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bohemi

[SP] Clear the Road v.1.0

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A brand new single mission for ARMA 2 CO 1.62.

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Version History: 1.0 First Release

1.1 Added Savegame at camp B and Check Point

1.2 Savegame anytime by radio call & Weapons selection in the briefing screen

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Overview:

Early this morning enemy forces attacked the island of Utes, taking control of the airport, its north and south entrances

and the main road that connects with the camps, almost to the north shore of the island. It means the lose of about

90% of the ground, except for the town of Kamenyy where a group of NAPA guerillas are still holding that position...

but without the possibility of receiving heavy supplies.

The attack was made using light motorised infantry, supported by few armoured units, the most of which have already

been destroyed. For that, only medium resistance (with individual weaponry and maybe any armoured wheeled

vehicle left) is expected.

It is imperative to retake control of the airport and the control tower to receive heavy allied airborne support.

Clear the camps, ensure the road to the airport and retake the control tower in UTES.

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REQUIRED ADDONS : N O N E :yay:

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Features:

Intro & outro (simple ones, I'm not a cinema director)

Weapons selection in the briefing screen.

Full voice acting.

Not so easy as it's sounds... you might expect some surprises.

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Mirror #1: http://depositfiles.com/files/0fcpm7zcw

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All feedbacks are wellcome, hope you enjoy.

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Created by CrisBal

e-mail: crisbal_tenerife@hotmail.com

Edited by bohemi
Updated

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Impossible to download from Armaholic page.

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Playing the mission now. Been a long time since I've been on Utes. Nice to be back.

I would suggest putting SAVEGAME in the triggers, so after clearing Camp A and Camp B, I don't have to go back and do them again, if I get killed, which I do and did..........having fun so far. Thanks!

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Mission updated with SAVEGAME at camp B and Check Point

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It would be nice to have a choice of weapons/loadout in the briefing screen.

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Currently downloading to check this out. Will edit post with feedback after I play it:cheers:

It was great, but after clearing the ATC tower I didn't know I had to defend the Operator.

Also the operator ran out right in front of a BMP and died.

I suggest adding a new objective after securing the tower, something like "Defend operator";)

Edited by MeGusta90

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Indeed, once you've taken the tower, you should hold the position until the air traffic controllers come in and make the connection. And the mission will be accomplished successfully.

As you can see:

task5 = player createsimpletask ["Hold the control tower"];

task5 setsimpletaskdescription ["Prevent enemy units to retake your positions at all costs", "Hold the control tower", "Hold the control tower"];

task5 settaskstate "created";

nul = [objnull, objnull, task5, "created"] execvm "ca\modules\mp\data\scriptcommands\taskhint.sqf";

I really don't know why it does not work with you.

I also recommend you to watch out to the instructions from "crossroad"-JSOTC

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Hi bohemi,

Ck your code here in red:

nul = [objnull, objnull, task5, "created"] execvm "ca\modules\mp\data\scriptcommands\taskhint[color="#FF0000"].sq f"[/color];

Don't know if that could cause a problem or not. May want to ck that.

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Smart observation, checked out and the problem it's only here in the post, not in the original script line.

Thanks

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