unknown attribute _
Unknown attribute _
Unknown attribute _
Unknown attribute _
Unknown attribute _
Unknown attribute s_
Unknown attribute sh_
Unknown attribute sha_
Unknown attribute shad_
Unknown attribute shado_
Unknown attribute shadow_
Unknown attribute _
Unknown attribute _
Unknown attribute _
Unknown attribute _
Ragdoll - loading of ragdoll source "Soldier" started.
Ragdoll - loading of ragdoll source "Soldier" finished successfully.
WARNING: Function 'name' - Kerry is dead
WARNING: Function 'name' - Kerry is dead
control[CA_RevertTypes]: Unexpected control type [5]
control[CA_RevertTypes]: Unexpected control type [5]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
SetFace error: class CfgFaces.Man_A3.Miller not found
Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found
control[CA_ValueQualityPreference]: Unexpected control type [4]
control[CA_ValueQualityPreference]: Unexpected control type [4]
control[CA_ValueFillRate]: Unexpected control type [4]
control[CA_ValueFillRate]: Unexpected control type [4]
control[CA_ValueTextureDetail]: Unexpected control type [4]
control[CA_ValueTextureDetail]: Unexpected control type [4]
control[CA_ValueObjectsDetail]: Unexpected control type [4]
control[CA_ValueObjectsDetail]: Unexpected control type [4]
control[ValueTerrain1]: Unexpected control type [4]
control[ValueTerrain1]: Unexpected control type [4]
control[CA_ValueShadowDetail]: Unexpected control type [4]
control[CA_ValueShadowDetail]: Unexpected control type [4]
control[CA_ValueParticlesQuality]: Unexpected control type [4]
control[CA_ValueParticlesQuality]: Unexpected control type [4]
control[CA_ValueSWDetail]: Unexpected control type [4]
control[CA_ValueSWDetail]: Unexpected control type [4]
control[CA_ValuePIPDetail]: Unexpected control type [4]
control[CA_ValuePIPDetail]: Unexpected control type [4]
control[CA_ValueHDRDetail]: Unexpected control type [4]
control[CA_ValueHDRDetail]: Unexpected control type [4]
control[CA_ValueDynamicLights]: Unexpected control type [4]
control[CA_ValueDynamicLights]: Unexpected control type [4]
control[CA_SliderVisibility]: Unexpected control type [3]
control[CA_SliderVisibility]: Unexpected control type [3]
control[CA_SliderObjectVisibility]: Unexpected control type [3]
control[CA_SliderObjectVisibility]: Unexpected control type [3]
control[CA_SliderShadowVisibility]: Unexpected control type [3]
control[CA_SliderShadowVisibility]: Unexpected control type [3]
control[CA_ValueDisplayMode]: Unexpected control type [4]
control[CA_ValueDisplayMode]: Unexpected control type [4]
control[CA_ValueResolution]: Unexpected control type [4]
control[CA_ValueResolution]: Unexpected control type [4]
control[CA_ValueAspectRatio]: Unexpected control type [4]
control[CA_ValueAspectRatio]: Unexpected control type [4]
control[CA_ValueVsync]: Unexpected control type [4]
control[CA_ValueVsync]: Unexpected control type [4]
control[CA_ValueIGUISize]: Unexpected control type [4]
control[CA_ValueIGUISize]: Unexpected control type [4]
control[CA_SliderBrightness]: Unexpected control type [3]
control[CA_SliderBrightness]: Unexpected control type [3]
control[CA_SliderGamma]: Unexpected control type [3]
control[CA_SliderGamma]: Unexpected control type [3]
control[ValueBloom]: Unexpected control type [3]
control[ValueBloom]: Unexpected control type [3]
control[ValueRadialBlur]: Unexpected control type [3]
control[ValueRadialBlur]: Unexpected control type [3]
control[ValueRotationBlur]: Unexpected control type [3]
control[ValueRotationBlur]: Unexpected control type [3]
control[ValueDOF]: Unexpected control type [3]
control[ValueDOF]: Unexpected control type [3]
control[ValueSSAO]: Unexpected control type [4]
control[ValueSSAO]: Unexpected control type [4]
control[ValueCaustics]: Unexpected control type [4]
control[ValueCaustics]: Unexpected control type [4]
control[CA_ValueAADetail]: Unexpected control type [4]
control[CA_ValueAADetail]: Unexpected control type [4]
control[CA_ValueFXAA]: Unexpected control type [4]
control[CA_ValueFXAA]: Unexpected control type [4]
control[CA_ValueAnisotropicDetail]: Unexpected control type [4]
control[CA_ValueAnisotropicDetail]: Unexpected control type [4]
control[CA_ValueATOC]: Unexpected control type [4]
control[CA_ValueATOC]: Unexpected control type [4]
control[CA_ValueQualityPreference]: Unexpected control type [4]
control[CA_ValueQualityPreference]: Unexpected control type [4]
control[CA_ValueFillRate]: Unexpected control type [4]
control[CA_ValueFillRate]: Unexpected control type [4]
control[CA_ValueTextureDetail]: Unexpected control type [4]
control[CA_ValueTextureDetail]: Unexpected control type [4]
control[CA_ValueObjectsDetail]: Unexpected control type [4]
control[CA_ValueObjectsDetail]: Unexpected control type [4]
control[ValueTerrain1]: Unexpected control type [4]
control[ValueTerrain1]: Unexpected control type [4]
control[CA_ValueShadowDetail]: Unexpected control type [4]
control[CA_ValueShadowDetail]: Unexpected control type [4]
control[CA_ValueParticlesQuality]: Unexpected control type [4]
control[CA_ValueParticlesQuality]: Unexpected control type [4]
control[CA_ValueSWDetail]: Unexpected control type [4]
control[CA_ValueSWDetail]: Unexpected control type [4]
control[CA_ValuePIPDetail]: Unexpected control type [4]
control[CA_ValuePIPDetail]: Unexpected control type [4]
control[CA_ValueHDRDetail]: Unexpected control type [4]
control[CA_ValueHDRDetail]: Unexpected control type [4]
control[CA_ValueDynamicLights]: Unexpected control type [4]
control[CA_ValueDynamicLights]: Unexpected control type [4]
control[CA_SliderVisibility]: Unexpected control type [3]
control[CA_SliderVisibility]: Unexpected control type [3]
control[CA_SliderObjectVisibility]: Unexpected control type [3]
control[CA_SliderObjectVisibility]: Unexpected control type [3]
control[CA_SliderShadowVisibility]: Unexpected control type [3]
control[CA_SliderShadowVisibility]: Unexpected control type [3]
control[CA_ValueDisplayMode]: Unexpected control type [4]
control[CA_ValueDisplayMode]: Unexpected control type [4]
control[CA_ValueResolution]: Unexpected control type [4]
control[CA_ValueResolution]: Unexpected control type [4]
control[CA_ValueAspectRatio]: Unexpected control type [4]
control[CA_ValueAspectRatio]: Unexpected control type [4]
control[CA_ValueVsync]: Unexpected control type [4]
control[CA_ValueVsync]: Unexpected control type [4]
control[CA_ValueIGUISize]: Unexpected control type [4]
control[CA_ValueIGUISize]: Unexpected control type [4]
control[CA_SliderBrightness]: Unexpected control type [3]
control[CA_SliderBrightness]: Unexpected control type [3]
control[CA_SliderGamma]: Unexpected control type [3]
control[CA_SliderGamma]: Unexpected control type [3]
control[ValueBloom]: Unexpected control type [3]
control[ValueBloom]: Unexpected control type [3]
control[ValueRadialBlur]: Unexpected control type [3]
control[ValueRadialBlur]: Unexpected control type [3]
control[ValueRotationBlur]: Unexpected control type [3]
control[ValueRotationBlur]: Unexpected control type [3]
control[ValueDOF]: Unexpected control type [3]
control[ValueDOF]: Unexpected control type [3]
control[ValueSSAO]: Unexpected control type [4]
control[ValueSSAO]: Unexpected control type [4]
control[ValueCaustics]: Unexpected control type [4]
control[ValueCaustics]: Unexpected control type [4]
control[CA_ValueAADetail]: Unexpected control type [4]
control[CA_ValueAADetail]: Unexpected control type [4]
control[CA_ValueFXAA]: Unexpected control type [4]
control[CA_ValueFXAA]: Unexpected control type [4]
control[CA_ValueAnisotropicDetail]: Unexpected control type [4]
control[CA_ValueAnisotropicDetail]: Unexpected control type [4]
control[CA_ValueATOC]: Unexpected control type [4]
control[CA_ValueATOC]: Unexpected control type [4]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

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Second part:

Attempt to override final function - bis_functions_list
Attempt to override final function - bis_functions_listforced
Attempt to override final function - bis_functions_listrecompile
[42282,1259.27,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"]
[42282,1259.32,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
Attempt to override final function - bis_fnc_missiontaskslocal
Attempt to override final function - bis_fnc_missionconversationslocal
Attempt to override final function - bis_fnc_missionflow
Speaker Male02_F not found in CfgVoiceTypes
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
[42284,1260.34,0,"XEH: PostInit Started"]
[42284,1260.35,0,"CBA_VERSIONING: cba=1.0.4.198, "]
[42284,1260.36,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=3, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"]
[42284,1260.34,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"]
control[MissionsTree]: Unexpected control type [12]
control[MissionsTree]: Unexpected control type [12]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
SetFace error: class CfgFaces.Man_A3.Miller not found
Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found
control[CA_RevertTypes]: Unexpected control type [5]
control[CA_RevertTypes]: Unexpected control type [5]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
SetFace error: class CfgFaces.Man_A3.Miller not found
Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found
control[CA_RevertTypes]: Unexpected control type [5]
control[CA_RevertTypes]: Unexpected control type [5]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
SetFace error: class CfgFaces.Man_A3.Miller not found
Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
Attempt to override final function - bis_functions_list
Attempt to override final function - bis_functions_listforced
Attempt to override final function - bis_functions_listrecompile
[50918,1516.26,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"]
[50918,1516.31,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
Attempt to override final function - bis_fnc_missiontaskslocal
Attempt to override final function - bis_fnc_missionconversationslocal
Attempt to override final function - bis_fnc_missionflow
Speaker Male02_F not found in CfgVoiceTypes
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
[50920,1517.46,0,"XEH: PostInit Started"]
[50920,1517.47,0,"CBA_VERSIONING: cba=1.0.4.198, "]
[50920,1517.49,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=4, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"]
[50920,1517.46,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"]
control[islandsBox]: Unexpected control type [5]
control[islandsBox]: Unexpected control type [5]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
control[ToolboxSection]: Unexpected control type [6]
control[CA_ValueSide]: Unexpected control type [4]
control[CA_ValueSide]: Unexpected control type [4]
control[CA_ValueFaction]: Unexpected control type [4]
control[CA_ValueFaction]: Unexpected control type [4]
control[CA_ValueClass]: Unexpected control type [4]
control[CA_ValueClass]: Unexpected control type [4]
control[CA_ValueVehicle]: Unexpected control type [4]
control[CA_ValueVehicle]: Unexpected control type [4]
control[CA_ValueSpecial]: Unexpected control type [4]
control[CA_ValueSpecial]: Unexpected control type [4]
control[CA_ValueControl]: Unexpected control type [4]
control[CA_ValueControl]: Unexpected control type [4]
control[CA_ValueLock]: Unexpected control type [4]
control[CA_ValueLock]: Unexpected control type [4]
control[CA_ValueRank]: Unexpected control type [4]
control[CA_ValueRank]: Unexpected control type [4]
control[CA_ValueAge]: Unexpected control type [4]
control[CA_ValueAge]: Unexpected control type [4]
control[CA_ValueSkill]: Unexpected control type [3]
control[CA_ValueSkill]: Unexpected control type [3]
control[CA_ValueHealth]: Unexpected control type [3]
control[CA_ValueHealth]: Unexpected control type [3]
control[CA_ValueFuel]: Unexpected control type [3]
control[CA_ValueFuel]: Unexpected control type [3]
control[CA_ValueAmmo]: Unexpected control type [3]
control[CA_ValueAmmo]: Unexpected control type [3]
control[CA_ValuePresence]: Unexpected control type [3]
control[CA_ValuePresence]: Unexpected control type [3]
Attempt to override final function - bis_functions_list
Attempt to override final function - bis_functions_listforced
Attempt to override final function - bis_functions_listrecompile
[51419,1532.37,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"]
[51419,1532.42,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
Attempt to override final function - bis_fnc_missiontaskslocal
Attempt to override final function - bis_fnc_missionconversationslocal
Attempt to override final function - bis_fnc_missionflow
Speaker Male02_F not found in CfgVoiceTypes
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it.
[52033,1538.78,0,"XEH: PostInit Started"]
[52033,1538.79,0,"CBA_VERSIONING: cba=1.0.4.198, "]
[52033,1538.79,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=5, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=B Alpha 1-1:1 (Gliptal), _playerType="B_Soldier_F", _playerGroup=B Alpha 1-1"]
[52033,1538.78,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"]
Attempt to override final function - bis_functions_list
Attempt to override final function - bis_functions_listforced
Attempt to override final function - bis_functions_listrecompile
[52993,1556.86,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"]
[52993,1556.91,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
Attempt to override final function - bis_fnc_missiontaskslocal
Attempt to override final function - bis_fnc_missionconversationslocal
Attempt to override final function - bis_fnc_missionflow
Speaker Male02_F not found in CfgVoiceTypes
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
[52995,1558,0,"XEH: PostInit Started"]
[52995,1558.01,0,"CBA_VERSIONING: cba=1.0.4.198, "]
[52995,1558.03,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=6, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"]
[52995,1558,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

Yay!

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