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DnA

TKOH Patch 1.06 - Release Candidate 1

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:icon10:Downtown patch (1.06) has been released officially! :icon10:

Today we present you with a Release Candidate of Downtown Patch (1.06), which also includes Take On Helicopters: Rearmed. This version only works from the 1.05 patched version. We are mostly looking for showstoppers (e.g. installation errors). As opposed to previously released beta patches, this should automatically enable the merged content.

:exclamation: WARNING :eek:

This update will modify your existing game installation.

Rollback to previous version is not possible.

Upgrading to the final 1.06 patch also may not be possible.

It is recommended to back up your full installation folder and profile folder first (you can restore those before applying the final patch).

As always, use at your own risk. Thanks a lot for your support!

Highlights:

Direct download from bistudio.com

MD5: AF6BAAE972B43352A8B5A0599A06749E

ReadMe:

====================================

-- TAKE ON HELICOPTERS PATCH 1.06 --

- 1.05 -> 1.06 -

- RELEASE CANDIDATE -

====================================

>>> www.takeonthegame.com <<<

This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Take On Helicopters and other games directly from the developers.

Copyright © 2011-2012 Bohemia Interactive. All rights reserved.

WARNING:

--------

This update will modify your existing game installation.

Rollback to previous version is not possible.

Upgrading to the final 1.06 patch also may not be possible.

It is recommended to back up your full installation folder and profile folder first (you can restore those before applying the final patch).

As always, use at your own risk. Thanks a lot for your support!

SYSTEM REQUIREMENTS:

--------------------

- AN ORIGINAL VERSION OF TAKE ON HELICOPTERS FROM 1.05 (Steam and other digital platforms will update their game files through auto-updating once available)

- This lite update can only be installed from the 1.05 patched version.

- DirectX February 2010 is required and should be updated during the patching process automatically (if required).

- In case of problems it can be found at http://www.microsoft.com/directx

HOW TO INSTALL THE PATCH:

-------------------------

- Run the patch setup executable, which will apply the patch automatically.

- It will install the entire contents of the patch to a folder within your Take On Helicopters installation (the default is C:\Program Files\Bohemia Interactive\Take On Helicopters).

- Please note that it is not possible to rollback to a previous version after the installation of this patch; only a full reinstall of the game is possible. If you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

- It is not recommended to use any savegames created in previous versions (1.01, 1.02, 1.03, 1.04, 1.05).

USEFUL LINKS:

-------------

- Main website: www.takeonthegame.com

- Developed by: www.bistudio.com

- Forums: forums.bistudio.com (English Only)

- Community wiki: community.bistudio.com (English Only)

VERSION 1.06 HIGHLIGHTS

-----------------------

* Take On Helicopters: Rearmed (merging content from A2 & OA)

CHANGELOG

---------

ENGINE

------

Fix attempt for disappearing cockpits (https://dev-heaven.net/issues/29012)

Registry-driven mods: value PATH_FORMAT can be used to expand %DATA% or %MAIN% key values using PATH key

Controller axes sensitives were sometimes set to full

Head-tracking logic improved: the head position was offset in reverted direction when certain roll limits were reached (looking over shoulder)

Head-tracking head offset sensitivity curve improved

Support for multiple proxy-based weapons on vehicles improved (config entry maverickweaponIndexOffset added)

PBOs are now searched and loaded also from a Common subfolder of mod folders

Zero default value for min/maxMoveX/Y/Z in ViewXXX classes

ENGINE (MERGED FROM OA)

-----------------------

[91173] New: Registry-driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the registry value CANDISABLE="0" can be used to make the Disable button disabled.

[91055] Fixed: Respawn with backpack

[90934] New: Folder with mod.cpp containing statement hide=true; is not not listed in Expansions

[90909] Fixed: crash of Linux server when player with custom face connects

[90901] New: setUnitRecoilCoefficient command

DATA

----

Take On Helicopters: Rearmed

Medium: pedal controller ranges tweaked

Edited by DnA
Official patch released

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Today we present you with a Release Candidate of Downtown Patch (1.06), which also includes Take On Helicopters: Rearmed.

Fantastic! thank you very much. :yay: firing it up for some long distance engagements now

edit - brain not figuring out properly how to create custom launch shortcut as there is now no beta folder.

Edited by twisted

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brain not figuring out properly how to create custom launch shortcut as there is now no beta folder.

The point of this RC and the final patch is that no custom launch shortcut is needed (unless you want to add some of your own expansions of course). The merge is handled via the registry :)

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Am I right in thinking that ReArmed now just loads as an addon like Hinds?

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Am I right in thinking that ReArmed now just loads as an addon like Hinds?
You got that straight!

Well if you mean auto-load (as it's handled through registry):

The point of this RC and the final patch is that no custom launch shortcut is needed (unless you want to add some of your own expansions of course). The merge is handled via the registry :)

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In that case, it's not working for me!

I am getting the right exe (1.06.92408) and I can see 'Re Armed' in the expansions menu, but I am not getting any A2 or OA content.

Here's the relevent part of my report...

=====================================================================
== I:\Games\Take On Helicopters\takeonh.exe
== "I:\Games\Take On Helicopters\takeonh.exe" -nosplash -nofilepatching -showscripterrors -skipintro "-world=empty" "-malloc=tbb4malloc_bi" "-name=Jedra" "-mod=i:\mods\arma\Hinds;i:\mods\arma\Rearmed"
=====================================================================
Exe timestamp: 2012/05/03 13:55:10
Current time:  2012/05/03 14:13:14
Version 1.06.92408
JavaVM Created
Updating base class G_Expression->RscControlsGroup, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/G_Watch/
Updating base class RscControlsGroup->G_Watch, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/G_Expression/
Updating base class B_Clear->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_OK/
Updating base class B_Clear->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_Cancel/
Updating base class RscButton->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_Clear/
Updating base class RscListBox->RscCombo, by hsim\ui_h\config.bin/RscDisplayCustomizeController/Steepness/
Updating base class RscText->CA_Title, by hsim\ui_h\config.bin/RscDisplayMultiplayerSetup/controls/ValueMission/
Updating base class RscText->CA_Title, by hsim\ui_h\config.bin/RscDisplayMPInterrupt/controls/MissionTitle/
Updating base class RscTitle->CA_Title, by hsim\ui_h\config.bin/RscDisplayMissionLoad/Controls/T_Title/
Updating base class RscTitle->CA_Title, by hsim\ui_h\config.bin/RscDisplayMissionSave/Controls/T_Title/
Detected Joystick: Logitech G940 Joystick
   0 ... X axis [1,30]
   1 ... Y axis [1,31]
   3 ... Trim2 [1,33]
   4 ... Trim3 [1,34]
   5 ... Trim1 [1,35]
   6 ... MiniY [1,36]
   7 ... MiniX [1,36]
Detected Joystick: Logitech G940 Throttle
   0 ... Throttle 1 [1,30]
   1 ... Throttle 2 [1,31]
   2 ... R1 [1,32]
   3 ... R2 [1,33]
Detected Joystick: Logitech G940 Pedals
   0 ... Toe Brake 1 [1,30]
   1 ... Toe Brake 2 [1,31]
   5 ... Rudder [1,35]


Note - I have symlinked Hinds and ReArmed into my i:\mods\Arma folder (so that SixUpdater can find them with the rest of my mods).

Note 2 - I am using a Steam Installation of Arma 2 and OA on this machine.

ReArmed worked fine using the temporary launch switches (i.e refering to A2 and OA by mod switch).

Any ideas - I am probably doing something really silly!

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I think what is meant is that Rearmed modfolder is loaded automatically, not that A2/OA content are loaded automatically :P

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I did a quick test of the patch and it worked flawlessly on install for me..Really nice to have this "automagic". From the small test i did not find any showstoppers, tried both arma2 content in TKOH world and vice versa.

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Something fishy is happening for me...

I can run as ToH:ReArmed A2 only

=====================================================================
== I:\Games\Take On Helicopters\takeonh.exe
== "I:\Games\Take On Helicopters\takeonh.exe" -noSplash -noFilePatching -showScriptErrors "-name=Jedra" "-mod=e:\games\steamapps\common\arma 2;i:\games\Take On Helicopters;i:\mods\arma\Hinds;i:\mods\arma\Rearmed"
=====================================================================
Exe timestamp: 2012/05/03 13:55:10
Current time:  2012/05/03 14:34:03
Version 1.06.92408
JavaVM Created
Updating base class ViewOptics->, by ca\weapons\config.bin/CfgVehicles/StaticWeapon/Turrets/MainTurret/ViewOptics/
Updating base class G_Expression->RscControlsGroup, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/G_Watch/
Updating base class RscControlsGroup->G_Watch, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/G_Expression/
Updating base class B_Clear->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_OK/
Updating base class B_Clear->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_Cancel/
Updating base class RscButton->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_Clear/
Updating base class RscListBox->RscCombo, by hsim\ui_h\config.bin/RscDisplayCustomizeController/Steepness/
Updating base class RscText->CA_Title, by hsim\ui_h\config.bin/RscDisplayMultiplayerSetup/controls/ValueMission/
Updating base class RscText->CA_Title, by hsim\ui_h\config.bin/RscDisplayMPInterrupt/controls/MissionTitle/
Updating base class RscTitle->CA_Title, by hsim\ui_h\config.bin/RscDisplayMissionLoad/Controls/T_Title/
Updating base class RscTitle->CA_Title, by hsim\ui_h\config.bin/RscDisplayMissionSave/Controls/T_Title/
Updating base class ProxyHandGun->ProxyWeapon, by hsim\weapons_h\config.bin/CfgNonAIVehicles/ProxyBeretta/
Updating base class ViewOptics->, by ca\tracked\config.bin/CfgVehicles/Tank/Turrets/MainTurret/Turrets/CommanderOptics/ViewOptics/
Updating base class ViewGunner->, by ca\tracked\config.bin/CfgVehicles/Tank/Turrets/MainTurret/Turrets/CommanderOptics/ViewGunner/
Updating base class ViewOptics->, by ca\wheeled\config.bin/CfgVehicles/Car/Turrets/MainTurret/ViewOptics/
Updating base class ViewGunner->, by ca\wheeled\config.bin/CfgVehicles/Car/Turrets/MainTurret/ViewGunner/
Updating base class Empty->HQ, by ca\modules\strat_layer\config.bin/CfgLocationTypes/Heliport/
Updating base class House_Base_H->House, by ca\misc3\config.bin/CfgVehicles/Land_Shooting_range/
Detected Joystick: Logitech G940 Joystick
   0 ... X axis [1,30]
   1 ... Y axis [1,31]
   3 ... Trim2 [1,33]
   4 ... Trim3 [1,34]
   5 ... Trim1 [1,35]
   6 ... MiniY [1,36]
   7 ... MiniX [1,36]
Detected Joystick: Logitech G940 Throttle
   0 ... Throttle 1 [1,30]
   1 ... Throttle 2 [1,31]
   2 ... R1 [1,32]
   3 ... R2 [1,33]
Detected Joystick: Logitech G940 Pedals
   0 ... Toe Brake 1 [1,30]
   1 ... Toe Brake 2 [1,31]
   5 ... Rudder [1,35]
No speaker given for Vasil Dvorak
No speaker given for Daniela Novotna
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Link to 8003480015000524 (Obj-168,210:1316) not released
Link to 8003400014c00521 (Obj-166,208:1313) not released
Link to 8003d0001a4004f7 (Obj-210,244:1271) not released
Link to 8003c80019e004ff (Obj-207,242:1279) not released
Link to 8003c000198004fd (Obj-204,240:1277) not released
Link to 8003b800194004f9 (Obj-202,238:1273) not released
Link to 80039c00184004cd (Obj-194,231:1229) not released
Link to 80039400180004d1 (Obj-192,229:1233) not released
Link to 80038c0017a004ce (Obj-189,227:1230) not released
Link to 80038400174004d2 (Obj-186,225:1234) not released
Link to 8003b00018e004fa (Obj-199,236:1274) not released
Link to 8003a80018a00508 (Obj-197,234:1288) not released
Link to 80037c00170004d3 (Obj-184,223:1235) not released
Link to 8003740016a004d5 (Obj-181,221:1237) not released
Link to 80036c0016600526 (Obj-179,219:1318) not released
Link to 8005f0001cc00239 (Obj-230,380:569) not released
Link to 8004840020e00553 (Obj-263,289:1363) not released
Link to 800498002180054b (Obj-268,294:1355) not released
Link to 80048c0021200555 (Obj-265,291:1365) not released
Link to 8004ac002280054f (Obj-276,299:1359) not released
Link to 8004a8002220054e (Obj-273,298:1358) not released
Link to 8004a00021e00550 (Obj-271,296:1360) not released
Link to 8004bc0023400546 (Obj-282,303:1350) not released
Link to 8004b40022e00545 (Obj-279,301:1349) not released
Link to 8004cc0023e00549 (Obj-287,307:1353) not released
Link to 8004c40023800543 (Obj-284,305:1347) not released
Link to 8004d40024400540 (Obj-290,309:1344) not released
Link to 8004dc0024800541 (Obj-292,311:1345) not released
Link to 8004e40024e00559 (Obj-295,313:1369) not released
Link to 8004f4002580052f (Obj-300,317:1327) not released
Link to 8004ec002540055b (Obj-298,315:1371) not released
Link to 8004fc0025e00533 (Obj-303,319:1331) not released
Link to 8005000026400534 (Obj-306,320:1332) not released
Link to 80033c001ec00494 (Obj-246,207:1172) not released
Link to 80031c0022a00720 (Obj-277,199:1824) not released
Link to 80057000368005a3 (Obj-436,348:1443) not released
Link to 80054c0036c002ce (Obj-438,339:718) not released
Link to 8005400036400353 (Obj-434,336:851) not released
Link to 80053000366005e4 (Obj-435,332:1508) not released
Link to 8005200036c00080 (Obj-438,328:128) not released
Link to 80052400366005e5 (Obj-435,329:1509) not released
Link to 80051c0036200621 (Obj-433,327:1569) not released
Link to 800518003620061f (Obj-433,326:1567) not released
Link to 8005300035a00453 (Obj-429,332:1107) not released
Link to 8005280035800431 (Obj-428,330:1073) not released
Link to 8004fc003500066b (Obj-424,319:1643) not released
Link to 8004c4003320008d (Obj-409,305:141) not released
Link to 80045000368006f6 (Obj-436,276:1782) not released
Link to 8004440036600641 (Obj-435,273:1601) not released
Link to 8004a4002720037d (Obj-313,297:893) not released
Link to 80059c0010e00777 (Obj-135,359:1911) not released
Link to 8004a800114004d3 (Obj-138,298:1235) not released
Link to 80041c000d200386 (Obj-105,263:902) not released
Link to 8003b80036600331 (Obj-435,238:817) not released
Link to 800340003300061b (Obj-408,208:1563) not released
Link to 80016800376007a9 (Obj-443,90:1961) not released
Link to 800168002da004a2 (Obj-365,90:1186) not released
Link to 800164002d8004a3 (Obj-364,89:1187) not released
Link to 80015c002b6007da (Obj-347,87:2010) not released
Link to 800158002b600666 (Obj-347,86:1638) not released
Link to 800138002ba0032c (Obj-349,78:812) not released
Link to 800130002bc00054 (Obj-350,76:84) not released
Link to 80010c002a600459 (Obj-339,67:1113) not released
Link to 8001bc00218007a9 (Obj-268,111:1961) not released
Link to 8000f4002b600593 (Obj-347,61:1427) not released
Link to 8000ec002ae005d6 (Obj-343,59:1494) not released
Link to 8000ec002aa000e7 (Obj-341,59:231) not released
Link to 8000ec002a8000e6 (Obj-340,59:230) not released
Link to 8000ec002a0000be (Obj-336,59:190) not released
Link to 8000d8002a0001e5 (Obj-336,54:485) not released
Link to 800318000b0003de (Obj-88,198:990) not released
Link to 8002a00007000756 (Obj-56,168:1878) not released
Link to 80014c001d800595 (Obj-236,83:1429) not released
Link to 80014c001c80041d (Obj-228,83:1053) not released
Link to 800164001b00046b (Obj-216,89:1131) not released
Link to 800160001b00031e (Obj-216,88:798) not released
Link to 800160001ae00282 (Obj-215,88:642) not released
Link to 80015c001ba0042a (Obj-221,87:1066) not released
Link to 800134001d000675 (Obj-232,77:1653) not released
Link to 800134001ce005ed (Obj-231,77:1517) not released
Link to 800130001cc006aa (Obj-230,76:1706) not released
Link to 800120001d400786 (Obj-234,72:1926) not released
Link to 800128001240021b (Obj-146,74:539) not released

I can run as ToH:ReArmed Operation Arrowhead only

=====================================================================
== I:\Games\Take On Helicopters\takeonh.exe
== "I:\Games\Take On Helicopters\takeonh.exe" -noSplash -noFilePatching -showScriptErrors "-name=Jedra" "-mod=e:\games\steamapps\common\arma 2 operation arrowhead;e:\games\steamapps\common\arma 2 operation arrowhead\expansion;i:\games\Take On Helicopters;i:\mods\arma\Hinds;i:\mods\arma\Rearmed"
=====================================================================
Exe timestamp: 2012/05/03 13:55:10
Current time:  2012/05/03 14:37:46
Version 1.06.92408
JavaVM Created
Updating base class ViewOptics->, by ca\weapons\config.bin/CfgVehicles/StaticWeapon/Turrets/MainTurret/ViewOptics/
Updating base class G_Expression->RscControlsGroup, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/G_Watch/
Updating base class RscControlsGroup->G_Watch, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/G_Expression/
Updating base class B_Clear->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_OK/
Updating base class B_Clear->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_Cancel/
Updating base class RscButton->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_Clear/
Updating base class RscListBox->RscCombo, by hsim\ui_h\config.bin/RscDisplayCustomizeController/Steepness/
Updating base class RscText->CA_Title, by hsim\ui_h\config.bin/RscDisplayMultiplayerSetup/controls/ValueMission/
Updating base class RscText->CA_Title, by hsim\ui_h\config.bin/RscDisplayMPInterrupt/controls/MissionTitle/
Updating base class RscTitle->CA_Title, by hsim\ui_h\config.bin/RscDisplayMissionLoad/Controls/T_Title/
Updating base class RscTitle->CA_Title, by hsim\ui_h\config.bin/RscDisplayMissionSave/Controls/T_Title/
Updating base class ProxyHandGun->ProxyWeapon, by hsim\weapons_h\config.bin/CfgNonAIVehicles/ProxyBeretta/
Updating base class ViewOptics->, by ca\tracked\config.bin/CfgVehicles/Tank/Turrets/MainTurret/Turrets/CommanderOptics/ViewOptics/
Updating base class ViewGunner->, by ca\tracked\config.bin/CfgVehicles/Tank/Turrets/MainTurret/Turrets/CommanderOptics/ViewGunner/
Updating base class ViewOptics->, by ca\wheeled\config.bin/CfgVehicles/Car/Turrets/MainTurret/ViewOptics/
Updating base class ViewGunner->, by ca\wheeled\config.bin/CfgVehicles/Car/Turrets/MainTurret/ViewGunner/
Updating base class House_Base_H->House, by ca\misc3\config.bin/CfgVehicles/Land_Shooting_range/
Updating base class Empty->HQ, by ca\modules\strat_layer\config.bin/CfgLocationTypes/Heliport/
Detected Joystick: Logitech G940 Joystick
   0 ... X axis [1,30]
   1 ... Y axis [1,31]
   3 ... Trim2 [1,33]
   4 ... Trim3 [1,34]
   5 ... Trim1 [1,35]
   6 ... MiniY [1,36]
   7 ... MiniX [1,36]
Detected Joystick: Logitech G940 Throttle
   0 ... Throttle 1 [1,30]
   1 ... Throttle 2 [1,31]
   2 ... R1 [1,32]
   3 ... R2 [1,33]
Detected Joystick: Logitech G940 Pedals
   0 ... Toe Brake 1 [1,30]
   1 ... Toe Brake 2 [1,31]
   5 ... Rudder [1,35]
No speaker given for Edward Martin
No speaker given for Mike Pound
No speaker given for Richard Thomas
Link to 8001340015a002f7 (Obj-173,77:759) not released
Link to 80013000158002fa (Obj-172,76:762) not released
Link to 80012800156002fd (Obj-171,74:765) not released
Link to 80012000154002fe (Obj-170,72:766) not released
Link to 8001180015400302 (Obj-170,70:770) not released
Link to 8001140015200300 (Obj-169,69:768) not released
Link to 80010c001500037f (Obj-168,67:895) not released
Link to 8001040014e00380 (Obj-167,65:896) not released
Link to 8001000014a00383 (Obj-165,64:899) not released
Link to 8000fc0014800386 (Obj-164,63:902) not released
Link to 8000f40014600387 (Obj-163,61:903) not released
Link to 8000cc0013e0030f (Obj-159,51:783) not released
Link to 8000d00013e0030d (Obj-159,52:781) not released
Link to 8000d8001400030b (Obj-160,54:779) not released
Link to 8000f00014400306 (Obj-162,60:774) not released
Link to 8000e80014200307 (Obj-161,58:775) not released
Link to 8000e00014200309 (Obj-161,56:777) not released
Link to 8000c40013c0031a (Obj-158,49:794) not released
Link to 8000bc0013a0031d (Obj-157,47:797) not released
Link to 8000b80013800318 (Obj-156,46:792) not released
Link to 8000b00013600323 (Obj-155,44:803) not released
Link to 8000a80013400324 (Obj-154,42:804) not released
Link to 8000a40013000346 (Obj-152,41:838) not released
Link to 8000a00012e00348 (Obj-151,40:840) not released
Link to 80009c0012a00334 (Obj-149,39:820) not released
Link to 8000980012600335 (Obj-147,38:821) not released
Link to 800094001240033e (Obj-146,37:830) not released
Link to 80008c0012200341 (Obj-145,35:833) not released
Link to 8000840012000343 (Obj-144,33:835) not released
Link to 8000800011e00359 (Obj-143,32:857) not released
Link to 8000780011e00357 (Obj-143,30:855) not released
Link to 8000700011e0035b (Obj-143,28:859) not released
Link to 8000680011e0035d (Obj-143,26:861) not released
Link to 8000600011e0035f (Obj-143,24:863) not released
Link to 8000580011e00361 (Obj-143,22:865) not released
Link to 8000480011e0036f (Obj-143,18:879) not released
Link to 8000400011e00371 (Obj-143,16:881) not released
Link to 8000380011e00373 (Obj-143,14:883) not released
Link to 8000300011e00375 (Obj-143,12:885) not released
Link to 8000280011e00377 (Obj-143,10:887) not released
Link to 8000200012000379 (Obj-144,8:889) not released
Link to 80001c001200037b (Obj-144,7:891) not released
Link to 800014001220037d (Obj-145,5:893) not released
Link to 8003dc0011400042 (Obj-138,247:66) not released
Link to 8003d40011200044 (Obj-137,245:68) not released
Link to 8002140016c00297 (Obj-182,133:663) not released
Link to 8001a000164002da (Obj-178,104:730) not released
Link to 8000500011e0036c (Obj-143,20:876) not released

I cannot run as ToH:ReArmed : Combined Ops...

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit/Flags.ExtendetInfoType'.

Error: 80004005 in D3DXCompileShader while compiling the PSTerrainSNX:0 pixel shader (w:\c_branch\poseidon\helisim\lib\d3d9\ShaderSources_3_0\PSBasic.hlsl)
error X3501: 'PSTerrainSNX': entrypoint not found
ErrorMessage: Error compiling pixel shader PSTerrainSNX:0

followed by drop to desktop (not a crash just a load fail).

Full report...

=====================================================================
== I:\Games\Take On Helicopters\takeonh.exe
== "I:\Games\Take On Helicopters\takeonh.exe" -nosplash -nofilepatching -showscripterrors -skipintro -winxp "-world=empty" "-name=Jedra" "-mod=e:\games\steamapps\common\arma 2;e:\games\steamapps\common\arma 2 operation arrowhead;e:\games\steamapps\common\arma 2 operation arrowhead\expansion;i:\mods\arma\Hinds;i:\mods\arma\Rearmed"
=====================================================================
Exe timestamp: 2012/05/03 13:55:10
Current time:  2012/05/03 14:40:13
Version 1.06.92408
JavaVM Created
Updating base class ViewOptics->, by ca\weapons\config.bin/CfgVehicles/StaticWeapon/Turrets/MainTurret/ViewOptics/
Updating base class G_Expression->RscControlsGroup, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/G_Watch/
Updating base class RscControlsGroup->G_Watch, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/G_Expression/
Updating base class B_Clear->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_OK/
Updating base class B_Clear->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_Cancel/
Updating base class RscButton->RscShortcutButton, by hsim\ui_h\config.bin/RscDisplayDebug/Controls/B_Clear/
Updating base class RscText->CA_Title, by hsim\ui_h\config.bin/RscDisplayMultiplayerSetup/controls/ValueMission/
Updating base class RscText->CA_Title, by hsim\ui_h\config.bin/RscDisplayMPInterrupt/controls/MissionTitle/
Updating base class RscTitle->CA_Title, by hsim\ui_h\config.bin/RscDisplayMissionLoad/Controls/T_Title/
Updating base class RscTitle->CA_Title, by hsim\ui_h\config.bin/RscDisplayMissionSave/Controls/T_Title/
Updating base class None->LightOn, by hsim\ui_h\config.bin/CfgActions/LightOff/
Updating base class ProxyHandGun->ProxyWeapon, by hsim\weapons_h\config.bin/CfgNonAIVehicles/ProxyBeretta/
Updating base class ViewOptics->, by ca\tracked\config.bin/CfgVehicles/Tank/Turrets/MainTurret/Turrets/CommanderOptics/ViewOptics/
Updating base class ViewGunner->, by ca\tracked\config.bin/CfgVehicles/Tank/Turrets/MainTurret/Turrets/CommanderOptics/ViewGunner/
Updating base class ViewOptics->, by ca\wheeled\config.bin/CfgVehicles/Car/Turrets/MainTurret/ViewOptics/
Updating base class ViewGunner->, by ca\wheeled\config.bin/CfgVehicles/Car/Turrets/MainTurret/ViewGunner/
Updating base class Empty->HQ, by ca\modules\strat_layer\config.bin/CfgLocationTypes/Heliport/
Updating base class House_Base_H->House, by ca\misc3\config.bin/CfgVehicles/Land_Shooting_range/
Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit/Flags.ExtendetInfoType'.
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: No entry 'bin\config.bin/CfgDifficulties/Regular/Flags.ExtendetInfoType'.
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: No entry 'bin\config.bin/CfgDifficulties/Veteran/Flags.ExtendetInfoType'.
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary/Flags.ExtendetInfoType'.
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary/Flags.RoughLanding'.
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary/Flags.WindEnabled'.
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary/Flags.AutoTrimEnabled'.
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary/Flags.StressDamageEnabled'.
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Warning Message: []: '/' not an array
Cannot evaluate '' - no file
Detected Joystick: Logitech G940 Joystick
   0 ... X axis [1,30]
   1 ... Y axis [1,31]
   3 ... Trim2 [1,33]
   4 ... Trim3 [1,34]
   5 ... Trim1 [1,35]
   6 ... MiniY [1,36]
   7 ... MiniX [1,36]
Detected Joystick: Logitech G940 Throttle
   0 ... Throttle 1 [1,30]
   1 ... Throttle 2 [1,31]
   2 ... R1 [1,32]
   3 ... R2 [1,33]
Detected Joystick: Logitech G940 Pedals
   0 ... Toe Brake 1 [1,30]
   1 ... Toe Brake 2 [1,31]
   5 ... Rudder [1,35]
Error: 80004005 in D3DXCompileShader while compiling the PSTerrainSNX:0 pixel shader (w:\c_branch\poseidon\helisim\lib\d3d9\ShaderSources_3_0\PSBasic.hlsl)
error X3501: 'PSTerrainSNX': entrypoint not found
ErrorMessage: Error compiling pixel shader PSTerrainSNX:0

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You forgot to load i:\games\Take On Helicopters, In the CO startup params :P

Us 'umans are not so great at managing these collosal startup parameter things, them launchers are :P

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Lol - spotted - I am sure I mentioned earlier about doing something silly.

Worth you noting though SB as I ran each using the presets from SU - It looks like the preset for "Take on Helicopters Rearmed CO (forced)" is not including the ToH base folder. The other two (A2 forced and OA forced) do include it.

I have been doing this long enough - should have spotted it myself...

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For auto detection you may not use -mod.

So either -mod and specifiy everything yourself or no -mod.

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Worth you noting though SB as I ran each using the presets from SU - It looks like the preset for "Take on Helicopters Rearmed CO (forced)" is not including the ToH base folder. The other two (A2 forced and OA forced) do include it.
Waaaaa.... *hides in corner* :D

https://dev-heaven.net/issues/30927 - sorted for next update, probably out this weekend.

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Hi,

Thx for the patch but...

- cockpit still disappear

- When we fly a light military chopper in Takistan (for military mission), we hear the "civil chat". Is there a way to deactivate it?

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In the Hind missions when a AA soldier launch a stinger, I get this message :

1U6Ns.jpg

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Hi,

Thx for the patch but...

- cockpit still disappear

- When we fly a light military chopper in Takistan (for military mission), we hear the "civil chat". Is there a way to deactivate it?

I'm not sure but try turn off the ATC?

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Shadows doesn't work in the morning and evening (around 6.30 and 17.30) only on utes and chernarus.

scaled.php?server=641&filename=arma2oa2012050421494162.jpg&res=landing

scaled.php?server=214&filename=takeonh2012050421495417.jpg&res=landing

Edited by Danil-ch

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Thx hon0, but it doesnt work.

I do some more test and in fact, it depend of the map. With the Sud Asia map, no "civil voice chat", but with all others maps, we can hear it.

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Gd'day!

Couple of things that I noticed:

The M4A1 has no recoil It displays a warning similar to the one that Scorlhov posted with regards to the Stinger.

TKOH Rearmed: (I own legitemate copies of all the mentioned products, just to avoid the 'use non pirated version' thought :) )

Although I added BAF and PMC to the load list, I only get the 'Lite' versions of it in game. Am I doing something wrong? Does TKOH:RA pick the mods directly from the Arma II directory or do I have to reinstall them into TKOH? If not, why can't I select any other mods appart from A2:OA / BAF / PMC ?

And one more thing:

A2:OA is not being saved in the mod list, meaning I have to manually click on it, restart the game to make sure it's loaded. I have to repeat this everytime I want to play.

Finally:

I learned the hard way that TKOH has quite some more hardware demand than ArmaII, so I spent the whole afternoon tweaking the graphic settings (playing around with viewdistance / shadows etc.) to get anywhere near the FPS that I'm used to. After turning on my PC this morning, I found that the menu now takes ages to load, I am talking about up to 2 minutes to get from 'single player' to 'options' and when clicking on 'controls' f.e it takes another minute before I can make any changes, has anybody an idea what's happening here? Because it wasn't like that yesterday!

Thanks in advance and thanks BI for making all these damn addictive games! :D

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capt_morpheme arma 2 free is currently no support via the registry detection unfortunately. I will check if it can be done.

However you can combine it with the modline or use Sixupdater to get it done. :)

FLv*VeNoM* the OA DLC is not yet support. We hope to get it done. You can vote for it here: https://dev-heaven.net/issues/30243

There is still a small bug when you have A2 and OA in the same folder. However its only a display problem in the modlauncher. OA is still active.

It is fixed in the next version though. The modlauncher settings are only save to the cfg, when you change it from the default/what it autodetects anyway.

Please post the rpt for your loading time issue.

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Arma 2 free working good with the modline. Unfortunately I can't load Hinds because my modline is too long.

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You can use a batch file or modlauncher tools. :)

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Anybody know which order the Expansions should be Loaded ?

on startup first time , i had 1 meg .rpt , however i unticked a wrong addon in expansions and now i get 3 meg .rpt :0.

so i am after just picture of Expansion UI so i can repeat my side ;)

thanks

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For auto detection you may not use -mod.

So either -mod and specifiy everything yourself or no -mod.

could you please provide an example or two? using mod line and then batch file?

i am not very good with this kind of thing but want to be able to load mods. also in the built in mod loader inside tkoh oa keeps dropping off.

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